license: other
license_name: worldrover-research
pretty_name: WorldRover — venice
task_categories:
- depth-estimation
- robotics
tags:
- video
- panoramic
- equirectangular
- depth
- camera-pose
- embodied-ai
- world-model
- synthetic
size_categories:
- 100B<n<1T
WorldRover — venice
Venetian canals and courtyards, outdoor. 46 clips per view, 30.4 min each of panoramic and first-person video, 30 fps, with lossless per-frame depth, camera pose and action labels.
pano/<clip_id> and fp/<clip_id> share the same camera path: the first-person clip was rendered
from the panoramic clip's per-frame trajectory, so frame k of one is frame k of the other and
the two pose files match exactly.
| Clips | 46 per view (92 total) |
| Duration | 30.4 min per view |
| Panoramic | 4096x2048 equirectangular — 25 GB rgb + 129 GB depth |
| First person | 1280x720 pinhole, hfov 65.5 deg — ~15 GB |
venice/
pano/<clip_id>/ rgb.mp4 depth/{depth.mkv,depth.meta.json}
camera_trajectory.csv description.json
gamepad_format/ trajectory.png
fp/<clip_id>/ (same structure)
Tools
git clone https://github.com/AlayaLab/WorldRover
pip install -r WorldRover/requirements.txt
from worldrover import Clip
clip = Clip("venice/fp/venice_000003")
rgb, depth_m = clip.rgb_frame(100), clip.depth_frame(100) # sRGB uint8; planar metres
pts = clip.points_world(100) # world points, centimetres
Three conventions the tools handle for you, and that are easy to get wrong by hand:
depth codes are log-quantized and store radial distance (convert before
unprojecting); camera_trajectory.csv has n_frames + 1 rows (the last is the closing
keyframe, the authoritative count is depth/depth.meta.json); poses are Unreal-style —
left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X.
Related
- Collection (all parts in one place): https://huggingface.co/collections/xjxu21/worldrover-6a851193b19350ca6de9f424
- Lite subset (no depth, ~103 GB): https://huggingface.co/datasets/xjxu21/WorldRover
- Full per-scene: med_village · paris · venice · art_nouveau
- Tools: https://github.com/AlayaLab/WorldRover
License
Rendered video, depth, camera pose and action labels are released for research use. The
underlying 3D environments are third-party commercial assets, are not redistributed
here, and each clip's description.json records its asset pack and license. Tools are MIT.