File size: 2,841 Bytes
97d3938 f45374c 97d3938 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | ---
license: other
license_name: worldrover-research
pretty_name: WorldRover — venice
task_categories:
- depth-estimation
- robotics
tags:
- video
- panoramic
- equirectangular
- depth
- camera-pose
- embodied-ai
- world-model
- synthetic
size_categories:
- 100B<n<1T
---
# WorldRover — venice
Venetian canals and courtyards, outdoor. **46 clips per view, 30.4 min each of panoramic and first-person video**,
30 fps, with lossless per-frame depth, camera pose and action labels.
`pano/<clip_id>` and `fp/<clip_id>` share the same camera path: the first-person clip was rendered
from the panoramic clip's per-frame trajectory, so frame *k* of one is frame *k* of the other and
the two pose files match exactly.
| | |
|---|---|
| Clips | 46 per view (92 total) |
| Duration | 30.4 min per view |
| Panoramic | 4096x2048 equirectangular — 25 GB rgb + 129 GB depth |
| First person | 1280x720 pinhole, hfov 65.5 deg — ~15 GB |
```
venice/
pano/<clip_id>/ rgb.mp4 depth/{depth.mkv,depth.meta.json}
camera_trajectory.csv description.json
gamepad_format/ trajectory.png
fp/<clip_id>/ (same structure)
```
## Tools
```bash
git clone https://github.com/AlayaLab/WorldRover
pip install -r WorldRover/requirements.txt
```
```python
from worldrover import Clip
clip = Clip("venice/fp/venice_000003")
rgb, depth_m = clip.rgb_frame(100), clip.depth_frame(100) # sRGB uint8; planar metres
pts = clip.points_world(100) # world points, centimetres
```
Three conventions the tools handle for you, and that are easy to get wrong by hand:
depth codes are **log-quantized** and store **radial** distance (convert before
unprojecting); `camera_trajectory.csv` has `n_frames + 1` rows (the last is the closing
keyframe, the authoritative count is `depth/depth.meta.json`); poses are Unreal-style —
left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X.
## Related
* Collection (all parts in one place): https://huggingface.co/collections/xjxu21/worldrover-6a851193b19350ca6de9f424
* Lite subset (no depth, ~103 GB): https://huggingface.co/datasets/xjxu21/WorldRover
* Full per-scene: [med_village](https://huggingface.co/datasets/xjxu21/WorldRover-med_village) · [paris](https://huggingface.co/datasets/xjxu21/WorldRover-paris) · [venice](https://huggingface.co/datasets/xjxu21/WorldRover-venice) · [art_nouveau](https://huggingface.co/datasets/xjxu21/WorldRover-art_nouveau)
* Tools: https://github.com/AlayaLab/WorldRover
## License
Rendered video, depth, camera pose and action labels are released for research use. The
underlying 3D environments are third-party commercial assets, are **not** redistributed
here, and each clip's `description.json` records its asset pack and license. Tools are MIT.
|