text stringlengths 52 99.8k |
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--[[
Cam Hook
Allows for clicking and viewing a part
Phoenix
]]
local Remote = game:GetService("ReplicatedStorage").Game.Events.Game.CameraListener
return function(Environment, ID, Settings)
script = Environment
local Settings = require(Settings)
local Players = {}
script.Parent.MouseClick:Connect(funct... |
--///////////////// Internal-Use Methods
--//////////////////////////////////////
--DO NOT REMOVE THIS. Chat must be filtered or your game will face
--moderation.
function methods:InternalApplyRobloxFilter(speakerName, message, toSpeakerName) --// USES FFLAG
if _SETTINGS.DisableSafeChat == true then
return message... |
--[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
... |
-- services
local HttpService = game:GetService("HttpService")
|
--changing transparency
for index, child in pairs(character:GetChildren()) do
if child:IsA("BasePart") and child.Name ~= "Head" then
child:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
child.LocalTransparencyModifier = child.Transparency
end)
end
end |
-- Start of barrier visualization functions
local function getPositionFromVertexList(vertexList)
return ((vertexList[4] + vertexList[1]) / 2) + ((vertexList[2] - vertexList[1]) / 2)
end
|
-- Max angle the wheels will reach when turning
-- Higher number means sharper turning, but too high means the wheels might hit the car base
local MAX_TURN_ANGLE = 30
|
-- / Configuration / --
local Configuration = script.Configuration
|
-- MUSIC/SOUNDS
AmbienceSoundEnabled = true
MusicLobbyEnabled = true
GuidingLightMusicEnabled = true
EndingMusicEnabled = true
ElevatorJamMusicEnabled = true
UnhingedMusicEnabled = true
|
-- Implements Javascript's `Array.prototype.map` as defined below
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/some
return function<T, U>(t: Array<T>, callback: callbackFn<T> | callbackFnWithThisArg<T, U>, thisArg: U?): boolean
if typeof(t) ~= "table" then
error(string.... |
------------------------------------------------
local function Panned(input, processed)
if not processed and input.UserInputType == Enum.UserInputType.MouseMovement then
local delta = input.Delta
panDeltaMouse = Vector2.new(-delta.y, -delta.x)
end
end
|
--------------| SYSTEM SETTINGS |--------------
Prefix = ";"; -- The character you use before every command (e.g. ';jump me').
SplitKey = " "; -- The character inbetween command arguments (e.g. setting it to '/' would change ';jump me' to ';jump/me').
BatchKey = ""; -- The character inbetween batch com... |
-- local TITLE_INDENT = ' '
-- local MESSAGE_INDENT = ' '
local STACK_INDENT = " " |
--------------------------CHARACTER CONTROL-------------------------------
local CurrentIgnoreList: {Model}
local CurrentIgnoreTag = nil
local TaggedInstanceAddedConnection: RBXScriptConnection? = nil
local TaggedInstanceRemovedConnection: RBXScriptConnection? = nil
local function GetCharacter(): Model
return Play... |
--[[
Discord - Roblox hookup
ConfidentCoding
Do not touch this script.
--]]
local webHook = {}
webHook.__index = webHook
function webHook.new(id,key)
local mt = setmetatable({id=id,key=key}, webHook)
return mt
end
function webHook:post(config,host)
local data = nil
local success = pcall(function()
data ... |
-- Death Messages - Message handler @ JDLENL 3/22/20
-- Please consider accrediting me in the description! It'd be nice of you.
-- This is the part that shows the death messages in chat
game:GetService("ReplicatedStorage"):WaitForChild("DeathMessage").OnClientEvent:Connect(function(Message)
local s = game:GetServic... |
--Rainbow Sparkling Trail--
local function AttachParticleControl(source_part)
local prtc = nil
local function Start()
prtc = script.Sparkle:clone()
prtc.Parent = source_part
end
local function Update()
end
local function Stop()
if prtc ~= nil then
prtc:destroy()
prtc = nil
end
end
... |
-- ROBLOX DEVIATION: Ignore enableComponentStackLocations
-- local ReactFeatureFlags = require(script.Parent.ReactFeatureFlags)
-- local enableComponentStackLocations = ReactFeatureFlags.enableComponentStackLocations
local ReactSymbols = require(script.Parent.ReactSymbols)
local REACT_SUSPENSE_TYPE = ReactSymbols.RE... |
-----------------
--| Functions |--
-----------------
local function OnActivated()
local myModel = MyPlayer.Character
if Tool.Enabled and myModel and myModel:FindFirstChild('Humanoid') and myModel.Humanoid.Health > 0 then
Tool.Enabled = false
-- Create a clone of Rocket and set its color
local rocketClone =... |
-- Each note takes up exactly 8 seconds in audio. i.e C2 lasts 8 secs, C2# lasts 8 secs, C3 lasts 8 secs, C3# lasts 8 secs etc. for each audio
-- These are the IDs of the piano sounds.
settings.SoundSource = Piano.Keys.KeyBox
settings.CameraCFrame = CFrame.new(
(Box.CFrame * CFrame.new(0, 0, 1)).p, -- +z is toward... |
-- events
REMOTES.Melee.OnServerEvent:connect(function(player, action, item, ...)
local character = player.Character
if character then
local equipped = character.Equipped.Value
if item == equipped then
if action == "Init" then
local index = ...
local animation = item.Animations["Attack" .. tostr... |
-- Boat settings
local BoatSpeed = 6
local TurnSpeed = 0.9
local TiltPower = 4.5*(10^6)
function Examine(Number)
if Number == 1 then
return 1
elseif Number == -1 then
return 1
else return Number end
end
while wait() do |
--[[ Roblox Services ]]
--
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
|
-------------------------------
local tool = script.Parent
local player = game.Players.LocalPlayer
while player.Character == nil do wait() end
local char = player.Character
while char:FindFirstChild("Humanoid") == nil do wait() end
local hum = char:FindFirstChild("Humanoid")
local enabled = true
local equipped = fa... |
--[=[
Constructs a new Signal
@return Signal
]=]
function Signal.new<T...>(): Signal<T...>
local self = setmetatable({
_handlerListHead = false,
_proxyHandler = nil,
}, Signal)
return self
end
|
-- initialize to idle
playAnimation("idle", 0.1, AnimController)
pose = "Standing"
while Figure.Parent~=nil do
local _, time = wait(0.1)
move(time)
end
|
--[[
AntiGravityCoil
Tool that isn't Tree'd
Phoenix
]]
local Tool = script.Parent
local Player = Tool.Parent.Parent
local Died = nil
local Equipped = false
local IsAlive = function()
if Player.Character then
if Player.Character:FindFirstChild("Humanoid") then
if Player.Character:FindFirstChild("Humanoid")... |
--//# Graphics+
--//# Version: 1.14 | Featuring Terrain+
|
-- Register explorer pane toggling hotkeys
AssignHotkey({ 'LeftShift', 'H' }, ToggleExplorer)
AssignHotkey({ 'RightShift', 'H' }, ToggleExplorer)
|
-- FIXME: This should be updated to be closer to the actual
-- `Object.preventExtensions` functionality in JS. This requires additional
-- support from the VM
local function preventExtensions<T>(t: T & (Object | Array<any>)): T
local name = tostring(t)
return (
setmetatable(t :: any, {
__newindex = function(s... |
--[[Transmission]]
Tune.TransModes = {"Auto", "Semi", "Manual"} --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is d... |
--[[Engine]]
--Torque Curve
Tune.Horsepower = 505 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 550... |
--////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
local function CreateGuiObjects()
local BaseFrame = Instance.new("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 1, 0)
BaseFrame.BackgroundTransparency = 1
local... |
-- Variables that will be used globally (throughout) the script
-- Services
local TweenService = game:GetService("TweenService")
local ContextActionService = game:GetService("ContextActionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Gu... |
---[[ Font Settings ]]
module.DefaultFont = Enum.Font.Antique
module.ChatBarFont = Enum.Font.Antique
|
-- Decompiled with the Synapse X Luau decompiler.
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Visible = not script.Parent.Parent.Visible
script.Parent.Parent.Parent.Frame.Visible = not script.Parent.Parent.Parent.Frame.Visible
end);
|
--if script.Parent.Storage.CurrentGear.Value == 1 then
carSeat.Parent.Parent.Wheels.FL.FLDisk.CanCollide = false
carSeat.Parent.Parent.Wheels.FR.FRDisk.CanCollide = false
carSeat.Parent.Parent.Wheels.RL.RLDisk.CanCollide = false
carSeat.Parent.Parent.Wheels.RR.RRDisk.CanCollide = false |
------------------------------------------------------------------------
-- returns a suitably-formatted chunk name or id
-- * from lobject.c, used in llex.c and ldebug.c
-- * the result, out, is returned (was first argument)
------------------------------------------------------------------------
function luaX:chunk... |
--[[
A method called by consumers of Roact to create a new component class.
Components can not be extended beyond this point, with the exception of
PureComponent.
]]
function Component:extend(name)
if config.typeChecks then
assert(Type.of(self) == Type.StatefulComponentClass, "Invalid `self` argument to `extend... |
------------------
------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
local Figure = script.Parent
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = wai... |
-- Far lands
local fardistance = 20000
local turnorien = 5
|
-- Reference the button and the GUI
local button = script.Parent
local gui4567 = script.Parent.Parent
|
--m3.Volume = 0
m2.Looped = false
m2.Playing = false
script.Parent.Parent:WaitForChild("Drive").Locotrol.Event:connect(function(data)
if data["Horn"] == true then
m2.Volume = 0
m2.Looped = false
m2:Stop()
m2.Playing = false
--m3.Volume = 0
--m3.Stop()
m1.Volume = 1
m1:Play()
--wait(m1.TimeLength) -... |
--Main function
local function AttachAuraControl(source_part, eff_cont) --(source_part, effect_container)
local AnimObj
local function Start()
AnimObj = {}
AnimObj["LastUpdate"] = tick()
AnimObj["Parts"] = {}
for i = 1, 10 do
local np = EFFECT_LIB.NewInvisiblePart()
np.Transparency = 0.5
... |
--[[Engine]]
--Torque Curve
Tune.Horsepower = 973 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 1100 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 8250 -- Use sliders to manipulate values
Tune.Redline = 8750 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 52... |
--[ Get Items ]--
local Crouch = script:WaitForChild("Crouch"):Clone()
Crouch.Disabled = false
|
-- UAEmaple
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if human ~= nil then
part.Parent:findFirstChild("Head").Transparency = 1
part.Parent:findFirstChild("Torso").Transparency = 1
part.Parent:findFirstChild("Left Arm").Transparency = 1
part.Parent:findFirstChild("Right Arm")... |
--Touch Controls
--I wanted to use the MasterControl module, but the rules for the magnitude of GetMoveVector()
--seem arbitary and unclear, so it's hooked into the ui itself.
function RunTouchControls()
local TouchGui = Player.PlayerGui:FindFirstChild("TouchGui")
local StickOuter = TouchGui.TouchControlFrame.Thum... |
--- Returns a table containing the parsed values for all of the arguments.
function Command:GatherArgumentValues ()
local values = {}
for i = 1, #self.ArgumentDefinitions do
local arg = self.Arguments[i]
if arg then
values[i] = arg:GetValue()
else
values[i] = self.ArgumentDefinitions[i].Default
end
... |
-- variables
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid
local camera = workspace.CurrentCamera
camera.FieldOfView = 90
humanoid.CameraOffset = Vector3.new(0, 0, -1)
|
--[[
All configurations are located in the "Settings" Module script.
Please don't edit this script unless you know what you're doing.
--]]
local Tycoons = {}
local Teams = game:GetService('Teams')
local Settings = require(script.Parent.Settings)
local BC = BrickColor
local Storage = Instance.new('Folder', game.Ser... |
-- Applying text filter
local function getTextObject(message, fromPlayerId)
local textObject
local success, errorMessage = pcall(function()
textObject = TextService:FilterStringAsync(message, fromPlayerId, Enum.TextFilterContext.PublicChat)
end)
if success then
return textObject
elseif errorMessage then
pr... |
--Listen for new seats
Remotes.NewSeat.OnClientEvent:Connect(function(Seat)
print("Seat add received")
Seats[Seat] = Seat
Seat.AncestryChanged:connect(function()
if not Seat:IsDescendantOf(game) then
--Removed
Seats[Seat] = nil
end
end)
end)
|
-- local function deletePropertyWin32(_target: unknown, key: unknown)
-- error("not implemented") --[[ ROBLOX TODO: Unhandled node for type: ForInStatement ]] --[[ for (const name in real) {
-- if (real.hasOwnProperty(name)) {
-- if (typeof key === 'string') {
-- if (name.toLowerCase() === ke... |
-- << Raycasting functions >>--
function cross(vector1, vector2)
return Vector3.new(vector1.y * vector2.z - vector2.y * vector1.z, vector1.z * vector2.x - vector1.x * vector2.z, vector1.x * vector2.y - vector2.x * vector1.y)
end
function dot(vector1, vector2)
return (vector1.x * vector2.x + vector1.y * vector2.y + ... |
--[[Weight and CG]]
Tune.Weight = 1000 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]] 6 ,
--[[Height]] 3.5 ,
--[[Length]] 14 }
Tune.WeightDist = 55 -- Weight distribution (0 - on rear wheels, 100 - on front wheel... |
-- run this code in the command bar: (view -> command bar)
starterPack = workspace["Terrain Pickaxe Kit v1.0"]["Ungroup in StarterPack"]:GetChildren()
for i, v in pairs(starterPack) do
v.Parent = game.StarterPack
end
starterGui = workspace["Terrain Pickaxe Kit v1.0"]["Ungroup in StarterGui"]:GetChildren()
for i, v... |
-- ====================
-- CAMERA SHAKING
-- Make user's camera shaking when shooting
-- ====================
CameraShakingEnabled = false;
Intensity = 0.5; --In degree
|
-- declarations
local Figure = script.Parent
local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck =... |
--//Toggle event//--
script.Parent.Door.MainDoor.ClickDetector.MouseClick:Connect(function()
if DoorStatus == "Closed" and Debounce == false then
Debounce = true
DoorMain.Open:Play()
Door.HandleUno.HingeConstraint.TargetAngle=70
Door.HandleDos.HingeConstraint.TargetAngle=-70
TweenModel(script.Parent.Door, ... |
-- Adjust the touch sensitivity so that sensitivity is reduced when swiping up
-- or down, but stays the same when swiping towards the middle of the screen
local function adjustTouchPitchSensitivity(delta: Vector2): Vector2
local camera = workspace.CurrentCamera
if not camera then
return delta
end
-- get the... |
--Brakes = {} --Removed the unused brake functionality
Horn = false
Bell = false
Engine = false
Lights = false
Lights2 = false
Lights3 = false
Lights4 = false
BellPersistsAfterLeaving = true
FrontCoupler = {
model = nil,
coupledto = nil,
weld = nil,
drive = nil,
front = true,
Reversed = false,
GetControls = ni... |
-- Settings
local key = Enum.KeyCode.E -- key to trigger dash
local velocity = 1000 -- dash speed
local debounce = false -- debounce, do not set to true
local cooldown = 5 -- cooldown after dash
local duration = 0.2 -- dash duration |
--[[Status Vars]]
local _IsOn = _Tune.AutoStart
if _Tune.AutoStart then script.Parent.IsOn.Value=true end
local _GSteerT=0
local _GSteerC=0
local _GThrot=0
local _GBrake=0
local _ClutchOn = true
local _ClPressing = false
local _RPM = 0
local _HP = 0
local _OutTorque = 0
local _CGear = 0
local _PGear... |
-- Constructor/Destructor
function WaypointPath.new(player, startPos, endPos)
local self = setmetatable({}, WaypointPath)
-- Player variables
self.player = player
self.character = player.Character or player.CharacterAdded:wait()
self.humanoid = self.character:WaitForChild("Humanoid")
self.humanoidRoot = self.c... |
--[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = -14
Tune.RCamber = -9
Tune.FToe = 0
Tune.RToe = 0
|
--[[**
ensures value is a number where value < max
@param max The maximum to use
@returns A function that will return true iff the condition is passed
**--]]
function t.numberMaxExclusive(max)
return function(value)
local success, errMsg = t.number(value)
if not success then
return false, errMsg or ""
... |
--[[]]
--
xx.Deselected:connect(function(mouse)
FlyOff()
end)
xx.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
FlyOn()
end)
end)
|
--also don't forgot to like this script and leave a comment <3
|
-- Ambient settings
-- Morning
morning_Brightness = 1.2
morning_Ambient = Color3.new(75/255, 83/255, 78/255)
morning_OutdoorAmbient = Color3.new(113/255, 128/255, 119/255)
morning_FogColor = Color3.new(207/255, 226/255, 201/255)
morning_FogEnd = 2500
-- Sunset
sunset_Brightness = 0.8
sunset_Ambient = Color3... |
--[[
Updates the value stored in this State object.
If `force` is enabled, this will skip equality checks and always update the
state object and any dependents - use this with care as this can lead to
unnecessary updates.
]]
function class:set(newValue: any, force: boolean?)
-- if the value hasn't changed, no n... |
-- ok? probably not if running on a 32-bit int Lua number type platform
function M.tobit(x)
return x % 2^32
end
M.cast = M.tobit
M.bxor = make_bitop {[0]={[0]=0,[1]=1},[1]={[0]=1,[1]=0}, n=4}
local bxor = M.bxor
function M.bnot(a) return MODM - a end
local bnot = M.bnot
function M.band(a,b) return ((a+b) - b... |
-- ROBLOX deviation: expected does not have string | RegExp type annotation
function formatReceived(
label: string,
thrown: Thrown, -- ROBLOX FIXME: narrowing | nil,
key: string,
expected: any -- ROBLOX FIXME: narrowing string | RegExp
)
if thrown == nil then
return ""
end
if key == "message" then
local m... |
--[[*
* Expose "picomatch"
]]
return picomatch
|
--Green Liquid--
local function GEAR_EFFECT_SERVER(gear_server_functions, effect_data)
local GSF = gear_server_functions
local ED = effect_data
--Effect variables
local EV = {}
--Server effect functions
--Server effect object functions
local function Start()
EV["StartTime"] = tick()
end
local f... |
--Also, we need a way to force a debounce on the destination teleporter
script.Parent.ForceSetBusy.Event:connect(function()
if (isBusy) then return end
glowPart.Transparency = 1
indicator.BrickColor = BrickColor.new("Really red")
isBusy = true
wait(7.5)
glowPart.Transparency = 0
indicator.BrickColor = BrickCol... |
--[=[
Destroys the ClientComm object.
]=]
function ClientComm:Destroy() end
return ClientComm
|
--[[Run]]
--Print Version
local ver=require(car["A-Chassis Tune"].README)
print("//INSPARE: AC6 Loaded - Build "..ver)
--Runtime Loops
-- ~60 c/s
game["Run Service"].Stepped:connect(function()
--Steering
Steering()
--RPM
RPM()
--Update External Values
_IsOn = script.Parent.IsOn.Value
_I... |
--[=[
Constructs a new Signal that wraps around an RBXScriptSignal.
@param rbxScriptSignal RBXScriptSignal -- Existing RBXScriptSignal to wrap
@return Signal
For example:
```lua
local signal = Signal.Wrap(workspace.ChildAdded)
signal:Connect(function(part) print(part.Name .. " added") end)
Instance.new("Part"... |
-- Deprecated in favour of GetMessageModeTextButton
-- Retained for compatibility reasons.
function methods:GetMessageModeTextLabel()
return self:GetMessageModeTextButton()
end
function methods:IsFocused()
-- Temporary hack while reparenting is necessary.
if not self.GuiObject:IsDescendantOf(game) then
if self.... |
-------------------------------
local tool = script.Parent
local player = game.Players.LocalPlayer
while player.Character == nil do wait() end
local char = player.Character
while char:FindFirstChild("Humanoid") == nil do wait() end
local hum = char:FindFirstChild("Humanoid")
local rs = char:FindFirstChild("Torso"):F... |
--Sets the current frame.
function ControllerGroups:SetSelectedFrame(NewFrame)
if LastActiveGroup and ControllerConnected() and LastActiveGroup:FrameInGroup(NewFrame) then
LastFrame = NewFrame
GuiService.SelectedObject = NewFrame
UpdateActiveButton()
end
end
|
-- Decompiled with the Synapse X Luau decompiler.
return {
Name = "var",
Aliases = {},
Description = "Gets a stored variable.",
Group = "DefaultUtil",
AutoExec = { "alias \"init-edit|Edit your initialization script\" edit ${var init} \\\\\n && var= init ||", "alias \"init-edit-global|Edit the initialization... |
-- Libraries
local ListenForManualWindowTrigger = require(Tool.Core:WaitForChild('ListenForManualWindowTrigger'))
local Roact = require(Vendor:WaitForChild('Roact'))
local ColorPicker = require(UI:WaitForChild('ColorPicker'))
|
--Sam
local rap = script.Parent.RightArmParts:GetChildren()
local lap = script.Parent.LeftArmParts:GetChildren()
local rlp = script.Parent.RightLegParts:GetChildren()
local llp = script.Parent.LeftLegParts:GetChildren()
local hp = script.Parent.HeadParts:GetChildren()
local tp = script.Parent.TorsoParts:GetChildren(... |
-- ROBLOX deviation: omitted external type NewPlugin
local PrettyFormat = require(Packages.PrettyFormat)
type Config = PrettyFormat.Config
type Printer = PrettyFormat.Printer
type Refs = PrettyFormat.Refs
local function serialize(
val: any,
config: Config,
indentation: string,
depth: number,
refs: Refs,
printe... |
-- Smooth Interpolation Curve Generator
-- @author Validark
-- @original https://github.com/gre/bezier-easing
-- Copyright (c) 2014 Gaëtan Renaudeau, MIT License (see bottom for full license)
-- @testsite http://cubic-bezier.com/
-- @testsite http://greweb.me/bezier-easing-editor/example/
|
--- Returns a new CommandContext, an object which is created for every command validation.
-- This is also what's passed as the context to the "Run" functions in commands
function Command.new (options)
local self = {
Dispatcher = options.Dispatcher; -- The dispatcher that created this command context
Cmdr = opti... |
--Casts the mouse's position to 3D space.
local function Get3DPosition(X,Y)
local MouseRay = Camera:ScreenPointToRay(X,Y,1000)
local EndPos = MouseRay.Origin + MouseRay.Direction
return CastRay(Camera.CFrame.p,(EndPos - Camera.CFrame.p).unit,1000)
end
|
-------------------------
while true do
Puerta1.BodyVelocity.velocity = Vector3.new(0, 0, -0.5)
Puerta2.BodyVelocity.velocity = Vector3.new(0, 0, 0.5)
wait(8)
Puerta1.BodyVelocity.velocity = Vector3.new(0, 0, 0)
Puerta2.BodyVelocity.velocity = Vector3.new(0, 0, 0)
break
end
|
--[[
Creats a beam between two parts.
--]]
local function JoinPartsAtOffset(Part1,Part2,Offset1,Offset2,Rotation,Width1,Width2)
--Create the attachments.
local Attachment1 = Instance.new("Attachment")
Attachment1.Position = Offset1
Attachment1.Orientation = Rotation
Attachment1.Parent = Part1
local Attachmen... |
--functions
function coverdown()
shutter.TextLabel.Visible = false
shutter:TweenPosition(UDim2.new(0, 0,0.525, 0), "Out", "Sine", 1, true)
end
function coverup()
shutter:TweenPosition(UDim2.new(0, 0,0.145, 0), "Out", "Sine", 1, true)
shutter.TextLabel.Visible = true
end
function menuoneappear()
for _,v in pai... |
--[===[ DO NOT edit ANYTHING below! ]===]
local isOn = false
script.Parent.ClickDetector.MouseClick:connect(function(Player)
local Character = Player.Character
Character.Animate.Disabled = true
wait()
local root = Character.HumanoidRootPart:findFirstChild("RootJoint") and Character.HumanoidRootPart.RootJo... |
--[[Running Logic]]
--
local equipped = false
local rayparts = {}
local ColorChoices = {BrickColor.new('Really red'),BrickColor.new('Lime green'),BrickColor.new('Toothpaste')}
local StartOffset = {Vector3.new(-.45,0,0),Vector3.new(0,0,0),Vector3.new(.45,0,0)}
local oldC0 =nil
local nweld |
-- 2450^2 voxels @ 4 studs/voxel is the default size
local _mapSize = Conf.map_size or (2450 * 4)
local _minimapWidth = Conf.minimap_width or 0.3
local _minimapHeight = Conf.minimap_height or 0.3
local _worldmapWidth = Conf.worldmap_width or 0.9
local _worldmapHeight = Conf.worldmap_height or 0.9
local _isCurrentlyMi... |
-- -- Go through each valid target to see if within field of view and if there is
-- -- clear line of sight. Field of view treated as wedge in front of character.
-- for _, character in pairs(characters) do
-- local toTarget = (character.HumanoidRootPart.Position - model.HumanoidRootPart.Position)
-- toTarg... |
-- Copied from Grimgold Periastron Beta
local Tool = script.Parent
local Sword = Tool.Handle
local vCharacter
local myTorso
local myHumanoid
local equipped = false
local debris = game:GetService("Debris")
function tagHumanoid(humanoid, player)
if humanoid then
local creatorTag = Instance.new("ObjectValue")
... |
-- ROBLOX deviation: expected does not have Error type annotation
function toThrowExpectedObject(
matcherName: string,
options: JestMatcherUtils.MatcherHintOptions,
thrown: Thrown | nil,
expected: Error
): SyncExpectationResult
local pass = thrown ~= nil and thrown.message == expected.message
local message
if... |
--Leonlai Fog Script. :D
game.Lighting.FogStart = 10
game.Lighting.FogEnd = 120
game.Lighting.FogColor = Color3.new(0,0,0)
game.Lighting.TimeOfDay = "00:00"
|
--[=[
@return ... any
@yields
Yields the current thread until the signal is fired, and returns the arguments fired from the signal.
Yielding the current thread is not always desirable. If the desire is to only capture the next event
fired, using `Once` might be a better solution.
```lua
task.spawn(function()
... |
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