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--Tuning tips: If your car tends to oversteer, increase the ratio of friction towards the front (E.G. .65 front .6 rear), do the opposite in case of understeer
-- A state object which follows another state object using spring simulation. export type Spring<T> = StateObject<T> & Dependent & { -- kind: "Spring" (add this when Luau supports singleton types) -- Uncomment when ENABLE_PARAM_SETTERS is enabled -- setPosition: (Spring<T>, newValue: Animatable) -> (), -- setVelo...
-- Connect 'MoveToFinished' event to the 'onWaypointReached' function human.MoveToFinished:Connect(onWaypointReached)
-------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 12 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSound.Volume = .7 local UnsheathSound =...
--//both of you, dance like you want to win! local SSS = game:GetService("ServerScriptService") local TS = game:GetService("TweenService") local Global = require(SSS.Server.Scripts.Server.CoreSystems.Modules.Global) local Deb = false local Status = false local function Toggle() if not Deb then if not Status the...
--SECOND DOOR local LMLOP2 = script.Parent.Door2.Left.LockMechanisms.LM.CFrame local LMLTGP2 = script.Parent.Door2.Left.LockMechanisms.LMToGo.CFrame local RMLOP2 = script.Parent.Door2.Right.LockMechanisms.LM.CFrame local RMLTGP2 = script.Parent.Door2.Right.LockMechanisms.LMToGo.CFrame local LDOP2 = script.Parent.Door...
--[[ TheNexusAvenger Applies a winter theme to Skylands. --]]
--[[Transmission]] Tune.TransModes ={"Auto","Semi"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default m...
--[[ss1.Touched:connect(function() if IsOpen.Value == false then OtherDir.Value = false opendoor() wait(TimeDelay) closedoor() end end)]] trigger.Changed:Connect(function() if trigger.Value == true and IsOpen.Value == false then opendoor() elseif trigger.Value == false and IsOpen.Value == true then c...
--// SS3 controls for AC6 by Itzt, originally for 2014 Infiniti QX80. i don't know how to tune ac lol wait(0.1) local player = game.Players.LocalPlayer local HUB = script.Parent.HUB local limitButton = HUB.Name local FE = game.Workspace.FilteringEnabled local lightOn = false local Camera = game.Workspace.CurrentCa...
--[[ Used to catch any errors that may have occurred in the promise. ]] function Promise.prototype:catch(failureCallback) return self:andThen(nil, failureCallback) end
-- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" while Figure.Parent ~= nil do local _, time = wait(0.1) move(time) end
-- debounce=false -- end end me.Touched:connect(Hit)
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 400 -- Spring Dampening Tune.FSusStiffness = 17000 -- Spring Force Tune.FSusLength = 1.9 -- Resting Suspension length (in studs) Tune.FSusM...
--Creates both buffer and non-buffer rockets. function RocketCreator:CreateRocket(IsBufferRocket) --Create the base parts and mesh. local Rocket = Instance.new("Part") Rocket.Name = "Rocket" Rocket.Size = Vector3.new(1,1,4) Rocket.CanCollide = false local Mesh = Instance.new("SpecialMesh") Mesh.Name = "Rocket...
--[[Misc]] Tune.LoadDelay = 1.0 -- Delay before initializing chassis (in seconds) Tune.AutoStart = true -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin Tune.AutoUpdate = true -- Automatically applies minor updates to the chassis if any are f...
--script.Parent.Parent.Parent:FindFirstChild("A-Chassis Tune"):WaitForChild('A-Chassis Interface') handler = script.Parent handler.OnServerEvent:Connect(function(plr, side) print('received') handler:FireClient(game.Players:WaitForChild(plr.Name)) if side == 'front' then airbags.FL.Transparency = 0 airbags.FR....
-- Read the comments below to set your admin commands to your liking -- local Banned = {"Put Name Here"} --Put the person you want to bans name here, or use the command ";ban [Player]"
-- -- The "process.env" object has a bunch of particularities: first, it does not -- -- directly extend from Object; second, it converts any assigned value to a -- -- string; and third, it is case-insensitive in Windows. We use a proxy here to -- -- mimic it (see https://nodejs.org/api/process.html#process_process_env)...
--[=[ Fired when the Merch Booth is closed. This fires when either the catalog or item detail view are closed. @prop merchBoothClosed RBXScriptSignal @within MerchBooth @client ]=] uiStatesEvents.merchBoothClosed = Instance.new("BindableEvent")
--<< Returns hit, position, normal, time >> function raycast(model, start, vector, brickFunction) local hit, normal, time = raycastRecursive(model, start, vector, brickFunction, vector.unit, dot(start, vector.unit)) if (dot(normal, vector) > 0) then normal = -normal end return hit, start + time * vector, normal...
--Electric Music-- local function AttachParticleControl(source_part) local prtc = nil local function Start() prtc = script.Bolt:clone() prtc.Parent = source_part end local function Update() end local function Stop() if prtc ~= nil then prtc:destroy() prtc = nil end end return {Star...
-- Location: game.ReplicatedStorage.Consume -- Synapse Decompiler -- Purchase Here: https://brack4712.xyz/synapse/purchase/ wait(0.5) Tool = script.Parent local play = game.Players.LocalPlayer local char = play.Character local root = char:WaitForChild("HumanoidRootPart") local hum = char:WaitForChild("Humanoid") loc...
--[[Controls]] local _CTRL = _Tune.Controls local Controls = Instance.new("Folder",script.Parent) Controls.Name = "Controls" for i,v in pairs(_CTRL) do local a=Instance.new("StringValue",Controls) a.Name=i a.Value=v.Name a.Changed:connect(function() if i=="MouseThrottle" or i=="MouseBrake" then if...
--[=[ Use to test that the right padding between the given GuiObject or Rect and the other GuiObject or Rect. The last argument is optional. If nil, the matcher will pass only if the difference **right** edge of the given GuiObject or Rect and the **right** edge of the other GuiObject or Rect is zero or positive. ...
--// Check if they own a Pass that is given on Spawn local OnSpawn = function(Player) for Index, PassTable in pairs(Passes) do if Owns:Invoke(Player, PassTable.Name) == true then Give(Player, PassTable.Give, false) end end end
-- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- Lift:WaitForChild("Direction").Changed:connect(function(val) if val == 1 then This.Display.ARW1.U1.BrickColor = BrickColor.new("Institutional white") This.Display.ARW1.U2.BrickColor = BrickColor.new("Institutional white") This.Display.ARW1.M1....
--// Damage Settings BaseDamage = 80; -- Torso Damage LimbDamage = 60; -- Arms and Legs ArmorDamage = 58; -- How much damage is dealt against armor (Name the armor "Armor") HeadDamage = 200; -- If you set this to 100, there's a chance the player won't die because of the heal script
--Made by Luckymaxer Debris = game:GetService("Debris") RunService = game:GetService("RunService") Character = script.Parent Humanoid = Character:FindFirstChild("Humanoid") Smoke = script:FindFirstChild("Smoke") function DestroyScript() Debris:AddItem(script, 0.5) end if not Smoke or not Humanoid or Humanoid.H...
----------------- --| Constants |-- ----------------- local COOLDOWN = .7 -- Seconds until tool can be used again
-- API facing functions events.getCanvases.OnInvoke = getCanvases(contexts, services) events.placeArt.OnInvoke = placeArt(contexts, services) events.removeAllArt.OnInvoke = removeAllArt(contexts, services)
------------------------------------------- local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(-0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.25,0) --Right leg arms[2].Name = "RDave" arms[2].CanCollide = true welds[2] = weld2
-- Don't mess with anything below kthx -- return {Settings,{Banned,Mods,Admins,SuperAdmins,Owners},Custom_Commands}
-- constants local VERSION = 1 local PROPERTY_ID = configuration.GOOGLE_ANALYTICS_TRACKING_ID local PLACE_ID = game.PlaceId
--[=[ @param name string @param inboundMiddleware ClientMiddleware? @param outboundMiddleware ClientMiddleware? @return ClientRemoteSignal Returns a new ClientRemoteSignal that mirrors the matching RemoteSignal created by ServerComm with the same matching `name`. ```lua local mySignal = clientComm:GetSignal("M...
-- Reload animation function reload() if not reloading then reloading=true; updateAmmo() local reloadTime = tankStats.ReloadTime.Value; Loaded = false local Timer = 0 for i = 7, 1, -1 do wait(reloadTime/8); Timer = Timer + 1 if Timer >= 2 and Loaded == false then GUI.ReloadSound:Pl...
--Common functions local function StringSplit(s, delimiter) local spl = {} for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(spl, match) end return spl end
-- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- while wait() do -- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- if Lift:WaitForChild("Direction").Value == 1 then This.Display.ARW1.U.BrickColor = BrickColor.new(ActiveARWColour) This.Display.ARW1.U.Material = "Neon" This.Disp...
-- Maid object: local Maid = { -- _cleanup_tasks = {}, -- _is_cleaned = false, } Maid.__index = Maid function Maid:AddCleanupTask(task) if self._is_cleaned == true then PerformCleanupTask(task) return function() end elseif type(task) == "function" then table.insert(self._cleanup_tasks, task) elseif typeo...
-- Play music track AudioPlayerModule.playAudio("Main_Background_Theme")
----------------------------------------------------------------[SS6] TO ADJUST ANY OF THE STEERING OPTIONS, GO TO LINE 66 "--change" ssl = carSeat.Parent.Parent.LW.WheelML ssr = carSeat.Parent.Parent.RW.WheelMR strlckL = 1 strlckR = 1 strspd = script.Parent.Storage.SteerSpeed.Value strprg = 0 maxlockL = carSeat.St...
----- hot tap handler for i, v in pairs(hotTap:GetChildren()) do if v:FindFirstChild("ClickDetector") then v.ClickDetector.MouseClick:Connect(function() if hotOn.Value == false then hotOn.Value = true faucet.ParticleEmitter.Enabled = true waterSound:Play() hotTap:SetPrimaryPartCFrame(hotTap.Pri...
-- Implements Javascript's `Map.prototype.forEach` as defined below -- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/forEach function Map:forEach<K, V>(callback: callbackFn<K, V> | callbackFnWithThisArg<K, V>, thisArg: Object?): () if typeof(callback) ~= "function" then error...
-- This is the attack surface. It's imperitative that it is minimized as much as possible.
-- Either a constant value of type T, or a state object containing type T. export type CanBeState<T> = StateObject<T> | T
--[[ Runs the fire animation. --]] function EggCreator:PlayLaunchAnimation() --Launch the arm. ReleaseMotor.DesiredAngle = 3 wait(ANIMATION_TIME) Egg.Transparency = 1 --Delay the animation. wait(ANIMATION_DELAY_TIME) --Reset the arm. ReleaseMotor.DesiredAngle = 0 wait(ANIMATION_TIME) --Reset the egg. ...
--[[Run]] --Print Version local ver=require(car["A-Chassis Tune"].README) print("Novena: AC6T Loaded - Build "..ver) --Runtime Loops -- ~60 c/s game["Run Service"].Stepped:connect(function() --Steering Steering() --RPM RPM() --Suspension if not workspace:PGSIsEnabled() and _Tune.SusEnable...
--[[Weight and CG]] Tune.Weight = 3214 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6 , --[[Height]] 4 , --[[Length]] 15 } Tune.WeightDist = 51 -- Weight distribution (0 - on rear wheels, 100 - on front wheels,...
--Handles the ball being touched. local function SlingshotBallHit(TouchPart) if TouchPart.Name == "Handle" or not TouchPart.Parent then return end local HitHumanoid = TouchPart.Parent:FindFirstChild("Humanoid") if HitHumanoid and HitHumanoid.Parent ~= LastHitCharacter then if SLINGSHOT_START_DAMAGE == CurrentD...
-- Make signal strict setmetatable(Signal, { __index = function(_tb, key) error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2) end, __newindex = function(_tb, key, _value) error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2) end, }) return { new = ...
-------- OMG HAX r = game:service("RunService") local damage = 10 local slash_damage = 10 local lunge_damage = 20 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=11998777" SlashSound.Parent = sword local LungeSo...
-- -- Monster:Initialize() Monster:InitializeUnique() while true do if not Monster:IsAlive() then if Data.IsDead == false then Data.IsDead = true Data.TimeOfDeath = tick() Self.Died:Fire() end if Data.IsDead == true then if tick()-Data.TimeOfDeath > Info.RespawnWaitTime then Monster:Respawn() ...
--[[ This file is necessary for constructing the default Icon template Do not remove this module otherwise TopbarPlus will break Modifying this file may also cause TopbarPlus to break It's recommended instead to create a separate theme module and use that instead To apply your theme after creating it, do: ```lua local...
--[[Steering]] Tune.SteerInner = 21 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 19 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .12 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Spee...
--[=[ Use to determine if the given GuiObject or Rect is within the other GuiObject or Rect. This will fail if part of the given GuiObject or Rect extends beyond the extents of the other GuiObject or Rect. This can be useful in making sure child UI elements do not accidentally leak outside of their containers. ...
--[[Misc]] Tune.LoadDelay = .2 -- Delay before initializing chassis (in seconds) Tune.AutoStart = false -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin
-- Get list of attachments to make ballsocketconstraints between: function RigTypes.getAttachments(model, rigType) if rigType == Enum.HumanoidRigType.R6 then return RigTypes.getR6Attachments(model) elseif rigType == Enum.HumanoidRigType.R15 then return RigTypes.getR15Attachments(model) else return {} end en...
--[[ Applies the theme. --]] return function(MapModel) --Replace the colors. ReplaceColors(MapModel,BrickColor.new("Bright green"),BrickColor.new("Institutional white")) end
--onselected, save shoulders and get player script.Parent.Equipped:connect(function() if selected then return end selected = true player = game.Players:playerFromCharacter(script.Parent.Parent) local ch = script.Parent.Parent WaitForChild(ch, "Torso") RSH = WaitForChild(ch.Torso, "Right Shoulder") LSH = WaitFo...
--Settings local MaxDistance = 15 local TimeToEnter = 0.7 local EnterKey = Enum.KeyCode.E local EnterButton = Enum.KeyCode.ButtonX
-------------------------------------------------- script.Parent.Values.RPM.Changed:connect(function() intach.Rotation = -65 + script.Parent.Values.RPM.Value * 250 / 8000 end) script.Parent.Values.Velocity.Changed:connect(function(property) inspd.Rotation = -30 + (440 / 160) * (math.abs(script.Parent.Values.Veloci...
--[[ LOWGames Studios Date: 27 October 2022 by Elder ]] -- local u1 = nil; coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")); end)(); return function(p1) local f f = p1.Touched:Connect(function() end) local v1 = p1:GetTouchingParts(); f:Dis...
-- functions local function GetSquad(player) for _, squad in pairs(SQUADS:GetChildren()) do if squad:FindFirstChild(player.Name) then return squad end end end
-- Camera Shake Presets -- Stephen Leitnick -- February 26, 2018
-- ROBLOX deviation: since owner could be a function or a class component, we -- need to do additional handling to get its name. It's easier to make this a -- reusable function local function describeOwner(owner: nil | ReactComponent<any>): string? if typeof(owner) == "function" then return debug.info(owner :: (an...
-- teererererererphof local player = game.Players:GetPlayerFromCharacter(script.Parent.Parent) if player ~= nil then
-- ROBLOX TODO: Uncomment this type once Luau has supported ... syntax -- type Function = (...) -> any; -- ROBLOX TODO: Fix once Luau has support for default type arguments type MockDefaultY = Array<any> type MockFunctionState<T, Y> = { calls: Array<Y>, instances: Array<T>, invocationCallOrder: Array<number>, res...
--Get User Input game:GetService("UserInputService").InputBegan:Connect(function(InputObj) if InputObj.UserInputType == Enum.UserInputType.Keyboard then if InputObj.KeyCode == EnterKey then if AdornedSeat then EnterStart("Keyboard") else ExitSeat() end end elseif InputObj.KeyCode == EnterButton...
--timer.Value = timer.MaxValue -- refresh added timer.Value = timer.MaxValue if child:IsA("BasePart") then petalz(child.Position) end end function OnAdded2(child) for d = 1, 10 do wait(0.1) if child:IsA("BasePart") then if d == 10 then child:Destroy() else child.Transparency = child.Transpa...
--[[Spawn(function() while true do fireanimdelay = fireanimdelay - game:GetService("RunService").Heartbeat:wait() if fireanimdelay <= 0 then fireanimdelay = 0 if anim2 and fireanimloop then anim2:Stop() fireanimloop = false end end wait() end end)]] function wait(TimeToWait) if TimeToWait ~= nil the...
-- Move the arrow local arrowTweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, true, 0) TweenService:Create(InteractionArrow, arrowTweenInfo, {Position = ARROW_DESTINATION}):Play()
-- Class local RadialMenuClass = {} RadialMenuClass.__index = RadialMenuClass RadialMenuClass.__type = "RadialMenu" function RadialMenuClass:__tostring() return RadialMenuClass.__type end
-- Decompiled with the Synapse X Luau decompiler. local v1 = { Name = "json-array-decode", Aliases = {}, Description = "Decodes a JSON Array into a comma-separated list", Group = "DefaultUtil", Args = { { Type = "string", Name = "JSON", Description = "The JSON array." } } }; local l__HttpServic...
--------------------------------------------------- This = script.Parent Elevator = This.Parent.Parent.Parent.Parent.Parent CustomLabel = require(This.Parent.Parent.Parent.Parent.Parent.CustomLabel) Characters = require(script.Characters) CustomText = CustomLabel["CUSTOMFLOORLABEL"] Elevator:WaitForChild("Floor")....
-- how many bullets are fired at a time local BulletCount = 20
--[[** Returns a t.union of each value in the table as a t.literal @param valueTable The table to get values from @returns True iff the condition is satisfied, false otherwise **--]] function t.valueOf(valueTable) local values = {} local length = 0 for _, value in pairs(valueTable) do length = length + 1 ...
--Find platform for the default image id if game:GetService("GuiService"):IsTenFootInterface() then SwitchButtonType("Gamepad") elseif game:GetService("UserInputService").TouchEnabled then SwitchButtonType("Touch") else SwitchButtonType("Keyboard") end
--This script exists to let you add armor to mobs and also, to auto re-equip armor on respawn. function ArmorModule.RemoveArmor(character) local humanoid = character:FindFirstChild("Humanoid") or character:FindFirstChild("Human") --Remove old armour. if humanoid ~= nil then if character:FindFirstChild("Arm1") ~...
------Body Variables------ local myHuman = marine.Humanoid local myRoot = marine.HumanoidRootPart local myHead = marine.Head
--> FUNCTIONS local function TransparencyHandler(Increment, Goal) for count = 1, 20 do TextBox.TextTransparency += Increment task.wait() end TextBox.TextTransparency = Goal end local function TextHandler() TransparencyHandler(-.05, 0) TransparencyHandler(.05, 1) end
--[[ Create a new expectation ]] function Expectation.new(value) local self = { value = value, successCondition = true, condition = false, matchers = {}, _boundMatchers = {}, } setmetatable(self, Expectation) self.a = bindSelf(self, self.a) self.an = self.a self.ok = bindSelf(self, self.ok) self.e...
--------------------------------------------------- This = script.Parent Lift = This.Parent.Parent.Parent CustomLabel = require(Lift.CustomLabel) Characters = require(script.Characters) CustomText = CustomLabel["CUSTOMFLOORLABEL"] Lift:WaitForChild("Floor").Changed:connect(function(floor) --custom indicator code...
--[[** ensures all keys in given table pass check @param check The function to use to check the keys @returns A function that will return true iff the condition is passed **--]] function t.keys(check) assert(t.callback(check)) return function(value) local tableSuccess, tableErrMsg = t.table(value) if table...
-- Colors local FriendlyReticleColor = Color3.new(0, 1, 0) local EnemyReticleColor = Color3.new(1, 0, 0) local NeutralReticleColor = Color3.new(1, 1, 1) local AmmoInClip = ClipSize local Tool = script.Parent local Handle = WaitForChild(Tool, 'Handle') local WeaponGui = nil local Reloading = false local IsShooting...
-- Called when character is added function BaseOcclusion:CharacterAdded(char: Model, player: Player) end
---------------------------------------------------------------------- --------------------[ GET WELD CFRAMES ]------------------------------ ---------------------------------------------------------------------- for _, v in pairs(Gun:GetChildren()) do if v:IsA("BasePart") and v ~= Handle then if v:FindFirstChild...
-- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- while true do wait() if Lift:WaitForChild("Floor").Value == tonumber(This.Parent.Name) and Lift:WaitForChild("Velocity").Value == 0 then if Lift:WaitForChild("Direction").Value == 1 then This.Display.ARW1.UP.BrickColor = BrickColor.new(ActiveC...
--[[ Get the beforeAll hooks from the current level. ]] function LifecycleHooks:getBeforeAllHooks() return self._stack[#self._stack][TestEnum.NodeType.BeforeAll] end
-- ==================== -- LIMITED CLIP -- Make a gun has a limit clip -- ==================== LimitedClipEnabled = false; Clips = 10; MaxClip = 10; --Put "math.huge" to allow user to carry unlimited clip
--Gear Ratios Tune.FinalDrive = 2.93 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.460 , -- Copy and paste a ratio to add a gear --[[Neutral]] 0 , -- Ratios can also be deleted --[[ 1 ]] 5.00 , -- Rever...
-- Oy i made this simple script for ur game change the animation ids. They are inside of the text buttons located in the animations frame
-- regeneration function regenHealth() if Humanoid.Health == 0 then -- Ded regening = false z = Figure:GetChildren() for i= 1, #z do if z[i].ClassName == "Shirt" or z[i].ClassName == "Pants" or z[i].ClassName == "Body Colors" then z[i]:Destroy() elseif z[i].ClassName == "Part" then part = z[...
------------------ ------------------ function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = wai...
-- The graph contains a directed acyclic graph of edges: -- horizontal: delete an item from a -- vertical: insert an item from b -- diagonal: common item in a and b -- -- The algorithm solves dual problems in the graph analogy: -- Find longest common subsequence: path with maximum number of diagonal edges -- Find short...
-- Time it takes to reload weapon local ReloadTime = 2
-- Holding Services rs = game:GetService("ReplicatedStorage")
--------------------------- --Seat Offset (Make copies of this block for passenger seats) car.DriveSeat.ChildAdded:connect(function(child) if child.Name=="SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent)~=nil then child.C0=CFrame.new(0,-.5,0)*CFrame.fromEulerAnglesXYZ(-(...
-- ClientComm -- Stephen Leitnick -- December 20, 2021 local Comm = require(script.Parent) local Util = require(script.Parent.Parent.Util) local Types = require(script.Parent.Parent.Types)
-- Adds a metatable to a table and all its descending tables local fullmeta;fullmeta = function(t, meta) setmetatable(t, meta) for index, other in next, t do if type(other) == 'table' then fullmeta(other, meta) end end return t end return fullmeta
-- placed these in here cause yolo wait(0.1) ship = script.Parent r = math.random(1,4) if r == 1 then script.Rocky.angularvelocity = Vector3.new(0.1,0,0) elseif r == 2 then script.Rocky.angularvelocity = Vector3.new(-0.1,0,0) elseif r == 3 then script.Rocky.angularvelocity = Vector3.new(0,0,0.1) elseif r == ...