summary dict | games list |
|---|---|
{"n_games":456,"n_skipped":0,"n_with_skill":456,"n_with_hint":0,"steps_covered":21,"step_min":0,"ste(...TRUNCATED) | [{"generation":"gen_0000","step":0,"filename":"game_00000_000_api_orchestration.py","skill":"API Orc(...TRUNCATED) |
qwen3-4B-Instruct-0630-tooluse-eval-aligned-r32 — generated environments
Environments generated by the SPARE proposer during training run
050mlekj (qwen3-4B-Instruct-0630-tooluse-eval-aligned-r32), recovered from the spare-viz durable cache.
The run's scratch directory no longer exists; this dataset is the surviving copy.
| Games | 456 |
| Steps covered | 21 (step 0–448) |
| With recovered skill | 456 |
| With hint | 0 |
| Actor / proposer model | /workspace/spare-workspace/Qwen3-4B-Instruct-2507 |
| WandB segments | 050mlekj |
Layout
manifest.json authoritative games list
games/gen_<NNNN>/game_<NNNNN>_<NNN>_<slug>.py one environment per file
generation numbers are dense over the training steps actually captured; the true
training step is the step field. Each game exposes the standard SPARE contract
(reset(seed=None), step(action) -> (obs, reward, terminated, truncated, info)).
Loading
Load games through the project loader, not a bare import — it injects the common
stdlib names and the ToolUseBaseEnv / TerminalBaseEnv base classes that generated
games subclass without importing:
from spare.core.envs.synthetic_game_env import make_synthetic_env
env = make_synthetic_env("games/gen_0000/game_00000_000_api_orchestration.py")
obs, info = env.reset(seed=0)
obs, reward, terminated, truncated, info = env.step("...")
Caveats
- Partial step coverage. The viz extractor pulls newest-first with a call budget, so a run's captured steps are a subset of the steps it trained.
- No joined rewards. Weave payloads for these runs predate the reward join; mean_reward/solve_rate are null where reward_joined is false.
skill/difficultyare parsed from the proposer prompt, not from a stored label.
Rendered in the env gallery via SPARE_VIZ_ENV_DATASETS=<rid>=<this dataset>.
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