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{ "n_games": 243, "n_skipped": 0, "n_with_skill": 243, "n_with_hint": 0, "steps_covered": 9, "step_min": 0, "step_max": 161, "wandb_run_id": "09p118sw", "wandb_run_name": "qwen3-30B-A3B-Instruct-0624-tooluse-blend", "segments": [ "09p118sw" ], "model": "/data/users/simon/spare-workspace/Qwen...
[ { "generation": "gen_0000", "step": 0, "filename": "game_00000_000_api_orchestration.py", "skill": "API Orchestration", "difficulty": "medium", "path_in_dataset": "games/gen_0000/game_00000_000_api_orchestration.py", "has_hint": false, "reward_joined": false, "n_plays": 256, ...

qwen3-30B-A3B-Instruct-0624-tooluse-blend — generated environments

Environments generated by the SPARE proposer during training run 09p118sw (qwen3-30B-A3B-Instruct-0624-tooluse-blend), recovered from the spare-viz durable cache. The run's scratch directory no longer exists; this dataset is the surviving copy.

Games 243
Steps covered 9 (step 0–161)
With recovered skill 243
With hint 0
Actor / proposer model /data/users/simon/spare-workspace/Qwen3-30B-A3B-Instruct-2507
WandB segments 09p118sw

Layout

manifest.json                                  authoritative games list
games/gen_<NNNN>/game_<NNNNN>_<NNN>_<slug>.py  one environment per file

generation numbers are dense over the training steps actually captured; the true training step is the step field. Each game exposes the standard SPARE contract (reset(seed=None), step(action) -> (obs, reward, terminated, truncated, info)).

Loading

Load games through the project loader, not a bare import — it injects the common stdlib names and the ToolUseBaseEnv / TerminalBaseEnv base classes that generated games subclass without importing:

from spare.core.envs.synthetic_game_env import make_synthetic_env
env = make_synthetic_env("games/gen_0000/game_00000_000_api_orchestration.py")
obs, info = env.reset(seed=0)
obs, reward, terminated, truncated, info = env.step("...")

Caveats

  • Partial step coverage. The viz extractor pulls newest-first with a call budget, so a run's captured steps are a subset of the steps it trained.
  • No joined rewards. Weave payloads for these runs predate the reward join; mean_reward/solve_rate are null where reward_joined is false.
  • skill / difficulty are parsed from the proposer prompt, not from a stored label.

Rendered in the env gallery via SPARE_VIZ_ENV_DATASETS=<rid>=<this dataset>.

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