summary dict | games list |
|---|---|
{
"n_games": 158,
"n_skipped": 0,
"n_with_skill": 128,
"n_with_hint": 0,
"steps_covered": 6,
"step_min": 0,
"step_max": 138,
"wandb_run_id": "a1s4s63z",
"wandb_run_name": "qwen3-30B-A3B-Instruct-0617-6skill-regretonly",
"segments": [
"a1s4s63z"
],
"model": "/workspace/spare-workspace/Qwen3-3... | [
{
"generation": "gen_0000",
"step": 0,
"filename": "game_00000_000_mathematical_reasoning.py",
"skill": "Mathematical Reasoning",
"difficulty": "medium",
"path_in_dataset": "games/gen_0000/game_00000_000_mathematical_reasoning.py",
"has_hint": false,
"reward_joined": false,
"n_pl... |
qwen3-30B-A3B-Instruct-0617-6skill-regretonly — generated environments
Environments generated by the SPARE proposer during training run
a1s4s63z (qwen3-30B-A3B-Instruct-0617-6skill-regretonly), recovered from the spare-viz durable cache.
The run's scratch directory no longer exists; this dataset is the surviving copy.
| Games | 158 |
| Steps covered | 6 (step 0–138) |
| With recovered skill | 128 |
| With hint | 0 |
| Actor / proposer model | /workspace/spare-workspace/Qwen3-30B-A3B-Instruct-2507 |
| WandB segments | a1s4s63z |
Layout
manifest.json authoritative games list
games/gen_<NNNN>/game_<NNNNN>_<NNN>_<slug>.py one environment per file
generation numbers are dense over the training steps actually captured; the true
training step is the step field. Each game exposes the standard SPARE contract
(reset(seed=None), step(action) -> (obs, reward, terminated, truncated, info)).
Loading
Load games through the project loader, not a bare import — it injects the common
stdlib names and the ToolUseBaseEnv / TerminalBaseEnv base classes that generated
games subclass without importing:
from spare.core.envs.synthetic_game_env import make_synthetic_env
env = make_synthetic_env("games/gen_0000/game_00000_000_api_orchestration.py")
obs, info = env.reset(seed=0)
obs, reward, terminated, truncated, info = env.step("...")
Caveats
- Partial step coverage. The viz extractor pulls newest-first with a call budget, so a run's captured steps are a subset of the steps it trained.
- No joined rewards. Weave payloads for these runs predate the reward join; mean_reward/solve_rate are null where reward_joined is false.
skill/difficultyare parsed from the proposer prompt, not from a stored label.
Rendered in the env gallery via SPARE_VIZ_ENV_DATASETS=<rid>=<this dataset>.
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