Datasets:
problem_id int64 | class_id int64 | lesson_id int64 | aops_problem_id int64 | problem_type string | problem_text string | answer string | answer_type string | alt_answers string | solution_text string | formatting_tips string | available_hints int64 | can_hint int64 | problem_has_solution int64 | scraped_at string | scrape_date string | content_hash string | placement_count int64 | alternate_placements string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16,887 | 395 | 4 | null | short | If $x \diamond y = \frac{\sqrt{xy}}{|x-y|}$, find $4 \diamond (9 \diamond 1)$ to the nearest tenth.
[i](You may use a calculator for this problem.)[/i] | null | standard | null | First note that
\[9\diamond 1 = \frac{\sqrt{9}}{\lvert 9-1\rvert} = \frac{3}{8}. \]
Then
\[4\diamond \frac{3}{8} = \frac{\sqrt{\frac{12}{8}}}{\lvert 4-\frac{3}{8}\rvert}=\frac{\sqrt{\frac 32}}{\frac{29}8}= 0.337\ldots \approx \boxed{0.3}\] | null | 0 | 0 | 1 | 2024-11-19 18:23:17 | 2024-11-19 | null | null | null |
35,313 | 527 | 14 | null | free | For this problem, define a [b]nonstandard die[/b] as a $6$-sided die that is equally likely to come up on each side, but has a different set of numbers than the usual $1,2,3,4,5,6$ on its sides. A standard die will be the usual fair die bearing the numbers $1,2,3,4,5,6$.
Is it possible to design a pair of nonstandard ... | null | standard | null | The generating function representing all possible rolls of two standard dice (in such a way that the coefficient of $x^n$ is the number of rolls that add up to $n$) is
\begin{align*}
(x+x^2+x^3+x^4+x^5+x^6)^2 &= x^2(1+x+x^2+x^3+x^4+x^5)^2 \\
&= x^2(1+x+x^2)^2(1+x^3)^2 \\
&= x^2(1+x+x^2)^2(1+x)^2(1-x+x^2)^2.
\end{align*... | null | 2 | 1 | 1 | 2024-11-19 19:51:15 | 2024-11-19 | null | null | null |
38,958 | 561 | 2 | null | free | The integers $1,2,3,4,5,6,7,8,9$ are placed in a list
so that each value is either bigger than all the numbers that precede it or
is smaller than all the numbers that precede it. For example,
$4,5,6,3,2,7,1,8,9$ is one such list (compare each member of the list
to the numbers before it---the number is either bigger th... | null | standard | null | (a) The last number must be either 1 or 9 because these are
the only two numbers which are either smaller than or bigger than all of the
other numbers in the list.
(b) Suppose the 1 is last. The number immediately preceding it could
be 9, since that 9 would be larger than all the numbers before it. The
preceding ... | null | 1 | 1 | 1 | 2024-11-19 20:08:13 | 2024-11-19 | null | null | null |
38,959 | 561 | 2 | null | free | How many different [i]non-congruent[/i] isosceles triangles can be formed by connecting three of the dots in a 3x3 square array of dots as (roughly like the one shown below):
[asy]
size(50);
dot((0,0));dot((0,1));dot((0,2));
dot((1,0));dot((1,1));dot((1,2));
dot((2,0));dot((2,1));dot((2,2));
[/asy]
How about for a 4x... | null | standard | null | 3x3 array: We can construct only segments of length $1$, $2$, $\sqrt 2$, $2\sqrt 2$ and $\sqrt 5$ (by taking the upper middle dot to the lower corner). We cannot construct any isosceles triangles with base length $1$ or $\sqrt 5$. By inspection, we can construct two isosceles triangles with base length $2$, two with... | null | 0 | 0 | 1 | 2024-11-19 20:08:13 | 2024-11-19 | null | null | null |
38,937 | 562 | 1 | null | free | Professor Munchausen has announced a great mathematical discovery, claiming that each term in the infinite arithmetic sequence
\[199, \ 409, \ 619, \ 829, \ \dots\]
is a prime number. (The first term is 199 and the common difference is 210.) Is he telling the truth? | null | standard | null | The $n^{\text{th}}$ term of the sequence is given by $199 + 210(n - 1)$. But if $n = 200$, then $199 + 210 \cdot 199 = 199 \cdot 211$, which is composite. Therefore, Professor Munchausen is lying, as usual. | null | 0 | 0 | 1 | 2024-11-19 20:08:11 | 2024-11-19 | null | null | null |
38,938 | 562 | 1 | null | free | A professor has 90 students in a class. He arranges them in $n$ rows with an equal number of students in each row. If there are at least 3 rows of students and each row contains at least 3 students, what are the possible values of $n$? | null | standard | null | Since each row has an equal number of students, 90 is a multiple of $n$, or $n|90$. Since there are at least 3 rows and at least 3 students per row, $n$ can be any multiple between 3 and $\frac{90}{3} = 30$. These factors are 3, 5, 6, 9, 10, 15, 18, and 30. | null | 0 | 0 | 1 | 2024-11-19 20:08:11 | 2024-11-19 | null | null | null |
38,939 | 562 | 1 | null | free | The positive integers are listed in six columns, and all the primes are shown in red:
\[
\begin{array}{cccccc}
1 & \textcolor{red}{2} & \textcolor{red}{3} & 4 & \textcolor{red}{5} & 6 \\
\textcolor{red}{7} & 8 & 9 & 10 & \textcolor{red}{11} & 12 \\
\textcolor{red}{13} & 14 & 15 & 16 & \textcolor{red}{17} & 18 \\
\textc... | null | standard | null | All the numbers in the second, fourth, and sixth column are even, so the only prime that can appear in any of these columns must be 2. All the numbers in the third and sixth columns are divisible by 3, so the only prime that can appear in any of these columns must be 3.
Therefore, all remaining primes must appear in ... | null | 0 | 0 | 1 | 2024-11-19 20:08:11 | 2024-11-19 | null | null | null |
38,940 | 565 | 1 | null | free | In 2-Pile Nim, there are 2 piles of chips. On each turn, you can take
any number of chips from
one pile (and yes, you can remove all the chips in a pile at once).
The goal, as before, is to take
the last chip. Change the Nim program from Week 1 so it plays this
game instead. You should
prompt for the number of chips in... | null | standard | null | The posted version plays the generalized game where the players can
select the number of piles. The players can also choose different
numbers of chips for each pile.
I felt that displaying all the piles at once would make the screen too
cluttered. So the current player first chooses a pile from the
listbox, and then h... | null | 1 | 1 | 1 | 2024-11-19 20:08:13 | 2024-11-19 | null | null | null |
38,976 | 565 | 2 | null | free | Add multiple players to the Boggle game from Week 2. Each person
should get three minutes on
the same grid of letters. Once all the players are done, compare their
lists and eliminate any word
that appears on multiple lists. Then add the scores. The highest total wins. | null | standard | null | My code hardcodes 2-player Boggle. You could change it by getting an
input value for
${\tt self.\_\_numPlayers}$ in the ${\tt BoggleFrame}$ constructor.
The game itself uses a dialog box to read the names of the players
first. Then it gives the first player 3 minutes to click as many words
as possible. Instead of a Ne... | null | 0 | 0 | 1 | 2024-11-19 20:08:15 | 2024-11-19 | null | null | null |
39,012 | 565 | 3 | null | free | In the game Memory, there are $2N$ face-down cards arranged in a rectangular grid. Each card has
one of $N$ different symbols on it; each symbol appears exactly twice. The symbols are distributed at random in the grid.
On each turn, the current player reveals two cards. If the cards match, the cards go to that player,... | null | standard | null | My game uses shell input to read the size of the board and the number and names of the players. I assume the board will be a square, so it asks for the number of columns, verifying that it is an even number. You could do this for an arbitrary number of pairs to match up, but you would then have to figure out the approp... | null | 0 | 0 | 1 | 2024-11-19 20:08:18 | 2024-11-19 | null | null | null |
39,049 | 565 | 4 | null | free | Add the sprite (whose image, $\texttt{smallDiamond.png}$, is posted as a "handout" on
the Overview tab) to the complete Catch The Ball game at a random
location. When the star touches the sprite, you should increase the
star's speed from 1 to 50 for two seconds. After the diamond is
touched, you should no longer displa... | null | standard | null | To solve this problem, I made a new class called ${\tt SpeedyDiamond}$
off of ${\tt BouncingBall}.$ The diamond can be visible or not depending
on whether the star has recently touched it or not. Updating the
diamond involves deciding whether we need to put it back on the
screen.
The ${\tt StarSprite}$ also needs to b... | null | 0 | 0 | 1 | 2024-11-19 20:08:21 | 2024-11-19 | null | null | null |
39,083 | 565 | 5 | null | free | Extend the Hangman game from Week 5 with the following: When the user hits Enter in the middle of a game, he or she enters solve mode. The player must fill in all remaining asterisks in order. So if the word was R*T*B*G*, he or she would enter U, then A, then A, then A to complete RUTABAGA. If the player makes any mist... | null | standard | null | Most of the changes here are to the ${\tt Word}$ class. I added methods
to determine the next letter to guess while the user is ``solving'' the
puzzle (so we can make sure they guess right), to reveal that letter
when the user does guess right, and to reveal a random letter when the
user employs a hint.
In the main lo... | null | 0 | 0 | 1 | 2024-11-19 20:08:24 | 2024-11-19 | null | null | null |
39,117 | 565 | 6 | null | free | This problem is to make a simple version of the classic game Frogger.
The player's avatar (which you can make a simple circle or an image)
starts at the bottom of the screen and must make it to the top. Cars
(again drawn as simply or as complicated as you like) cross the screen
going from left to right or right to left... | null | standard | null | There are three classes in this solution. ${\tt Car}$ is an adaptation
of the ${\tt Car}$ class from Week 6. It's not controlled by the user;
it simply moves from left to right (or vice versa). The constructor
creates the car, puts in the appropriate lane, and points it in the
correct direction. ${\tt Update}$ simply m... | null | 0 | 0 | 1 | 2024-11-19 20:08:27 | 2024-11-19 | null | null | null |
39,155 | 565 | 7 | null | free | One of my favorite arcade games of all time is Arkanoid. It's a
variation of Breakout where at random times when a brick is destroyed,
a capsule appears in its place which starts falling to the bottom of
the screen (passing over any bricks in its way). If the player can
touch the capsule with the paddle, he or she gets... | null | standard | null | This program shows an implementation for two types of capsules. The
"Elongate" or "Enlarge" capsule doubles the size of the paddle. The
"Laser" capsule allows the user to shoot laser beams (called bullets)
at the bricks by clicking the mouse. Hitting a brick with a bullet is
the same as hitting it with a ball, except t... | null | 0 | 0 | 1 | 2024-11-19 20:08:30 | 2024-11-19 | null | null | null |
39,194 | 565 | 8 | null | free | The commercial version of Hedgehogs in a Hurry is more complex than
the one from Week 8. First, the board is wider; it has nine columns,
including the start and end. More importantly, one square in each row
is a pit. Here is a screenshot with the pits represented by black
squares:
[img]http://aops-classroom.s3.amazona... | null | standard | null | Much of the code from the original version of Hedgehogs works fine
here. We need to add a way to make the board larger and add the black
pits. We also need to determine when a square is actually a pit---are
there any hedgehogs in columns prior to the pit? If not, then we turn
the square back to "normal". If it is a pit... | null | 0 | 0 | 1 | 2024-11-19 20:08:33 | 2024-11-19 | null | null | null |
39,222 | 565 | 9 | null | free | Use the ${\tt Card}$ class in Week 9 to create a solitaire card game of
your choice. It can use a standard deck of playing cards, or you can
make a customized deck with your own images. You can pick a game from
${\tt www.solitaire-rules.com}$, another solitaire website, a book of card
games, or some other source. Feel ... | null | standard | null | I chose to implement the game Accordion. The player deals a row of
cards; my implementation deals 4 cards to start, but you could choose any
number. In one variation, you deal the entire deck. The goal is to
condense the cards into one pile. You can move an entire pile (of any
number of cards) on top of the pile either... | null | 0 | 0 | 1 | 2024-11-19 20:08:36 | 2024-11-19 | null | null | null |
39,260 | 565 | 10 | null | free | For the last group of Challenge Problems, your task is to create your
own original computer game in Python using the techniques we've
discussed during the course. This game can be of any genre you like
and have any rules or difficulty level(s) you like subject to the
following constraints:
\begin{enumerate}
\item Yo... | null | standard | null | Due to the nature of this assignment, we will not be posting a solution this week. | null | 0 | 0 | 1 | 2024-11-19 20:08:39 | 2024-11-19 | null | null | null |
39,294 | 565 | 11 | null | free | Turn in a prototype of the project you proposed in Week 10. Your
program should have the basic functionality of the final version. In
particular, all game play should be present. You don't need to have
fancy graphics yet, or all the levels of the final version. We'd just
like to see what progress you've made. Feel free... | null | standard | null | Due to the nature of this assignment, we will not be posting a solution this week. | null | 0 | 0 | 1 | 2024-11-19 20:08:42 | 2024-11-19 | null | null | null |
39,322 | 565 | 12 | null | free | Complete your prototype from Week 11. Your submitted game should be
fully functional. Include as a comment at the beginning of your code
complete instructions for playing the game - how to start a game, what
the controls are, what the different parts of the display are, how to
win the game, how to lose the game, etc. I... | null | standard | null | null | null | 0 | 0 | 0 | 2024-11-19 20:08:45 | 2024-11-19 | null | null | null |
39,646 | 569 | 8 | null | short | Altitudes $\overline{AP}$ and $\overline{BQ}$ of an acute triangle $\triangle ABC$ intersect at point $H$.
[asy]
size(150); defaultpen(linewidth(0.8));
pair B = (0,0), C = (3,0), A = (2,2), P = foot(A,B,C), Q = foot(B,A,C),H = intersectionpoint(B--Q,A--P);
draw(A--B--C--cycle);
draw(A--P^^B--Q);
label("$A$",A,N); labe... | null | standard | null | Since $\angle HQA = \angle CPA$ and $\angle PAC = \angle CAP$, we have $\triangle HAQ \sim \triangle CAP$. Therefore, we have
\[\frac{PA}{AQ} = \frac{AC}{AH}.\]
So, we have
\[PA = \frac{AC}{AH} \cdot AQ = \frac{15}{6} (15-11) = 10.\]
Then $PH = PA - HA = 10 - 6 = 4$.
Now, altitude $CR$ also passes through $H$.
[asy... | null | 1 | 0 | 1 | 2024-11-19 20:11:00 | 2024-11-19 | null | null | null |
39,959 | 569 | 22 | null | short | The angles of a triangle form an arithmetic sequence, and the sides are equal to $x - 2$, $x$, and $x + 1$. Find $x$. | null | standard | null | Since the angles form an arithmetic sequence, the middle angle must be $180^\circ/3 = 60^\circ$. Then the side of length $x$ must be opposite the $60^\circ$ angle.
The law of cosines gives us
\[x^2 = (x-2)^2 + (x+1)^2 - 2(x-2)(x+1) \cos 60^\circ.\]
Since $\cos 60^\circ = \frac12$, we have
\[x^2 = (x-2)^2 + (x+1)^2 -... | null | 0 | 0 | 1 | 2024-11-19 20:11:34 | 2024-11-19 | null | null | null |
39,961 | 569 | 22 | null | short | In triangle $ABC$, $\cos B = \frac{3}{5}$ and $\cos C = \frac{12}{13}$. Find $\cos A$. | null | standard | null | First, we construct a right triangle where the cosine of one of the angles is equal to 3/5. We can do this with a 3-4-5 right triangle.
[asy]
unitsize(0.1 cm);
pair A, B, C;
A = (15,20);
B = (0,0);
C = (63,0);
draw(A--B--(15,0)--cycle);
label("$3$", (B + (15,0))/2, S);
label("$4$", (A + (15,0))/2, E);
label("$5$"... | null | 2 | 0 | 1 | 2024-11-19 20:11:34 | 2024-11-19 | null | null | null |
39,963 | 569 | 22 | null | free | If $A$ is an angle such that $\tan A + \sec A = 2$, then find all possible values of $\cos A$. | null | standard | null | [b]Solution 1[/b]: Since $\tan A = \sin A/\cos A$ and $\sec A = 1/\cos A$, we can re-write the given equation as
\[\frac{\sin A}{\cos A} + \frac{1}{\cos A} = 2.\]
Multiplying both sides by $\cos A$, we get $\sin A + 1 = 2 \cos A$, so $\sin A = 2 \cos A - 1$. Squaring both sides, we get
\[\sin^2 A = 4 \cos^2 A - 4 \cos... | null | 0 | 0 | 1 | 2024-11-19 20:11:34 | 2024-11-19 | null | null | null |
AoPS-Scrape
Problems and solutions scraped from Art of Problem Solving (AoPS) Online class homework endpoints.
Obtained legally in accordance with AoPS's Terms of Service. This is not unauthorized redistribution of pirated material — access was through a legitimate authenticated AoPS Online class session.
Splits
Splits are named by scrape date (YYYY_MM_DD), plus a cross-date content-deduplicated split:
| Split | Rows | Notes |
|---|---|---|
deduplicated |
29,964 | One row per unique problem+solution across every date split (no class/lesson duplicates) |
2024_11_19 |
1,117 | Nov 2024 scrape (raw placements) |
2024_11_20 |
9,336 | Nov 2024 scrape (raw placements) |
2026_07_09 |
6,336 | Jul 2026 full scrape, content-deduplicated within scrape |
2026_07_10 |
18,829 | Jul 2026 full scrape, content-deduplicated within scrape |
2026_07_11 |
3,920 | Jul 2026 full scrape, content-deduplicated within scrape |
Totals:
- Date splits (as uploaded): 39,538 rows
deduplicated: 29,964 unique problems after collapsing cross-class and cross-date duplicates- 2026 underlying scrape: 1,454,319 placements across class ids 1–10000 (6,811 classes with homework) before within-scrape dedup
Prefer deduplicated for a single training/eval set with no duplicate problem statements. Date splits remain available for scrape-dated analysis.
Canonical rows still include class_id / lesson_id for the chosen placement; duplicates across classes/lessons/dates are collapsed via content_hash.
Columns
| Column | Type | Description |
|---|---|---|
problem_id |
int | Local / canonical id |
class_id |
int | AoPS class id (canonical placement) |
lesson_id |
int | Lesson number within class |
aops_problem_id |
int | AoPS problem id when available (2026+; null in 2024-only rows) |
problem_type |
string | e.g. short, amc, aime, discussion, free, … |
problem_text |
string | Problem statement (LaTeX / markup) |
answer |
string | Official answer when present |
answer_type |
string | Answer grading type |
alt_answers |
string | Alternate accepted answers |
solution_text |
string | Solution text (LaTeX / markup) |
formatting_tips |
string | JSON string of formatting tips |
available_hints |
int | Number of hints that exist for the problem |
can_hint |
int | Whether the account can request a hint |
problem_has_solution |
int | Whether a solution was present |
scraped_at |
string | Timestamp of scrape |
scrape_date |
string | YYYY-MM-DD derived from scraped_at |
content_hash |
string | SHA256 of problem+solution text |
placement_count |
int | How many class/lesson placements shared this content |
alternate_placements |
string | JSON list of other placements |
Known limitations
These are intentional / structural gaps from the get_class_homework endpoint, not accidental omissions:
- No hint text. The homework payload only exposes hint metadata (
available_hints,can_hint). Actual hint content is behind a separate reveal/request flow and is not included. - Official answers are usually empty. Prefer
solution_textoveranswer. - HTML / formatted variants not stored. Only plain
problem_text/solution_textare saved (notproblem_fmt/solution_fmt). - Extra metadata dropped. Fields such as
header,collection_id,identifier,version,order,markup, andfilesare not persisted. - No attached media download. Image/file attachments are not downloaded.
- Scope is class homework only. Transcripts, ebooks, wiki contest problems, and forum content are out of scope.
- Access-dependent coverage. Only classes/lessons visible to the authenticated session are scraped.
- Deduplication. 2026 date splits and
deduplicatedcollapse identical problem+solution text. 2024 date splits remain raw placements; overlapping 2024/2026 content is collapsed only indeduplicated.
Source
Scraped via the AoPS Online class AJAX endpoint (/m/class/ajax.php, a=get_class_homework) using an authenticated platsessionid cookie. Scraper source: hg0428/aops-reverse-engineer.
Notes
- Future scrapes should be added as new date-named splits rather than overwriting existing ones, then regenerate
deduplicated. - 2026 scrape covered class ids 1–10000 with dual authenticated workers; network-blip classes were re-probed before export.
- The split name
allis reserved by Hugging Facedatasets, so the cross-date union is published asdeduplicated.
- Downloads last month
- 44