source stringlengths 126 257 | target stringlengths 192 1.89k |
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Youthful Brewmaster NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Return a friendly minion from the battlefield to your hand. | class YouthfulBrewmaster(MinionCard):§ def __init__(self):§ super().__init__("Youthful Brewmaster", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Bounce(), MinionSelector(picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(3, 2)§ |
Ysera NAME_END 4 ATK_END 12 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END At the end of your turn, add a Dream Card to your hand. | class Ysera(MinionCard):§ def __init__(self):§ super().__init__("Ysera", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ dream_card_list = [EmeraldDrake(), LaughingSister(), Nightmare(), YseraAwakens(), Dream()]§ return Minion... |
Ysera Awakens NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Dream PLAYER_CLS_END NIL RACE_END NIL RARITY_END Deal $5 damage to all characters except Ysera. | class YseraAwakens(SpellCard):§ def __init__(self):§ super().__init__("Ysera Awakens", 2, CHARACTER_CLASS.DREAM, CARD_RARITY.COMMON, False)§§ def use(self, player, game):§ super().use(player, game)§ targets = copy.copy(player.game.other_player.minions)§ targets.extend(player.game.curre... |
Axe Flinger NAME_END 2 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END Whenever this minion takes damage, deal 2 damage to the enemy hero. | class AxeFlinger(MinionCard):§ def __init__(self):§ super().__init__("Axe Flinger", 4, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 5, effects=[Effect(Damaged(), ActionTag(Damage(2), HeroSelector(EnemyPlayer())))])§ |
Blackwing Technician NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> If you're holding a Dragon, gain +1/+1. | class BlackwingTechnician(MinionCard):§ def __init__(self):§ super().__init__("Blackwing Technician", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=(Battlecry(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), SelfSelector(), GreaterThan(Count(CardSelector(condition=IsType(MINION_TYPE.DRAGON))), va... |
Chromaggus NAME_END 6 ATK_END 8 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END Whenever you draw a card, put another copy into your hand. | class Chromaggus(MinionCard):§ def __init__(self):§ super().__init__("Chromaggus", 8, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(6, 8, effects=[Effect(CardDrawn(), [ActionTag(AddCard(CardQuery(source=CARD_SOURCE.LAST_... |
Core Rager NAME_END 4 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Rare RARITY_END <b>Battlecry:</b> If your hand is empty, gain +3/+3. | class CoreRager(MinionCard):§ def __init__(self):§ super().__init__("Core Rager", 4, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE, minion_type=MINION_TYPE.BEAST, battlecry=(Battlecry(Give([Buff(ChangeAttack(3)), Buff(ChangeHealth(3))]), SelfSelector(), Not(GreaterThan(Count(CardSelector()), value=0)))))§§ def ... |
Dark Iron Skulker NAME_END 4 ATK_END 3 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Deal 2 damage to all undamaged enemy minions. | class DarkIronSkulker(MinionCard):§ def __init__(self):§ super().__init__("Dark Iron Skulker", 5, CHARACTER_CLASS.ROGUE, CARD_RARITY.RARE, battlecry=Battlecry(Damage(2), MinionSelector(condition=Not(IsDamaged()), players=EnemyPlayer())))§§ def create_minion(self, player):§ return Minion(4, 3)§ |
Demonwrath NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Rare RARITY_END Deal $2 damage to all non-Demon minions. | class Demonwrath(SpellCard):§ def __init__(self):§ super().__init__("Demonwrath", 3, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE)§§ def use(self, player, game):§ super().use(player, game)§ targets = copy.copy(game.other_player.minions)§ targets.extend(game.current_player.minions)§ ... |
Dragon Consort NAME_END 5 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END Dragon RACE_END Rare RARITY_END <b>Battlecry:</b> The next Dragon you play costs (2) less. | class DragonConsort(MinionCard):§ def __init__(self):§ super().__init__("Dragon Consort", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.RARE, minion_type=MINION_TYPE.DRAGON, battlecry=Battlecry(GiveAura([AuraUntil(ManaChange(-3), CardSelector(condition=IsType(MINION_TYPE.DRAGON)), CardPlayed(IsType(MINION_TYPE.DRAG... |
Dragon Egg NAME_END 0 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever this minion takes damage, summon a 2/1 Whelp. | class DragonEgg(MinionCard):§ def __init__(self):§ super().__init__("Dragon Egg", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(0, 2, effects=[Effect(Damaged(), ActionTag(Summon(BlackWhelp()), PlayerSelector()))])§ |
Dragon's Breath NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $4 damage. Costs (1) less for each minion that died this turn. | class DragonsBreath(SpellCard):§ def __init__(self):§ super().__init__("Dragon's Breath", 5, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target, buffs=[Buff(ManaChange(Count(DeadMinionSelector(players=BothPlayer())), -1))])§§ def use(self, player, game):§ ... |
Druid of the Flame NAME_END 5 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL | class DruidOfTheFlame(MinionCard):§ def __init__(self):§ super().__init__("Druid of the Flame", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, choices=[§ Choice(FlameCatForm(), Transform(FlameCat()), SelfSelector()),§ Choice(FlameBirdForm(), Transform(FlameBird()), SelfSelector())§ ... |
Druid of the Flame NAME_END 2 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Choose One</b> - Transform into a 5/2 minion; or a 2/5 minion. | class DruidOfTheFlame(MinionCard):§ def __init__(self):§ super().__init__("Druid of the Flame", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, choices=[§ Choice(FlameCatForm(), Transform(FlameCat()), SelfSelector()),§ Choice(FlameBirdForm(), Transform(FlameBird()), SelfSelector())§ ... |
Druid of the Flame NAME_END 2 ATK_END 5 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL | class DruidOfTheFlame(MinionCard):§ def __init__(self):§ super().__init__("Druid of the Flame", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, choices=[§ Choice(FlameCatForm(), Transform(FlameCat()), SelfSelector()),§ Choice(FlameBirdForm(), Transform(FlameBird()), SelfSelector())§ ... |
Emperor Thaurissan NAME_END 5 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END At the end of your turn, reduce the Cost of cards in your hand by (1). | class EmperorThaurissan(MinionCard):§ def __init__(self):§ super().__init__("Emperor Thaurissan", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(5, 5, effects=[Effect(TurnEnded(), [ActionTag(Give(Buff(ManaChange(-1))), CardSelector())])])§ |
Fireguard Destroyer NAME_END 3 ATK_END 6 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Gain 1-4 Attack. <b>Overload:</b> (1) | class FireguardDestroyer(MinionCard):§ def __init__(self):§ super().__init__("Fireguard Destroyer", 4, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, overload=1, battlecry=Battlecry(Give(Buff(ChangeAttack(RandomAmount(1, 4)))), SelfSelector()))§§ def create_minion(self, player):§ return Minion(3, 6)§ |
Flamewaker NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Rare RARITY_END After you cast a spell, deal 2 damage randomly split among all enemies. | class Flamewaker(MinionCard):§ def __init__(self):§ super().__init__("Flamewaker", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 4, effects=[Effect(CardUsed(IsSpell()), ActionTag(Damage(1), CharacterSelector(None, EnemyPlayer(), RandomPicker(2))))])§ |
Gang Up NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Choose a minion. Shuffle 3 copies of it into your deck. | class GangUp(SpellCard):§ def __init__(self):§ super().__init__("Gang Up", 2, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ for i in range(3):§ player.put_back(type... |
Grim Patron NAME_END 3 ATK_END 3 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Whenever this minion survives damage, summon another Grim Patron. | class GrimPatron(MinionCard):§ def __init__(self):§ super().__init__("Grim Patron", 5, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(3, 3, effects=[Effect(Damaged(), [ActionTag(Summon(GrimPatron()), PlayerSelector(), GreaterThan(Attribute("health", SelfSele... |
Imp Gang Boss NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Common RARITY_END Whenever this minion takes damage, summon a 1/1 Imp. | class ImpGangBoss(MinionCard):§ def __init__(self):§ super().__init__("Imp Gang Boss", 3, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DEMON)§§ def create_minion(self, player):§ return Minion(2, 4, effects=[Effect(Damaged(), ActionTag(Summon(Imp()), PlayerSelector()))])§ |
Lava Shock NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Rare RARITY_END Deal $2 damage. NL Unlock your <b>Overloaded</b> Mana Crystals. | class LavaShock(SpellCard):§ def __init__(self):§ super().__init__("Lava Shock", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(2, self)§ player.upcoming_o... |
Majordomo Executus NAME_END 9 ATK_END 7 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Deathrattle:</b> Replace your hero with Ragnaros, the Firelord. | class MajordomoExecutus(MinionCard):§ def __init__(self):§ super().__init__("Majordomo Executus", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(9, 7, deathrattle=[Deathrattle(Transform(Ragnaros()), HeroSelector())])§ |
Nefarian NAME_END 8 ATK_END 8 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Legendary RARITY_END <b>Battlecry:</b> Add 2 random spells to your hand <i>(from your opponent's class)</i>. | class Nefarian(MinionCard):§ def __init__(self):§ super().__init__("Nefarian", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.DRAGON, battlecry=Battlecry(AddCard(CardQuery(conditions=[ IsClass(Attribute("character_class", HeroSelector(EnemyPlayer()))), IsSpell() ]), 2), PlayerSelector(... |
Quick Shot NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $3 damage. NL If your hand is empty, draw a card. | class QuickShot(SpellCard):§ def __init__(self):§ super().__init__("Quick Shot", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(3, self)§ if len(player.h... |
Rend Blackhand NAME_END 8 ATK_END 4 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry:</b> If you're holding a Dragon, destroy a <b>Legendary</b> minion. | class RendBlackhand(MinionCard):§ def __init__(self):§ super().__init__("Rend Blackhand", 7, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=(Battlecry(Kill(), MinionSelector(And(MinionIsNotTarget(), IsRarity(CARD_RARITY.LEGENDARY)), BothPlayer(), UserPicker()), GreaterThan(Count(CardSelector(condition=... |
Resurrect NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Rare RARITY_END Summon a random friendly minion that died this game. | class Resurrect(SpellCard):§ def __init__(self):§ super().__init__("Resurrect", 2, CHARACTER_CLASS.PRIEST, CARD_RARITY.RARE)§§ def use(self, player, game):§ from hearthbreaker.engine import card_lookup§ super().use(player, game)§ if len(player.graveyard) > 0 and len(player.minions) < 7... |
Revenge NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Rare RARITY_END Deal $1 damage to all minions. If you have 12 or less Health, deal $3 damage instead. | class Revenge(SpellCard):§ def __init__(self):§ super().__init__("Revenge", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.RARE)§§ def use(self, player, game):§ super().use(player, game)§ targets = copy.copy(game.other_player.minions)§ targets.extend(game.current_player.minions)§ if pl... |
Volcanic Drake NAME_END 6 ATK_END 4 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END Common RARITY_END Costs (1) less for each minion that died this turn. | class VolcanicDrake(MinionCard):§ def __init__(self):§ super().__init__("Volcanic Drake", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DRAGON, buffs=[Buff(ManaChange(Count(DeadMinionSelector(players=BothPlayer())), -1))])§§ def create_minion(self, player):§ return Minion(6, 4)... |
Volcanic Lumberer NAME_END 7 ATK_END 8 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Taunt</b> NL Costs (1) less for each minion that died this turn. | class VolcanicLumberer(MinionCard):§ def __init__(self):§ super().__init__("Volcanic Lumberer", 9, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE, buffs=[Buff(ManaChange(Count(DeadMinionSelector(players=BothPlayer())), -1))])§§ def create_minion(self, player):§ return Minion(7, 8, taunt=True)§ |
Whelp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END NIL RARITY_END NIL | class Whelp(MinionCard):§ def __init__(self):§ super().__init__("Whelp", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(1, 1)§ |
Whelp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END NIL | class Whelp(MinionCard):§ def __init__(self):§ super().__init__("Whelp", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(1, 1)§ |
Whelp NAME_END 2 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Dragon RACE_END NIL RARITY_END NIL | class Whelp(MinionCard):§ def __init__(self):§ super().__init__("Whelp", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.DRAGON)§§ def create_minion(self, player):§ return Minion(1, 1)§ |
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