Datasets:
TranSpace — playroom_drjohnson data pack
Data for the released demo of:
TranSpace: Progressive Anchoring for Metric-Consistent Scene Synthesis Hyeshim Kim, Taehei Kim*, Jihun Shin*, Hyeonjin Kim, Sung-Hee Lee — *equal contribution KAIST · ACM Multimedia 2026 (MM '26) doi:10.1145/3767308.3836316
Code: https://github.com/codeshim/transpace
TranSpace synthesizes the transition geometry between two separately captured
indoor scenes. This pack contains everything the pipeline needs to reproduce that
for the Deep Blending playroom and drjohnson rooms: the two reconstructed
rooms, the inpainted keyframes, and every intermediate video. The demo replays
these, so no generative model or API key is required.
Download
pip install huggingface_hub
# everything (~19 GB)
hf download codeshim/transpace-playroom-drjohnson --repo-type dataset \
--local-dir data/playroom_drjohnson
Place it at data/playroom_drjohnson/ inside the code repository, then:
python main.py
Contents
playroom_drjohnson/
├── playroom_aligned/ room A: images/, sparse/, checkpoints/
├── drjohnson_aligned/ room B: images/, sparse/, checkpoints/
├── BASE_model/ floor/threshold voxel model
├── trspace_padding_model_type{0,1,2}/ space_id mask model per variant
├── trspace_source_type{0,1,2}/ inpainted keyframes + intermediate videos
└── playroom_drjohnson_alignment_info_type{0,1,2}.json
Each room directory is self-contained: its COLMAP reconstruction (images/,
sparse/) and its trained SVRaster voxel model (checkpoints/) side by side.
Three connector variants are provided for the same room pair — type0 (wing
wall), type1 (pony wall), type2 (internal window). Only the RIGHT connector
varies; LEFT is an internal window in every variant. A variant's source videos,
alignment info and padding model must be used together.
trspace_source_type*/ holds the inputs that were generated offline:
<VIEW>_generated.png |
inpainted keyframe |
<VIEW>_depth_raw.npy |
its aligned metric depth |
<START>_<END>_iterNN.mp4 |
per-iteration transition video |
<START>_<END>_iterNN_f2m.mp4 / _m2b.mp4 |
final-closing segment videos |
Provenance and licensing
Derived from the Deep Blending scenes drjohnson and playroom:
Deep Blending for Free-Viewpoint Image-Based Rendering. Hedman, Philip, Price, Frahm, Drettakis, Brostow. ACM ToG 37(6), 2018.
The keyframes were produced with Google Vertex AI Imagen 2 (since retired) and the intermediate videos with DeeVid AI Video Generation V2.1.
Non-commercial use only (research or evaluation). The voxel models are produced by SVRaster, whose license limits the work and its derivatives to non-commercial use.
The paper additionally evaluates on ScanNet++ scenes, which are not redistributed here.
Citation
@inproceedings{kim2026transpace,
title = {TranSpace: Progressive Anchoring for Metric-Consistent Scene Synthesis},
author = {Kim, Hyeshim and Kim, Taehei and Shin, Jihun and Kim, Hyeonjin and Lee, Sung-Hee},
booktitle = {Proceedings of the 34th ACM International Conference on Multimedia (MM '26)},
year = {2026},
publisher = {ACM},
doi = {10.1145/3767308.3836316}
}
- Downloads last month
- 62