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has a ridiculously large number of flops. Right, so that's almost 10. | |
and tariff lobs of double precision performance on those 20 of single precision. | |
And that's not counting the tensor calls, which are way too complex to get into here. | |
more flopped on work. Let's discuss. It's easy to say. For the | |
more of those flops your application is getting, the better you're doing. | |
And there's no question about it, but very often it's not... | |
It's vital that we give access to every last bit of performance that's available. | |
actually the fact that it is limiting performance that your application is able to get. | |
There's usually more flops than you need. The 10-ter flops is a lot. | |
For reference, this single chip. | |
It's more powerful than the biggest supercomputer in the world from 2021. | |
years ago. The ASCII-Y Super computer was 200k. | |
it weighed over a hundred tons and it was about three quarters of a pound. | |
powerful look, there's this tiny little piece of silicon. It's if nothing else. | |
a testament to Mooslaw. It's truly amazing, but it means... | |
that this thing that you have here has all of | |
the capability, all of the power of that giant machine. And you've got it. | |
but at the same time were incredibly aware that programming a massive amount of time. | |
all of your fingertips in one step. And your by step. | |
I hope we've evolved much more now to get to a point where it's easier to program, easier to | |
access that kind of performance. But that 20 years ago. | |
the scale was an entire room. | |
I'd like to argue that Flops doesn't matter. Memory bandwidth. | |
is what matters. I mean, yeah, you want the computer performance. | |
That's not what limits you and that's almost never what ends up defining how | |
your CUDA program works. | |
Let's look at a schematic of the A100 GPU here on the right. | |
it has 100 nm of SMs connected to the memory system. And. | |
the paranormal seen as complex. So the single most important priority. | |
Each SM, which is sort of the core of the core of the machine. | |
Each SM can request 64 bytes of memory per clock. | |
And a clock speed of 1410 megahertz. | |
almost 10 terabytes of memory requested per second. By Con. | |
trust the incredibly fast HBM2 memory system can provide. | |
over one and a half terabytes of memory per second. That's an enormous | |
amount of memory bandwidth, but it's still over six times | |
less data than the SEM itself. And we're going to be able to see the other one to pull in. | |
So there's just no way to feed data into the GPU at the | |
rate that it can request it. And even the rate it can request it is not enough to | |
me as always program building. There's an interesting tension there. | |
all of the flops that it has available with that's another story, right? | |
means we're almost always limited by memory performance and not by the... | |
the threads being unable to keep up with the data. | |
keeping your threads busy, you're not getting the most done that you can. | |
So if I'm looking at it. | |
rate I can feed data into my system purely from a memory standpoint. | |
which is not completely representative because obviously I'm happy to reuse. | |
and there's other factors with going to Fox, but if I just look at... | |
what program that needs to suck in data. | |
and process that data as fast as it can. The limit is going to | |
strikes s of | |
and open ID Connect. But a lot of people don't really know what they are, or maybe they understand. | |
a little bit less confusing. And you can let me know at the end if it makes a little bit more sense. | |
So, let's go back in time. Let's take our time machine and go back in time. | |
time about maybe 10 years back to like 2006 2000 | |
This is a long time ago, especially in internet years. This is a long time ago. | |
long time ago because back in say 2006 | |
we didn't even really have smartphones. That was like brand new with the iPhone came out. | |
and like oh seven i think uh... so this is a long time ago back then | |
though just like today, applications and websites had a number of | |
of different use cases that they might have to deal with in terms of like. | |
Woggan authentication authorization. I'm just going to use the | |
in them a little bit but not really understand them fully. So just as a quick | |
term identity as kind of like a catch all term for like authentication authorization | |
log in permissions that type of thing. So if we look at the kind of common idea. | |
at NAD use cases from like 10 years ago, we have that simple login stuff. | |
like I said, which you could probably just fulfill with some form. | |
some cookies or something, just log in to use your name with a username and password, that's pretty simple. | |
We also have some apps that need to do single sign on or SSO. | |
And that was typically done with a protocol called SAML. | |
Today it's still very often done with a protocol called Samo as well. | |
Sample protocol is very good for this type of single sign on use case, which | |
is basically where you have one account in a system that lets you get log in or get access. | |
Who here has at least heard of Open ID Connect or OAuth? | |
as to a number of different systems. This is really common in businesses where you have a single... | |
ask your account or you have an active directory account or an employee account. | |
that lets you get into a number of different systems. And Samo is the product | |
all that kind of makes that work under the hood. The sample protocol | |
It kind of has a reputation of being a little bit hard to work with as a developer. | |
because it's pretty obscure. Even more obscure than Oath, it's very... | |
very dense, but it works and it was used back then just like it's | |
there's a couple of new use cases that were just starting to come up. | |
onto the scene about 10 years ago or so, that we're new. | |
though. So one of them was mobile apps. Like I said mobile apps smart | |
What about would you would you feel like you're an expert on it? | |
phones were brand new, the idea of mobile apps and app store was like brand new. | |
And so there is this whole new set of use cases where we want to be able to log into a mobile | |
app, but you want to stay logged in after you close the app most likely. | |
How do you keep a long live session alive on a device? | |
device. Do you use like a cookie that doesn't really work well on devices? | |
It was a new feel, it was brand new. So we didn't really have a good solution for that. | |
way. As well as something called a use case called delegated authorization. | |
which probably sounds like the most boring academic thing you can imagine. | |
But this is actually what I'm going to focus on here. Delegated authorization. | |
is an interesting use case which is also the genesis or where | |
or you really understand the protocol at a pretty good level. Not. | |
the O-Watt protocol came out of. So despite sounding very boring. | |
This is exactly what I'm going to focus on. So the delegated authorization problem. | |
is something that, despite sounding very boring, something that | |
that you probably interact with, maybe on a daily basis, even maybe today I'll- |
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