Datasets:
tags:
- world-model
- game-simulation
- reinforcement-learning
- timeseries
license: apache-2.0
size_categories:
- 100K<n<1M
task_categories:
- time-series-forecasting
pretty_name: AutoWorldModel-Bench
configs:
- config_name: asteroids
data_files:
- split: train
path: data/asteroids/train.parquet
- split: validation
path: data/asteroids/val.parquet
- split: test
path: data/asteroids/test.parquet
- split: scenario
path: data/asteroids/scenario.parquet
- config_name: breakout
data_files:
- split: train
path: data/breakout/train.parquet
- split: validation
path: data/breakout/val.parquet
- split: test
path: data/breakout/test.parquet
- split: scenario
path: data/breakout/scenario.parquet
- config_name: frogger
data_files:
- split: train
path: data/frogger/train.parquet
- split: validation
path: data/frogger/val.parquet
- split: test
path: data/frogger/test.parquet
- split: scenario
path: data/frogger/scenario.parquet
- config_name: kong
data_files:
- split: train
path: data/kong/train.parquet
- split: validation
path: data/kong/val.parquet
- split: test
path: data/kong/test.parquet
- split: scenario
path: data/kong/scenario.parquet
- config_name: platformer
data_files:
- split: train
path: data/platformer/train.parquet
- split: validation
path: data/platformer/val.parquet
- split: test
path: data/platformer/test.parquet
- split: scenario
path: data/platformer/scenario.parquet
- config_name: pong
default: true
data_files:
- split: train
path: data/pong/train.parquet
- split: validation
path: data/pong/val.parquet
- split: test
path: data/pong/test.parquet
- split: scenario
path: data/pong/scenario.parquet
- config_name: racer
data_files:
- split: train
path: data/racer/train.parquet
- split: validation
path: data/racer/val.parquet
- split: test
path: data/racer/test.parquet
- split: scenario
path: data/racer/scenario.parquet
- config_name: snake
data_files:
- split: train
path: data/snake/train.parquet
- split: validation
path: data/snake/val.parquet
- split: test
path: data/snake/test.parquet
- split: scenario
path: data/snake/scenario.parquet
AutoWorldModel-Bench
Game state sequences for training and evaluating action-conditioned world models. 8 classic game environments with a unified entity-based tensor schema, deterministic train/val/test/scenario splits, and 152,000 total episodes.
This dataset accompanies the AutoWorldModel-Bench benchmark for evaluating frontier coding agents on open-ended world-model research.
Dataset Structure
data/
└── {game}/
├── train.parquet # 10,000 episodes
├── val.parquet # 3,000 episodes
├── test.parquet # 3,000 episodes
├── scenario.parquet # 3,000 episodes
└── meta.json # max_entities, dimensions, total_frames
Games
| Game | Max Entities | Total Frames | Size | Data Version |
|---|---|---|---|---|
| asteroids | 20 | 5.6M | 0.9 GB | v2 |
| breakout | 52 | 33.0M | 0.7 GB | v2 |
| frogger | 28 | 6.2M | 0.8 GB | v2 |
| kong | 16 | 23.0M | 0.5 GB | v2 |
| platformer | 24 | 10.6M | 0.3 GB | v2 |
| pong | 5 | 42.5M | 1.7 GB | v1 |
| racer | 6 | 21.1M | 0.9 GB | v1 |
| snake | 48 | 15.9M | 0.2 GB | v1 |
Total: 152,000 episodes (19,000 per game), 158.0M frames
All games share a unified tensor schema: registry_dim=34, state_dim=23.
Each game has 10,000 train / 3,000 val / 3,000 test / 3,000 scenario episodes.
Data Collection Policy
v2 games (asteroids, breakout, frogger, kong, platformer) use a 3-policy mix for diverse behavioral coverage:
- Random — uniform random actions
- Heuristic — hand-crafted game-specific strategies
- RL checkpoint — DQN/PPO agents at various training stages
v1 games (pong, racer, snake) use a 50/50 heuristic + random mix.
Tensor Schema
Each Parquet row stores one episode as serialized numpy arrays:
| Tensor | Shape | Description |
|---|---|---|
| registry | (N, 34) | Static entity properties (collider, scale, physics) |
| states | (T, N, 23) | Dynamic: pos_xy, alive, vel_xy, gameplay(14), pos_history(4) |
| actions | (T, 7) | Unified action vector (7 fields across all games) |
| globals | (T, 17) | Global game state (17 fields across all games) |
| terminals | (T,) | Episode termination flags |
| mutable_mask | (N,) | Which entities are prediction targets |
| type_ids | (N,) | Global entity type IDs |
| slot_ids | (N,) | Original 64-slot table indices |
| rewards | (T,) | Per-frame rewards |
Where N = max_entities (game-specific), T = episode length.
Usage
With the datasets library
from datasets import load_dataset
ds = load_dataset("AutoWorldModel/AutoWorldModelBench", "pong")
print(ds["train"][0].keys())
Direct download with huggingface_hub
from huggingface_hub import hf_hub_download
import pyarrow.parquet as pq
import numpy as np, json
path = hf_hub_download(
"AutoWorldModel/AutoWorldModelBench",
"data/pong/train.parquet",
repo_type="dataset",
)
table = pq.read_table(path)
row = table.to_pydict()
states = np.frombuffer(
row["states"][0], dtype=row["states_dtype"][0]
).reshape(json.loads(row["states_shape"][0]))
Evaluation
Models trained on this data are evaluated on multi-step open-loop rollouts at horizons {1, 10, 20}:
- Position L1: Mean absolute error on entity (x, y) positions (lower is better)
- Alive F1: F1 score on entity alive/dead classification
- Composite:
0.9 * (1 - pos_l1) + 0.1 * alive_f1(higher is better)
Citation
If you use this dataset, please cite:
@misc{autoworldmodelbench2025,
title={AutoWorldModel-Bench: A Benchmark for Evaluating Coding Agents on World Model Research},
author={AutoWorldModel Team},
year={2025},
url={https://github.com/AutoWorldModelBench/Benchmark}
}