Image-to-Image
Diffusers
flux
flux-2-klein
flux-lora
lora
game-asset
tile
hexagon
isometric
top-down
template:diffusion-lora
Instructions to use crafiq/flux-2-klein-9b-game-asset-tiles-lora with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use crafiq/flux-2-klein-9b-game-asset-tiles-lora with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline from diffusers.utils import load_image # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("black-forest-labs/FLUX.2-klein-base-9B", dtype=torch.bfloat16, device_map="cuda") pipe.load_lora_weights("crafiq/flux-2-klein-9b-game-asset-tiles-lora") prompt = "Game asset tile, rectangular, oblique view. A sandy desert oasis with a small crystal-clear water pool, surrounded by vibrant green palm trees and small pool cocktail bar." input_image = load_image("https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/cat.png") image = pipe(image=input_image, prompt=prompt).images[0] - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- Draw Things
FLUX Game Asset Tiles LoRA

- Prompt
- Game asset tile, rectangular, oblique view. A sandy desert oasis with a small crystal-clear water pool, surrounded by vibrant green palm trees and small pool cocktail bar.

- Prompt
- Game asset tile, rectangular, isometric view. A cozy wooden lumberjack cabin covered in thick winter snow, with warm yellow light glowing from the windows and smoke billowing from a stone chimney. The foundation features a detailed cross-section of frozen earth and ice layers.

- Prompt
- Game asset tile. A classic medieval house built from stone and wood, situated next to a foot path on a grassy plain.
Model description
This is an image-to-image LoRA to generate 2D game asset tiles. It was trained for 5500 steps. Further training details are available in ostris-ai-toolkit-config.yaml.
This LoRA was trained on the Game Asset Tiles dataset.
Prompt Guide
Provide a mask template or an existing tile image as input, and use the following prompt structure:
Game asset tile, <shape>, <view>. <content>
<shape>: Choose one ofrectangular,hexagon flat-top,hexagon pointy-top, oroctagon flat-top.<view>: Choose one ofisometric view,oblique view, ortop-down view.<content>: Describe the actual objects and scenery on the tile.
Example Prompts:
Game asset tile, hexagon flat-top, isometric view. A peaceful olive grove on a rolling grassy hill with a small flock of sheep grazing. The ground shows a cross-section of subterranean soil and rock layers. Sunny Mediterranean landscape.Game asset tile, rectangular, isometric view. A quiet cobblestone street section with bare winter trees and vintage black iron streetlamps, built on a solid grey stone foundation.
Examples
| Input image | Prompt | Output image |
|---|---|---|
![]() |
Game asset tile, rectangular, oblique view. A sandy desert oasis with a small crystal-clear water pool, surrounded by vibrant green palm trees and small pool cocktail bar. | ![]() |
![]() |
Game asset tile, rectangular, isometric view. A cozy wooden lumberjack cabin covered in thick winter snow, with warm yellow light glowing from the windows and smoke billowing from a stone chimney. The foundation features a detailed cross-section of frozen earth and ice layers. | ![]() |
![]() |
Game asset tile. A classic medieval house built from stone and wood, situated next to a foot path on a grassy plain. | ![]() |
Download model
Download the model weights in the Files & versions tab.
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Model tree for crafiq/flux-2-klein-9b-game-asset-tiles-lora
Base model
black-forest-labs/FLUX.2-klein-base-9B




