GR00T N1.7-3B Fine-Tune v4 β Unitree G1 "grab the bottle" (right hand, SONIC WBC, zero-wandering curation)
v4 fine-tune of NVIDIA GR00T N1.7-3B (paper) on a Unitree G1 humanoid driven by the SONIC whole-body controller.
Single-handed pick task ("grab the bottle", RIGHT hand). Trained at the CloudWalk Robotics Lab (CW-RL), 2026-06, on an aggressively curated 417-episode real-robot teleoperation dataset, for the UNITREE_G1_SONIC embodiment. Released as a reference fine-tune for teams building manipulation policies on the GR00T + SONIC + MuJoCo/G1 stack.
Predecessors: v2 (β¦-210ep-v2-finetune) β the former production champion (superseded by v10 β¦-371ep-v10-finetune, 12/12) (checkpoint-20000, grasps from poses where v1 failed) β and v1 (β¦-105ep-v1-finetune). v4 re-trains the same recipe on a more aggressively curated dataset: per the dataset name (zero-wandering-smooth-radius-5), wandering segments (drift without progress toward the grasp) were removed, trajectories smoothed, and a radius-5 filter applied β yielding 417 short windows.
This is a behavior-cloning fine-tune of the full 3B model. Status: trained 2026-06-19, closed-loop eval complete (6/12) β checkpoint-20000 is published; it did not beat the v2 champion, so v2 remains in production (see Evaluation).
Quick facts
| Base | GR00T-N1.7-3B β Qwen3-VL vision-language backbone + flow-matching diffusion-transformer (DiT) action head |
| Parameters | 3.14 B total / 1.62 B trainable (51.5%) |
| Dataset | cloudwalk-research/gr00t-g1-grab-bottle-right-hand-zero-wandering-smooth-radius-5 β 417 episodes, 48,577 frames @ 50 Hz, 640Γ480 ego_view camera (no wrist cams); aggressively curated (zero-wandering + smoothing, radius 5 β short windows, ~116 frames/ep) |
| Robot target | Unitree G1 (29-DoF body) + Inspire FTP hands (7-DoF/hand: 6 finger joints + 1 grip pad, via InspireFTPGripMapper) + SONIC whole-body controller |
| Embodiment tag | UNITREE_G1_SONIC (unitree_g1_sonic) |
| State space | 43-D (left_leg 6 + right_leg 6 + waist 3 + left_arm 7 + left_hand 7 + right_arm 7 + right_hand 7) |
| Action space | [40 Γ 78] = 40-step horizon Γ (64 motion_token + 7 left_hand_joints + 7 right_hand_joints) |
| Hardware | 6Γ NVIDIA B200 (sm_100 / Blackwell) |
| Mixed precision | bf16 |
| Optimizer | AdamW, lr 1e-4 cosine, warmup_ratio 0.05, weight_decay 1e-5 |
| Steps / batch | 20,000 / global batch 48 (8 per GPU Γ 6 GPUs); checkpoints saved every 5,000 |
| Epochs | ~19.76 @ 20k (960k frame-views Γ· 48,577 frames); 10k β 9.9, 15k β 14.8 |
| Augmentation | color jitter (brightness 0.3, contrast 0.4, saturation 0.5, hue 0.08) |
| Wall-clock | ~67.5 min (4052.6 s Β· 6Γ B200 @ 4.94 it/s) |
| Final train loss | 0.0788 (mean over all 20k steps, warmup included); per-step @20k: 0.0275 |
Repository contents
checkpoint-20000/ # 20k steps (~19.8 ep) β full training run
README.md # this file
Each checkpoint-NNNNN/ is a self-contained, deploy-ready snapshot:
model-00001-of-00002.safetensors+model-00002-of-00002.safetensors(~6.5 GB, bf16)model.safetensors.index.jsonconfig.jsonembodiment_id.json(containsunitree_g1_sonic)processor_config.jsonstatistics.json(dataset normalization stats)experiment_cfg/(training config snapshot)
DeepSpeed ZeRO partition states, optimizer, scheduler and RNG files are intentionally omitted β they are needed only to resume training and would add several GB per checkpoint.
Evaluation
Why checkpoint-20000. The v4 dataset is smaller than v2 (48,577 vs 62,772 frames), so 20,000 steps is β19.8 epochs vs v2's validated 15.3. Checkpoints were saved every 5k during training (5k/10k/15k/20k), but only checkpoint-20000 (β19.8 ep) is published; the production checkpoint is chosen by closed-loop comparison, not by training loss. There is no held-out split; train loss is a fit probe, not a generalization measure.
Closed-loop evaluation β completed (real G1). checkpoint-20000 was run closed-loop on the physical G1 + SONIC stack and measured against the v2 checkpoint-20000 champion. Low BC loss is a healthy prerequisite, not evidence of a good policy β this closed-loop result is the load-bearing signal.
Procedure. The bottle was placed at 12 fixed positions spanning one half-side of the table (the table is fixed relative to the robot). These are the same 12 positions used for data collection (see the source dataset card). One trial per position (12 trials) gives the grid result. Legend: π₯ red = knocked the bottle over Β· π§ orange = stuck in an "indecision" loop, never reaching the bottle Β· π© green = successfully grasped the bottle. The policy was invoked with the task prompt "grab the bottle" β the same prompt used to collect the data.
Results β checkpoint-20000.
Grid (12 fixed positions, 1 trial each):
| Outcome | Count | Rate |
|---|---|---|
| π© Success | 6/12 | 50% |
| π§ Non-convergence (indecision loop) | 2/12 | 17% |
| π₯ Error (knocked bottle over) | 4/12 | 33% |
β οΈ Single-trial methodology. Each of the 12 grid positions is tested once (1 trial/position); repeated placements at the same spot can succeed or fail differently β the fixed-position repeat test, where run, shows this per-position variance. Treat the grid score as a single-pass signal, not a repeated-trial mean.
Conclusion. The most-aggressive curation did not help. v4 has the highest knock-over rate in the family (4/12, 33%) and middling success (6/12, 50%). Radius-5 zero-wandering cuts episodes into the shortest windows, which the lineage already flagged as overfit-prone (~19.8 epochs) β the closed-loop result bears that out. v4 does not beat the v2 champion; v2 remains in production.
How to download
from huggingface_hub import snapshot_download
local = snapshot_download(
repo_id="cloudwalk-research/gr00t-n17-g1-grab-bottle-rh-417ep-v4-finetune",
repo_type="model",
allow_patterns=["checkpoint-20000/*"],
)
print(local)
How to deploy
Start the GR00T policy server (from an Isaac-GR00T environment) pointing at the downloaded checkpoint:
python -m gr00t.eval.run_gr00t_server \
--model-path <local>/checkpoint-20000 \
--embodiment-tag UNITREE_G1_SONIC \
--device cuda:0 --host 0.0.0.0 --port 5550
Closed-loop control of the G1 (sim or real) is driven by the SONIC whole-body controller in GR00T-WholeBodyControl: the policy emits motion_token + hand-joint targets that the SONIC WBC decodes into whole-body joint commands. The server must be launched with the same UNITREE_G1_SONIC embodiment tag used in training. See the NVlabs VLA inference tutorial. This checkpoint is not plug-and-play on hardware β it requires the SONIC C++ deploy stack and the matching G1 setup.
Known caveats
- Right-hand-only, single task. The dataset is one task ("grab the bottle") executed with the right hand. Left-hand and locomotion action dims reflect the (largely stationary) demonstrations; do not expect bimanual or locomotion behavior.
- Single camera. Only the
ego_view(head) camera was recorded β no wrist cameras. The policy has never seen wrist views. - Deployment needs the SONIC stack. The checkpoint outputs
motion_token+ hand joints forUNITREE_G1_SONIC; it only produces robot motion through the SONIC WBC + ZMQ deploy pipeline. It is not directly executable on a bare G1. - Train loss is not held-out. No episode split; the loss is a smoothed train-fit probe, not a generalization metric.
- Overfit risk β heightened. 20,000 steps = β19.8 epochs on 48,577 frames (more than v2's 15.3, because v4 has fewer frames). Whether β19.8 epochs overfits this aggressively-curated set is decided by closed-loop eval against the v2 champion.
- Aggressively curated dataset. v4 drops wandering segments, smooths trajectories and applies a radius-5 filter (per the dataset name) β 417 short windows (~116 frames/ep). Whether this helps over v2's curation is decided by closed-loop eval.
- Grip anticipation (family-wide). Observed in closed-loop eval: the policy performs the full grasp motion β approaching and closing the hand β even when no bottle is on the table, and even with the table removed entirely, as if the bottle were present. This grip-anticipation artifact is shared across the whole grab-bottle family (the same training demonstrations). Worth gating on bottle detection for downstream deployment.
- Prompt conditioning β untested. All training data was collected with the task prompt "grab the bottle", and the same prompt is used to invoke the policy at inference β a constant across every episode and every model in this family. We have not tested whether conditioning the prompt on the bottle's presence (e.g. "grab the bottle if there is one in the image") would gate the grasp and reduce the grip-anticipation artifact noted above (the robot closing its hand even with no bottle present). It is a plausible mitigation, but unverified: the model may have learned the grasp as an unconditional reflex from the demonstrations, independent of prompt phrasing.
- Training environment. Trained on 6Γ B200 GPUs with
NCCL_IB_DISABLE=1 NCCL_P2P_LEVEL=NVL(InfiniBand off, P2P over NVLink) and W&B in offline mode (synced post-run). These affect only the training run, not the weights.
Lineage
| Version | Dataset | Episodes | Frames | Epochs @20k | Closed-loop | Notes |
|---|---|---|---|---|---|---|
| v1 | 105ep-v1 | 105 | 70,680 | 13.6 | β 4/12 (33%) | First GR00T N1.7 + SONIC fine-tune at CW-RL; right-hand bottle pick. |
| v2 | right-hand-v2 | 210 | 62,772 | 15.3 | β 10/12 (83%) β former champion | Curated (episodes split into shorter windows, bad segments removed). checkpoint-20000 = former production champion (10/12), superseded by v10 (12/12). |
| v4 (this) | radius-5 | 417 | 48,577 | 19.8 | β 6/12 (50%) | Zero-wandering, most aggressive curation (radius 5 β short windows). |
| v5 | radius-20 | 314 | 50,496 | 19.0 | β 9/12 (75%) | Zero-wandering, least aggressive curation (radius 20 β longer windows, ~161 f/ep). |
| v6 | radius-20-merged | 502 | 120,017 | 8.0 | β 8/12 (67%) | Merged (105-ep + 115-ep "worst-positions"), radius-20 with grasp-frame preservation. Largest set β 20k = only ~8 ep (underfit risk). |
| v7 | speedup-3mm-v1 | 220 | 60,163 | ~16.0 | 7/12 (58%) | DP speedup resampling (wrist-Cartesian, 3 mm/frame, max_K=40) of the merged set; no segment removal β reference baseline. β16 ep @20k lands on v2's sweet spot. |
References
- GR00T N1 β Open foundation model for generalist humanoid robots; base policy fine-tuned here. Paper (arXiv:2503.14734), base model.
- Isaac-GR00T β Training / inference / deployment stack used for this fine-tune. GitHub.
- GR00T-WholeBodyControl (SONIC) β Whole-body controller + teleop + VLA deployment for the G1. GitHub, SONIC paper (arXiv:2511.07820).
- Training dataset β
cloudwalk-research/gr00t-g1-grab-bottle-right-hand-zero-wandering-smooth-radius-5(CloudWalk Research, 2026), PICO 4 Ultra teleoperation on the Unitree G1 with SONIC WBC; aggressive re-curation of the right-hand bottle data.
Attribution
Developed by cloudwalk-research in the CloudWalk Robotics Lab (CW-RL). Fine-tuned from nvidia/GR00T-N1.7-3B using Isaac-GR00T; targets the Unitree G1 with the SONIC whole-body controller.
Citation
@misc{cwrl_gr00t_grab_bottle_v4_2026,
title = {GR00T N1.7 Fine-Tune v4 --- Unitree G1 "grab the bottle" (right hand, SONIC WBC, zero-wandering curated 417-ep dataset)},
author = {{CloudWalk Robotics Lab}},
year = {2026},
howpublished = {Hugging Face model repository},
url = {https://huggingface.co/cloudwalk-research/gr00t-n17-g1-grab-bottle-rh-417ep-v4-finetune}
}
License
Inherits the NVIDIA Open Model License Agreement of the base model nvidia/GR00T-N1.7-3B β see the license terms. This is a research preview: not intended for safety-critical use; closed-loop deployment on a physical humanoid requires human oversight.
Model tree for cloudwalk-research/gr00t-n17-g1-grab-bottle-rh-417ep-v4-finetune
Base model
nvidia/GR00T-N1.7-3B