Ornith-1.5-35B-A3B-W4A16-SYM

vLLM-compatible symmetric W4A16 (group size 32) re-quantization of ornith-ai/Ornith-1.5-35B-A3B, in compressed-tensors / pack-quantized format.

This is the same model as ulkaa/Ornith-1.5-35B-A3B-AWQ-INT4, re-quantized so it loads and runs on NVIDIA GPUs in vLLM. The author's original release is asymmetric W4A16 (int8 per-group zero-points), which vLLM's MoE WNA16 kernels cannot load: they dequantize with a fixed zero-point of 8 and hard-assert symmetric for MoE (AssertionError: Only symmetric quantization is supported for MoE). That asym build is validated for SGLang on Intel Arc only.

Format compressed-tensors / pack-quantized
Scheme W4A16 symmetric, group size 32
Quantized routed MoE experts only (40 layers × 256 experts × 3 proj = 30,720 modules)
Vision tower preserved, BF16
MTP head preserved, BF16 (model-mtp.safetensors)
Served on vLLM ≥ 0.19, CompressedTensorsWNA16MarlinMoEMethod (Marlin backend)

How it was produced

Starting from the author's asymmetric checkpoint, each expert projection was:

  1. Dequantized exactly to float32: W = (q − zp)·s (original bf16 scale).
  2. Re-quantized symmetric about zero with fresh per-group scales: s_new = amax(W, per 32-group) / 7.5 (stored bf16), q = clamp(round(W / s_new), −8, 7), repacked 8 codes per int32.
  3. The zero-points were dropped and the config flipped to symmetric: true, zp_dtype: null.

vLLM reconstructs each weight as (q − 8)·s_new. The cost is one extra re-quantization step (~`amax/15per group) on top of the original AWQ quantization. Everything non-quantized (BF16 vision tower, linear/full attention, shared experts, norms,lm_head, embeddings, biases, A_log/ dt_bias/conv1d, and the full BF16 MTP head) is **byte-identical** to the source. The conversion script is ornith_asym_to_sym.py` (deterministic, resumable, validates that no zero-points and no 3-D packed tensors remain).

Serve with vLLM

vllm serve /path/to/Ornith-1.5-35B-A3B-W4A16-SYM \
  --tensor-parallel-size 2 \
  --max-model-len 32768 \
  --gpu-memory-utilization 0.90 \
  --host 127.0.0.1 --port 9001 \
  --limit-mm-per-prompt '{"image":1,"video":1}' \
  --mm-processor-kwargs '{"max_pixels":401408}'

On two RTX 3090 (Ampere) it loads with Using Marlin backend for WNA16 MoE (group_size=32, num_bits=4) and serves at ~20 GB per GPU. Use --kv-cache-dtype auto on Ampere (no fp8). The reasoning/tool parsers are model-built-in for this first-serve config.

Quality

Verified against the release coherence gate on vLLM: multi-step arithmetic (correct), syllogistic reasoning (correct), memoized Python (correct), and a basic color image (correct dominant color). As with any 4-bit build, greedy output diverges from BF16; this is a 4-bit model.

Provenance

  • Base: ornith-ai/Ornith-1.5-35B-A3B (MIT), a fine-tune of the Qwen3.6/3.5 A3B MoE family.
  • Source asym build: ulkaa/Ornith-1.5-35B-A3B-AWQ-INT4 (MIT).
  • Re-quantized by the Milner Team (MIRALABS) for local vLLM serving.

License

MIT, inherited from ornith-ai/Ornith-1.5-35B-A3B.

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