SCOPE Collection Model weights for SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models • 2 items • Updated 17 days ago • 2
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published 20 days ago • 17
Q-ARVD: Quantizing Autoregressive Video Diffusion Models Paper • 2605.21072 • Published 22 days ago • 21
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models Paper • 2605.18601 • Published 24 days ago • 6
Mix-Quant: Quantized Prefilling, Precise Decoding for Agentic LLMs Paper • 2605.20315 • Published 23 days ago • 28
LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation Paper • 2605.18739 • Published 24 days ago • 113
ReactiveGWM: Steering NPC in Reactive Game World Models Paper • 2605.15256 • Published 28 days ago • 28
AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation Paper • 2605.13724 • Published 29 days ago • 101
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond Paper • 2604.22748 • Published Apr 24 • 227
Anatomy of a Lie: A Multi-Stage Diagnostic Framework for Tracing Hallucinations in Vision-Language Models Paper • 2603.15557 • Published Mar 16 • 29
ViFeEdit: A Video-Free Tuner of Your Video Diffusion Transformer Paper • 2603.15478 • Published Mar 16 • 24
SpotEdit: Selective Region Editing in Diffusion Transformers Paper • 2512.22323 • Published Dec 26, 2025 • 39
WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion Paper • 2512.19678 • Published Dec 22, 2025 • 32
DeContext as Defense: Safe Image Editing in Diffusion Transformers Paper • 2512.16625 • Published Dec 18, 2025 • 25
In-Video Instructions: Visual Signals as Generative Control Paper • 2511.19401 • Published Nov 24, 2025 • 32