model: name: chord roughness_step: 5. metallic_step: 1. # format: "OutputMapName": ConvInInput1_ConvInInput2_{0/1} # 0/1 stands for using gt/pred image; chain_type: chord chain_library: chord: basecolor: render_0 normal: render_approxIrr_01 rou_met: render_approxRM_01 rgbx_prompts: basecolor: Basecolor normal: Normal roughness: Roughness metallic: Metallic irradiance: Irradiance rou_met: Roughness and Metallic prior_light: name: distant-light direction: [-1.0, -1.0, 1.0] # Top-left corner towards bottom right color: [23.47, 21.31, 20.79] power: 0.1 stable_diffusion: name: stable_diffusion fp16: true vae_padding: circular version: 2.1