"use client"; import { useCallback, useEffect, useRef, useState } from "react"; const COLS = 10; const ROWS = 18; const CELL = 42; const BOARD_WIDTH = COLS * CELL; const BOARD_HEIGHT = ROWS * CELL; const TARGET_ROW = 11; const TARGET_LAYERS = ROWS - TARGET_ROW; const LOGOS = [ ["Anthropic", "anthropic-wordmark", "/anthropic-wordmark.png"], ["AI21", "ai21", "/logos/ai21.png"], ["AMD", "amd", "/logos/amd.png"], ["American Innovators Network", "american-innovators-network", "/logos/american-innovators-network.png"], ["AMP", "amp", "/logos/amp.png"], ["Andreessen Horowitz", "andreessen-horowitz", "/logos/andreessen-horowitz.png"], ["Arcee AI", "arcee-ai", "/logos/arcee-ai.png"], ["Arena", "arena", "/logos/arena.png"], ["Baseten", "baseten", "/logos/baseten.png"], ["Black Forest Labs", "black-forest-labs", "/logos/black-forest-labs.png"], ["Block", "block", "/logos/block.png"], ["Box", "box", "/logos/box.png"], ["Cisco", "cisco", "/logos/cisco.png"], ["Cloudflare", "cloudflare", "/logos/cloudflare.png"], ["Cohere", "cohere", "/logos/cohere.png"], ["CrowdStrike", "crowdstrike", "/logos/crowdstrike.png"], ["Dell Technologies", "dell-technologies", "/logos/dell-technologies.png"], ["DoorDash", "doordash", "/logos/doordash.png"], ["Emergence Capital", "emergence-capital", "/logos/emergence-capital.png"], ["Fireworks AI", "fireworks-ai", "/logos/fireworks-ai.png"], ["Genspark", "genspark", "/logos/genspark.png"], ["GitHub", "github", "/logos/github.png"], ["Google", "google", "/logos/google.png"], ["Hugging Face", "hugging-face", "/logos/hugging-face.png"], ["IBM", "ibm", "/logos/ibm.png"], ["Inferact", "inferact", "/logos/inferact.png"], ["Interconnects AI", "interconnects-ai", "/logos/interconnects-ai.png"], ["The Linux Foundation", "linux-foundation", "/logos/linux-foundation.png"], ["Mariana Minerals", "mariana-minerals", "/logos/mariana-minerals.png"], ["Meta", "meta", "/logos/meta.png"], ["Microsoft", "microsoft", "/logos/microsoft.png"], ["Mistral", "mistral", "/logos/mistral.png"], ["Morph", "morph", "/logos/morph.png"], ["Mozilla", "mozilla", "/logos/mozilla.png"], ["Nebius", "nebius", "/logos/nebius.png"], ["Nous Research", "nous-research", "/logos/nous-research.png"], ["NVIDIA", "nvidia", "/logos/nvidia.png"], ["Ollama", "ollama", "/logos/ollama.png"], ["OpenAI", "openai", "/logos/openai.png"], ["OpenClaw", "openclaw", "/logos/openclaw.png"], ["Palantir", "palantir", "/logos/palantir.png"], ["Palo Alto Networks", "palo-alto-networks", "/logos/palo-alto-networks.png"], ["Periodic Labs", "periodic-labs", "/logos/periodic-labs.png"], ["Perplexity", "perplexity", "/logos/perplexity.png"], ["Prime Intellect", "prime-intellect", "/logos/prime-intellect.png"], ["Reflection", "reflection", "/logos/reflection.png"], ["Replit", "replit", "/logos/replit.png"], ["ServiceNow", "servicenow", "/logos/servicenow.png"], ["Telnyx", "telnyx", "/logos/telnyx.png"], ["Trajectory", "trajectory", "/logos/trajectory.png"], ["Y Combinator", "y-combinator", "/logos/y-combinator.png"], ] as const; const SHAPES = { I: [ { x: 0, y: 0 }, { x: 1, y: 0 }, { x: 2, y: 0 }, { x: 3, y: 0 }, ], O: [ { x: 0, y: 0 }, { x: 1, y: 0 }, { x: 0, y: 1 }, { x: 1, y: 1 }, ], T: [ { x: 1, y: 0 }, { x: 0, y: 1 }, { x: 1, y: 1 }, { x: 2, y: 1 }, ], L: [ { x: 0, y: 0 }, { x: 0, y: 1 }, { x: 1, y: 1 }, { x: 2, y: 1 }, ], J: [ { x: 2, y: 0 }, { x: 0, y: 1 }, { x: 1, y: 1 }, { x: 2, y: 1 }, ], S: [ { x: 1, y: 0 }, { x: 2, y: 0 }, { x: 0, y: 1 }, { x: 1, y: 1 }, ], Z: [ { x: 0, y: 0 }, { x: 1, y: 0 }, { x: 1, y: 1 }, { x: 2, y: 1 }, ], } as const; type ShapeId = keyof typeof SHAPES; type Status = "loading" | "ready" | "running" | "paused" | "won" | "lost"; type Point = { x: number; y: number }; type QueueEntry = { shapeId: ShapeId; logoIndex: number }; type BoardCell = { groupId: number; logoIndex: number }; type Piece = QueueEntry & { cells: Point[]; x: number; y: number; groupId: number; }; type Game = { status: Status; board: (BoardCell | null)[][]; current: Piece | null; queue: QueueEntry[]; shapeBag: ShapeId[]; logoBag: number[]; held: QueueEntry | null; holdUsed: boolean; pieces: number; completedLayers: number; nextGroupId: number; lastDrop: number; images: HTMLImageElement[]; }; type Action = | "start" | "restart" | "pause" | "left" | "right" | "down" | "rotate" | "drop" | "hold"; const shuffle = (values: T[]): T[] => { const result = [...values]; for (let index = result.length - 1; index > 0; index -= 1) { const swapIndex = Math.floor(Math.random() * (index + 1)); [result[index], result[swapIndex]] = [result[swapIndex], result[index]]; } return result; }; const loadImage = (src: string) => new Promise((resolve, reject) => { const image = new Image(); image.onload = () => resolve(image); image.onerror = () => reject(new Error(`Could not load ${src}`)); image.src = src; }); const normalizeCells = (cells: Point[]): Point[] => { const minX = Math.min(...cells.map((cell) => cell.x)); const minY = Math.min(...cells.map((cell) => cell.y)); return cells.map((cell) => ({ x: cell.x - minX, y: cell.y - minY })); }; const rotateCells = (shapeId: ShapeId, cells: Point[]): Point[] => { if (shapeId === "O") return cells; return normalizeCells(cells.map((cell) => ({ x: -cell.y, y: cell.x }))); }; const refillQueue = (game: Game) => { while (game.queue.length < 4) { if (!game.shapeBag.length) { game.shapeBag = shuffle(Object.keys(SHAPES) as ShapeId[]); } if (!game.logoBag.length) { game.logoBag = shuffle(LOGOS.map((_, index) => index)); } game.queue.push({ shapeId: game.shapeBag.shift() as ShapeId, logoIndex: game.logoBag.shift() as number, }); } }; const canPlace = ( game: Game, cells: Point[], offsetX: number, offsetY: number, ) => cells.every((cell) => { const x = offsetX + cell.x; const y = offsetY + cell.y; return ( x >= 0 && x < COLS && y >= 0 && y < ROWS && game.board[y][x] === null ); }); const makePiece = (game: Game, entry: QueueEntry): Piece => { const cells = SHAPES[entry.shapeId].map((cell) => ({ ...cell })); const width = Math.max(...cells.map((cell) => cell.x)) + 1; return { ...entry, cells, x: Math.floor((COLS - width) / 2), y: 0, groupId: game.nextGroupId++, }; }; const spawnNext = (game: Game) => { refillQueue(game); const entry = game.queue.shift() as QueueEntry; refillQueue(game); game.current = makePiece(game, entry); game.lastDrop = performance.now(); if (!canPlace(game, game.current.cells, game.current.x, game.current.y)) { game.status = "lost"; game.current = null; } }; const countCompletedLayers = (game: Game) => { let layers = 0; for (let row = ROWS - 1; row >= TARGET_ROW; row -= 1) { if (game.board[row].every(Boolean)) layers += 1; } return layers; }; const lockPiece = (game: Game) => { if (!game.current) return; for (const cell of game.current.cells) { const x = game.current.x + cell.x; const y = game.current.y + cell.y; game.board[y][x] = { groupId: game.current.groupId, logoIndex: game.current.logoIndex, }; } game.pieces += 1; game.completedLayers = countCompletedLayers(game); game.current = null; game.holdUsed = false; if (game.completedLayers === TARGET_LAYERS) { game.status = "won"; return; } spawnNext(game); }; const createGame = (images: HTMLImageElement[]): Game => { const game: Game = { status: "ready", board: Array.from({ length: ROWS }, () => Array.from({ length: COLS }, () => null), ), current: null, queue: [], shapeBag: [], logoBag: [], held: null, holdUsed: false, pieces: 0, completedLayers: 0, nextGroupId: 1, lastDrop: performance.now(), images, }; refillQueue(game); spawnNext(game); return game; }; const absoluteCells = (piece: Piece, yOverride = piece.y) => piece.cells.map((cell) => ({ x: piece.x + cell.x, y: yOverride + cell.y, })); const movePiece = (game: Game, x: number, y: number) => { if (!game.current) return false; if ( !canPlace( game, game.current.cells, game.current.x + x, game.current.y + y, ) ) { return false; } game.current.x += x; game.current.y += y; return true; }; const tryRotate = (game: Game) => { if (!game.current) return false; const rotated = rotateCells(game.current.shapeId, game.current.cells); for (const kick of [0, -1, 1, -2, 2]) { if (canPlace(game, rotated, game.current.x + kick, game.current.y)) { game.current.cells = rotated; game.current.x += kick; return true; } } return false; }; const ghostY = (game: Game) => { if (!game.current) return 0; let y = game.current.y; while (canPlace(game, game.current.cells, game.current.x, y + 1)) y += 1; return y; }; const drawLogoGroup = ( context: CanvasRenderingContext2D, cells: Point[], image: HTMLImageElement, alpha = 1, ) => { if (!cells.length) return; const minX = Math.min(...cells.map((cell) => cell.x)); const maxX = Math.max(...cells.map((cell) => cell.x)); const minY = Math.min(...cells.map((cell) => cell.y)); const maxY = Math.max(...cells.map((cell) => cell.y)); const x = minX * CELL; const y = minY * CELL; const width = (maxX - minX + 1) * CELL; const height = (maxY - minY + 1) * CELL; context.save(); context.globalAlpha = alpha; context.fillStyle = "#efefec"; for (const cell of cells) { context.fillRect(cell.x * CELL, cell.y * CELL, CELL, CELL); } context.beginPath(); for (const cell of cells) { context.rect(cell.x * CELL, cell.y * CELL, CELL, CELL); } context.clip(); context.globalCompositeOperation = "multiply"; const maxWidth = Math.max(1, width - 12); const maxHeight = Math.max(1, height - 12); const scale = Math.min( maxWidth / image.naturalWidth, maxHeight / image.naturalHeight, ); const drawWidth = image.naturalWidth * scale; const drawHeight = image.naturalHeight * scale; context.drawImage( image, x + (width - drawWidth) / 2, y + (height - drawHeight) / 2, drawWidth, drawHeight, ); context.restore(); }; export function LogoAlliance() { const canvasRef = useRef(null); const gameRef = useRef(null); const soundRef = useRef<{ muted: boolean; context: AudioContext | null }>({ muted: false, context: null, }); const [status, setStatus] = useState("loading"); const [pieces, setPieces] = useState(0); const [layers, setLayers] = useState(0); const [muted, setMuted] = useState(false); const tone = useCallback((frequency: number, duration = 0.055) => { if (soundRef.current.muted) return; const AudioContextClass = window.AudioContext || ( window as typeof window & { webkitAudioContext?: typeof AudioContext; } ).webkitAudioContext; if (!AudioContextClass) return; const audioContext = soundRef.current.context ?? new AudioContextClass(); soundRef.current.context = audioContext; const oscillator = audioContext.createOscillator(); const gain = audioContext.createGain(); const now = audioContext.currentTime; oscillator.type = "sine"; oscillator.frequency.setValueAtTime(frequency, now); gain.gain.setValueAtTime(0.018, now); gain.gain.exponentialRampToValueAtTime(0.0001, now + duration); oscillator.connect(gain); gain.connect(audioContext.destination); oscillator.start(now); oscillator.stop(now + duration); }, []); const syncUi = useCallback((game: Game) => { setStatus(game.status); setPieces(game.pieces); setLayers(game.completedLayers); }, []); const dispatch = useCallback( (action: Action) => { let game = gameRef.current; if (!game) return; if (action === "restart") { game = createGame(game.images); gameRef.current = game; syncUi(game); return; } if (action === "start") { if (game.status === "won" || game.status === "lost") { game = createGame(game.images); game.status = "running"; gameRef.current = game; syncUi(game); tone(520, 0.08); return; } if (game.status === "ready") { game.status = "running"; game.lastDrop = performance.now(); syncUi(game); tone(520, 0.08); } return; } if (action === "pause") { if (game.status === "running") game.status = "paused"; else if (game.status === "paused") { game.status = "running"; game.lastDrop = performance.now(); } syncUi(game); return; } if (game.status !== "running" || !game.current) return; if (action === "left" || action === "right") { if (movePiece(game, action === "left" ? -1 : 1, 0)) tone(250, 0.025); return; } if (action === "rotate") { if (tryRotate(game)) tone(340, 0.04); return; } if (action === "down") { if (!movePiece(game, 0, 1)) { const before = game.completedLayers; lockPiece(game); tone(game.status === "won" ? 880 : game.completedLayers > before ? 720 : 420, 0.09); syncUi(game); } game.lastDrop = performance.now(); return; } if (action === "drop") { const landingY = ghostY(game); game.current.y = landingY; const before = game.completedLayers; lockPiece(game); tone(game.status === "won" ? 880 : game.completedLayers > before ? 720 : 420, 0.1); syncUi(game); return; } if (action === "hold" && !game.holdUsed) { const currentEntry = { shapeId: game.current.shapeId, logoIndex: game.current.logoIndex, }; if (game.held) { const heldEntry = game.held; game.held = currentEntry; game.current = makePiece(game, heldEntry); if (!canPlace(game, game.current.cells, game.current.x, game.current.y)) { game.status = "lost"; game.current = null; } } else { game.held = currentEntry; game.current = null; spawnNext(game); } game.holdUsed = true; tone(300, 0.06); syncUi(game); } }, [syncUi, tone], ); useEffect(() => { let cancelled = false; Promise.all(LOGOS.map(([, , src]) => loadImage(src))) .then((images) => { if (cancelled) return; const game = createGame(images); gameRef.current = game; syncUi(game); }) .catch(() => { if (!cancelled) setStatus("lost"); }); return () => { cancelled = true; }; }, [syncUi]); useEffect(() => { const keyDown = (event: KeyboardEvent) => { const actionByKey: Record = { ArrowLeft: "left", ArrowRight: "right", ArrowDown: "down", ArrowUp: "rotate", " ": status === "ready" ? "start" : "drop", c: "hold", C: "hold", p: "pause", P: "pause", }; const action = actionByKey[event.key]; if (!action) return; event.preventDefault(); dispatch(action); }; window.addEventListener("keydown", keyDown); return () => window.removeEventListener("keydown", keyDown); }, [dispatch, status]); useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; const context = canvas.getContext("2d"); if (!context) return; let frame = 0; const draw = (game: Game) => { context.clearRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT); context.fillStyle = "#ffffff"; context.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT); context.fillStyle = "rgba(0, 158, 209, 0.028)"; context.fillRect( 0, TARGET_ROW * CELL, BOARD_WIDTH, TARGET_LAYERS * CELL, ); const groups = new Map< number, { cells: Point[]; logoIndex: number } >(); game.board.forEach((row, y) => { row.forEach((cell, x) => { if (!cell) return; const group = groups.get(cell.groupId) ?? { cells: [], logoIndex: cell.logoIndex, }; group.cells.push({ x, y }); groups.set(cell.groupId, group); }); }); groups.forEach((group) => { drawLogoGroup( context, group.cells, game.images[group.logoIndex], ); }); for (let row = TARGET_ROW; row < ROWS; row += 1) { if (!game.board[row].every(Boolean)) continue; context.fillStyle = "rgba(0, 158, 209, 0.11)"; context.fillRect(0, row * CELL + 2, BOARD_WIDTH, CELL - 4); } if (game.current) { const landingY = ghostY(game); if (landingY !== game.current.y) { const ghostCells = absoluteCells(game.current, landingY); context.save(); context.fillStyle = "rgba(17, 17, 17, 0.055)"; for (const cell of ghostCells) { context.fillRect( cell.x * CELL + 4, cell.y * CELL + 4, CELL - 8, CELL - 8, ); } context.restore(); } drawLogoGroup( context, absoluteCells(game.current), game.images[game.current.logoIndex], ); } const lineY = TARGET_ROW * CELL; context.save(); context.strokeStyle = "#009ed1"; context.lineWidth = 4; context.beginPath(); context.moveTo(0, lineY); context.lineTo(BOARD_WIDTH, lineY); context.stroke(); context.fillStyle = "#009ed1"; context.font = "700 11px ui-monospace, monospace"; context.letterSpacing = "1.5px"; context.fillText("ALLIANCE", 10, lineY - 10); context.restore(); }; const loop = (time: number) => { const game = gameRef.current; if (game) { if (game.status === "running" && game.current) { const interval = Math.max(250, 720 - game.pieces * 8); if (time - game.lastDrop >= interval) { if (!movePiece(game, 0, 1)) { const before = game.completedLayers; lockPiece(game); tone( game.status === "won" ? 880 : game.completedLayers > before ? 720 : 420, 0.09, ); syncUi(game); } game.lastDrop = time; } } draw(game); } else { context.fillStyle = "#ffffff"; context.fillRect(0, 0, BOARD_WIDTH, BOARD_HEIGHT); } frame = requestAnimationFrame(loop); }; frame = requestAnimationFrame(loop); return () => cancelAnimationFrame(frame); }, [syncUi, tone]); const overlay = status === "paused" ? { kicker: "Alliance suspended", title: "Paused", copy: "The structure is holding.", action: "Resume", } : status === "won" ? { kicker: "Foundation complete", title: "Alliance!", copy: `${pieces} logo pieces formed seven permanent layers.`, action: "Build again", } : status === "lost" ? { kicker: "Structure blocked", title: "Try again", copy: `${layers} of ${TARGET_LAYERS} alliance layers completed.`, action: "Restart", } : status === "loading" ? { kicker: "Preparing the alliance", title: "Loading logos", copy: "Assembling all 51 participants.", action: "Please wait", } : null; return (
Layers {layers}/{TARGET_LAYERS}
Pieces {String(pieces).padStart(2, "0")}
{status === "ready" && (
)} {overlay && (

{overlay.kicker}

{overlay.title}

{overlay.copy}
)}
); }