# Python __pycache__/ *.py[cod] *.egg-info/ .pytest_cache/ .mypy_cache/ .ruff_cache/ .coverage htmlcov/ .venv/ # Models and large artifacts (baked at build time, never committed) models/llm/*.gguf models/**/*.onnx assets/voices/*.onnx assets/voices/*.onnx.json # Generated runtime data cases/runtime/ .cache/ *.log # OS .DS_Store Thumbs.db # Dev screenshots / scratch artifacts /*.png .playwright-mcp/ assets/sprites/cache/ # Frontend (Vite + Preact) - node_modules and the build output are not committed; # the bundle is built in the Docker image (M5). web/node_modules/ web/dist/ web/.vite/ # Local environment overrides (optional; the game runs fully on defaults) - never commit. .env