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Running
Case Zero - initial public release (fully local: Qwen2.5-1.5B via llama.cpp + Supertonic, custom pixel-noir SPA via gradio.Server)
414dc55 | # Python | |
| __pycache__/ | |
| *.py[cod] | |
| *.egg-info/ | |
| .pytest_cache/ | |
| .mypy_cache/ | |
| .ruff_cache/ | |
| .coverage | |
| htmlcov/ | |
| .venv/ | |
| # Models and large artifacts (baked at build time, never committed) | |
| models/llm/*.gguf | |
| models/**/*.onnx | |
| assets/voices/*.onnx | |
| assets/voices/*.onnx.json | |
| # Generated runtime data | |
| cases/runtime/ | |
| .cache/ | |
| *.log | |
| # OS | |
| .DS_Store | |
| Thumbs.db | |
| # Dev screenshots / scratch artifacts | |
| /*.png | |
| .playwright-mcp/ | |
| assets/sprites/cache/ | |
| # Frontend (Vite + Preact) - node_modules and the build output are not committed; | |
| # the bundle is built in the Docker image (M5). | |
| web/node_modules/ | |
| web/dist/ | |
| web/.vite/ | |
| # Local environment overrides (optional; the game runs fully on defaults) - never commit. | |
| .env | |