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"""V10: Fixes scope issue with chat.sendMessage. 

Uses: ref to store plan, useEffect + chatActionsRef to send."""
import os, re

events_ts = "/source/frontend/src/types/events.ts"
sse_ts = "/source/frontend/src/lib/sse-chat-transport.ts"
hook_ts = "/source/frontend/src/hooks/useAgentChat.ts"
input_tsx = "/source/frontend/src/components/Chat/ChatInput.tsx"
session_tsx = "/source/frontend/src/components/SessionChat.tsx"
agent_py = "/app/agent/core/agent_loop.py"

def patch_events():
    with open(events_ts) as f: c = f.read()
    if "'task_incomplete'" not in c:
        c = c.replace("  | 'interrupted'", "  | 'interrupted'\n  | 'task_incomplete'")
        with open(events_ts, 'w') as f: f.write(c)
    print("OK: events.ts")

def patch_sse():
    with open(sse_ts) as f: c = f.read()
    if "case 'task_incomplete'" not in c:
        case_block = """      case 'task_incomplete':
          (sideChannel as any).onTaskIncomplete(
            (event.data?.incomplete_plan as Array<{ id: string; content: string; status: string }>) || [],
          );
          break;

        default:"""
        c = c.replace("\n        default:", "\n" + case_block)
    with open(sse_ts, 'w') as f: f.write(c)
    print("OK: sse.ts")

def patch_hook():
    with open(hook_ts) as f:
        lines = f.readlines()
    
    # Find key insertion points by line number
    result = []
    state_added = False
    handler_added = False
    effect_added = False
    cancel_added = False
    return_added = False
    
    for i, line in enumerate(lines):
        # 1. Add useState import
        if "import { useCallback, useEffect, useMemo, useRef } from 'react';" in line and "useState" not in line:
            line = line.replace("useRef }", "useRef, useState }")
        
        # 2. Add state after callbacksRef
        if "callbacksRef.current = { onReady, onError, onSessionDead };" in line and not state_added:
            result.append(line)
            result.append('  // Auto-continue for free models\n')
            result.append('  const [_showAc, _setShowAc] = useState(false);\n')
            result.append('  const _acRef = useRef<Array<{ id: string; content: string; status: string }>>([]);\n')
            state_added = True
            continue
        
        # 3. Add handler in sideChannel's onSessionUpdate
        if "onSessionUpdate: (data) => {" in line and not handler_added:
            result.append(line)
            result.append('        // Auto-continue: check for ac_plan\n')
            result.append('        if ((data as any).ac_plan) {\n')
            result.append('          _acRef.current = (data as any).ac_plan;\n')
            result.append('          _setShowAc(true);\n')
            result.append('          return;\n')
            result.append('        }\n')
            handler_added = True
            continue
        
        # 4. Add cancel function + effect before return
        stripped = line.strip()
        if stripped == "return {" and not cancel_added:
            result.append('  // Auto-continue cancel\n')
            result.append('  const _acCancel = useCallback(() => { _setShowAc(false); }, []);\n')
            cancel_added = True
            # Add effect that uses chatActionsRef to send message
            result.append('\n')
            result.append('  // Auto-continue effect: 10s timer, sends via chatActionsRef\n')
            result.append('  useEffect(() => {\n')
            result.append('    if (!_showAc) return;\n')
            result.append('    const plan = _acRef.current;\n')
            result.append('    const timer = setTimeout(() => {\n')
            result.append('      const s = chatActionsRef.current.setMessages;\n')
            result.append('      const m = chatActionsRef.current.messages;\n')
            result.append('      if (s && plan.length > 0) {\n')
            result.append("        const t = plan.map(i => `- ${i.content}`).join('\\\\n');\n")
            result.append("        s([...m, { id: 'ac-'+Date.now(), role: 'user' as const, parts: [{ type: 'text' as const, text: `[TIẾP TỤC] Task chưa hoàn thành:\\\\n${t}` }], content: '' }]);\n")
            result.append('      }\n')
            result.append('      _setShowAc(false);\n')
            result.append('    }, 10000);\n')
            result.append('    return () => clearTimeout(timer);\n')
            result.append('  }, [_showAc]);\n')
            effect_added = True
        
        # 5. Return values
        if "refreshMessages," in line and not return_added:
            result.append(line)
            result.append('    _showAc,\n')
            result.append('    _acCancel,\n')
            return_added = True
            continue
        
        result.append(line)
    
    with open(hook_ts, 'w') as f: f.writelines(result)
    print(f"OK: useAgentChat.ts (added={state_added}/{handler_added}/{cancel_added}/{effect_added}/{return_added})")

def patch_chat_input():
    with open(input_tsx) as f: c = f.read()
    if "Button" not in c:
        c = c.replace("  Tooltip,", "  Tooltip,\n  Button,")
    
    if "_showAc" not in c:
        old_iface = """interface ChatInputProps {
  sessionId?: string;
  initialModelPath?: string | null;
  onSend: (text: string) => void;
  onStop?: () => void;
  onDatasetUploaded?: () => Promise<boolean> | boolean;
  isProcessing?: boolean;
  disabled?: boolean;
  placeholder?: string;
}"""
        new_iface = """interface ChatInputProps {
  sessionId?: string;
  initialModelPath?: string | null;
  onSend: (text: string) => void;
  onStop?: () => void;
  onDatasetUploaded?: () => Promise<boolean> | boolean;
  isProcessing?: boolean;
  disabled?: boolean;
  placeholder?: string;
  _showAc?: boolean;
  _acCancel?: () => void;
}"""
        c = c.replace(old_iface, new_iface)
        old_props = "placeholder = 'Ask anything...' }: ChatInputProps) {"
        new_props = "placeholder = 'Ask anything...', _showAc = false, _acCancel }: ChatInputProps) {"
        c = c.replace(old_props, new_props)
    
    if "T\u1ea1m d\u1eebng" not in c:
        btn = """
        {_showAc && _acCancel && (
          <Box sx={{ display: 'flex', justifyContent: 'center', mt: 1 }}>
            <Button variant="outlined" size="small" onClick={_acCancel}
              sx={{ textTransform: 'none', fontSize: '0.7rem', opacity: 0.7, '&:hover': { opacity: 1 } }}>
              T\u1ea1m d\u1eebng t\u1ef1 \u0111\u1ed9ng ti\u1ebfp t\u1ee5c (10s)
            </Button>
          </Box>
        )}
"""
        if "<JobsUpgradeDialog" in c:
            c = c.replace("<JobsUpgradeDialog", btn + "\n        <JobsUpgradeDialog")
    
    with open(input_tsx, 'w') as f: f.write(c)
    print("OK: ChatInput.tsx")

def patch_session():
    if not os.path.exists(session_tsx):
        print(f"SKIP: {session_tsx}"); return
    with open(session_tsx) as f: c = f.read()
    if "_showAc" not in c:
        c = c.replace("<ChatInput ", "<ChatInput _showAc={_showAc} _acCancel={_acCancel} ")
    with open(session_tsx, 'w') as f: f.write(c)
    print("OK: SessionChat.tsx")

def patch_agent():
    if not os.path.exists(agent_py):
        print(f"SKIP: {agent_py}"); return
    with open(agent_py) as f: c = f.read()
    
    if "_unfinished_plan" not in c:
        fn = """
def _unfinished_plan(s: Session) -> list[dict[str, str]]:
    p = getattr(s, "current_plan", None) or []
    return [it for it in p if it.get("status") in ("pending", "in_progress")]
"""
        c = c.replace("class Handlers:", fn + "\n\nclass Handlers:")
    
    if "ac_plan" not in c:
        check = """
            if not llm_result.tool_calls_acc and llm_result.content:
                unfinished = _unfinished_plan(session)
                if unfinished:
                    current_ac = getattr(session, "auto_approval", None)
                    await session.send_event(Event(event_type="session_update", data={
                        "ac_plan": unfinished,
                        "auto_approval": current_ac,
                    }))
"""
        marker = "  # -- End of turn --"
        if marker in c:
            c = c.replace(marker, check + "\n" + marker)
    
    with open(agent_py, 'w') as f: f.write(c)
    print("OK: agent_loop.py")

if __name__ == "__main__":
    patch_events(); patch_sse(); patch_hook(); patch_chat_input(); patch_session(); patch_agent()
    print("\nDONE: V10")