clawbody / src /reachy_mini_openclaw /audio /head_wobbler.py
tomrikert
Initial release of ClawBody
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"""Audio-driven head movement for natural speech animation.
This module analyzes audio output in real-time and generates subtle head
movements that make the robot appear more expressive and alive while speaking.
The wobble is generated based on:
- Audio amplitude (volume) -> vertical movement
- Frequency content -> horizontal sway
- Speech rhythm -> timing of movements
Design:
- Runs in a separate thread to avoid blocking the main audio pipeline
- Uses a circular buffer for smooth interpolation
- Generates offsets that are added to the primary pose by MovementManager
"""
import base64
import logging
import threading
import time
from collections import deque
from typing import Callable, Optional, Tuple
import numpy as np
from numpy.typing import NDArray
logger = logging.getLogger(__name__)
# Type alias for speech offsets: (x, y, z, roll, pitch, yaw)
SpeechOffsets = Tuple[float, float, float, float, float, float]
class HeadWobbler:
"""Generate audio-driven head movements for expressive speech.
The wobbler analyzes incoming audio and produces subtle head movements
that are synchronized with speech patterns, making the robot appear
more natural and engaged during conversation.
Example:
def apply_offsets(offsets):
movement_manager.set_speech_offsets(offsets)
wobbler = HeadWobbler(set_speech_offsets=apply_offsets)
wobbler.start()
# Feed audio as it's played
wobbler.feed(base64_audio_chunk)
wobbler.stop()
"""
def __init__(
self,
set_speech_offsets: Callable[[SpeechOffsets], None],
sample_rate: int = 24000,
update_rate: float = 30.0, # Hz
):
"""Initialize the head wobbler.
Args:
set_speech_offsets: Callback to apply offsets to the movement system
sample_rate: Expected audio sample rate (Hz)
update_rate: How often to update offsets (Hz)
"""
self.set_speech_offsets = set_speech_offsets
self.sample_rate = sample_rate
self.update_period = 1.0 / update_rate
# Audio analysis parameters
self.amplitude_scale = 0.008 # Max displacement in meters
self.roll_scale = 0.15 # Max roll in radians
self.pitch_scale = 0.08 # Max pitch in radians
self.smoothing = 0.3 # Smoothing factor (0-1)
# State
self._audio_buffer: deque[NDArray[np.float32]] = deque(maxlen=10)
self._buffer_lock = threading.Lock()
self._current_amplitude = 0.0
self._current_offsets: SpeechOffsets = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
# Thread control
self._stop_event = threading.Event()
self._thread: Optional[threading.Thread] = None
self._last_feed_time = 0.0
self._is_speaking = False
# Decay parameters for smooth return to neutral
self._decay_rate = 3.0 # How fast to decay when not speaking
self._speech_timeout = 0.3 # Seconds of silence before decay starts
def start(self) -> None:
"""Start the wobbler thread."""
if self._thread is not None and self._thread.is_alive():
logger.warning("HeadWobbler already running")
return
self._stop_event.clear()
self._thread = threading.Thread(target=self._run_loop, daemon=True)
self._thread.start()
logger.debug("HeadWobbler started")
def stop(self) -> None:
"""Stop the wobbler thread."""
self._stop_event.set()
if self._thread is not None:
self._thread.join(timeout=1.0)
self._thread = None
# Reset to neutral
self.set_speech_offsets((0.0, 0.0, 0.0, 0.0, 0.0, 0.0))
logger.debug("HeadWobbler stopped")
def reset(self) -> None:
"""Reset the wobbler state (call when speech ends or is interrupted)."""
with self._buffer_lock:
self._audio_buffer.clear()
self._current_amplitude = 0.0
self._is_speaking = False
self.set_speech_offsets((0.0, 0.0, 0.0, 0.0, 0.0, 0.0))
logger.debug("HeadWobbler reset")
def feed(self, audio_b64: str) -> None:
"""Feed audio data to the wobbler.
Args:
audio_b64: Base64-encoded PCM audio (int16)
"""
try:
audio_bytes = base64.b64decode(audio_b64)
audio_int16 = np.frombuffer(audio_bytes, dtype=np.int16)
audio_float = audio_int16.astype(np.float32) / 32768.0
with self._buffer_lock:
self._audio_buffer.append(audio_float)
self._last_feed_time = time.monotonic()
self._is_speaking = True
except Exception as e:
logger.debug("Error feeding audio to wobbler: %s", e)
def _compute_amplitude(self) -> float:
"""Compute current audio amplitude from buffer."""
with self._buffer_lock:
if not self._audio_buffer:
return 0.0
# Concatenate recent audio
audio = np.concatenate(list(self._audio_buffer))
# RMS amplitude
rms = np.sqrt(np.mean(audio ** 2))
return min(1.0, rms * 3.0) # Scale and clamp
def _compute_offsets(self, amplitude: float, t: float) -> SpeechOffsets:
"""Compute head offsets based on amplitude and time.
Args:
amplitude: Current audio amplitude (0-1)
t: Current time for oscillation
Returns:
Tuple of (x, y, z, roll, pitch, yaw) offsets
"""
if amplitude < 0.01:
return (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
# Vertical bob based on amplitude
z_offset = amplitude * self.amplitude_scale * np.sin(t * 8.0)
# Subtle roll sway
roll_offset = amplitude * self.roll_scale * np.sin(t * 3.0)
# Pitch variation
pitch_offset = amplitude * self.pitch_scale * np.sin(t * 5.0 + 0.5)
# Small yaw drift
yaw_offset = amplitude * 0.05 * np.sin(t * 2.0)
return (0.0, 0.0, z_offset, roll_offset, pitch_offset, yaw_offset)
def _run_loop(self) -> None:
"""Main wobbler loop."""
start_time = time.monotonic()
while not self._stop_event.is_set():
loop_start = time.monotonic()
t = loop_start - start_time
# Check if we're still receiving audio
silence_duration = loop_start - self._last_feed_time
if silence_duration > self._speech_timeout:
# Decay amplitude when not speaking
self._current_amplitude *= np.exp(-self._decay_rate * self.update_period)
self._is_speaking = False
else:
# Compute new amplitude with smoothing
raw_amplitude = self._compute_amplitude()
self._current_amplitude = (
self.smoothing * raw_amplitude +
(1 - self.smoothing) * self._current_amplitude
)
# Compute and apply offsets
offsets = self._compute_offsets(self._current_amplitude, t)
# Smooth transition between offsets
new_offsets = tuple(
self.smoothing * new + (1 - self.smoothing) * old
for new, old in zip(offsets, self._current_offsets)
)
self._current_offsets = new_offsets
# Apply to movement system
self.set_speech_offsets(new_offsets)
# Maintain update rate
elapsed = time.monotonic() - loop_start
sleep_time = max(0.0, self.update_period - elapsed)
if sleep_time > 0:
time.sleep(sleep_time)