jarvis-cloud / backend /gaming /session_manager.py
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import logging
import sqlite3
from backend.services.usb_monitor import get_db_path
from backend.gaming.capture_engine import capture_engine
from backend.gaming.audio_capture import GameAudioCapture
logger = logging.getLogger(__name__)
class GamingSession:
def __init__(self):
# We reuse the global capture engine since it has failsafes built in
self.screen = capture_engine
self.audio = GameAudioCapture()
self.active = False
self.id = None
self.game_id = None
async def start_session(self, game_id: str):
import uuid
self.id = uuid.uuid4().hex
self.game_id = game_id
self.screen.start()
self.audio.start()
self.active = True
# Log to SQLite
try:
with sqlite3.connect(get_db_path()) as conn:
conn.execute('PRAGMA journal_mode=WAL')
conn.execute("INSERT INTO gaming_sessions (id, game_id) VALUES (?, ?)", (self.id, self.game_id))
logger.info(f"JARVIS 10X: Session {self.id} started for {self.game_id}")
except Exception as e:
logger.error(f"Failed to log session start: {e}")
async def end_session(self):
if not self.active: return
self.screen.stop()
self.audio.stop()
self.active = False
# Log session end
try:
with sqlite3.connect(get_db_path()) as conn:
conn.execute('PRAGMA journal_mode=WAL')
conn.execute("UPDATE gaming_sessions SET ended_at = CURRENT_TIMESTAMP WHERE id = ?", (self.id,))
logger.info(f"JARVIS 10X: Session {self.id} ended")
except Exception as e:
logger.error(f"Failed to log session end: {e}")
# Global registry for active sessions
session_registry = {}