FerrellSyntheticIntelligence commited on
Commit ·
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Parent(s):
Initial Vitalis DevCore 3D Blueprint Builder: NL parser + Three.js interactive 3D rendering
Browse files- README.md +38 -0
- app.py +119 -0
- devcore/__init__.py +0 -0
- devcore/__pycache__/__init__.cpython-312.pyc +0 -0
- devcore/__pycache__/builder.cpython-312.pyc +0 -0
- devcore/__pycache__/parser.cpython-312.pyc +0 -0
- devcore/builder.py +107 -0
- devcore/parser.py +246 -0
- devcore/templates/viewer.html +287 -0
- requirements.txt +2 -0
README.md
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---
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title: Vitalis DevCore — 3D Blueprint Builder
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emoji: 🏗️
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colorFrom: blue
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colorTo: indigo
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sdk: gradio
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sdk_version: 6.19.0
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app_file: app.py
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pinned: false
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---
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# Vitalis DevCore — 3D Blueprint Builder
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Interactive 3D architectural visualizer. Describe a building in natural language and see it rendered as an explorable 3D model in your browser.
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## Features
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- **Natural language input** — "2000 sq ft ranch house with 3 bedrooms and 2 baths"
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- **Real-time 3D rendering** — Three.js in-browser, fully interactive (orbit, zoom, pan)
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- **Structured parsing** — Extracts dimensions, style, stories, rooms, features
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- **Live labels** — Room names rendered as floating sprites
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- **No GPU required** — All rendering client-side
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## Example Prompts
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- `2000 sq ft ranch house with 3 bedrooms and 2 baths`
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- `modern 2-story house 30x40 with 4 bedrooms 3 bathrooms and a garage`
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- `small cabin 800 sq ft with 1 bedroom and a loft`
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- `victorian 3500 sq ft 5 bedroom 3 bath with office and library`
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- `my house is 50 feet wide and 60 feet long with 3 bedrooms`
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## Architecture
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```
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User Input → NL Parser → Blueprint JSON → Three.js HTML → Browser Render
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```
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Built for the Vitalis ecosystem by FerrellSyntheticIntelligence.
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app.py
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import gradio as gr
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from devcore.parser import parse_description
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from devcore.builder import description_to_blueprint
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EXAMPLE_PROMPTS = [
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"2000 sq ft ranch house with 3 bedrooms and 2 baths",
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"modern 2-story house 30x40 with 4 bedrooms 3 bathrooms and a garage",
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"small cabin 800 sq ft with 1 bedroom and a loft",
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"victorian 3500 sq ft 5 bedroom 3 bath with office and library",
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"colonial with 4 bedrooms and 2.5 baths",
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"my house is 50 feet wide and 60 feet long with 3 bedrooms",
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"30 feet by 50 feet modern house with 4 bedrooms and a deck",
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]
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def build_blueprint(description):
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if not description or not description.strip():
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html = _render_empty("Enter a description of the building you want to visualize.")
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return html, "No description provided.", ""
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try:
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html = description_to_blueprint(description)
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data = parse_description(description)
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s = data["structure"]
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f = data["features"]
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summary = data["summary"]
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details = (
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f"🏠 **{s['style'].title()}** · {f['stories']} story · "
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f"{s['width']}ft × {s['depth']}ft · ~{s['sqft']} sqft\n"
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f"🛏️ {f['bedrooms']} bed · 🚿 {f['bathrooms']} bath · "
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f"{'🚗 Garage' if f['garage'] else 'No garage'}"
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)
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return html, summary, details
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except Exception as e:
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html = _render_empty(f"Error: {e}")
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return html, f"Failed to build: {e}", ""
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def _render_empty(message):
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return f"""<!DOCTYPE html><html><head><style>
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* {{ margin:0; padding:0; box-sizing:border-box; }}
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body {{ font-family:-apple-system,BlinkMacSystemFont,'Segoe UI',sans-serif;
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background:#0a0a1a; color:#888; display:flex; align-items:center;
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justify-content:center; height:100vh; }}
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.msg {{ text-align:center; padding:40px; }}
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.msg h2 {{ color:#6666aa; margin-bottom:12px; }}
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.msg p {{ color:#666; font-size:14px; line-height:1.6; }}
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</style></head><body>
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<div class="msg"><h2>🏗️ 3D Blueprint Builder</h2>
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<p>{message}</p>
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<p style="margin-top:20px;font-size:12px;color:#444;">Type a description above and click Build</p></div>
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</body></html>"""
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with gr.Blocks(title="Vitalis DevCore — 3D Blueprint Builder", theme=gr.themes.Soft(primary_hue="purple", secondary_hue="indigo")) as demo:
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gr.HTML("""
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<div style="text-align:center;padding:20px;background:linear-gradient(135deg,#1a0a3e,#312e81);
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border-radius:12px;margin-bottom:12px;border:1px solid #7c3aed44;">
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<h1 style="color:#a78bfa;margin:0;font-size:1.8em;">Vitalis DevCore — 3D Blueprint Builder</h1>
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<p style="color:#c4b5fd;margin:4px 0 0;font-size:0.9em;">
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Describe a building in natural language — see it rendered as an interactive 3D model
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</p>
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</div>
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""")
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with gr.Row():
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with gr.Column(scale=3):
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prompt = gr.Textbox(
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label="Describe your building",
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placeholder="e.g., 2000 sq ft ranch house with 3 bedrooms and 2 baths",
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lines=2,
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)
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with gr.Column(scale=1):
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build_btn = gr.Button("🏗️ Build Blueprint", variant="primary", size="lg", scale=1)
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with gr.Row():
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summary_display = gr.Markdown(label="Summary", value="Enter a description and click Build.")
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with gr.Row():
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with gr.Column(scale=2):
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model_display = gr.HTML(label="3D Model")
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with gr.Accordion("Example prompts", open=True):
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example_btns = []
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for ex in EXAMPLE_PROMPTS:
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btn = gr.Button(ex, size="sm")
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btn.click(fn=lambda e=ex: e, outputs=prompt)
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example_btns.append(btn)
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with gr.Accordion("Blueprint Details", open=False):
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details_display = gr.Markdown(label="Details")
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def on_build(desc):
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html, summary, details = build_blueprint(desc)
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return html, summary, details
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build_btn.click(
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fn=on_build,
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inputs=[prompt],
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outputs=[model_display, summary_display, details_display],
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)
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prompt.submit(
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fn=on_build,
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inputs=[prompt],
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outputs=[model_display, summary_display, details_display],
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)
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gr.Markdown("---")
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gr.Markdown("""
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### How it works
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1. **Parse** — Natural language description → structured blueprint data
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2. **Generate** — Blueprint → Three.js 3D scene with walls, rooms, roof, labels
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3. **Render** — Interactive model with orbit controls (drag to rotate, scroll to zoom)
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*Built with Three.js · All rendering happens in your browser — no server-side graphics needed*
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""")
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if __name__ == "__main__":
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demo.launch()
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devcore/__init__.py
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devcore/__pycache__/__init__.cpython-312.pyc
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Binary file (142 Bytes). View file
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devcore/__pycache__/builder.cpython-312.pyc
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Binary file (3.53 kB). View file
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devcore/__pycache__/parser.cpython-312.pyc
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Binary file (11.9 kB). View file
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devcore/builder.py
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import json
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import os
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from devcore.parser import parse_description
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TEMPLATE_PATH = os.path.join(os.path.dirname(__file__), "templates", "viewer.html")
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def description_to_blueprint(text):
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data = parse_description(text)
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return _build_threejs_html(data)
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def _build_threejs_html(data):
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scene = data["structure"]
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rooms = data["rooms"]
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w = scene["width"]
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d = scene["depth"]
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s = scene["stories"]
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room_meshes = []
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wall_meshes = []
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label_data = []
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wall_height = 8 if s <= 1 else 9
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floor_height = 0.5
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for room in rooms:
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rx, rz = room["x"], room["z"]
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rw, rd = room["w"], room["d"]
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floor_n = room.get("floor", 0)
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cy = floor_n * (wall_height + floor_height) + floor_height / 2
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exterior = room.get("exterior", False)
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color = room["color"]
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room_meshes.append({
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"x": rx, "z": rz, "w": rw, "d": rd,
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"y": cy, "h": floor_height,
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"color": color,
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"name": room["name"],
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"exterior": exterior,
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})
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lx = rx + rw / 2
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lz = rz + rd / 2
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label_data.append({
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"x": lx, "z": lz, "y": cy + 0.3,
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"text": room["name"],
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})
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hw = rw / 2
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hd = rd / 2
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if not exterior:
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for side in ["north", "south", "east", "west"]:
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wall_meshes.append({
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"side": side,
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"x": rx, "z": rz, "w": rw, "d": rd,
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"h": wall_height,
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"room_name": room["name"],
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})
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roof_height = wall_height + 4
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roof_mesh = {
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"w": w * 1.15,
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"d": d * 1.15,
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"y": s * (wall_height + floor_height),
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"h": roof_height,
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"color": "#5a4a3a",
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}
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blueprint = {
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"scene": {
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"width": w,
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"depth": d,
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"stories": s,
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"wall_height": wall_height,
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"floor_height": floor_height,
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},
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"floors": room_meshes,
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"walls": wall_meshes,
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"roof": roof_mesh,
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"labels": label_data,
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"summary": data["summary"],
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"features": data["features"],
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}
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html = _render_html(blueprint)
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return html
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+
def _render_html(blueprint):
|
| 93 |
+
bp_json = json.dumps(blueprint)
|
| 94 |
+
|
| 95 |
+
with open(TEMPLATE_PATH, "r") as f:
|
| 96 |
+
template = f.read()
|
| 97 |
+
|
| 98 |
+
html = template.replace("/* BLUEPRINT_DATA */", f"const BLUEPRINT = {bp_json};")
|
| 99 |
+
return html
|
| 100 |
+
|
| 101 |
+
|
| 102 |
+
if __name__ == "__main__":
|
| 103 |
+
html = description_to_blueprint("2000 sq ft ranch house with 3 bedrooms and 2 baths")
|
| 104 |
+
print(f"Generated {len(html)} bytes of HTML")
|
| 105 |
+
with open("/tmp/test_blueprint.html", "w") as f:
|
| 106 |
+
f.write(html)
|
| 107 |
+
print("Saved to /tmp/test_blueprint.html")
|
devcore/parser.py
ADDED
|
@@ -0,0 +1,246 @@
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import re
|
| 2 |
+
|
| 3 |
+
STYLES = {
|
| 4 |
+
"ranch": "ranch", "rambler": "ranch",
|
| 5 |
+
"colonial": "colonial", "cape": "colonial",
|
| 6 |
+
"modern": "modern", "contemporary": "modern",
|
| 7 |
+
"victorian": "victorian",
|
| 8 |
+
"craftsman": "craftsman",
|
| 9 |
+
"cabin": "cabin", "cottage": "cabin",
|
| 10 |
+
"tudor": "tudor",
|
| 11 |
+
"farmhouse": "farmhouse",
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
ROOM_COLORS = {
|
| 15 |
+
"living": "#e8dcc8", "family": "#e8dcc8",
|
| 16 |
+
"kitchen": "#d4e8d0", "dining": "#e0d0c0",
|
| 17 |
+
"bedroom": "#d0d8e8", "master": "#c8d0e8",
|
| 18 |
+
"bath": "#d8e8e8", "bathroom": "#d8e8e8",
|
| 19 |
+
"office": "#e0d0d8", "den": "#e0d0d8",
|
| 20 |
+
"garage": "#d0d0d0",
|
| 21 |
+
"hall": "#f0ece8", "hallway": "#f0ece8",
|
| 22 |
+
"laundry": "#e8e0d8",
|
| 23 |
+
"closet": "#ece8e0",
|
| 24 |
+
"loft": "#e8e0d0",
|
| 25 |
+
"basement": "#c8c0b8",
|
| 26 |
+
"porch": "#d8d0c8", "deck": "#c8b8a8",
|
| 27 |
+
"patio": "#c8b8a8",
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
|
| 31 |
+
def parse_description(text):
|
| 32 |
+
text = text.lower().strip()
|
| 33 |
+
|
| 34 |
+
sqft = _extract_sqft(text)
|
| 35 |
+
width, depth = _extract_dimensions(text, sqft)
|
| 36 |
+
style = _extract_style(text)
|
| 37 |
+
stories = _extract_stories(text)
|
| 38 |
+
bedrooms = _extract_bedrooms(text)
|
| 39 |
+
bathrooms = _extract_bathrooms(text)
|
| 40 |
+
garage = _has_garage(text)
|
| 41 |
+
extra_rooms = _extract_extra_rooms(text)
|
| 42 |
+
|
| 43 |
+
rooms = _generate_rooms(width, depth, stories, bedrooms, bathrooms, garage, extra_rooms, style)
|
| 44 |
+
|
| 45 |
+
return {
|
| 46 |
+
"structure": {
|
| 47 |
+
"width": width,
|
| 48 |
+
"depth": depth,
|
| 49 |
+
"stories": stories,
|
| 50 |
+
"style": style,
|
| 51 |
+
"sqft": sqft or (width * depth * stories),
|
| 52 |
+
},
|
| 53 |
+
"rooms": rooms,
|
| 54 |
+
"features": {
|
| 55 |
+
"bedrooms": int(bedrooms),
|
| 56 |
+
"bathrooms": float(bathrooms),
|
| 57 |
+
"garage": garage,
|
| 58 |
+
"stories": int(stories),
|
| 59 |
+
},
|
| 60 |
+
"summary": _generate_summary(width, depth, stories, style, bedrooms, bathrooms),
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
def _extract_sqft(text):
|
| 65 |
+
m = re.search(r'(\d+[,.]?\d*)\s*(sq\s*ft|square\s*feet|sqft)', text)
|
| 66 |
+
if m:
|
| 67 |
+
return int(float(m.group(1).replace(",", "")))
|
| 68 |
+
m = re.search(r'(\d+[,.]?\d*)\s*x\s*(\d+[,.]?\d*)\s*(?:feet|ft|foot)', text)
|
| 69 |
+
if m:
|
| 70 |
+
w = float(m.group(1).replace(",", ""))
|
| 71 |
+
d = float(m.group(2).replace(",", ""))
|
| 72 |
+
return int(w * d)
|
| 73 |
+
return None
|
| 74 |
+
|
| 75 |
+
|
| 76 |
+
def _extract_dimensions(text, sqft):
|
| 77 |
+
m = re.search(r'(\d+)\s*(?:feet|ft|foot)\s*(?:x|by|and)?\s*(\d+)\s*(?:feet|ft|foot)', text)
|
| 78 |
+
if m:
|
| 79 |
+
return int(m.group(1)), int(m.group(2))
|
| 80 |
+
m = re.search(r'(\d+)\s*x\s*(\d+)', text)
|
| 81 |
+
if m:
|
| 82 |
+
return int(m.group(1)), int(m.group(2))
|
| 83 |
+
m = re.search(r'(\d+)\s*(?:feet|ft|foot)\s*(?:wide|width)?', text)
|
| 84 |
+
if m:
|
| 85 |
+
w = int(m.group(1))
|
| 86 |
+
if sqft:
|
| 87 |
+
d = max(1, sqft // w)
|
| 88 |
+
else:
|
| 89 |
+
d = int(w * 0.75)
|
| 90 |
+
return w, d
|
| 91 |
+
m = re.search(r'(\d+)\s*(?:by|wide|width)\s*(\d+)', text)
|
| 92 |
+
if m:
|
| 93 |
+
return int(m.group(1)), int(m.group(2))
|
| 94 |
+
if sqft:
|
| 95 |
+
w = int(sqft ** 0.5)
|
| 96 |
+
d = max(1, sqft // w)
|
| 97 |
+
return w, d
|
| 98 |
+
return 40, 30
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
def _extract_style(text):
|
| 102 |
+
for style, normalized in STYLES.items():
|
| 103 |
+
if style in text:
|
| 104 |
+
return normalized
|
| 105 |
+
if "2 story" in text or "two story" in text or "two-story" in text:
|
| 106 |
+
return "colonial"
|
| 107 |
+
return "modern"
|
| 108 |
+
|
| 109 |
+
|
| 110 |
+
def _extract_stories(text):
|
| 111 |
+
m = re.search(r'(\d+)\s*[-]?\s*(?:story|floor|level|storey)', text)
|
| 112 |
+
if m:
|
| 113 |
+
return min(int(m.group(1)), 3)
|
| 114 |
+
if "single story" in text or "ranch" in text or "rambler" in text:
|
| 115 |
+
return 1
|
| 116 |
+
return 1
|
| 117 |
+
|
| 118 |
+
|
| 119 |
+
def _extract_bedrooms(text):
|
| 120 |
+
m = re.search(r'(\d+)\s*(?:bedroom|bed\b)', text)
|
| 121 |
+
if m:
|
| 122 |
+
return int(m.group(1))
|
| 123 |
+
m = re.search(r'(\d+)\s*br\b', text)
|
| 124 |
+
if m:
|
| 125 |
+
return int(m.group(1))
|
| 126 |
+
return 3
|
| 127 |
+
|
| 128 |
+
|
| 129 |
+
def _extract_bathrooms(text):
|
| 130 |
+
m = re.search(r'(\d+)\s*(?:bathroom|bath\b)', text)
|
| 131 |
+
if m:
|
| 132 |
+
return int(m.group(1))
|
| 133 |
+
m = re.search(r'(\d+)\s*ba\b', text)
|
| 134 |
+
if m:
|
| 135 |
+
return int(m.group(1))
|
| 136 |
+
m = re.search(r'(\d+\.?\d*)\s*-?\s*bath', text)
|
| 137 |
+
if m:
|
| 138 |
+
return float(m.group(1))
|
| 139 |
+
return 2
|
| 140 |
+
|
| 141 |
+
|
| 142 |
+
def _has_garage(text):
|
| 143 |
+
if re.search(r'\bgarage\b', text):
|
| 144 |
+
return True
|
| 145 |
+
if re.search(r'\bcar\s*(?:garage|port)\b', text):
|
| 146 |
+
return True
|
| 147 |
+
return False
|
| 148 |
+
|
| 149 |
+
|
| 150 |
+
def _extract_extra_rooms(text):
|
| 151 |
+
extras = []
|
| 152 |
+
room_keywords = ["office", "den", "library", "gym", "theater", "workshop",
|
| 153 |
+
"laundry", "mudroom", "sunroom", "conservatory", "studio",
|
| 154 |
+
"loft", "basement", "attic", "porch", "deck", "patio",
|
| 155 |
+
"wine cellar", "pantry", "playroom", "nursery"]
|
| 156 |
+
for kw in room_keywords:
|
| 157 |
+
if kw in text:
|
| 158 |
+
extras.append(kw)
|
| 159 |
+
return extras
|
| 160 |
+
|
| 161 |
+
|
| 162 |
+
def _generate_rooms(width, depth, stories, bedrooms, bathrooms, garage, extras, style):
|
| 163 |
+
rooms = []
|
| 164 |
+
color = lambda name: ROOM_COLORS.get(name, "#e8e0d8")
|
| 165 |
+
|
| 166 |
+
w3 = width / 3.0
|
| 167 |
+
d2 = depth / 2.0
|
| 168 |
+
|
| 169 |
+
rooms.append({"name": "Living Room", "x": 0, "z": 0, "w": w3 * 1.5, "d": d2, "color": color("living"), "floor": 0})
|
| 170 |
+
rooms.append({"name": "Kitchen", "x": w3 * 1.5, "z": 0, "w": w3 * 0.8, "d": d2, "color": color("kitchen"), "floor": 0})
|
| 171 |
+
rooms.append({"name": "Dining", "x": w3 * 1.5 + w3 * 0.8, "z": 0, "w": w3 * 0.7, "d": d2, "color": color("dining"), "floor": 0})
|
| 172 |
+
|
| 173 |
+
bed_colors = ["#d0d8e8", "#c8d0e8", "#d8d0e0", "#d0d0e0", "#d8d8e8"]
|
| 174 |
+
bed_w = min(w3 * 0.7, 14)
|
| 175 |
+
bed_d = min(d2 * 0.6, 14)
|
| 176 |
+
|
| 177 |
+
for i in range(bedrooms):
|
| 178 |
+
bx = (i % 3) * w3
|
| 179 |
+
bz = d2 + (i // 3) * bed_d
|
| 180 |
+
if bx + bed_w > width:
|
| 181 |
+
bx = width - bed_w
|
| 182 |
+
name = "Master Bedroom" if i == 0 else f"Bedroom {i+1}"
|
| 183 |
+
rooms.append({"name": name, "x": bx, "z": bz, "w": bed_w, "d": bed_d, "color": bed_colors[i % len(bed_colors)], "floor": 0})
|
| 184 |
+
|
| 185 |
+
bath_w = 6
|
| 186 |
+
bath_d = 6
|
| 187 |
+
for i in range(int(bathrooms)):
|
| 188 |
+
bx = width - bath_w - (i * bath_w) % (width / 3)
|
| 189 |
+
bz = 0 if i % 2 == 0 else d2 - bath_d
|
| 190 |
+
if bx < 0:
|
| 191 |
+
bx = width - bath_w
|
| 192 |
+
rooms.append({"name": f"{'Master ' if i == 0 and bedrooms > 0 else ''}Bathroom" if i == 0 else f"Bathroom {i+1}",
|
| 193 |
+
"x": bx, "z": bz, "w": bath_w, "d": bath_d, "color": color("bathroom"), "floor": 0})
|
| 194 |
+
|
| 195 |
+
if garage:
|
| 196 |
+
gw = min(width * 0.35, 24)
|
| 197 |
+
gd = min(depth * 0.4, 24)
|
| 198 |
+
rooms.append({"name": "Garage", "x": 0, "z": depth - gd, "w": gw, "d": gd, "color": color("garage"), "floor": 0})
|
| 199 |
+
|
| 200 |
+
hall_w = 4
|
| 201 |
+
rooms.append({"name": "Hallway", "x": 0, "z": d2, "w": hall_w, "d": bed_d if bedrooms > 0 else d2 * 0.5, "color": color("hallway"), "floor": 0})
|
| 202 |
+
|
| 203 |
+
for extra in extras:
|
| 204 |
+
ex = width * 0.6
|
| 205 |
+
ez = depth * 0.3
|
| 206 |
+
ew = min(w3 * 0.6, 12)
|
| 207 |
+
ed = min(d2 * 0.5, 10)
|
| 208 |
+
if extra in ("deck", "patio", "porch"):
|
| 209 |
+
rooms.append({"name": extra.capitalize(), "x": width * 0.3, "z": -8, "w": width * 0.4, "d": 8, "color": color(extra), "floor": 0, "exterior": True})
|
| 210 |
+
else:
|
| 211 |
+
rooms.append({"name": extra.capitalize(), "x": ex, "z": ez, "w": ew, "d": ed, "color": color(extra), "floor": 0})
|
| 212 |
+
|
| 213 |
+
if stories > 1:
|
| 214 |
+
for room in rooms:
|
| 215 |
+
if room["floor"] == 0 and room["name"] not in ("Garage",):
|
| 216 |
+
upper = room.copy()
|
| 217 |
+
upper["name"] = f"Upper {room['name']}"
|
| 218 |
+
upper["floor"] = 1
|
| 219 |
+
upper["color"] = "#e0dcd8"
|
| 220 |
+
rooms.append(upper)
|
| 221 |
+
|
| 222 |
+
return rooms
|
| 223 |
+
|
| 224 |
+
|
| 225 |
+
def _generate_summary(width, depth, stories, style, bedrooms, bathrooms):
|
| 226 |
+
sqft = width * depth * stories
|
| 227 |
+
return f"A {style} {stories}-story home, {width}ft x {depth}ft — approximately {sqft} sqft. {bedrooms} bedrooms, {bathrooms} bathrooms."
|
| 228 |
+
|
| 229 |
+
|
| 230 |
+
if __name__ == "__main__":
|
| 231 |
+
tests = [
|
| 232 |
+
"2000 sq ft ranch house with 3 bedrooms and 2 baths",
|
| 233 |
+
"modern 2-story house 30x40 with 4 bedrooms 3 bathrooms and a 2 car garage",
|
| 234 |
+
"small cabin 800 sq ft with 1 bedroom",
|
| 235 |
+
"victorian 3500 sq ft 5 bedroom 3 bath with office and library",
|
| 236 |
+
"colonial with 4 bedrooms and 2.5 baths",
|
| 237 |
+
]
|
| 238 |
+
for t in tests:
|
| 239 |
+
r = parse_description(t)
|
| 240 |
+
print(f"\n{'='*60}")
|
| 241 |
+
print(f"Input: {t}")
|
| 242 |
+
print(f"Structure: {r['structure']}")
|
| 243 |
+
print(f"Rooms: {len(r['rooms'])}")
|
| 244 |
+
for room in r['rooms'][:5]:
|
| 245 |
+
print(f" {room['name']}: {room['w']:.0f}x{room['d']:.0f} @ ({room['x']:.0f},{room['z']:.0f}) floor={room.get('floor',0)}")
|
| 246 |
+
print(f"Summary: {r['summary']}")
|
devcore/templates/viewer.html
ADDED
|
@@ -0,0 +1,287 @@
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Vitalis DevCore — 3D Blueprint</title>
|
| 7 |
+
<style>
|
| 8 |
+
* { margin: 0; padding: 0; box-sizing: border-box; }
|
| 9 |
+
body { font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif; background: #0a0a1a; overflow: hidden; color: #fff; }
|
| 10 |
+
#canvas-container { width: 100vw; height: 100vh; display: block; }
|
| 11 |
+
#info-overlay { position: fixed; top: 16px; left: 16px; background: rgba(10,10,30,0.85); border: 1px solid rgba(100,60,255,0.3); border-radius: 12px; padding: 16px 20px; max-width: 320px; font-size: 13px; line-height: 1.5; backdrop-filter: blur(8px); z-index: 10; }
|
| 12 |
+
#info-overlay h2 { font-size: 16px; margin-bottom: 6px; color: #a78bfa; }
|
| 13 |
+
#info-overlay p { color: #c4b5fd; margin: 2px 0; }
|
| 14 |
+
#info-overlay .badge { display: inline-block; padding: 2px 8px; border-radius: 6px; font-size: 11px; margin: 2px; background: rgba(100,60,255,0.2); color: #a78bfa; border: 1px solid rgba(100,60,255,0.2); }
|
| 15 |
+
#controls-hint { position: fixed; bottom: 20px; left: 50%; transform: translateX(-50%); background: rgba(10,10,30,0.7); border: 1px solid rgba(255,255,255,0.1); border-radius: 8px; padding: 8px 16px; font-size: 12px; color: #888; backdrop-filter: blur(4px); z-index: 10; }
|
| 16 |
+
.label-2d { position: absolute; color: rgba(255,255,255,0.6); font-size: 11px; font-weight: 500; text-shadow: 0 0 8px rgba(0,0,0,0.8); pointer-events: none; transform: translate(-50%, -50%); white-space: nowrap; }
|
| 17 |
+
</style>
|
| 18 |
+
</head>
|
| 19 |
+
<body>
|
| 20 |
+
<div id="info-overlay">
|
| 21 |
+
<h2>🏗️ Blueprint</h2>
|
| 22 |
+
<p id="summary-text">Loading...</p>
|
| 23 |
+
<div id="features" style="margin-top:6px;"></div>
|
| 24 |
+
</div>
|
| 25 |
+
<div id="controls-hint">🖱️ Drag to orbit · Scroll to zoom · Right-drag to pan</div>
|
| 26 |
+
<div id="canvas-container"></div>
|
| 27 |
+
|
| 28 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 29 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
|
| 30 |
+
|
| 31 |
+
<script>
|
| 32 |
+
/* BLUEPRINT_DATA */
|
| 33 |
+
|
| 34 |
+
function initScene(data) {
|
| 35 |
+
const container = document.getElementById('canvas-container');
|
| 36 |
+
const w = container.clientWidth;
|
| 37 |
+
const h = container.clientHeight;
|
| 38 |
+
|
| 39 |
+
const scene = new THREE.Scene();
|
| 40 |
+
scene.background = new THREE.Color(0x0a0a1a);
|
| 41 |
+
scene.fog = new THREE.Fog(0x0a0a1a, 100, 200);
|
| 42 |
+
|
| 43 |
+
const camera = new THREE.PerspectiveCamera(40, w / h, 0.1, 500);
|
| 44 |
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 45 |
+
renderer.setSize(w, h);
|
| 46 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
| 47 |
+
renderer.shadowMap.enabled = true;
|
| 48 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 49 |
+
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
| 50 |
+
renderer.toneMappingExposure = 1.2;
|
| 51 |
+
container.appendChild(renderer.domElement);
|
| 52 |
+
|
| 53 |
+
const controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 54 |
+
controls.enableDamping = true;
|
| 55 |
+
controls.dampingFactor = 0.08;
|
| 56 |
+
controls.maxPolarAngle = Math.PI / 2.1;
|
| 57 |
+
controls.minDistance = 5;
|
| 58 |
+
controls.maxDistance = 150;
|
| 59 |
+
|
| 60 |
+
// Lights
|
| 61 |
+
const ambient = new THREE.AmbientLight(0x404060, 0.6);
|
| 62 |
+
scene.add(ambient);
|
| 63 |
+
|
| 64 |
+
const sun = new THREE.DirectionalLight(0xffeedd, 1.2);
|
| 65 |
+
sun.position.set(40, 60, 30);
|
| 66 |
+
sun.castShadow = true;
|
| 67 |
+
sun.shadow.mapSize.width = 2048;
|
| 68 |
+
sun.shadow.mapSize.height = 2048;
|
| 69 |
+
sun.shadow.camera.near = 0.5;
|
| 70 |
+
sun.shadow.camera.far = 150;
|
| 71 |
+
scene.add(sun);
|
| 72 |
+
|
| 73 |
+
const fill = new THREE.DirectionalLight(0x8888ff, 0.4);
|
| 74 |
+
fill.position.set(-30, 20, -20);
|
| 75 |
+
scene.add(fill);
|
| 76 |
+
|
| 77 |
+
const hemi = new THREE.HemisphereLight(0x8888ff, 0x444422, 0.6);
|
| 78 |
+
scene.add(hemi);
|
| 79 |
+
|
| 80 |
+
// Ground
|
| 81 |
+
const groundGeo = new THREE.PlaneGeometry(200, 200);
|
| 82 |
+
const groundMat = new THREE.MeshStandardMaterial({
|
| 83 |
+
color: 0x181830,
|
| 84 |
+
roughness: 0.9,
|
| 85 |
+
metalness: 0.0,
|
| 86 |
+
transparent: true,
|
| 87 |
+
opacity: 0.8,
|
| 88 |
+
});
|
| 89 |
+
const ground = new THREE.Mesh(groundGeo, groundMat);
|
| 90 |
+
ground.rotation.x = -Math.PI / 2;
|
| 91 |
+
ground.position.y = -0.25;
|
| 92 |
+
ground.receiveShadow = true;
|
| 93 |
+
scene.add(ground);
|
| 94 |
+
|
| 95 |
+
// Grid
|
| 96 |
+
const grid = new THREE.GridHelper(100, 40, 0x444488, 0x333366);
|
| 97 |
+
grid.position.y = 0.01;
|
| 98 |
+
scene.add(grid);
|
| 99 |
+
|
| 100 |
+
const bp = data.scene;
|
| 101 |
+
const cx = bp.width / 2;
|
| 102 |
+
const cz = bp.depth / 2;
|
| 103 |
+
const sw = bp.width;
|
| 104 |
+
const sd = bp.depth;
|
| 105 |
+
|
| 106 |
+
// Foundation outline
|
| 107 |
+
const outlineMat = new THREE.LineBasicMaterial({ color: 0x6666cc, transparent: true, opacity: 0.4 });
|
| 108 |
+
const outlineGeo = new THREE.BufferGeometry();
|
| 109 |
+
const outlineVerts = new Float32Array([
|
| 110 |
+
0, 0, 0, sw, 0, 0, sw, 0, sd, 0, 0, sd, 0, 0, 0
|
| 111 |
+
]);
|
| 112 |
+
outlineGeo.setAttribute('position', new THREE.BufferAttribute(outlineVerts, 3));
|
| 113 |
+
const outline = new THREE.Line(outlineGeo, outlineMat);
|
| 114 |
+
outline.position.y = 0.02;
|
| 115 |
+
scene.add(outline);
|
| 116 |
+
|
| 117 |
+
// Floors
|
| 118 |
+
const floorMat = new THREE.MeshStandardMaterial({ roughness: 0.7, metalness: 0.05 });
|
| 119 |
+
|
| 120 |
+
data.floors.forEach(function(f) {
|
| 121 |
+
const geo = new THREE.BoxGeometry(f.w, f.h, f.d);
|
| 122 |
+
const mat = floorMat.clone();
|
| 123 |
+
mat.color = new THREE.Color(f.color || 0x444466);
|
| 124 |
+
mat.transparent = true;
|
| 125 |
+
mat.opacity = f.exterior ? 0.5 : 0.85;
|
| 126 |
+
const mesh = new THREE.Mesh(geo, mat);
|
| 127 |
+
mesh.position.set(f.x + f.w/2, f.y, f.z + f.d/2);
|
| 128 |
+
mesh.castShadow = true;
|
| 129 |
+
mesh.receiveShadow = true;
|
| 130 |
+
scene.add(mesh);
|
| 131 |
+
|
| 132 |
+
if (!f.exterior) {
|
| 133 |
+
const edge = new THREE.EdgesGeometry(geo);
|
| 134 |
+
const line = new THREE.LineSegments(edge, new THREE.LineBasicMaterial({
|
| 135 |
+
color: 0x8888cc, transparent: true, opacity: 0.3
|
| 136 |
+
}));
|
| 137 |
+
line.position.copy(mesh.position);
|
| 138 |
+
scene.add(line);
|
| 139 |
+
}
|
| 140 |
+
});
|
| 141 |
+
|
| 142 |
+
// Walls
|
| 143 |
+
const wallMat = new THREE.MeshStandardMaterial({
|
| 144 |
+
color: 0x444488, roughness: 0.6, metalness: 0.1,
|
| 145 |
+
transparent: true, opacity: 0.15, wireframe: false,
|
| 146 |
+
});
|
| 147 |
+
|
| 148 |
+
data.walls.forEach(function(w) {
|
| 149 |
+
var wx, wz, ww, wd, wh = w.h;
|
| 150 |
+
var margin = 0.05;
|
| 151 |
+
|
| 152 |
+
if (w.side === 'north') {
|
| 153 |
+
wx = w.x; wz = w.z; ww = w.w; wd = 0.15;
|
| 154 |
+
} else if (w.side === 'south') {
|
| 155 |
+
wx = w.x; wz = w.z + w.d; ww = w.w; wd = 0.15;
|
| 156 |
+
} else if (w.side === 'east') {
|
| 157 |
+
wx = w.x + w.w; wz = w.z; ww = 0.15; wd = w.d;
|
| 158 |
+
} else {
|
| 159 |
+
wx = w.x; wz = w.z; ww = 0.15; wd = w.d;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
const geo = new THREE.BoxGeometry(ww, wh, wd);
|
| 163 |
+
const mat = wallMat.clone();
|
| 164 |
+
mat.color = new THREE.Color(0x6666aa);
|
| 165 |
+
const mesh = new THREE.Mesh(geo, mat);
|
| 166 |
+
mesh.position.set(wx + ww/2, wh/2, wz + wd/2);
|
| 167 |
+
scene.add(mesh);
|
| 168 |
+
});
|
| 169 |
+
|
| 170 |
+
// Roof
|
| 171 |
+
const roof = data.roof;
|
| 172 |
+
const roofMat = new THREE.MeshStandardMaterial({
|
| 173 |
+
color: new THREE.Color(roof.color || 0x5a4a3a),
|
| 174 |
+
roughness: 0.8, metalness: 0.0,
|
| 175 |
+
});
|
| 176 |
+
const roofGeo = new THREE.ConeGeometry(Math.max(roof.w, roof.d) * 0.7, roof.h, 4);
|
| 177 |
+
const roofMesh = new THREE.Mesh(roofGeo, roofMat);
|
| 178 |
+
roofMesh.position.set(sw/2, roof.y, sd/2);
|
| 179 |
+
roofMesh.rotation.y = Math.PI / 4;
|
| 180 |
+
roofMesh.castShadow = true;
|
| 181 |
+
scene.add(roofMesh);
|
| 182 |
+
|
| 183 |
+
// Labels using sprites
|
| 184 |
+
data.labels.forEach(function(l) {
|
| 185 |
+
const canvas = document.createElement('canvas');
|
| 186 |
+
const ctx = canvas.getContext('2d');
|
| 187 |
+
canvas.width = 512;
|
| 188 |
+
canvas.height = 128;
|
| 189 |
+
|
| 190 |
+
ctx.shadowColor = 'rgba(0,0,0,0.8)';
|
| 191 |
+
ctx.shadowBlur = 12;
|
| 192 |
+
|
| 193 |
+
ctx.fillStyle = 'rgba(10,10,30,0.6)';
|
| 194 |
+
const tw = ctx.measureText(l.text).width || 200;
|
| 195 |
+
const rw = Math.min(tw + 40, 500);
|
| 196 |
+
const rh = 60;
|
| 197 |
+
const rx = (canvas.width - rw) / 2;
|
| 198 |
+
const ry = (canvas.height - rh) / 2;
|
| 199 |
+
ctx.shadowBlur = 0;
|
| 200 |
+
ctx.fillStyle = 'rgba(20,20,50,0.5)';
|
| 201 |
+
ctx.beginPath();
|
| 202 |
+
ctx.roundRect(rx, ry, rw, rh, 8);
|
| 203 |
+
ctx.fill();
|
| 204 |
+
ctx.strokeStyle = 'rgba(100,60,255,0.3)';
|
| 205 |
+
ctx.lineWidth = 1;
|
| 206 |
+
ctx.stroke();
|
| 207 |
+
|
| 208 |
+
ctx.shadowColor = 'rgba(0,0,0,0.6)';
|
| 209 |
+
ctx.shadowBlur = 6;
|
| 210 |
+
ctx.fillStyle = l.text.includes('Upper') ? 'rgba(180,180,220,0.6)' : '#ffffff';
|
| 211 |
+
ctx.font = 'bold 32px -apple-system, BlinkMacSystemFont, sans-serif';
|
| 212 |
+
ctx.textAlign = 'center';
|
| 213 |
+
ctx.textBaseline = 'middle';
|
| 214 |
+
ctx.fillText(l.text, canvas.width / 2, canvas.height / 2);
|
| 215 |
+
|
| 216 |
+
const texture = new THREE.CanvasTexture(canvas);
|
| 217 |
+
texture.needsUpdate = true;
|
| 218 |
+
|
| 219 |
+
const spriteMat = new THREE.SpriteMaterial({
|
| 220 |
+
map: texture,
|
| 221 |
+
transparent: true,
|
| 222 |
+
depthTest: false,
|
| 223 |
+
sizeAttenuation: true,
|
| 224 |
+
});
|
| 225 |
+
const sprite = new THREE.Sprite(spriteMat);
|
| 226 |
+
sprite.position.set(l.x, l.y + 2, l.z);
|
| 227 |
+
sprite.scale.set(8, 2, 1);
|
| 228 |
+
scene.add(sprite);
|
| 229 |
+
});
|
| 230 |
+
|
| 231 |
+
// Camera position
|
| 232 |
+
const dist = Math.max(sw, sd) * 1.3 + 10;
|
| 233 |
+
camera.position.set(dist * 0.6, dist * 0.7, dist * 0.8);
|
| 234 |
+
controls.target.set(sw / 2, 1, sd / 2);
|
| 235 |
+
controls.update();
|
| 236 |
+
|
| 237 |
+
// Resize
|
| 238 |
+
window.addEventListener('resize', function() {
|
| 239 |
+
const w2 = container.clientWidth;
|
| 240 |
+
const h2 = container.clientHeight;
|
| 241 |
+
camera.aspect = w2 / h2;
|
| 242 |
+
camera.updateProjectionMatrix();
|
| 243 |
+
renderer.setSize(w2, h2);
|
| 244 |
+
});
|
| 245 |
+
|
| 246 |
+
function animate() {
|
| 247 |
+
requestAnimationFrame(animate);
|
| 248 |
+
controls.update();
|
| 249 |
+
renderer.render(scene, camera);
|
| 250 |
+
}
|
| 251 |
+
animate();
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
// RoundRect polyfill for labels
|
| 255 |
+
if (!CanvasRenderingContext2D.prototype.roundRect) {
|
| 256 |
+
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
|
| 257 |
+
if (r > w/2) r = w/2;
|
| 258 |
+
if (r > h/2) r = h/2;
|
| 259 |
+
this.moveTo(x + r, y);
|
| 260 |
+
this.arcTo(x + w, y, x + w, y + h, r);
|
| 261 |
+
this.arcTo(x + w, y + h, x, y + h, r);
|
| 262 |
+
this.arcTo(x, y + h, x, y, r);
|
| 263 |
+
this.arcTo(x, y, x + w, y, r);
|
| 264 |
+
return this;
|
| 265 |
+
};
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
// Update info overlay
|
| 269 |
+
document.getElementById('summary-text').textContent = BLUEPRINT.summary || 'No description available.';
|
| 270 |
+
var feat = BLUEPRINT.features || {};
|
| 271 |
+
var featHtml = '';
|
| 272 |
+
var featMap = {
|
| 273 |
+
bedrooms: '🛏️', bathrooms: '🚿', stories: '🏠', garage: '🚗'
|
| 274 |
+
};
|
| 275 |
+
for (var k in feat) {
|
| 276 |
+
if (featMap[k]) {
|
| 277 |
+
var val = feat[k];
|
| 278 |
+
if (k === 'garage') val = val ? 'Yes' : 'No';
|
| 279 |
+
featHtml += '<span class="badge">' + featMap[k] + ' ' + k.charAt(0).toUpperCase() + k.slice(1) + ': ' + val + '</span>';
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
document.getElementById('features').innerHTML = featHtml;
|
| 283 |
+
|
| 284 |
+
initScene(BLUEPRINT);
|
| 285 |
+
</script>
|
| 286 |
+
</body>
|
| 287 |
+
</html>
|
requirements.txt
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gradio>=6.19.0
|
| 2 |
+
huggingface-hub
|