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Update app.py
Browse files
app.py
CHANGED
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@@ -13,11 +13,12 @@ WIDTH, HEIGHT = 400, 300
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shared = {
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"frame_count": 0,
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"streaming": True,
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"x_position": 200,
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"
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}
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def game_loop():
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screen = pygame.Surface((WIDTH, HEIGHT))
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x, y = 200, 150
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speed = 5
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@@ -30,28 +31,27 @@ def game_loop():
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if x < 30 or x > WIDTH-30:
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speed *= -1
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# Draw
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screen.fill((25, 25, 45))
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pygame.draw.circle(screen, (255, 80, 80), (int(x), int(y)), 20)
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#
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#
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#
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shared["x_position"] = x
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shared["
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#
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try:
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os.remove(old_file)
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except:
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pass
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# Control FPS
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elapsed = time.time() - start
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@@ -62,50 +62,60 @@ app = Flask(__name__)
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HTML = '''<html>
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<body style="background:#0f172a; color:white; padding:20px; text-align:center;">
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<h1>🎮 PyGame Stream</h1>
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<!-- Image
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<img id="stream"
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width="400"
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height="300"
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style="border:3px solid #60a5fa;"
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src="/get_frame">
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<div style="margin
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Frame: <span id="count">0</span>
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Position: <span id="pos">
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</div>
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<script>
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let
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function updateStream() {
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// Get fresh frame with timestamp
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const img = document.getElementById('stream');
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//
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.then(r => r.json())
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.then(data => {
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document.getElementById('pos').textContent = `(${data.x},150)`;
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document.getElementById('file').textContent = data.filename;
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lastFrame = data.frame_count;
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// Visual feedback
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img.style.borderColor = '#10b981';
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setTimeout(() => {
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img.style.borderColor = '#60a5fa';
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}, 100);
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}
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});
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}
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//
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setInterval(updateStream,
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</script>
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</body>
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</html>'''
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@@ -115,25 +125,20 @@ def index():
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return render_template_string(HTML)
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@app.route('/stats')
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def
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"""Return
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return {
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'frame_count': shared['frame_count'],
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'x': shared['x_position'],
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'
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}
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@app.route('/
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def
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"""Serve the
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if os.path.exists(filename):
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with open(filename, 'rb') as f:
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data = f.read()
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return Response(
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mimetype='image/jpeg',
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headers={
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'Cache-Control': 'no-cache, no-store, must-revalidate',
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@@ -143,29 +148,42 @@ def get_frame():
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}
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)
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#
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screen = pygame.Surface((WIDTH, HEIGHT))
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screen.fill((25, 25, 45))
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pygame.draw.circle(screen, (255, 80, 80), (200, 150), 20)
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buf = BytesIO()
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buf.seek(0)
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return Response(buf.getvalue(), mimetype='image/jpeg')
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if __name__ == "__main__":
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# Create initial frame
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screen = pygame.Surface((WIDTH, HEIGHT))
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screen.fill((25, 25, 45))
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pygame.draw.circle(screen, (255, 80, 80), (200, 150), 20)
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pygame.image.
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# Start game loop
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threading.Thread(target=game_loop, daemon=True)
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# Start server
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app.run(
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shared = {
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"frame_count": 0,
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"streaming": True,
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"x_position": 200,
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"last_frame_bytes": None # Store frame as bytes in memory
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}
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def game_loop():
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"""PyGame draws, PIL converts to web-ready JPEG"""
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screen = pygame.Surface((WIDTH, HEIGHT))
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x, y = 200, 150
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speed = 5
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if x < 30 or x > WIDTH-30:
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speed *= -1
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# PyGame: Draw to surface
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screen.fill((25, 25, 45))
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pygame.draw.circle(screen, (255, 80, 80), (int(x), int(y)), 20)
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pygame.draw.circle(screen, (255, 255, 255), (int(x), int(y)), 20, 2)
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# Convert PyGame surface to PIL Image
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frame_str = pygame.image.tostring(screen, 'RGB')
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img = Image.frombytes('RGB', (WIDTH, HEIGHT), frame_str)
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# PIL: Optimize for web (small, fast JPEG)
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buf = BytesIO()
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img.save(buf, format='JPEG', quality=85, optimize=True)
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# Store frame in memory (no filesystem!)
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shared["frame_count"] += 1
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shared["x_position"] = x
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shared["last_frame_bytes"] = buf.getvalue()
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# Log occasionally
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if shared["frame_count"] % 10 == 0:
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print(f"Frame {shared['frame_count']}: X={x}")
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# Control FPS
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elapsed = time.time() - start
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HTML = '''<html>
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<body style="background:#0f172a; color:white; padding:20px; text-align:center;">
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<h1>🎮 PyGame + PIL Stream</h1>
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<!-- Image auto-updates via JavaScript -->
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<img id="stream"
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width="400"
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height="300"
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style="border:3px solid #60a5fa; background:black;">
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<div style="margin:20px auto; background:#1e293b; padding:15px; border-radius:10px; width:400px;">
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<div>Frame: <span id="count">0</span></div>
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<div>Position: X=<span id="pos">200</span></div>
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<div>FPS: <span id="fps">0</span></div>
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</div>
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<script>
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let frameCounter = 0;
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let lastUpdate = Date.now();
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function updateStream() {
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const img = document.getElementById('stream');
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const timestamp = Date.now();
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// Force fresh image load
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img.src = `/frame?t=${timestamp}`;
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// Update stats
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frameCounter++;
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const now = Date.now();
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if (now - lastUpdate >= 1000) {
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const fps = frameCounter / ((now - lastUpdate) / 1000);
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document.getElementById('fps').textContent = fps.toFixed(1);
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frameCounter = 0;
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lastUpdate = now;
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}
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// Get latest position
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fetch(`/stats?t=${timestamp}`)
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.then(r => r.json())
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.then(data => {
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document.getElementById('count').textContent = data.frame_count;
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document.getElementById('pos').textContent = data.x;
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});
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}
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// Update every 33ms (~30 FPS)
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setInterval(updateStream, 33);
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// Image load events for visual feedback
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document.getElementById('stream').onload = function() {
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this.style.borderColor = '#10b981';
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setTimeout(() => this.style.borderColor = '#60a5fa', 100);
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};
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console.log('Stream started');
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</script>
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</body>
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</html>'''
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return render_template_string(HTML)
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@app.route('/stats')
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def stats():
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"""Return game state as JSON"""
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return {
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'frame_count': shared['frame_count'],
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'x': shared['x_position'],
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'time': time.time()
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}
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@app.route('/frame')
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def frame():
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"""Serve the latest frame as JPEG"""
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if shared["last_frame_bytes"]:
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return Response(
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shared["last_frame_bytes"],
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mimetype='image/jpeg',
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headers={
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'Cache-Control': 'no-cache, no-store, must-revalidate',
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}
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)
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# Create a default frame if none exists yet
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screen = pygame.Surface((WIDTH, HEIGHT))
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screen.fill((25, 25, 45))
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pygame.draw.circle(screen, (255, 80, 80), (200, 150), 20)
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frame_str = pygame.image.tostring(screen, 'RGB')
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img = Image.frombytes('RGB', (WIDTH, HEIGHT), frame_str)
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buf = BytesIO()
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img.save(buf, format='JPEG')
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return Response(buf.getvalue(), mimetype='image/jpeg')
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if __name__ == "__main__":
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print("🚀 Starting PyGame + PIL stream...")
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# Create initial frame
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screen = pygame.Surface((WIDTH, HEIGHT))
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screen.fill((25, 25, 45))
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pygame.draw.circle(screen, (255, 80, 80), (200, 150), 20)
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frame_str = pygame.image.tostring(screen, 'RGB')
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img = Image.frombytes('RGB', (WIDTH, HEIGHT), frame_str)
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buf = BytesIO()
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img.save(buf, format='JPEG')
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shared["last_frame_bytes"] = buf.getvalue()
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# Start game loop
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thread = threading.Thread(target=game_loop, daemon=True)
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thread.start()
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# Wait a moment for first update
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time.sleep(0.5)
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# Start server
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app.run(
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host='0.0.0.0',
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port=int(os.environ.get('PORT', 7860)),
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debug=False,
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threaded=True
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)
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