Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
|
@@ -1,13 +1,13 @@
|
|
| 1 |
#!/usr/bin/env python3
|
| 2 |
-
#
|
| 3 |
import pygame
|
| 4 |
-
import numpy as np
|
| 5 |
import time
|
| 6 |
import threading
|
| 7 |
import base64
|
| 8 |
import os
|
| 9 |
import io
|
| 10 |
-
|
|
|
|
| 11 |
|
| 12 |
# ===== 1. SETUP =====
|
| 13 |
os.environ['SDL_VIDEODRIVER'] = 'dummy'
|
|
@@ -27,7 +27,9 @@ shared = {
|
|
| 27 |
"capture_fps": 0,
|
| 28 |
"streaming": True,
|
| 29 |
"last_frame_time": time.time(),
|
| 30 |
-
"frames_this_second": 0
|
|
|
|
|
|
|
| 31 |
}
|
| 32 |
|
| 33 |
# ===== 2. CREATE FLASK APP =====
|
|
@@ -40,7 +42,7 @@ HTML = '''
|
|
| 40 |
<head>
|
| 41 |
<meta charset="UTF-8">
|
| 42 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 43 |
-
<title>PyGame
|
| 44 |
<style>
|
| 45 |
body { font-family: Arial; background: #0f172a; color: white; padding: 20px; margin: 0; }
|
| 46 |
.container { max-width: 800px; margin: 0 auto; text-align: center; }
|
|
@@ -51,31 +53,29 @@ HTML = '''
|
|
| 51 |
margin: 20px auto;
|
| 52 |
border: 3px solid #60a5fa;
|
| 53 |
background: #000;
|
| 54 |
-
overflow: hidden;
|
| 55 |
}
|
| 56 |
#streamImg {
|
| 57 |
width: 100%;
|
| 58 |
height: 100%;
|
| 59 |
object-fit: contain;
|
| 60 |
-
image-rendering: pixelated;
|
| 61 |
}
|
| 62 |
.stats {
|
| 63 |
-
display: inline-block;
|
| 64 |
background: #1e293b;
|
| 65 |
padding: 20px;
|
| 66 |
border-radius: 10px;
|
| 67 |
-
margin:
|
|
|
|
| 68 |
text-align: left;
|
| 69 |
}
|
| 70 |
.stat-row { margin: 10px 0; display: flex; justify-content: space-between; min-width: 200px; }
|
| 71 |
.stat-value { font-weight: bold; color: #60a5fa; }
|
| 72 |
-
.
|
| 73 |
</style>
|
| 74 |
</head>
|
| 75 |
<body>
|
| 76 |
<div class="container">
|
| 77 |
-
<h1>PyGame
|
| 78 |
-
<
|
| 79 |
|
| 80 |
<div class="image-container">
|
| 81 |
<img id="streamImg" src="/stream" alt="Live Stream">
|
|
@@ -85,25 +85,24 @@ HTML = '''
|
|
| 85 |
<div class="stat-row"><span>Capture FPS:</span><span class="stat-value" id="captureFps">0.0</span></div>
|
| 86 |
<div class="stat-row"><span>Total Frames:</span><span class="stat-value" id="totalFrames">0</span></div>
|
| 87 |
<div class="stat-row"><span>Stream FPS:</span><span class="stat-value" id="streamFps">0.0</span></div>
|
| 88 |
-
<div class="stat-row"><span>
|
| 89 |
-
|
| 90 |
-
|
| 91 |
-
<div class="info">
|
| 92 |
-
Rendering with NumPy arrays β’ Port: ''' + str(PORT) + ''' β’ Target: 30 FPS
|
| 93 |
</div>
|
| 94 |
</div>
|
| 95 |
|
| 96 |
<script>
|
| 97 |
let streamFrameCount = 0;
|
| 98 |
let lastStreamUpdate = Date.now();
|
| 99 |
-
let
|
|
|
|
| 100 |
|
| 101 |
function updateStream() {
|
| 102 |
const now = Date.now();
|
| 103 |
const img = document.getElementById('streamImg');
|
| 104 |
|
| 105 |
-
//
|
| 106 |
-
|
|
|
|
| 107 |
|
| 108 |
// Calculate stream FPS
|
| 109 |
streamFrameCount++;
|
|
@@ -114,24 +113,45 @@ HTML = '''
|
|
| 114 |
lastStreamUpdate = now;
|
| 115 |
}
|
| 116 |
|
| 117 |
-
// Get
|
| 118 |
-
fetch('/
|
| 119 |
.then(r => r.json())
|
| 120 |
.then(data => {
|
| 121 |
document.getElementById('captureFps').textContent = data.capture_fps.toFixed(1);
|
| 122 |
document.getElementById('totalFrames').textContent = data.frame_count;
|
|
|
|
| 123 |
|
| 124 |
-
|
| 125 |
-
|
| 126 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 127 |
}
|
| 128 |
-
|
|
|
|
|
|
|
|
|
|
| 129 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 130 |
}
|
| 131 |
|
| 132 |
-
//
|
| 133 |
-
setInterval(updateStream, 33);
|
| 134 |
updateStream();
|
|
|
|
|
|
|
| 135 |
</script>
|
| 136 |
</body>
|
| 137 |
</html>
|
|
@@ -142,131 +162,210 @@ HTML = '''
|
|
| 142 |
def index():
|
| 143 |
return render_template_string(HTML)
|
| 144 |
|
| 145 |
-
@app.route('/
|
| 146 |
-
def
|
|
|
|
| 147 |
return {
|
| 148 |
'frame_count': shared['frame_count'],
|
| 149 |
'capture_fps': shared['capture_fps'],
|
|
|
|
| 150 |
'timestamp': time.time(),
|
| 151 |
'has_frame': shared['latest_frame'] is not None
|
| 152 |
}
|
| 153 |
|
| 154 |
@app.route('/stream')
|
| 155 |
def stream():
|
| 156 |
-
"""Stream endpoint -
|
|
|
|
|
|
|
|
|
|
|
|
|
| 157 |
if shared['latest_frame']:
|
| 158 |
try:
|
| 159 |
-
# Decode
|
| 160 |
image_data = base64.b64decode(shared['latest_frame'])
|
| 161 |
-
|
|
|
|
|
|
|
| 162 |
image_data,
|
| 163 |
mimetype='image/jpeg',
|
| 164 |
headers={
|
| 165 |
-
|
|
|
|
| 166 |
'Pragma': 'no-cache',
|
| 167 |
-
'Expires': '0'
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 168 |
}
|
| 169 |
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 170 |
except Exception as e:
|
| 171 |
-
print(f"Stream error: {e}")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 172 |
|
| 173 |
-
#
|
| 174 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 175 |
|
| 176 |
-
|
| 177 |
-
|
| 178 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 179 |
|
| 180 |
try:
|
| 181 |
pygame.init()
|
| 182 |
-
print("β
PyGame initialized
|
| 183 |
except Exception as e:
|
| 184 |
print(f"β PyGame init error: {e}")
|
| 185 |
return
|
| 186 |
|
| 187 |
-
# Create
|
| 188 |
screen = pygame.Surface((WIDTH, HEIGHT))
|
| 189 |
|
| 190 |
-
#
|
| 191 |
-
|
| 192 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 193 |
|
| 194 |
-
# Animation variables
|
| 195 |
circle_x, circle_y = WIDTH // 2, HEIGHT // 2
|
| 196 |
circle_r = 30
|
| 197 |
-
speed_x, speed_y =
|
| 198 |
-
|
| 199 |
-
|
| 200 |
-
|
| 201 |
-
y_coords = np.arange(HEIGHT)
|
| 202 |
-
X, Y = np.meshgrid(x_coords, y_coords)
|
| 203 |
|
| 204 |
fps_update_time = time.time()
|
| 205 |
frames_since_update = 0
|
| 206 |
|
|
|
|
|
|
|
| 207 |
try:
|
| 208 |
while shared["streaming"]:
|
| 209 |
start_time = time.time()
|
| 210 |
|
| 211 |
-
# === UPDATE
|
| 212 |
circle_x += speed_x
|
| 213 |
circle_y += speed_y
|
| 214 |
|
|
|
|
| 215 |
if circle_x - circle_r < 0 or circle_x + circle_r > WIDTH:
|
| 216 |
speed_x *= -1
|
|
|
|
|
|
|
| 217 |
if circle_y - circle_r < 0 or circle_y + circle_r > HEIGHT:
|
| 218 |
speed_y *= -1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 219 |
|
| 220 |
-
# ===
|
| 221 |
-
|
|
|
|
|
|
|
|
|
|
| 222 |
|
| 223 |
-
# Draw bouncing circle
|
| 224 |
-
|
| 225 |
-
pygame.draw.circle(screen,
|
|
|
|
| 226 |
|
| 227 |
-
# Draw
|
| 228 |
-
|
| 229 |
-
|
| 230 |
-
|
|
|
|
|
|
|
|
|
|
| 231 |
|
| 232 |
-
# Draw
|
| 233 |
-
|
| 234 |
-
screen.blit(fps_text, (10, 50))
|
| 235 |
|
| 236 |
-
#
|
| 237 |
-
|
| 238 |
-
""
|
| 239 |
-
|
| 240 |
-
gradient = 25 + (X * 0.03 + Y * 0.02).astype(np.uint8)
|
| 241 |
-
pixel_array[:, :, 0] = gradient # Red channel
|
| 242 |
-
pixel_array[:, :, 1] = gradient // 2 # Green channel
|
| 243 |
-
pixel_array[:, :, 2] = 45 # Blue channel
|
| 244 |
|
| 245 |
-
#
|
| 246 |
-
|
| 247 |
-
|
| 248 |
|
| 249 |
-
#
|
| 250 |
-
|
| 251 |
-
|
| 252 |
-
pixel_array[circle_mask, 2] = 80 # Blue
|
| 253 |
|
| 254 |
-
#
|
| 255 |
-
|
| 256 |
-
|
| 257 |
|
| 258 |
-
# ===
|
| 259 |
-
# Scale
|
| 260 |
scaled = pygame.transform.smoothscale(screen, (STREAM_WIDTH, STREAM_HEIGHT))
|
| 261 |
|
| 262 |
-
# Save to
|
| 263 |
buffer = io.BytesIO()
|
| 264 |
-
pygame.image.save(scaled, buffer
|
| 265 |
buffer.seek(0)
|
| 266 |
-
|
| 267 |
-
# Encode to base64 for sharing
|
| 268 |
image_bytes = buffer.getvalue()
|
|
|
|
|
|
|
| 269 |
shared["latest_frame"] = base64.b64encode(image_bytes).decode('utf-8')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 270 |
|
| 271 |
# === UPDATE COUNTERS ===
|
| 272 |
shared["frame_count"] += 1
|
|
@@ -289,41 +388,44 @@ def numpy_capture_loop():
|
|
| 289 |
time.sleep(target_time - elapsed)
|
| 290 |
|
| 291 |
except Exception as e:
|
| 292 |
-
print(f"β Capture
|
| 293 |
import traceback
|
| 294 |
traceback.print_exc()
|
| 295 |
|
| 296 |
pygame.quit()
|
| 297 |
-
print("π
|
| 298 |
|
| 299 |
# ===== 6. MAIN FUNCTION =====
|
| 300 |
def main():
|
| 301 |
print("=" * 60)
|
| 302 |
-
print("π PyGame
|
| 303 |
print("=" * 60)
|
| 304 |
print(f"Port: {PORT}")
|
| 305 |
-
print(f"
|
| 306 |
-
print(f"
|
| 307 |
-
print("Using NumPy for pixel manipulation")
|
| 308 |
print("=" * 60)
|
| 309 |
|
| 310 |
-
# Start capture
|
| 311 |
-
print("Starting
|
| 312 |
-
capture_thread = threading.Thread(target=
|
| 313 |
capture_thread.start()
|
| 314 |
|
| 315 |
# Wait for first frame
|
| 316 |
print("Waiting for first frame...")
|
| 317 |
-
for i in range(
|
| 318 |
if shared['latest_frame']:
|
| 319 |
-
print(f"β
First frame ready
|
| 320 |
break
|
| 321 |
time.sleep(0.1)
|
| 322 |
|
| 323 |
-
print(f"Starting Flask
|
| 324 |
print("=" * 60)
|
| 325 |
|
| 326 |
try:
|
|
|
|
|
|
|
|
|
|
|
|
|
| 327 |
app.run(
|
| 328 |
host='0.0.0.0',
|
| 329 |
port=PORT,
|
|
@@ -331,15 +433,13 @@ def main():
|
|
| 331 |
threaded=True,
|
| 332 |
use_reloader=False
|
| 333 |
)
|
| 334 |
-
except KeyboardInterrupt:
|
| 335 |
-
print("\nπ Interrupted")
|
| 336 |
except Exception as e:
|
| 337 |
-
print(f"
|
| 338 |
finally:
|
| 339 |
shared['streaming'] = False
|
| 340 |
capture_thread.join(timeout=2)
|
| 341 |
-
print(f"\n
|
| 342 |
-
print("β
|
| 343 |
|
| 344 |
if __name__ == "__main__":
|
| 345 |
main()
|
|
|
|
| 1 |
#!/usr/bin/env python3
|
| 2 |
+
# FIXED VERSION: Flask not updating images
|
| 3 |
import pygame
|
|
|
|
| 4 |
import time
|
| 5 |
import threading
|
| 6 |
import base64
|
| 7 |
import os
|
| 8 |
import io
|
| 9 |
+
import random
|
| 10 |
+
from flask import Flask, Response, render_template_string, request
|
| 11 |
|
| 12 |
# ===== 1. SETUP =====
|
| 13 |
os.environ['SDL_VIDEODRIVER'] = 'dummy'
|
|
|
|
| 27 |
"capture_fps": 0,
|
| 28 |
"streaming": True,
|
| 29 |
"last_frame_time": time.time(),
|
| 30 |
+
"frames_this_second": 0,
|
| 31 |
+
"frame_id": 0, # Add frame ID to track updates
|
| 32 |
+
"frame_timestamps": {} # Store timestamps for each frame
|
| 33 |
}
|
| 34 |
|
| 35 |
# ===== 2. CREATE FLASK APP =====
|
|
|
|
| 42 |
<head>
|
| 43 |
<meta charset="UTF-8">
|
| 44 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 45 |
+
<title>PyGame Streaming - NO CACHE</title>
|
| 46 |
<style>
|
| 47 |
body { font-family: Arial; background: #0f172a; color: white; padding: 20px; margin: 0; }
|
| 48 |
.container { max-width: 800px; margin: 0 auto; text-align: center; }
|
|
|
|
| 53 |
margin: 20px auto;
|
| 54 |
border: 3px solid #60a5fa;
|
| 55 |
background: #000;
|
|
|
|
| 56 |
}
|
| 57 |
#streamImg {
|
| 58 |
width: 100%;
|
| 59 |
height: 100%;
|
| 60 |
object-fit: contain;
|
|
|
|
| 61 |
}
|
| 62 |
.stats {
|
|
|
|
| 63 |
background: #1e293b;
|
| 64 |
padding: 20px;
|
| 65 |
border-radius: 10px;
|
| 66 |
+
margin: 20px auto;
|
| 67 |
+
display: inline-block;
|
| 68 |
text-align: left;
|
| 69 |
}
|
| 70 |
.stat-row { margin: 10px 0; display: flex; justify-content: space-between; min-width: 200px; }
|
| 71 |
.stat-value { font-weight: bold; color: #60a5fa; }
|
| 72 |
+
.warning { color: #f59e0b; background: rgba(245, 158, 11, 0.1); padding: 10px; border-radius: 5px; margin: 10px 0; }
|
| 73 |
</style>
|
| 74 |
</head>
|
| 75 |
<body>
|
| 76 |
<div class="container">
|
| 77 |
+
<h1>PyGame Streaming - NO CACHE MODE</h1>
|
| 78 |
+
<div class="warning">Flask caching disabled - should update every frame</div>
|
| 79 |
|
| 80 |
<div class="image-container">
|
| 81 |
<img id="streamImg" src="/stream" alt="Live Stream">
|
|
|
|
| 85 |
<div class="stat-row"><span>Capture FPS:</span><span class="stat-value" id="captureFps">0.0</span></div>
|
| 86 |
<div class="stat-row"><span>Total Frames:</span><span class="stat-value" id="totalFrames">0</span></div>
|
| 87 |
<div class="stat-row"><span>Stream FPS:</span><span class="stat-value" id="streamFps">0.0</span></div>
|
| 88 |
+
<div class="stat-row"><span>Frame ID:</span><span class="stat-value" id="frameId">0</span></div>
|
| 89 |
+
<div class="stat-row"><span>Cache Status:</span><span class="stat-value" id="cacheStatus">Unknown</span></div>
|
|
|
|
|
|
|
|
|
|
| 90 |
</div>
|
| 91 |
</div>
|
| 92 |
|
| 93 |
<script>
|
| 94 |
let streamFrameCount = 0;
|
| 95 |
let lastStreamUpdate = Date.now();
|
| 96 |
+
let lastFrameId = 0;
|
| 97 |
+
let cacheMissCount = 0;
|
| 98 |
|
| 99 |
function updateStream() {
|
| 100 |
const now = Date.now();
|
| 101 |
const img = document.getElementById('streamImg');
|
| 102 |
|
| 103 |
+
// CRITICAL: Add random parameter to prevent caching
|
| 104 |
+
const randomParam = Math.random().toString(36).substring(7);
|
| 105 |
+
img.src = '/stream?nocache=' + now + '&rand=' + randomParam;
|
| 106 |
|
| 107 |
// Calculate stream FPS
|
| 108 |
streamFrameCount++;
|
|
|
|
| 113 |
lastStreamUpdate = now;
|
| 114 |
}
|
| 115 |
|
| 116 |
+
// Get frame info
|
| 117 |
+
fetch('/frame_info')
|
| 118 |
.then(r => r.json())
|
| 119 |
.then(data => {
|
| 120 |
document.getElementById('captureFps').textContent = data.capture_fps.toFixed(1);
|
| 121 |
document.getElementById('totalFrames').textContent = data.frame_count;
|
| 122 |
+
document.getElementById('frameId').textContent = data.frame_id;
|
| 123 |
|
| 124 |
+
// Check if frame actually updated
|
| 125 |
+
if (lastFrameId > 0 && data.frame_id === lastFrameId) {
|
| 126 |
+
cacheMissCount++;
|
| 127 |
+
document.getElementById('cacheStatus').textContent = 'STUCK! Same frame: ' + cacheMissCount;
|
| 128 |
+
document.getElementById('cacheStatus').style.color = '#ef4444';
|
| 129 |
+
} else {
|
| 130 |
+
cacheMissCount = 0;
|
| 131 |
+
document.getElementById('cacheStatus').textContent = 'UPDATING β';
|
| 132 |
+
document.getElementById('cacheStatus').style.color = '#10b981';
|
| 133 |
}
|
| 134 |
+
lastFrameId = data.frame_id;
|
| 135 |
+
})
|
| 136 |
+
.catch(err => {
|
| 137 |
+
console.error('Fetch error:', err);
|
| 138 |
});
|
| 139 |
+
|
| 140 |
+
// Debug: Check if image actually loaded new data
|
| 141 |
+
img.onload = function() {
|
| 142 |
+
console.log('Image loaded at:', new Date().toISOString());
|
| 143 |
+
};
|
| 144 |
+
|
| 145 |
+
img.onerror = function() {
|
| 146 |
+
console.error('Image failed to load');
|
| 147 |
+
};
|
| 148 |
}
|
| 149 |
|
| 150 |
+
// Poll aggressively
|
| 151 |
+
setInterval(updateStream, 33); // ~30 FPS
|
| 152 |
updateStream();
|
| 153 |
+
|
| 154 |
+
console.log('NO-CACHE streaming client started');
|
| 155 |
</script>
|
| 156 |
</body>
|
| 157 |
</html>
|
|
|
|
| 162 |
def index():
|
| 163 |
return render_template_string(HTML)
|
| 164 |
|
| 165 |
+
@app.route('/frame_info')
|
| 166 |
+
def frame_info():
|
| 167 |
+
"""Return frame information including unique frame ID."""
|
| 168 |
return {
|
| 169 |
'frame_count': shared['frame_count'],
|
| 170 |
'capture_fps': shared['capture_fps'],
|
| 171 |
+
'frame_id': shared['frame_id'],
|
| 172 |
'timestamp': time.time(),
|
| 173 |
'has_frame': shared['latest_frame'] is not None
|
| 174 |
}
|
| 175 |
|
| 176 |
@app.route('/stream')
|
| 177 |
def stream():
|
| 178 |
+
"""Stream endpoint - COMPLETELY DISABLED CACHE."""
|
| 179 |
+
# Get request timestamp for debugging
|
| 180 |
+
request_time = time.time()
|
| 181 |
+
client_timestamp = request.args.get('nocache', '0')
|
| 182 |
+
|
| 183 |
if shared['latest_frame']:
|
| 184 |
try:
|
| 185 |
+
# Decode the frame
|
| 186 |
image_data = base64.b64decode(shared['latest_frame'])
|
| 187 |
+
|
| 188 |
+
# Create response with ALL cache-disabling headers
|
| 189 |
+
response = Response(
|
| 190 |
image_data,
|
| 191 |
mimetype='image/jpeg',
|
| 192 |
headers={
|
| 193 |
+
# Disable ALL caching
|
| 194 |
+
'Cache-Control': 'no-cache, no-store, must-revalidate, max-age=0',
|
| 195 |
'Pragma': 'no-cache',
|
| 196 |
+
'Expires': '0',
|
| 197 |
+
'X-Accel-Expires': '0',
|
| 198 |
+
|
| 199 |
+
# Add unique headers to prevent caching
|
| 200 |
+
'Last-Modified': time.strftime('%a, %d %b %Y %H:%M:%S GMT', time.gmtime()),
|
| 201 |
+
'ETag': f'"{shared["frame_id"]}-{time.time()}"',
|
| 202 |
+
|
| 203 |
+
# Debug info
|
| 204 |
+
'X-Frame-ID': str(shared['frame_id']),
|
| 205 |
+
'X-Frame-Count': str(shared['frame_count']),
|
| 206 |
+
'X-Request-Time': str(request_time),
|
| 207 |
+
'X-Client-Timestamp': client_timestamp
|
| 208 |
}
|
| 209 |
)
|
| 210 |
+
|
| 211 |
+
# Force immediate flush
|
| 212 |
+
response.direct_passthrough = True
|
| 213 |
+
|
| 214 |
+
print(f"β
Serving frame {shared['frame_id']} to client {client_timestamp[:10]}...")
|
| 215 |
+
return response
|
| 216 |
+
|
| 217 |
except Exception as e:
|
| 218 |
+
print(f"β Stream error: {e}")
|
| 219 |
+
# Return error image
|
| 220 |
+
return Response(
|
| 221 |
+
b'ERROR',
|
| 222 |
+
mimetype='text/plain',
|
| 223 |
+
headers={'Cache-Control': 'no-cache'}
|
| 224 |
+
)
|
| 225 |
|
| 226 |
+
# No frame available - return loading image
|
| 227 |
+
print("β οΈ No frame available yet")
|
| 228 |
+
loading_img = create_loading_image(shared['frame_id'])
|
| 229 |
+
return Response(
|
| 230 |
+
loading_img,
|
| 231 |
+
mimetype='image/png',
|
| 232 |
+
headers={'Cache-Control': 'no-cache'}
|
| 233 |
+
)
|
| 234 |
|
| 235 |
+
def create_loading_image(frame_id):
|
| 236 |
+
"""Create a simple loading image with frame info."""
|
| 237 |
+
import pygame as pg_local
|
| 238 |
+
surface = pg_local.Surface((STREAM_WIDTH, STREAM_HEIGHT))
|
| 239 |
+
surface.fill((40, 40, 60))
|
| 240 |
+
|
| 241 |
+
# Draw loading text
|
| 242 |
+
font = pg_local.font.Font(None, 24)
|
| 243 |
+
text1 = font.render(f"Loading... Frame {frame_id}", True, (255, 255, 255))
|
| 244 |
+
text2 = font.render(f"Time: {time.strftime('%H:%M:%S')}", True, (200, 200, 255))
|
| 245 |
+
|
| 246 |
+
surface.blit(text1, (STREAM_WIDTH//2 - text1.get_width()//2, STREAM_HEIGHT//2 - 20))
|
| 247 |
+
surface.blit(text2, (STREAM_WIDTH//2 - text2.get_width()//2, STREAM_HEIGHT//2 + 10))
|
| 248 |
+
|
| 249 |
+
# Save to buffer
|
| 250 |
+
buffer = io.BytesIO()
|
| 251 |
+
pg_local.image.save(surface, buffer)
|
| 252 |
+
buffer.seek(0)
|
| 253 |
+
return buffer.getvalue()
|
| 254 |
+
|
| 255 |
+
# ===== 5. CAPTURE LOOP - WITH VISIBLE CHANGES =====
|
| 256 |
+
def capture_loop():
|
| 257 |
+
"""Capture loop with VISIBLE changes each frame."""
|
| 258 |
|
| 259 |
try:
|
| 260 |
pygame.init()
|
| 261 |
+
print("β
PyGame initialized")
|
| 262 |
except Exception as e:
|
| 263 |
print(f"β PyGame init error: {e}")
|
| 264 |
return
|
| 265 |
|
| 266 |
+
# Create surface
|
| 267 |
screen = pygame.Surface((WIDTH, HEIGHT))
|
| 268 |
|
| 269 |
+
# Animation with CHANGING colors and positions
|
| 270 |
+
colors = [
|
| 271 |
+
(255, 80, 80), # Red
|
| 272 |
+
(80, 255, 80), # Green
|
| 273 |
+
(80, 80, 255), # Blue
|
| 274 |
+
(255, 255, 80), # Yellow
|
| 275 |
+
(255, 80, 255), # Magenta
|
| 276 |
+
(80, 255, 255), # Cyan
|
| 277 |
+
]
|
| 278 |
|
|
|
|
| 279 |
circle_x, circle_y = WIDTH // 2, HEIGHT // 2
|
| 280 |
circle_r = 30
|
| 281 |
+
speed_x, speed_y = 5, 4
|
| 282 |
+
color_index = 0
|
| 283 |
+
pulse_size = 0
|
| 284 |
+
pulse_dir = 1
|
|
|
|
|
|
|
| 285 |
|
| 286 |
fps_update_time = time.time()
|
| 287 |
frames_since_update = 0
|
| 288 |
|
| 289 |
+
print("π¬ Starting animation with visible changes every frame...")
|
| 290 |
+
|
| 291 |
try:
|
| 292 |
while shared["streaming"]:
|
| 293 |
start_time = time.time()
|
| 294 |
|
| 295 |
+
# === UPDATE ANIMATION - MAKE CHANGES VISIBLE ===
|
| 296 |
circle_x += speed_x
|
| 297 |
circle_y += speed_y
|
| 298 |
|
| 299 |
+
# Bounce
|
| 300 |
if circle_x - circle_r < 0 or circle_x + circle_r > WIDTH:
|
| 301 |
speed_x *= -1
|
| 302 |
+
color_index = (color_index + 1) % len(colors)
|
| 303 |
+
|
| 304 |
if circle_y - circle_r < 0 or circle_y + circle_r > HEIGHT:
|
| 305 |
speed_y *= -1
|
| 306 |
+
color_index = (color_index + 1) % len(colors)
|
| 307 |
+
|
| 308 |
+
# Pulse effect
|
| 309 |
+
pulse_size += pulse_dir * 0.5
|
| 310 |
+
if pulse_size > 10 or pulse_size < 0:
|
| 311 |
+
pulse_dir *= -1
|
| 312 |
|
| 313 |
+
# === DRAW FRAME ===
|
| 314 |
+
# Background with gradient
|
| 315 |
+
for y in range(HEIGHT):
|
| 316 |
+
color_val = 25 + int(y / HEIGHT * 30)
|
| 317 |
+
pygame.draw.line(screen, (color_val, color_val, 65), (0, y), (WIDTH, y))
|
| 318 |
|
| 319 |
+
# Draw bouncing circle with current color
|
| 320 |
+
current_color = colors[color_index]
|
| 321 |
+
pygame.draw.circle(screen, current_color, (int(circle_x), int(circle_y)), int(circle_r + pulse_size))
|
| 322 |
+
pygame.draw.circle(screen, (255, 255, 255), (int(circle_x), int(circle_y)), int(circle_r + pulse_size), 3)
|
| 323 |
|
| 324 |
+
# Draw trail
|
| 325 |
+
for i in range(1, 6):
|
| 326 |
+
trail_x = circle_x - speed_x * i * 0.2
|
| 327 |
+
trail_y = circle_y - speed_y * i * 0.2
|
| 328 |
+
trail_alpha = 255 - i * 40
|
| 329 |
+
trail_color = (current_color[0], current_color[1], current_color[2], trail_alpha)
|
| 330 |
+
pygame.draw.circle(screen, trail_color[:3], (int(trail_x), int(trail_y)), circle_r - i * 2)
|
| 331 |
|
| 332 |
+
# Draw frame info
|
| 333 |
+
font = pygame.font.Font(None, 32)
|
|
|
|
| 334 |
|
| 335 |
+
# Frame counter with changing color
|
| 336 |
+
counter_color = (100 + (shared['frame_count'] % 155), 255, 100)
|
| 337 |
+
frame_text = font.render(f"Frame: {shared['frame_count']}", True, counter_color)
|
| 338 |
+
screen.blit(frame_text, (10, 10))
|
|
|
|
|
|
|
|
|
|
|
|
|
| 339 |
|
| 340 |
+
# Position info
|
| 341 |
+
pos_text = font.render(f"Pos: {int(circle_x)},{int(circle_y)}", True, (200, 200, 255))
|
| 342 |
+
screen.blit(pos_text, (10, 50))
|
| 343 |
|
| 344 |
+
# Color info
|
| 345 |
+
color_text = font.render(f"Color: {color_index}", True, current_color)
|
| 346 |
+
screen.blit(color_text, (10, 90))
|
|
|
|
| 347 |
|
| 348 |
+
# Time
|
| 349 |
+
time_text = font.render(time.strftime("%H:%M:%S"), True, (255, 255, 200))
|
| 350 |
+
screen.blit(time_text, (WIDTH - 150, 10))
|
| 351 |
|
| 352 |
+
# === SAVE FRAME ===
|
| 353 |
+
# Scale
|
| 354 |
scaled = pygame.transform.smoothscale(screen, (STREAM_WIDTH, STREAM_HEIGHT))
|
| 355 |
|
| 356 |
+
# Save to buffer
|
| 357 |
buffer = io.BytesIO()
|
| 358 |
+
pygame.image.save(scaled, buffer)
|
| 359 |
buffer.seek(0)
|
|
|
|
|
|
|
| 360 |
image_bytes = buffer.getvalue()
|
| 361 |
+
|
| 362 |
+
# Update shared state
|
| 363 |
shared["latest_frame"] = base64.b64encode(image_bytes).decode('utf-8')
|
| 364 |
+
shared["frame_id"] += 1 # Increment frame ID
|
| 365 |
+
|
| 366 |
+
# Log every 30 frames (1 second at 30 FPS)
|
| 367 |
+
if shared['frame_count'] % 30 == 0:
|
| 368 |
+
print(f"πΈ Frame {shared['frame_count']}: Pos({int(circle_x)},{int(circle_y)}) Color:{color_index}")
|
| 369 |
|
| 370 |
# === UPDATE COUNTERS ===
|
| 371 |
shared["frame_count"] += 1
|
|
|
|
| 388 |
time.sleep(target_time - elapsed)
|
| 389 |
|
| 390 |
except Exception as e:
|
| 391 |
+
print(f"β Capture error: {e}")
|
| 392 |
import traceback
|
| 393 |
traceback.print_exc()
|
| 394 |
|
| 395 |
pygame.quit()
|
| 396 |
+
print("π Capture loop stopped")
|
| 397 |
|
| 398 |
# ===== 6. MAIN FUNCTION =====
|
| 399 |
def main():
|
| 400 |
print("=" * 60)
|
| 401 |
+
print("π PyGame Streaming - FLASK CACHE FIX")
|
| 402 |
print("=" * 60)
|
| 403 |
print(f"Port: {PORT}")
|
| 404 |
+
print(f"Cache: DISABLED (force fresh frames)")
|
| 405 |
+
print(f"Changes: Color, position, pulse, trail effects")
|
|
|
|
| 406 |
print("=" * 60)
|
| 407 |
|
| 408 |
+
# Start capture
|
| 409 |
+
print("Starting capture thread...")
|
| 410 |
+
capture_thread = threading.Thread(target=capture_loop, daemon=True)
|
| 411 |
capture_thread.start()
|
| 412 |
|
| 413 |
# Wait for first frame
|
| 414 |
print("Waiting for first frame...")
|
| 415 |
+
for i in range(50):
|
| 416 |
if shared['latest_frame']:
|
| 417 |
+
print(f"β
First frame ready!")
|
| 418 |
break
|
| 419 |
time.sleep(0.1)
|
| 420 |
|
| 421 |
+
print(f"Starting Flask on port {PORT}...")
|
| 422 |
print("=" * 60)
|
| 423 |
|
| 424 |
try:
|
| 425 |
+
# Disable Flask caching completely
|
| 426 |
+
app.config['SEND_FILE_MAX_AGE_DEFAULT'] = 0
|
| 427 |
+
app.config['TEMPLATES_AUTO_RELOAD'] = True
|
| 428 |
+
|
| 429 |
app.run(
|
| 430 |
host='0.0.0.0',
|
| 431 |
port=PORT,
|
|
|
|
| 433 |
threaded=True,
|
| 434 |
use_reloader=False
|
| 435 |
)
|
|
|
|
|
|
|
| 436 |
except Exception as e:
|
| 437 |
+
print(f"Server error: {e}")
|
| 438 |
finally:
|
| 439 |
shared['streaming'] = False
|
| 440 |
capture_thread.join(timeout=2)
|
| 441 |
+
print(f"\n㪠Final: {shared['frame_count']} frames @ {shared['capture_fps']:.1f} FPS")
|
| 442 |
+
print("β
Done")
|
| 443 |
|
| 444 |
if __name__ == "__main__":
|
| 445 |
main()
|