File size: 8,561 Bytes
a116340
e950527
674431d
17eebcf
336ec80
17eebcf
674431d
81a2977
 
e950527
17eebcf
e950527
b8ec65a
17eebcf
dcc2634
b8ec65a
e950527
17eebcf
 
 
 
 
 
 
 
 
 
81a2977
17eebcf
b8ec65a
81a2977
17eebcf
674431d
b8ec65a
674431d
 
17eebcf
674431d
e950527
17eebcf
 
 
 
0a14bc2
9bbdc2c
b8ec65a
 
dcc2634
b8ec65a
0a14bc2
17eebcf
 
 
0a14bc2
 
 
 
b8ec65a
17eebcf
 
 
 
 
 
0a14bc2
17eebcf
 
 
 
 
b8ec65a
17eebcf
b8ec65a
 
0a14bc2
17eebcf
 
 
 
 
 
0a14bc2
 
17eebcf
b8ec65a
 
 
17eebcf
b8ec65a
 
0a14bc2
17eebcf
 
 
 
 
0a14bc2
17eebcf
 
 
0a14bc2
674431d
17eebcf
0a14bc2
17eebcf
 
b8ec65a
17eebcf
e950527
b8ec65a
e950527
 
81a2977
 
0a14bc2
 
 
17eebcf
0a14bc2
 
17eebcf
b8ec65a
 
 
 
 
 
 
 
 
 
 
 
0a14bc2
 
 
17eebcf
674431d
17eebcf
dcc2634
b8ec65a
17eebcf
 
b8ec65a
 
17eebcf
0a14bc2
 
 
 
17eebcf
 
 
 
b8ec65a
17eebcf
0a14bc2
17eebcf
0a14bc2
17eebcf
b8ec65a
 
0a14bc2
 
17eebcf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b8ec65a
 
17eebcf
b8ec65a
17eebcf
 
b8ec65a
 
 
 
17eebcf
 
b8ec65a
 
 
 
17eebcf
 
0a14bc2
674431d
0a14bc2
b8ec65a
 
0a14bc2
 
17eebcf
0a14bc2
 
 
81a2977
336ec80
674431d
 
 
b8ec65a
674431d
 
 
 
b8ec65a
0a14bc2
81a2977
17eebcf
b8ec65a
17eebcf
 
 
b8ec65a
674431d
b8ec65a
 
 
 
674431d
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
import pygame
import time
import threading
import numpy as np
import base64
import zlib
import os
from flask import Flask, render_template_string
from flask_socketio import SocketIO, emit

# ===== PYGAME SETUP =====
os.environ['SDL_VIDEODRIVER'] = 'dummy'
pygame.init()
print("βœ… PyGame initialized with surfarray")

WIDTH, HEIGHT = 400, 300

# Create surface
screen = pygame.Surface((WIDTH, HEIGHT))
print(f"βœ… Surface: {WIDTH}x{HEIGHT}")

# Test surfarray
print("πŸ§ͺ Testing surfarray...")
test_arr = pygame.surfarray.array3d(screen)
print(f"βœ… Surfarray works! Shape: {test_arr.shape}, Type: {test_arr.dtype}")

# ===== FLASK/SOCKETIO =====
app = Flask(__name__)
app.config['SECRET_KEY'] = 'surfarray_stream'
socketio = SocketIO(app, async_mode='threading', cors_allowed_origins="*")

# Shared state
shared = {
    "running": True,
    "x": 200,
    "frame_count": 0,
    "clients": 0
}

# ===== SURFARRAY THREAD =====
def surfarray_thread():
    """Send raw pixel arrays via WebSocket"""
    print("πŸ“Š Surfarray thread STARTED")
    
    x, speed = 200, 5
    fps_counter = 0
    last_log = time.time()
    
    while shared["running"]:
        try:
            start_time = time.time()
            
            # 1. UPDATE POSITION
            x += speed
            if x < 30 or x > WIDTH-30:
                speed *= -1
            
            # 2. DRAW
            screen.fill((25, 25, 45))  # Dark blue
            pygame.draw.circle(screen, (255, 80, 80), (int(x), 150), 20)
            pygame.draw.circle(screen, (255, 255, 255), (int(x), 150), 20, 2)
            
            # 3. GET PIXEL ARRAY (FAST!)
            pixel_array = pygame.surfarray.array3d(screen)  # Shape: (400, 300, 3)
            
            # 4. COMPRESS (optional but recommended)
            # Flatten and compress the array
            flat_data = pixel_array.flatten().tobytes()
            compressed = zlib.compress(flat_data, level=1)  # Fast compression
            encoded = base64.b64encode(compressed).decode('utf-8')
            
            # 5. BROADCAST
            shared["x"] = x
            shared["frame_count"] += 1
            
            socketio.emit('pixel_data', {
                'pixels': encoded,
                'shape': [WIDTH, HEIGHT, 3],  # Send dimensions
                'frame': shared["frame_count"],
                'x': x,
                'compressed': True
            })
            
            # 6. LOGGING
            fps_counter += 1
            current_time = time.time()
            if current_time - last_log >= 1.0:
                print(f"πŸ“Š Sent {fps_counter} frames | Frame {shared['frame_count']} | X={x}")
                fps_counter = 0
                last_log = current_time
            
            # 7. FRAME RATE
            elapsed = time.time() - start_time
            if elapsed < 1.0/30:
                time.sleep(1.0/30 - elapsed)
                
        except Exception as e:
            print(f"❌ Surfarray thread error: {e}")
            import traceback
            traceback.print_exc()
            break
    
    print("πŸ›‘ Surfarray thread STOPPED")

# ===== START THREAD =====
thread = threading.Thread(target=surfarray_thread, daemon=True)
thread.start()
print(f"βœ… Thread alive: {thread.is_alive()}")

# ===== FLASK ROUTES =====
@app.route('/')
def index():
    return render_template_string('''
    <!DOCTYPE html>
    <html>
    <head>
        <script src="https://cdn.socket.io/4.5.0/socket.io.min.js"></script>
        <script src="https://cdn.jsdelivr.net/npm/pako@2.1.0/dist/pako.min.js"></script>
        <style>
            body { background: #0f172a; color: white; text-align: center; padding: 20px; }
            canvas { 
                border: 3px solid #60a5fa; 
                width: 400px; 
                height: 300px;
                image-rendering: pixelated;
            }
            .stats {
                background: #1e293b;
                padding: 15px;
                border-radius: 10px;
                margin: 20px auto;
                width: 400px;
            }
        </style>
    </head>
    <body>
        <h1>πŸ“Š Surfarray Stream</h1>
        
        <canvas id="pixelCanvas" width="400" height="300"></canvas>
        
        <div class="stats">
            <div>Frame: <span id="frame">0</span></div>
            <div>Circle X: <span id="pos">200</span></div>
            <div>Status: <span id="status">Connecting...</span></div>
            <div>FPS: <span id="fps">0</span></div>
            <div>Data size: <span id="size">0 KB</span></div>
        </div>
        
        <script>
            const socket = io();
            const canvas = document.getElementById('pixelCanvas');
            const ctx = canvas.getContext('2d');
            
            let framesReceived = 0;
            let lastFpsTime = Date.now();
            let totalBytes = 0;
            
            // WebSocket connection
            socket.on('connect', () => {
                console.log('βœ… Connected to surfarray stream');
                document.getElementById('status').textContent = 'Connected';
                document.getElementById('status').style.color = '#10b981';
            });
            
            // PIXEL DATA RECEIVED
            socket.on('pixel_data', (data) => {
                framesReceived++;
                totalBytes += data.pixels.length;
                
                // Decode base64
                const binaryString = atob(data.pixels);
                const bytes = new Uint8Array(binaryString.length);
                for (let i = 0; i < binaryString.length; i++) {
                    bytes[i] = binaryString.charCodeAt(i);
                }
                
                // Decompress if needed
                let pixelData;
                if (data.compressed) {
                    try {
                        // Use pako for zlib decompression
                        pixelData = pako.inflate(bytes);
                    } catch (e) {
                        console.error('Decompression failed:', e);
                        return;
                    }
                } else {
                    pixelData = bytes;
                }
                
                // Create ImageData
                const [width, height] = data.shape;
                const imageData = new ImageData(width, height);
                
                // Copy pixel data (assuming RGB format)
                for (let i = 0; i < pixelData.length; i++) {
                    imageData.data[i] = pixelData[i];
                }
                
                // Draw to canvas
                ctx.putImageData(imageData, 0, 0);
                
                // Update stats
                document.getElementById('frame').textContent = data.frame;
                document.getElementById('pos').textContent = data.x;
                document.getElementById('size').textContent = 
                    Math.round(data.pixels.length / 1024) + ' KB';
                
                // Calculate FPS
                const now = Date.now();
                if (now - lastFpsTime >= 1000) {
                    document.getElementById('fps').textContent = framesReceived;
                    framesReceived = 0;
                    lastFpsTime = now;
                }
                
                // Visual feedback
                canvas.style.borderColor = '#10b981';
                setTimeout(() => canvas.style.borderColor = '#60a5fa', 50);
            });
            
            socket.on('disconnect', () => {
                document.getElementById('status').textContent = 'Disconnected';
                document.getElementById('status').style.color = '#ef4444';
            });
            
            console.log('Surfarray client ready');
        </script>
    </body>
    </html>
    ''')

@socketio.on('connect')
def handle_connect():
    shared['clients'] += 1
    print(f"πŸ‘€ Client connected. Total: {shared['clients']}")

@socketio.on('disconnect')
def handle_disconnect():
    shared['clients'] -= 1
    print(f"πŸ‘€ Client disconnected. Total: {shared['clients']}")

if __name__ == '__main__':
    print("πŸš€ Starting surfarray server...")
    
    # Wait for thread
    time.sleep(1)
    print(f"πŸ“Š Initial: Thread alive={thread.is_alive()}, Frames={shared['frame_count']}")
    
    socketio.run(
        app,
        host='0.0.0.0',
        port=int(os.environ.get('PORT', 7860)),
        debug=False,
        use_reloader=False,
        allow_unsafe_werkzeug=True
    )