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#!/usr/bin/env python3
# static_noise_fixed.py - Flask generates random noise
import numpy as np
import time
from flask import Flask, Response

app = Flask(__name__)

WIDTH, HEIGHT = 400, 300
frame_count = 0

@app.route('/')
def index():
    return '''<!DOCTYPE html>
<html>
<head>
    <title>Static Noise Animation</title>
    <style>
        body { margin: 0; padding: 20px; background: #111; color: white; font-family: monospace; text-align: center; }
        canvas { border: 3px solid #0af; background: black; display: block; margin: 20px auto; }
        .stats { background: #222; padding: 15px; border-radius: 8px; display: inline-block; margin: 10px; }
        button { background: #0af; color: white; border: none; padding: 10px 20px; margin: 5px; border-radius: 5px; cursor: pointer; }
    </style>
</head>
<body>
    <h1 style="color: #0af;">πŸ“Ί Static Noise Animation</h1>
    
    <canvas id="canvas" width="400" height="300"></canvas>
    
    <div class="stats">
        <div>Frames: <span id="frameCount">0</span></div>
        <div>FPS: <span id="fps">0</span></div>
        <div>Status: <span id="status" style="color: #0af;">Loading...</span></div>
    </div>
    
    <div>
        <button onclick="startNoise()">Start Noise</button>
        <button onclick="stopNoise()">Stop Noise</button>
        <button onclick="changeColor()">Change Color</button>
    </div>
    
    <script>
        const canvas = document.getElementById('canvas');
        const ctx = canvas.getContext('2d');
        let noiseInterval = null;
        let frames = 0;
        let lastTime = Date.now();
        let fps = 0;
        let colorMode = 0;
        
        function loadNoiseFrame() {
            const startTime = Date.now();
            
            fetch('/noise')
                .then(response => {
                    if (!response.ok) throw new Error('HTTP ' + response.status);
                    return response.arrayBuffer();
                })
                .then(buffer => {
                    const imageData = new ImageData(400, 300);
                    const rgba = imageData.data;
                    const rgb = new Uint8Array(buffer);
                    
                    if (rgb.length !== 400*300*3) {
                        console.error('Wrong size:', rgb.length);
                        return;
                    }
                    
                    for (let i = 0, j = 0; i < rgba.length; i += 4, j += 3) {
                        rgba[i] = rgb[j];
                        rgba[i + 1] = rgb[j + 1];
                        rgba[i + 2] = rgb[j + 2];
                        rgba[i + 3] = 255;
                    }
                    
                    if (colorMode === 2) {
                        for (let i = 0; i < rgba.length; i += 4) {
                            const r = rgba[i];
                            const g = rgba[i + 1];
                            const b = rgba[i + 2];
                            
                            rgba[i] = Math.min(255, (r * 0.393) + (g * 0.769) + (b * 0.189));
                            rgba[i + 1] = Math.min(255, (r * 0.349) + (g * 0.686) + (b * 0.168));
                            rgba[i + 2] = Math.min(255, (r * 0.272) + (g * 0.534) + (b * 0.131));
                        }
                    }
                    
                    ctx.putImageData(imageData, 0, 0);
                    
                    frames++;
                    const now = Date.now();
                    if (now - lastTime >= 1000) {
                        fps = frames;
                        frames = 0;
                        lastTime = now;
                        document.getElementById('fps').textContent = fps;
                    }
                    
                    document.getElementById('frameCount').textContent = parseInt(document.getElementById('frameCount').textContent) + 1;
                    document.getElementById('status').textContent = 'Streaming βœ“';
                })
                .catch(error => {
                    console.error('Error:', error);
                    document.getElementById('status').textContent = 'Error: ' + error.message;
                    document.getElementById('status').style.color = 'red';
                });
        }
        
        function startNoise() {
            if (!noiseInterval) {
                noiseInterval = setInterval(loadNoiseFrame, 33);
                document.getElementById('status').textContent = 'Noise started βœ“';
                console.log('Noise animation started');
            }
        }
        
        function stopNoise() {
            if (noiseInterval) {
                clearInterval(noiseInterval);
                noiseInterval = null;
                document.getElementById('status').textContent = 'Stopped';
                console.log('Noise animation stopped');
            }
        }
        
        function changeColor() {
            colorMode = (colorMode + 1) % 3;
            const modes = ['Grayscale', 'Color', 'Sepia'];
            console.log('Color mode:', modes[colorMode]);
            document.getElementById('status').textContent = 'Mode: ' + modes[colorMode];
        }
        
        setTimeout(startNoise, 1000);
        console.log('Static noise page loaded');
    </script>
</body>
</html>'''

@app.route('/noise')
def get_noise():
    """Generate random static noise"""
    global frame_count
    
    # Create random noise
    if frame_count % 3 == 0:
        noise = np.random.randint(0, 256, (HEIGHT, WIDTH, 3), dtype=np.uint8)
        gray = np.random.randint(0, 256, (HEIGHT, WIDTH, 1), dtype=np.uint8)
        noise[:, :, :] = gray
    elif frame_count % 3 == 1:
        noise = np.random.randint(0, 256, (HEIGHT, WIDTH, 3), dtype=np.uint8)
    else:
        noise = np.random.randint(0, 256, (HEIGHT, WIDTH, 3), dtype=np.uint8)
        noise[::4, :, :] = noise[::4, :, :] // 2
    
    # Occasionally add a "glitch"
    if np.random.random() < 0.02:
        glitch_color = np.random.randint(0, 256, 3)
        glitch_height = np.random.randint(20, 100)
        glitch_y = np.random.randint(0, HEIGHT - glitch_height)
        noise[glitch_y:glitch_y + glitch_height, :, :] = glitch_color
    
    # Convert to bytes
    raw_bytes = noise.tobytes()
    
    frame_count += 1
    if frame_count % 30 == 0:
        print(f"πŸ“‘ Generated noise frame {frame_count}")
    
    return Response(
        raw_bytes,
        mimetype='application/octet-stream',
        headers={
            'Cache-Control': 'no-cache, no-store, must-revalidate',
            'Pragma': 'no-cache',
            'Expires': '0',
            'X-Frame-Count': str(frame_count)
        }
    )

@app.route('/test')
def test():
    """Test endpoint - returns simple pattern"""
    pixels = np.zeros((HEIGHT, WIDTH, 3), dtype=np.uint8)
    pixels[:HEIGHT//2, :, 0] = 255
    pixels[HEIGHT//2:, :, 1] = 255
    for i in range(min(WIDTH, HEIGHT)):
        if i < HEIGHT and i < WIDTH:
            pixels[i, i, 2] = 255
    
    return Response(
        pixels.tobytes(),
        mimetype='application/octet-stream',
        headers={'Cache-Control': 'no-cache'}
    )

if __name__ == "__main__":
    print("="*60)
    print("πŸ“Ί STATIC NOISE ANIMATION SERVER")
    print("="*60)
    print(f"πŸ“‘ Port: 7860")
    print(f"🎨 Resolution: {WIDTH}x{HEIGHT}")
    print(f"πŸ“Š Data per frame: {WIDTH * HEIGHT * 3} bytes")
    print("="*60)
    
    app.run(host='0.0.0.0', port=7860, debug=False, threaded=True)