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May 25

Multi-Agent Reinforcement Learning for Microprocessor Design Space Exploration

Microprocessor architects are increasingly resorting to domain-specific customization in the quest for high-performance and energy-efficiency. As the systems grow in complexity, fine-tuning architectural parameters across multiple sub-systems (e.g., datapath, memory blocks in different hierarchies, interconnects, compiler optimization, etc.) quickly results in a combinatorial explosion of design space. This makes domain-specific customization an extremely challenging task. Prior work explores using reinforcement learning (RL) and other optimization methods to automatically explore the large design space. However, these methods have traditionally relied on single-agent RL/ML formulations. It is unclear how scalable single-agent formulations are as we increase the complexity of the design space (e.g., full stack System-on-Chip design). Therefore, we propose an alternative formulation that leverages Multi-Agent RL (MARL) to tackle this problem. The key idea behind using MARL is an observation that parameters across different sub-systems are more or less independent, thus allowing a decentralized role assigned to each agent. We test this hypothesis by designing domain-specific DRAM memory controller for several workload traces. Our evaluation shows that the MARL formulation consistently outperforms single-agent RL baselines such as Proximal Policy Optimization and Soft Actor-Critic over different target objectives such as low power and latency. To this end, this work opens the pathway for new and promising research in MARL solutions for hardware architecture search.

  • 7 authors
·
Nov 29, 2022

FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.

  • 4 authors
·
Jun 4, 2024

Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior

Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.

  • 4 authors
·
Jul 12, 2023

JaxMARL: Multi-Agent RL Environments in JAX

Benchmarks play an important role in the development of machine learning algorithms. For example, research in reinforcement learning (RL) has been heavily influenced by available environments and benchmarks. However, RL environments are traditionally run on the CPU, limiting their scalability with typical academic compute. Recent advancements in JAX have enabled the wider use of hardware acceleration to overcome these computational hurdles, enabling massively parallel RL training pipelines and environments. This is particularly useful for multi-agent reinforcement learning (MARL) research. First of all, multiple agents must be considered at each environment step, adding computational burden, and secondly, the sample complexity is increased due to non-stationarity, decentralised partial observability, or other MARL challenges. In this paper, we present JaxMARL, the first open-source code base that combines ease-of-use with GPU enabled efficiency, and supports a large number of commonly used MARL environments as well as popular baseline algorithms. When considering wall clock time, our experiments show that per-run our JAX-based training pipeline is up to 12500x faster than existing approaches. This enables efficient and thorough evaluations, with the potential to alleviate the evaluation crisis of the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. We provide code at https://github.com/flairox/jaxmarl.

  • 20 authors
·
Nov 16, 2023

FlickerFusion: Intra-trajectory Domain Generalizing Multi-Agent RL

Multi-agent reinforcement learning has demonstrated significant potential in addressing complex cooperative tasks across various real-world applications. However, existing MARL approaches often rely on the restrictive assumption that the number of entities (e.g., agents, obstacles) remains constant between training and inference. This overlooks scenarios where entities are dynamically removed or added during the inference trajectory -- a common occurrence in real-world environments like search and rescue missions and dynamic combat situations. In this paper, we tackle the challenge of intra-trajectory dynamic entity composition under zero-shot out-of-domain (OOD) generalization, where such dynamic changes cannot be anticipated beforehand. Our empirical studies reveal that existing MARL methods suffer significant performance degradation and increased uncertainty in these scenarios. In response, we propose FlickerFusion, a novel OOD generalization method that acts as a universally applicable augmentation technique for MARL backbone methods. FlickerFusion stochastically drops out parts of the observation space, emulating being in-domain when inferenced OOD. The results show that FlickerFusion not only achieves superior inference rewards but also uniquely reduces uncertainty vis-\`a-vis the backbone, compared to existing methods. Benchmarks, implementations, and model weights are organized and open-sourced at flickerfusion305.github.io, accompanied by ample demo video renderings.

  • 8 authors
·
Oct 21, 2024

JaxRobotarium: Training and Deploying Multi-Robot Policies in 10 Minutes

Multi-agent reinforcement learning (MARL) has emerged as a promising solution for learning complex and scalable coordination behaviors in multi-robot systems. However, established MARL platforms (e.g., SMAC and MPE) lack robotics relevance and hardware deployment, leaving multi-robot learning researchers to develop bespoke environments and hardware testbeds dedicated to the development and evaluation of their individual contributions. The Multi-Agent RL Benchmark and Learning Environment for the Robotarium (MARBLER) is an exciting recent step in providing a standardized robotics-relevant platform for MARL, by bridging the Robotarium testbed with existing MARL software infrastructure. However, MARBLER lacks support for parallelization and GPU/TPU execution, making the platform prohibitively slow compared to modern MARL environments and hindering adoption. We contribute JaxRobotarium, a Jax-powered end-to-end simulation, learning, deployment, and benchmarking platform for the Robotarium. JaxRobotarium enables rapid training and deployment of multi-robot RL (MRRL) policies with realistic robot dynamics and safety constraints, supporting parallelization and hardware acceleration. Our generalizable learning interface integrates easily with SOTA MARL libraries (e.g., JaxMARL). In addition, JaxRobotarium includes eight standardized coordination scenarios, including four novel scenarios that bring established MARL benchmark tasks (e.g., RWARE and Level-Based Foraging) to a robotics setting. We demonstrate that JaxRobotarium retains high simulation fidelity while achieving dramatic speedups over baseline (20x in training and 150x in simulation), and provides an open-access sim-to-real evaluation pipeline through the Robotarium testbed, accelerating and democratizing access to multi-robot learning research and evaluation. Our code is available at https://github.com/GT-STAR-Lab/JaxRobotarium.

  • 4 authors
·
May 10, 2025

Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement Learning

Being able to harness the power of large datasets for developing cooperative multi-agent controllers promises to unlock enormous value for real-world applications. Many important industrial systems are multi-agent in nature and are difficult to model using bespoke simulators. However, in industry, distributed processes can often be recorded during operation, and large quantities of demonstrative data stored. Offline multi-agent reinforcement learning (MARL) provides a promising paradigm for building effective decentralised controllers from such datasets. However, offline MARL is still in its infancy and therefore lacks standardised benchmark datasets and baselines typically found in more mature subfields of reinforcement learning (RL). These deficiencies make it difficult for the community to sensibly measure progress. In this work, we aim to fill this gap by releasing off-the-grid MARL (OG-MARL): a growing repository of high-quality datasets with baselines for cooperative offline MARL research. Our datasets provide settings that are characteristic of real-world systems, including complex environment dynamics, heterogeneous agents, non-stationarity, many agents, partial observability, suboptimality, sparse rewards and demonstrated coordination. For each setting, we provide a range of different dataset types (e.g. Good, Medium, Poor, and Replay) and profile the composition of experiences for each dataset. We hope that OG-MARL will serve the community as a reliable source of datasets and help drive progress, while also providing an accessible entry point for researchers new to the field.

  • 4 authors
·
Feb 1, 2023

Self-Compression of Chain-of-Thought via Multi-Agent Reinforcement Learning

The inference overhead induced by redundant reasoning undermines the interactive experience and severely bottlenecks the deployment of Large Reasoning Models. Existing reinforcement learning (RL)-based solutions tackle this problem by coupling a length penalty with outcome-based rewards. This simplistic reward weighting struggles to reconcile brevity with accuracy, as enforcing brevity may compromise critical reasoning logic. In this work, we address this limitation by proposing a multi-agent RL framework that selectively penalizes redundant chunks, while preserving essential reasoning logic. Our framework, Self-Compression via MARL (SCMA), instantiates redundancy detection and evaluation through two specialized agents: a Segmentation Agent for decomposing the reasoning process into logical chunks, and a Scoring Agent for quantifying the significance of each chunk. The Segmentation and Scoring agents collaboratively define an importance-weighted length penalty during training, incentivizing a Reasoning Agent to prioritize essential logic without introducing inference overhead during deployment. Empirical evaluations across model scales demonstrate that SCMA reduces response length by 11.1\% to 39.0\% while boosting accuracy by 4.33\% to 10.02\%. Furthermore, ablation studies and qualitative analysis validate that the synergistic optimization within the MARL framework fosters emergent behaviors, yielding more powerful LRMs compared to vanilla RL paradigms.

  • 12 authors
·
Jan 29

Bridging MARL to SARL: An Order-Independent Multi-Agent Transformer via Latent Consensus

Cooperative multi-agent reinforcement learning (MARL) is widely used to address large joint observation and action spaces by decomposing a centralized control problem into multiple interacting agents. However, such decomposition often introduces additional challenges, including non-stationarity, unstable training, weak coordination, and limited theoretical guarantees. In this paper, we propose the Consensus Multi-Agent Transformer (CMAT), a centralized framework that bridges cooperative MARL to a hierarchical single-agent reinforcement learning (SARL) formulation. CMAT treats all agents as a unified entity and employs a Transformer encoder to process the large joint observation space. To handle the extensive joint action space, we introduce a hierarchical decision-making mechanism in which a Transformer decoder autoregressively generates a high-level consensus vector, simulating the process by which agents reach agreement on their strategies in latent space. Conditioned on this consensus, all agents generate their actions simultaneously, enabling order-independent joint decision making and avoiding the sensitivity to action-generation order in conventional Multi-Agent Transformers (MAT). This factorization allows the joint policy to be optimized using single-agent PPO while preserving expressive coordination through the latent consensus. To evaluate the proposed method, we conduct experiments on benchmark tasks from StarCraft II, Multi-Agent MuJoCo, and Google Research Football. The results show that CMAT achieves superior performance over recent centralized solutions, sequential MARL methods, and conventional MARL baselines. The code for this paper is available at:https://github.com/RS2002/CMAT .

  • 3 authors
·
Apr 14

Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation

Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS). However, learning such tasks from scratch is arduous and may not always be feasible, particularly for MASs with a large number of interactive agents due to the extensive sample complexity. Therefore, reusing knowledge gained from past experiences or other agents could efficiently accelerate the learning process and upscale MARL algorithms. In this study, we introduce a novel framework that enables transfer learning for MARL through unifying various state spaces into fixed-size inputs that allow one unified deep-learning policy viable in different scenarios within a MAS. We evaluated our approach in a range of scenarios within the StarCraft Multi-Agent Challenge (SMAC) environment, and the findings show significant enhancements in multi-agent learning performance using maneuvering skills learned from other scenarios compared to agents learning from scratch. Furthermore, we adopted Curriculum Transfer Learning (CTL), enabling our deep learning policy to progressively acquire knowledge and skills across pre-designed homogeneous learning scenarios organized by difficulty levels. This process promotes inter- and intra-agent knowledge transfer, leading to high multi-agent learning performance in more complicated heterogeneous scenarios.

  • 3 authors
·
Feb 12, 2024

Cooperative Multi-Agent Planning with Adaptive Skill Synthesis

Despite much progress in training distributed artificial intelligence (AI), building cooperative multi-agent systems with multi-agent reinforcement learning (MARL) faces challenges in sample efficiency, interpretability, and transferability. Unlike traditional learning-based methods that require extensive interaction with the environment, large language models (LLMs) demonstrate remarkable capabilities in zero-shot planning and complex reasoning. However, existing LLM-based approaches heavily rely on text-based observations and struggle with the non-Markovian nature of multi-agent interactions under partial observability. We present COMPASS, a novel multi-agent architecture that integrates vision-language models (VLMs) with a dynamic skill library and structured communication for decentralized closed-loop decision-making. The skill library, bootstrapped from demonstrations, evolves via planner-guided tasks to enable adaptive strategies. COMPASS propagates entity information through multi-hop communication under partial observability. Evaluations on the improved StarCraft Multi-Agent Challenge (SMACv2) demonstrate COMPASS's strong performance against state-of-the-art MARL baselines across both symmetric and asymmetric scenarios. Notably, in the symmetric Protoss 5v5 task, COMPASS achieved a 57\% win rate, representing a 30 percentage point advantage over QMIX (27\%). Project page can be found at https://stellar-entremet-1720bb.netlify.app/.

  • 3 authors
·
Feb 14, 2025

Adaptability in Multi-Agent Reinforcement Learning: A Framework and Unified Review

Multi-Agent Reinforcement Learning (MARL) has shown clear effectiveness in coordinating multiple agents across simulated benchmarks and constrained scenarios. However, its deployment in real-world multi-agent systems (MAS) remains limited, primarily due to the complex and dynamic nature of such environments. These challenges arise from multiple interacting sources of variability, including fluctuating agent populations, evolving task goals, and inconsistent execution conditions. Together, these factors demand that MARL algorithms remain effective under continuously changing system configurations and operational demands. To better capture and assess this capacity for adjustment, we introduce the concept of adaptability as a unified and practically grounded lens through which to evaluate the reliability of MARL algorithms under shifting conditions, broadly referring to any changes in the environment dynamics that may occur during learning or execution. Centred on the notion of adaptability, we propose a structured framework comprising three key dimensions: learning adaptability, policy adaptability, and scenario-driven adaptability. By adopting this adaptability perspective, we aim to support more principled assessments of MARL performance beyond narrowly defined benchmarks. Ultimately, this survey contributes to the development of algorithms that are better suited for deployment in dynamic, real-world multi-agent systems.

  • 6 authors
·
Jul 14, 2025

MARFT: Multi-Agent Reinforcement Fine-Tuning

LLM-based Multi-Agent Systems have demonstrated remarkable capabilities in addressing complex, agentic tasks, from generating high-quality presentation slides to even conducting sophisticated scientific research. Meanwhile, RL has been widely recognized for its effectiveness in enhancing agent intelligence, but limited research has investigated the fine-tuning of LaMAS using foundational RL techniques. Moreover, the direct application of MARL methods to LaMAS introduces significant challenges, stemming from the unique characteristics and mechanisms inherent to LaMAS. To address these challenges, this article presents a comprehensive study of LLM-based MARL and proposes a novel paradigm termed Multi-Agent Reinforcement Fine-Tuning (MARFT). We introduce a brand-new POMDP called Flex-POMDP, which aligns with the LaMAS optimization in real-world applications and a universal algorithmic framework tailored specifically for LaMAS, outlining the conceptual foundations, key distinctions, and practical implementation strategies. We review the evolution from RL to RFT, setting the stage for a parallel analysis in the multi-agent domain. In the context of LaMAS, we elucidate critical differences between MARL and MARFT. These differences motivate a transition toward a LaMAS-oriented formulation of RFT. Central to this work is a robust and scalable MARFT framework. We detail the core algorithm and provide a complete, open-source implementation to facilitate adoption and further research. The latter sections of the paper explore real-world application perspectives and opening challenges in MARFT. By bridging theoretical underpinnings with practical methodologies, this work serves as a roadmap for researchers seeking to advance MARFT toward resilient and adaptive solutions in agentic systems. Our implementation of the proposed framework is publicly available at: https://github.com/jwliao-ai/MARFT.

  • 4 authors
·
Apr 21, 2025

HAMMER: Multi-Level Coordination of Reinforcement Learning Agents via Learned Messaging

Cooperative multi-agent reinforcement learning (MARL) has achieved significant results, most notably by leveraging the representation-learning abilities of deep neural networks. However, large centralized approaches quickly become infeasible as the number of agents scale, and fully decentralized approaches can miss important opportunities for information sharing and coordination. Furthermore, not all agents are equal -- in some cases, individual agents may not even have the ability to send communication to other agents or explicitly model other agents. This paper considers the case where there is a single, powerful, central agent that can observe the entire observation space, and there are multiple, low-powered local agents that can only receive local observations and are not able to communicate with each other. The central agent's job is to learn what message needs to be sent to different local agents based on the global observations, not by centrally solving the entire problem and sending action commands, but by determining what additional information an individual agent should receive so that it can make a better decision. In this work we present our MARL algorithm \algo, describe where it would be most applicable, and implement it in the cooperative navigation and multi-agent walker domains. Empirical results show that 1) learned communication does indeed improve system performance, 2) results generalize to heterogeneous local agents, and 3) results generalize to different reward structures.

  • 5 authors
·
Jan 18, 2021

Rollout-Training Co-Design for Efficient LLM-Based Multi-Agent Reinforcement Learning

Despite algorithm-level innovations for multi-agent reinforcement learning (MARL), the underlying networked infrastructure for large-scale MARL training remains underexplored. Existing training frameworks primarily optimize for single-agent scenarios and fail to address the unique system-level challenges of MARL, including rollout-training synchronization barriers, rollout load imbalance, and training resource underutilization. To bridge this gap, we propose FlexMARL, the first end-to-end training framework that holistically optimizes rollout, training, and their orchestration for large-scale LLM-based MARL. Specifically, FlexMARL introduces the joint orchestrator to manage data flow under the rollout-training disaggregated architecture. Building upon the experience store, a novel micro-batch driven asynchronous pipeline eliminates the synchronization barriers while providing strong consistency guarantees. Rollout engine adopts a parallel sampling scheme combined with hierarchical load balancing, which adapts to skewed inter/intra-agent request patterns. Training engine achieves on-demand hardware binding through agent-centric resource allocation. The training states of different agents are swapped via unified and location-agnostic communication. Empirical results on a large-scale production cluster demonstrate that FlexMARL achieves up to 7.3x speedup and improves hardware utilization by up to 5.6x compared to existing frameworks.

  • 16 authors
·
Feb 9

GAWM: Global-Aware World Model for Multi-Agent Reinforcement Learning

In recent years, Model-based Multi-Agent Reinforcement Learning (MARL) has demonstrated significant advantages over model-free methods in terms of sample efficiency by using independent environment dynamics world models for data sample augmentation. However, without considering the limited sample size, these methods still lag behind model-free methods in terms of final convergence performance and stability. This is primarily due to the world model's insufficient and unstable representation of global states in partially observable environments. This limitation hampers the ability to ensure global consistency in the data samples and results in a time-varying and unstable distribution mismatch between the pseudo data samples generated by the world model and the real samples. This issue becomes particularly pronounced in more complex multi-agent environments. To address this challenge, we propose a model-based MARL method called GAWM, which enhances the centralized world model's ability to achieve globally unified and accurate representation of state information while adhering to the CTDE paradigm. GAWM uniquely leverages an additional Transformer architecture to fuse local observation information from different agents, thereby improving its ability to extract and represent global state information. This enhancement not only improves sample efficiency but also enhances training stability, leading to superior convergence performance, particularly in complex and challenging multi-agent environments. This advancement enables model-based methods to be effectively applied to more complex multi-agent environments. Experimental results demonstrate that GAWM outperforms various model-free and model-based approaches, achieving exceptional performance in the challenging domains of SMAC.

  • 6 authors
·
Jan 17, 2025

Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority Influence

This study probes the vulnerabilities of cooperative multi-agent reinforcement learning (c-MARL) under adversarial attacks, a critical determinant of c-MARL's worst-case performance prior to real-world implementation. Current observation-based attacks, constrained by white-box assumptions, overlook c-MARL's complex multi-agent interactions and cooperative objectives, resulting in impractical and limited attack capabilities. To address these shortcomes, we propose Adversarial Minority Influence (AMI), a practical and strong for c-MARL. AMI is a practical black-box attack and can be launched without knowing victim parameters. AMI is also strong by considering the complex multi-agent interaction and the cooperative goal of agents, enabling a single adversarial agent to unilaterally misleads majority victims to form targeted worst-case cooperation. This mirrors minority influence phenomena in social psychology. To achieve maximum deviation in victim policies under complex agent-wise interactions, our unilateral attack aims to characterize and maximize the impact of the adversary on the victims. This is achieved by adapting a unilateral agent-wise relation metric derived from mutual information, thereby mitigating the adverse effects of victim influence on the adversary. To lead the victims into a jointly detrimental scenario, our targeted attack deceives victims into a long-term, cooperatively harmful situation by guiding each victim towards a specific target, determined through a trial-and-error process executed by a reinforcement learning agent. Through AMI, we achieve the first successful attack against real-world robot swarms and effectively fool agents in simulated environments into collectively worst-case scenarios, including Starcraft II and Multi-agent Mujoco. The source code and demonstrations can be found at: https://github.com/DIG-Beihang/AMI.

  • 8 authors
·
Feb 7, 2023

Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems

Multi-agent LLM systems enable advanced reasoning and tool use via role specialization, yet reliable reinforcement learning (RL) post-training for such systems remains difficult. In this work, we theoretically pinpoint a key reason for training instability when extending group-based RL to multi-agent LLM systems. We show that under GRPO-style optimization, a global normalization baseline may deviate from diverse agents' reward distributions, which ultimately leads to gradient-norm instability. Based on this finding, we propose Dr. MAS, a simple and stable RL training recipe for multi-agent LLM systems. Dr. MAS uses an agent-wise remedy: normalizing advantages per agent using each agent's own reward statistics, which calibrates gradient scales and dramatically stabilizes training, both theoretically and empirically. Beyond the algorithm, Dr. MAS provides an end-to-end RL training framework for multi-agent LLM systems, supporting scalable orchestration, flexible per-agent LLM serving and optimization configs, and shared resource scheduling of LLM actor backends. We evaluate Dr. MAS on multi-agent math reasoning and multi-turn search benchmarks using Qwen2.5 and Qwen3 series models. Dr. MAS achieves clear gains over vanilla GRPO (e.g., +5.6\% avg@16 and +4.6\% pass@16 on math, and +15.2\% avg@16 and +13.1\% pass@16 on search) while largely eliminating gradient spikes. Moreover, it remains highly effective under heterogeneous agent-model assignments while improving efficiency.

Context-Aware Bayesian Network Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning

Executing actions in a correlated manner is a common strategy for human coordination that often leads to better cooperation, which is also potentially beneficial for cooperative multi-agent reinforcement learning (MARL). However, the recent success of MARL relies heavily on the convenient paradigm of purely decentralized execution, where there is no action correlation among agents for scalability considerations. In this work, we introduce a Bayesian network to inaugurate correlations between agents' action selections in their joint policy. Theoretically, we establish a theoretical justification for why action dependencies are beneficial by deriving the multi-agent policy gradient formula under such a Bayesian network joint policy and proving its global convergence to Nash equilibria under tabular softmax policy parameterization in cooperative Markov games. Further, by equipping existing MARL algorithms with a recent method of differentiable directed acyclic graphs (DAGs), we develop practical algorithms to learn the context-aware Bayesian network policies in scenarios with partial observability and various difficulty. We also dynamically decrease the sparsity of the learned DAG throughout the training process, which leads to weakly or even purely independent policies for decentralized execution. Empirical results on a range of MARL benchmarks show the benefits of our approach.

  • 2 authors
·
Jun 2, 2023

MARS: Reinforcing Multi-Agent Reasoning of LLMs through Self-Play in Strategic Games

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARS, an end-to-end RL framework that incentivizes Multi-Agent Reasoning of LLMs through Self-play in both cooperative and competitive games. MARS features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, the MARS agent trained from Qwen3-4B develops strong strategic abilities that generalize to held-out games with up to 28.7% performance improvements. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of multi-agent systems in reasoning benchmarks. When integrated into leading multi-agent systems, our MARS agent achieves significant performance gains of 10.0% on AIME and 12.5% on GPQA-Diamond. These results establish end-to-end RL training with self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs. Our code and models are publicly available at https://github.com/thu-nics/MARS.

  • 13 authors
·
Oct 17, 2025

A Game-Theoretic Framework for Managing Risk in Multi-Agent Systems

In order for agents in multi-agent systems (MAS) to be safe, they need to take into account the risks posed by the actions of other agents. However, the dominant paradigm in game theory (GT) assumes that agents are not affected by risk from other agents and only strive to maximise their expected utility. For example, in hybrid human-AI driving systems, it is necessary to limit large deviations in reward resulting from car crashes. Although there are equilibrium concepts in game theory that take into account risk aversion, they either assume that agents are risk-neutral with respect to the uncertainty caused by the actions of other agents, or they are not guaranteed to exist. We introduce a new GT-based Risk-Averse Equilibrium (RAE) that always produces a solution that minimises the potential variance in reward accounting for the strategy of other agents. Theoretically and empirically, we show RAE shares many properties with a Nash Equilibrium (NE), establishing convergence properties and generalising to risk-dominant NE in certain cases. To tackle large-scale problems, we extend RAE to the PSRO multi-agent reinforcement learning (MARL) framework. We empirically demonstrate the minimum reward variance benefits of RAE in matrix games with high-risk outcomes. Results on MARL experiments show RAE generalises to risk-dominant NE in a trust dilemma game and that it reduces instances of crashing by 7x in an autonomous driving setting versus the best performing baseline.

  • 6 authors
·
May 30, 2022

LLM-Powered Decentralized Generative Agents with Adaptive Hierarchical Knowledge Graph for Cooperative Planning

Developing intelligent agents for long-term cooperation in dynamic open-world scenarios is a major challenge in multi-agent systems. Traditional Multi-agent Reinforcement Learning (MARL) frameworks like centralized training decentralized execution (CTDE) struggle with scalability and flexibility. They require centralized long-term planning, which is difficult without custom reward functions, and face challenges in processing multi-modal data. CTDE approaches also assume fixed cooperation strategies, making them impractical in dynamic environments where agents need to adapt and plan independently. To address decentralized multi-agent cooperation, we propose Decentralized Adaptive Knowledge Graph Memory and Structured Communication System (DAMCS) in a novel Multi-agent Crafter environment. Our generative agents, powered by Large Language Models (LLMs), are more scalable than traditional MARL agents by leveraging external knowledge and language for long-term planning and reasoning. Instead of fully sharing information from all past experiences, DAMCS introduces a multi-modal memory system organized as a hierarchical knowledge graph and a structured communication protocol to optimize agent cooperation. This allows agents to reason from past interactions and share relevant information efficiently. Experiments on novel multi-agent open-world tasks show that DAMCS outperforms both MARL and LLM baselines in task efficiency and collaboration. Compared to single-agent scenarios, the two-agent scenario achieves the same goal with 63% fewer steps, and the six-agent scenario with 74% fewer steps, highlighting the importance of adaptive memory and structured communication in achieving long-term goals. We publicly release our project at: https://happyeureka.github.io/damcs.

  • 5 authors
·
Feb 8, 2025

Interpretable Failure Analysis in Multi-Agent Reinforcement Learning Systems

Multi-Agent Reinforcement Learning (MARL) is increasingly deployed in safety-critical domains, yet methods for interpretable failure detection and attribution remain underdeveloped. We introduce a two-stage gradient-based framework that provides interpretable diagnostics for three critical failure analysis tasks: (1) detecting the true initial failure source (Patient-0); (2) validating why non-attacked agents may be flagged first due to domino effects; and (3) tracing how failures propagate through learned coordination pathways. Stage 1 performs interpretable per-agent failure detection via Taylor-remainder analysis of policy-gradient costs, declaring an initial Patient-0 candidate at the first threshold crossing. Stage 2 provides validation through geometric analysis of critic derivatives-first-order sensitivity and directional second-order curvature aggregated over causal windows to construct interpretable contagion graphs. This approach explains "downstream-first" detection anomalies by revealing pathways that amplify upstream deviations. Evaluated across 500 episodes in Simple Spread (3 and 5 agents) and 100 episodes in StarCraft II using MADDPG and HATRPO, our method achieves 88.2-99.4% Patient-0 detection accuracy while providing interpretable geometric evidence for detection decisions. By moving beyond black-box detection to interpretable gradient-level forensics, this framework offers practical tools for diagnosing cascading failures in safety-critical MARL systems.

  • 4 authors
·
Feb 8

iPLAN: Intent-Aware Planning in Heterogeneous Traffic via Distributed Multi-Agent Reinforcement Learning

Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we introduce a distributed multi-agent reinforcement learning (MARL) algorithm that can predict trajectories and intents in dense and heterogeneous traffic scenarios. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers' intents solely from their local observations. We model two distinct incentives for agents' strategies: Behavioral Incentive for high-level decision-making based on their driving behavior or personality and Instant Incentive for motion planning for collision avoidance based on the current traffic state. Our approach enables agents to infer their opponents' behavior incentives and integrate this inferred information into their decision-making and motion-planning processes. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized training decentralized execution (CTDE) MARL baselines such as QMIX and MAPPO, our method yields a 4.3% and 38.4% higher episodic reward in mild and chaotic traffic, with 48.1% higher success rate and 80.6% longer survival time in chaotic traffic. We also compare with a decentralized training decentralized execution (DTDE) baseline IPPO and demonstrate a higher episodic reward of 12.7% and 6.3% in mild traffic and chaotic traffic, 25.3% higher success rate, and 13.7% longer survival time.

  • 5 authors
·
Jun 9, 2023

The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs

Multi-agent sequential decision-making powers many real-world systems, from autonomous vehicles and robotics to collaborative AI assistants. In dynamic, partially observable environments, communication is often what reduces uncertainty and makes collaboration possible. This survey reviews multi-agent communication (MA-Comm) through the Five Ws: who communicates with whom, what is communicated, when communication occurs, and why communication is beneficial. This framing offers a clean way to connect ideas across otherwise separate research threads. We trace how communication approaches have evolved across three major paradigms. In Multi-Agent Reinforcement Learning (MARL), early methods used hand-designed or implicit protocols, followed by end-to-end learned communication optimized for reward and control. While successful, these protocols are frequently task-specific and hard to interpret, motivating work on Emergent Language (EL), where agents can develop more structured or symbolic communication through interaction. EL methods, however, still struggle with grounding, generalization, and scalability, which has fueled recent interest in large language models (LLMs) that bring natural language priors for reasoning, planning, and collaboration in more open-ended settings. Across MARL, EL, and LLM-based systems, we highlight how different choices shape communication design, where the main trade-offs lie, and what remains unsolved. We distill practical design patterns and open challenges to support future hybrid systems that combine learning, language, and control for scalable and interpretable multi-agent collaboration.

  • 4 authors
·
Feb 12

MANSA: Learning Fast and Slow in Multi-Agent Systems

In multi-agent reinforcement learning (MARL), independent learning (IL) often shows remarkable performance and easily scales with the number of agents. Yet, using IL can be inefficient and runs the risk of failing to successfully train, particularly in scenarios that require agents to coordinate their actions. Using centralised learning (CL) enables MARL agents to quickly learn how to coordinate their behaviour but employing CL everywhere is often prohibitively expensive in real-world applications. Besides, using CL in value-based methods often needs strong representational constraints (e.g. individual-global-max condition) that can lead to poor performance if violated. In this paper, we introduce a novel plug & play IL framework named Multi-Agent Network Selection Algorithm (MANSA) which selectively employs CL only at states that require coordination. At its core, MANSA has an additional agent that uses switching controls to quickly learn the best states to activate CL during training, using CL only where necessary and vastly reducing the computational burden of CL. Our theory proves MANSA preserves cooperative MARL convergence properties, boosts IL performance and can optimally make use of a fixed budget on the number CL calls. We show empirically in Level-based Foraging (LBF) and StarCraft Multi-agent Challenge (SMAC) that MANSA achieves fast, superior and more reliable performance while making 40% fewer CL calls in SMAC and using CL at only 1% CL calls in LBF.

  • 10 authors
·
Feb 12, 2023

AdvEvo-MARL: Shaping Internalized Safety through Adversarial Co-Evolution in Multi-Agent Reinforcement Learning

LLM-based multi-agent systems excel at planning, tool use, and role coordination, but their openness and interaction complexity also expose them to jailbreak, prompt-injection, and adversarial collaboration. Existing defenses fall into two lines: (i) self-verification that asks each agent to pre-filter unsafe instructions before execution, and (ii) external guard modules that police behaviors. The former often underperforms because a standalone agent lacks sufficient capacity to detect cross-agent unsafe chains and delegation-induced risks; the latter increases system overhead and creates a single-point-of-failure-once compromised, system-wide safety collapses, and adding more guards worsens cost and complexity. To solve these challenges, we propose AdvEvo-MARL, a co-evolutionary multi-agent reinforcement learning framework that internalizes safety into task agents. Rather than relying on external guards, AdvEvo-MARL jointly optimizes attackers (which synthesize evolving jailbreak prompts) and defenders (task agents trained to both accomplish their duties and resist attacks) in adversarial learning environments. To stabilize learning and foster cooperation, we introduce a public baseline for advantage estimation: agents within the same functional group share a group-level mean-return baseline, enabling lower-variance updates and stronger intra-group coordination. Across representative attack scenarios, AdvEvo-MARL consistently keeps attack-success rate (ASR) below 20%, whereas baselines reach up to 38.33%, while preserving-and sometimes improving-task accuracy (up to +3.67% on reasoning tasks). These results show that safety and utility can be jointly improved without relying on extra guard agents or added system overhead.

  • 16 authors
·
Oct 1, 2025 2

How Exploration Breaks Cooperation in Shared-Policy Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning in dynamic social dilemmas commonly relies on parameter sharing to enable scalability. We show that in shared-policy Deep Q-Network learning, standard exploration can induce a robust and systematic collapse of cooperation even in environments where fully cooperative equilibria are stable and payoff dominant. Through controlled experiments, we demonstrate that shared DQN converges to stable but persistently low-cooperation regimes. This collapse is not caused by reward misalignment, noise, or insufficient training, but by a representational failure arising from partial observability combined with parameter coupling across heterogeneous agent states. Exploration-driven updates bias the shared representation toward locally dominant defection responses, which then propagate across agents and suppress cooperative learning. We confirm that the failure persists across network sizes, exploration schedules, and payoff structures, and disappears when parameter sharing is removed or when agents maintain independent representations. These results identify a fundamental failure mode of shared-policy MARL and establish structural conditions under which scalable learning architectures can systematically undermine cooperation. Our findings provide concrete guidance for the design of multi-agent learning systems in social and economic environments where collective behavior is critical.

  • 2 authors
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Jan 8

Triple-BERT: Do We Really Need MARL for Order Dispatch on Ride-Sharing Platforms?

On-demand ride-sharing platforms, such as Uber and Lyft, face the intricate real-time challenge of bundling and matching passengers-each with distinct origins and destinations-to available vehicles, all while navigating significant system uncertainties. Due to the extensive observation space arising from the large number of drivers and orders, order dispatching, though fundamentally a centralized task, is often addressed using Multi-Agent Reinforcement Learning (MARL). However, independent MARL methods fail to capture global information and exhibit poor cooperation among workers, while Centralized Training Decentralized Execution (CTDE) MARL methods suffer from the curse of dimensionality. To overcome these challenges, we propose Triple-BERT, a centralized Single Agent Reinforcement Learning (MARL) method designed specifically for large-scale order dispatching on ride-sharing platforms. Built on a variant TD3, our approach addresses the vast action space through an action decomposition strategy that breaks down the joint action probability into individual driver action probabilities. To handle the extensive observation space, we introduce a novel BERT-based network, where parameter reuse mitigates parameter growth as the number of drivers and orders increases, and the attention mechanism effectively captures the complex relationships among the large pool of driver and orders. We validate our method using a real-world ride-hailing dataset from Manhattan. Triple-BERT achieves approximately an 11.95% improvement over current state-of-the-art methods, with a 4.26% increase in served orders and a 22.25% reduction in pickup times. Our code, trained model parameters, and processed data are publicly available at the repository https://github.com/RS2002/Triple-BERT .

  • 2 authors
·
Sep 26, 2025

VideoChat-M1: Collaborative Policy Planning for Video Understanding via Multi-Agent Reinforcement Learning

By leveraging tool-augmented Multimodal Large Language Models (MLLMs), multi-agent frameworks are driving progress in video understanding. However, most of them adopt static and non-learnable tool invocation mechanisms, which limit the discovery of diverse clues essential for robust perception and reasoning regarding temporally or spatially complex videos. To address this challenge, we propose a novel Multi-agent system for video understanding, namely VideoChat-M1. Instead of using a single or fixed policy, VideoChat-M1 adopts a distinct Collaborative Policy Planning (CPP) paradigm with multiple policy agents, which comprises three key processes. (1) Policy Generation: Each agent generates its unique tool invocation policy tailored to the user's query; (2) Policy Execution: Each agent sequentially invokes relevant tools to execute its policy and explore the video content; (3) Policy Communication: During the intermediate stages of policy execution, agents interact with one another to update their respective policies. Through this collaborative framework, all agents work in tandem, dynamically refining their preferred policies based on contextual insights from peers to effectively respond to the user's query. Moreover, we equip our CPP paradigm with a concise Multi-Agent Reinforcement Learning (MARL) method. Consequently, the team of policy agents can be jointly optimized to enhance VideoChat-M1's performance, guided by both the final answer reward and intermediate collaborative process feedback. Extensive experiments demonstrate that VideoChat-M1 achieves SOTA performance across eight benchmarks spanning four tasks. Notably, on LongVideoBench, our method outperforms the SOTA model Gemini 2.5 pro by 3.6% and GPT-4o by 15.6%.

  • 12 authors
·
Nov 24, 2025

Multi-Task Multi-Agent Shared Layers are Universal Cognition of Multi-Agent Coordination

Multi-agent reinforcement learning shines as the pinnacle of multi-agent systems, conquering intricate real-world challenges, fostering collaboration and coordination among agents, and unleashing the potential for intelligent decision-making across domains. However, training a multi-agent reinforcement learning network is a formidable endeavor, demanding substantial computational resources to interact with diverse environmental variables, extract state representations, and acquire decision-making knowledge. The recent breakthroughs in large-scale pre-trained models ignite our curiosity: Can we uncover shared knowledge in multi-agent reinforcement learning and leverage pre-trained models to expedite training for future tasks? Addressing this issue, we present an innovative multi-task learning approach that aims to extract and harness common decision-making knowledge, like cooperation and competition, across different tasks. Our approach involves concurrent training of multiple multi-agent tasks, with each task employing independent front-end perception layers while sharing back-end decision-making layers. This effective decoupling of state representation extraction from decision-making allows for more efficient training and better transferability. To evaluate the efficacy of our proposed approach, we conduct comprehensive experiments in two distinct environments: the StarCraft Multi-agent Challenge (SMAC) and the Google Research Football (GRF) environments. The experimental results unequivocally demonstrate the smooth transferability of the shared decision-making network to other tasks, thereby significantly reducing training costs and improving final performance. Furthermore, visualizations authenticate the presence of general multi-agent decision-making knowledge within the shared network layers, further validating the effectiveness of our approach.

  • 6 authors
·
Dec 25, 2023

MasHost Builds It All: Autonomous Multi-Agent System Directed by Reinforcement Learning

Large Language Model (LLM)-driven Multi-agent systems (Mas) have recently emerged as a powerful paradigm for tackling complex real-world tasks. However, existing Mas construction methods typically rely on manually crafted interaction mechanisms or heuristic rules, introducing human biases and constraining the autonomous ability. Even with recent advances in adaptive Mas construction, existing systems largely remain within the paradigm of semi-autonomous patterns. In this work, we propose MasHost, a Reinforcement Learning (RL)-based framework for autonomous and query-adaptive Mas design. By formulating Mas construction as a graph search problem, our proposed MasHost jointly samples agent roles and their interactions through a unified probabilistic sampling mechanism. Beyond the accuracy and efficiency objectives pursued in prior works, we introduce component rationality as an additional and novel design principle in Mas. To achieve this multi-objective optimization, we propose Hierarchical Relative Policy Optimization (HRPO), a novel RL strategy that collaboratively integrates group-relative advantages and action-wise rewards. To our knowledge, our proposed MasHost is the first RL-driven framework for autonomous Mas graph construction. Extensive experiments on six benchmarks demonstrate that MasHost consistently outperforms most competitive baselines, validating its effectiveness, efficiency, and structure rationality.

  • 8 authors
·
Jun 10, 2025

Multi-Agent Inverse Q-Learning from Demonstrations

When reward functions are hand-designed, deep reinforcement learning algorithms often suffer from reward misspecification, causing them to learn suboptimal policies in terms of the intended task objectives. In the single-agent case, inverse reinforcement learning (IRL) techniques attempt to address this issue by inferring the reward function from expert demonstrations. However, in multi-agent problems, misalignment between the learned and true objectives is exacerbated due to increased environment non-stationarity and variance that scales with multiple agents. As such, in multi-agent general-sum games, multi-agent IRL algorithms have difficulty balancing cooperative and competitive objectives. To address these issues, we propose Multi-Agent Marginal Q-Learning from Demonstrations (MAMQL), a novel sample-efficient framework for multi-agent IRL. For each agent, MAMQL learns a critic marginalized over the other agents' policies, allowing for a well-motivated use of Boltzmann policies in the multi-agent context. We identify a connection between optimal marginalized critics and single-agent soft-Q IRL, allowing us to apply a direct, simple optimization criterion from the single-agent domain. Across our experiments on three different simulated domains, MAMQL significantly outperforms previous multi-agent methods in average reward, sample efficiency, and reward recovery by often more than 2-5x. We make our code available at https://sites.google.com/view/mamql .

  • 5 authors
·
Mar 6, 2025

AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning

Developing autonomous LLM agents capable of making a series of intelligent decisions to solve complex, real-world tasks is a fast-evolving frontier. Like human cognitive development, agents are expected to acquire knowledge and skills through exploration and interaction with the environment. Despite advances, the community still lacks a unified, interactive reinforcement learning (RL) framework that can effectively train such agents from scratch -- without relying on supervised fine-tuning (SFT) -- across diverse and realistic environments. To bridge this gap, we introduce AgentGym-RL, a new framework to train LLM agents for multi-turn interactive decision-making through RL. The framework features a modular and decoupled architecture, ensuring high flexibility and extensibility. It encompasses a wide variety of real-world scenarios, and supports mainstream RL algorithms. Furthermore, we propose ScalingInter-RL, a training approach designed for exploration-exploitation balance and stable RL optimization. In early stages, it emphasizes exploitation by restricting the number of interactions, and gradually shifts towards exploration with larger horizons to encourage diverse problem-solving strategies. In this way, the agent develops more diverse behaviors and is less prone to collapse under long horizons. We perform extensive experiments to validate the stability and effectiveness of both the AgentGym-RL framework and the ScalingInter-RL approach. Our agents match or surpass commercial models on 27 tasks across diverse environments. We offer key insights and will open-source the complete AgentGym-RL framework -- including code and datasets -- to empower the research community in developing the next generation of intelligent agents.

  • 23 authors
·
Sep 10, 2025 2

MARS^2: Scaling Multi-Agent Tree Search via Reinforcement Learning for Code Generation

Reinforcement learning (RL) paradigms have demonstrated strong performance on reasoning-intensive tasks such as code generation. However, limited trajectory diversity often leads to diminishing returns, which constrains the achievable performance ceiling. Search-enhanced RL alleviates this issue by introducing structured exploration, which remains constrained by the single-agent policy priors. Meanwhile, leveraging multiple interacting policies can acquire more diverse exploratory signals, but existing approaches are typically decoupled from structured search. We propose MARS^2 (Multi-Agent Reinforced Tree-Search Scaling), a unified RL framework in which multiple independently-optimized agents collaborate within a shared tree-structured search environment. MARS^2 models the search tree as a learnable multi-agent interaction environment, enabling heterogeneous agents to collaboratively generate and refine candidate solutions within a shared search topology. To support effective learning, we introduce a path-level group advantage formulation based on tree-consistent reward shaping, which facilitates effective credit assignment across complex search trajectories. Experiments on code generation benchmarks show that MARS^2 consistently improves performance across diverse model combinations and training settings, demonstrating the effectiveness of coupling multi-agent collaboration with tree search for enhancing reinforcement learning. Our code is publicly available at https://github.com/TsinghuaC3I/MARTI.

  • 10 authors
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Apr 15

Learning Robust Social Strategies with Large Language Models

As agentic AI becomes more widespread, agents with distinct and possibly conflicting goals will interact in complex ways. These multi-agent interactions pose a fundamental challenge, particularly in social dilemmas, where agents' individual incentives can undermine collective welfare. While reinforcement learning (RL) has been effective for aligning large language models (LLMs) in the single-agent regime, prior small-network results suggest that standard RL in multi-agent settings often converges to defecting, self-interested policies. We show the same effect in LLMs: despite cooperative priors, RL-trained LLM agents develop opportunistic behavior that can exploit even advanced closed-source models. To address this tendency of RL to converge to poor equilibria, we adapt a recent opponent-learning awareness algorithm, Advantage Alignment, to fine-tune LLMs toward multi-agent cooperation and non-exploitability. We then introduce a group-relative baseline that simplifies advantage computation in iterated games, enabling multi-agent training at LLM scale. We also contribute a novel social dilemma environment, Trust-and-Split, which requires natural language communication to achieve high collective welfare. Across a wide range of social dilemmas, policies learned with Advantage Alignment achieve higher collective payoffs while remaining robust against exploitation by greedy agents. We release all of our code to support future work on multi-agent RL training for LLMs.

  • 6 authors
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Nov 24, 2025

MO-MIX: Multi-Objective Multi-Agent Cooperative Decision-Making With Deep Reinforcement Learning

Deep reinforcement learning (RL) has been applied extensively to solve complex decision-making problems. In many real-world scenarios, tasks often have several conflicting objectives and may require multiple agents to cooperate, which are the multi-objective multi-agent decision-making problems. However, only few works have been conducted on this intersection. Existing approaches are limited to separate fields and can only handle multi-agent decision-making with a single objective, or multi-objective decision-making with a single agent. In this paper, we propose MO-MIX to solve the multi-objective multi-agent reinforcement learning (MOMARL) problem. Our approach is based on the centralized training with decentralized execution (CTDE) framework. A weight vector representing preference over the objectives is fed into the decentralized agent network as a condition for local action-value function estimation, while a mixing network with parallel architecture is used to estimate the joint action-value function. In addition, an exploration guide approach is applied to improve the uniformity of the final non-dominated solutions. Experiments demonstrate that the proposed method can effectively solve the multi-objective multi-agent cooperative decision-making problem and generate an approximation of the Pareto set. Our approach not only significantly outperforms the baseline method in all four kinds of evaluation metrics, but also requires less computational cost.

  • 4 authors
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Feb 28

Hyperparameter Optimization for Multi-Objective Reinforcement Learning

Reinforcement learning (RL) has emerged as a powerful approach for tackling complex problems. The recent introduction of multi-objective reinforcement learning (MORL) has further expanded the scope of RL by enabling agents to make trade-offs among multiple objectives. This advancement not only has broadened the range of problems that can be tackled but also created numerous opportunities for exploration and advancement. Yet, the effectiveness of RL agents heavily relies on appropriately setting their hyperparameters. In practice, this task often proves to be challenging, leading to unsuccessful deployments of these techniques in various instances. Hence, prior research has explored hyperparameter optimization in RL to address this concern. This paper presents an initial investigation into the challenge of hyperparameter optimization specifically for MORL. We formalize the problem, highlight its distinctive challenges, and propose a systematic methodology to address it. The proposed methodology is applied to a well-known environment using a state-of-the-art MORL algorithm, and preliminary results are reported. Our findings indicate that the proposed methodology can effectively provide hyperparameter configurations that significantly enhance the performance of MORL agents. Furthermore, this study identifies various future research opportunities to further advance the field of hyperparameter optimization for MORL.

  • 4 authors
·
Oct 25, 2023

IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning

Despite the popularity of multi-agent reinforcement learning (RL) in simulated and two-player applications, its success in messy real-world applications has been limited. A key challenge lies in its generalizability across problem variations, a common necessity for many real-world problems. Contextual reinforcement learning (CRL) formalizes learning policies that generalize across problem variations. However, the lack of standardized benchmarks for multi-agent CRL has hindered progress in the field. Such benchmarks are desired to be based on real-world applications to naturally capture the many open challenges of real-world problems that affect generalization. To bridge this gap, we propose IntersectionZoo, a comprehensive benchmark suite for multi-agent CRL through the real-world application of cooperative eco-driving in urban road networks. The task of cooperative eco-driving is to control a fleet of vehicles to reduce fleet-level vehicular emissions. By grounding IntersectionZoo in a real-world application, we naturally capture real-world problem characteristics, such as partial observability and multiple competing objectives. IntersectionZoo is built on data-informed simulations of 16,334 signalized intersections derived from 10 major US cities, modeled in an open-source industry-grade microscopic traffic simulator. By modeling factors affecting vehicular exhaust emissions (e.g., temperature, road conditions, travel demand), IntersectionZoo provides one million data-driven traffic scenarios. Using these traffic scenarios, we benchmark popular multi-agent RL and human-like driving algorithms and demonstrate that the popular multi-agent RL algorithms struggle to generalize in CRL settings.

  • 6 authors
·
Oct 19, 2024

Investigating the Impact of Direct Punishment on the Emergence of Cooperation in Multi-Agent Reinforcement Learning Systems

Solving the problem of cooperation is fundamentally important for the creation and maintenance of functional societies. Problems of cooperation are omnipresent within human society, with examples ranging from navigating busy road junctions to negotiating treaties. As the use of AI becomes more pervasive throughout society, the need for socially intelligent agents capable of navigating these complex cooperative dilemmas is becoming increasingly evident. Direct punishment is a ubiquitous social mechanism that has been shown to foster the emergence of cooperation in both humans and non-humans. In the natural world, direct punishment is often strongly coupled with partner selection and reputation and used in conjunction with third-party punishment. The interactions between these mechanisms could potentially enhance the emergence of cooperation within populations. However, no previous work has evaluated the learning dynamics and outcomes emerging from Multi-Agent Reinforcement Learning (MARL) populations that combine these mechanisms. This paper addresses this gap. It presents a comprehensive analysis and evaluation of the behaviors and learning dynamics associated with direct punishment, third-party punishment, partner selection, and reputation. Finally, we discuss the implications of using these mechanisms on the design of cooperative AI systems.

  • 2 authors
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Jan 19, 2023

MUA-RL: Multi-turn User-interacting Agent Reinforcement Learning for agentic tool use

With the recent rapid advancement of Agentic Intelligence, agentic tool use in LLMs has become increasingly important. During multi-turn interactions between agents and users, the dynamic, uncertain, and stochastic nature of user demands poses significant challenges to the agent's tool invocation capabilities. Agents are no longer expected to simply call tools to deliver a result; rather, they must iteratively refine their understanding of user needs through communication while simultaneously invoking tools to resolve user queries. Existing reinforcement learning (RL) approaches for tool use lack the integration of genuinely dynamic users during the RL training process. To bridge this gap, we introduce MUA-RL (Multi-turn User-interacting Agent Reinforcement Learning for agentic tool use), a novel reinforcement learning framework that, for the first time in the field of agentic tool use, integrates LLM-simulated users into the reinforcement learning loop. MUA-RL aims to enable autonomous learning of models to communicate with users efficiently and use various tools to solve practical problems in dynamic multi-turn interactions. Evaluations are done on several multi-turn tool-using benchmarks (see Figure 1). Specifically, MUA-RL-32B achieves 67.3 on TAU2 Retail, 45.4 on TAU2 Airline, 28.3 on TAU2 Telecom, 28.4 on BFCL-V3 Multi Turn, and 82.5 on ACEBench Agent -- outperforming or matching the performance of larger open-source models such as DeepSeek-V3-0324 and Qwen3-235B-A22B in non-thinking settings.

  • 9 authors
·
Aug 26, 2025

Learning Meta Representations for Agents in Multi-Agent Reinforcement Learning

In multi-agent reinforcement learning, the behaviors that agents learn in a single Markov Game (MG) are typically confined to the given agent number. Every single MG induced by varying the population may possess distinct optimal joint strategies and game-specific knowledge, which are modeled independently in modern multi-agent reinforcement learning algorithms. In this work, our focus is on creating agents that can generalize across population-varying MGs. Instead of learning a unimodal policy, each agent learns a policy set comprising effective strategies across a variety of games. To achieve this, we propose Meta Representations for Agents (MRA) that explicitly models the game-common and game-specific strategic knowledge. By representing the policy sets with multi-modal latent policies, the game-common strategic knowledge and diverse strategic modes are discovered through an iterative optimization procedure. We prove that by approximately maximizing the resulting constrained mutual information objective, the policies can reach Nash Equilibrium in every evaluation MG when the latent space is sufficiently large. When deploying MRA in practical settings with limited latent space sizes, fast adaptation can be achieved by leveraging the first-order gradient information. Extensive experiments demonstrate the effectiveness of MRA in improving training performance and generalization ability in challenging evaluation games.

  • 4 authors
·
Aug 30, 2021

Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Games

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical properties of SP-based methods are limited to two-player zero-sum games. However, for mixed cooperative-competitive games where agents on the same team need to cooperate with each other, we can show a simple counter-example where SP-based methods cannot converge to a global Nash equilibrium (NE) with high probability. Alternatively, Policy-Space Response Oracles (PSRO) is an iterative framework for learning NE, where the best responses w.r.t. previous policies are learned in each iteration. PSRO can be directly extended to mixed cooperative-competitive settings by jointly learning team best responses with all convergence properties unchanged. However, PSRO requires repeatedly training joint policies from scratch till convergence, which makes it hard to scale to complex games. In this work, we develop a novel algorithm, Fictitious Cross-Play (FXP), which inherits the benefits from both frameworks. FXP simultaneously trains an SP-based main policy and a counter population of best response policies. The main policy is trained by fictitious self-play and cross-play against the counter population, while the counter policies are trained as the best responses to the main policy's past versions. We validate our method in matrix games and show that FXP converges to global NEs while SP methods fail. We also conduct experiments in a gridworld domain, where FXP achieves higher Elo ratings and lower exploitabilities than baselines, and a more challenging football game, where FXP defeats SOTA models with over 94% win rate.

  • 5 authors
·
Oct 4, 2023

Decentralized Aerial Manipulation of a Cable-Suspended Load using Multi-Agent Reinforcement Learning

This paper presents the first decentralized method to enable real-world 6-DoF manipulation of a cable-suspended load using a team of Micro-Aerial Vehicles (MAVs). Our method leverages multi-agent reinforcement learning (MARL) to train an outer-loop control policy for each MAV. Unlike state-of-the-art controllers that utilize a centralized scheme, our policy does not require global states, inter-MAV communications, nor neighboring MAV information. Instead, agents communicate implicitly through load pose observations alone, which enables high scalability and flexibility. It also significantly reduces computing costs during inference time, enabling onboard deployment of the policy. In addition, we introduce a new action space design for the MAVs using linear acceleration and body rates. This choice, combined with a robust low-level controller, enables reliable sim-to-real transfer despite significant uncertainties caused by cable tension during dynamic 3D motion. We validate our method in various real-world experiments, including full-pose control under load model uncertainties, showing setpoint tracking performance comparable to the state-of-the-art centralized method. We also demonstrate cooperation amongst agents with heterogeneous control policies, and robustness to the complete in-flight loss of one MAV. Videos of experiments: https://autonomousrobots.nl/paper_websites/aerial-manipulation-marl

  • 5 authors
·
Aug 2, 2025 2

Chain-of-Agents: End-to-End Agent Foundation Models via Multi-Agent Distillation and Agentic RL

Recent advances in large language models (LLMs) and multi-agent systems have demonstrated remarkable capabilities in complex problem-solving tasks such as deep research, vibe coding, and mathematical reasoning. However, most existing multi-agent systems are built upon manual prompt/workflow engineering with sophisticated agent frameworks, making them computationally inefficient, less capable, and can not benefit from data-centric learning. In this work, we introduce Chain-of-Agents (CoA), a novel paradigm of LLM reasoning that enables native end-to-end complex problem-solving in the same way as a multi-agent system (i.e., multi-turn problem solving with multiple tools and multiple agents) within one model. In chain-of-agents problem-solving, the model dynamically activates different tool agents and role-playing agents to simulate multi-agent collaboration in an end-to-end fashion. To elicit end-to-end chain-of-agents problem-solving abilities in LLMs, we introduce a multi-agent distillation framework to distill state-of-the-art multi-agent systems into chain-of-agents trajectories for agentic supervised fine-tuning. We then use agentic reinforcement learning on verifiable agentic tasks to further improve the models' capabilities on chain-of-agents problem solving. We call the resulting models Agent Foundation Models (AFMs). Our empirical studies demonstrate that AFM establishes new state-of-the-art performance across diverse benchmarks in both web agent and code agent settings. We make the entire research, including the model weights, code for training and evaluation, and the training data, fully open-sourced, which offers a solid starting point for future research on agent models and agentic RL.

  • 30 authors
·
Aug 6, 2025 8

One Step is Enough: Multi-Agent Reinforcement Learning based on One-Step Policy Optimization for Order Dispatch on Ride-Sharing Platforms

On-demand ride-sharing platforms face the fundamental challenge of dynamically bundling passengers with diverse origins and destinations and matching them with vehicles in real time, all under significant uncertainty. Recently, MARL has emerged as a promising solution for this problem, leveraging decentralized learning to address the curse of dimensionality caused by the large number of agents in the ride-hailing market and the resulting expansive state and action spaces. However, conventional MARL-based ride-sharing approaches heavily rely on the accurate estimation of Q-values or V-values, which becomes problematic in large-scale, highly uncertain environments. Specifically, most of these approaches adopt an independent paradigm, exacerbating this issue, as each agent treats others as part of the environment, leading to unstable training and substantial estimation bias in value functions. To address these challenges, we propose two novel alternative methods that bypass value function estimation. First, we adapt GRPO to ride-sharing, replacing the PPO baseline with the group average reward to eliminate critic estimation errors and reduce training bias. Second, inspired by GRPO's full utilization of group reward information, we customize the PPO framework for ride-sharing platforms and show that, under a homogeneous fleet, the optimal policy can be trained using only one-step rewards - a method we term One-Step Policy Optimization (OSPO). Experiments on a real-world Manhattan ride-hailing dataset demonstrate that both GRPO and OSPO achieve superior performance across most scenarios, efficiently optimizing pickup times and the number of served orders using simple MLP networks.

  • 2 authors
·
Jul 21, 2025

AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs

Reinforcement learning (RL) is increasingly used to improve the reasoning, coding, and tool-use capabilities of large language models, but agentic RL remains prohibitively expensive. Scaling RL to agentic LLMs requires supporting complex workloads, including multi-policy collaborative training, while efficiently using elastic, heterogeneous, and cross-region compute resources. Existing LLM RL systems support some of these capabilities, but each new extension often requires dedicated system engineering. This burden arises from trainer-centered control architectures and the lack of principled abstractions for RL system components. To address these limitations, we propose AstraFlow, a dataflow-oriented RL system that replaces conventional trainer-centered control with principled component abstractions. In AstraFlow, rollout services, dataflow management, and training are decoupled into autonomous components, enabling the system to natively support complex multi-policy agentic RL workloads and efficiently exploit diverse compute resources. We evaluate AstraFlow across math, code, search, and AgentBench workloads, showing that the same system supports multi-policy training, elastic scaling, heterogeneous cross-region execution, and composable data algorithms without system-level code changes. In multi-policy collaborative training, AstraFlow achieves comparable or better accuracy than existing RL systems while speeding up training time by 2.7x.

SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed RL system to efficiently generate and process a massive amount of data to train intelligent agents. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. While industrial systems from OpenAI and DeepMind have achieved successful large-scale RL training, their system architecture and implementation details remain undisclosed to the community. In this paper, we present a novel abstraction on the dataflows of RL training, which unifies practical RL training across diverse applications into a general framework and enables fine-grained optimizations. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL). The system architecture of SRL separates major RL computation components and allows massively parallelized training. Moreover, SRL offers user-friendly and extensible interfaces for customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries in both a single machine and a medium-sized cluster. In a large-scale cluster, the novel architecture of SRL leads to up to 3.7x speedup compared to the design choices adopted by the existing libraries. We also conduct a direct benchmark comparison to OpenAI's industrial system, Rapid, in the challenging hide-and-seek environment. SRL reproduces the same solution as reported by OpenAI with up to 5x speedup in wall-clock time. Furthermore, we also examine the performance of SRL in a much harder variant of the hide-and-seek environment and achieve substantial learning speedup by scaling SRL to over 15k CPU cores and 32 A100 GPUs. Notably, SRL is the first in the academic community to perform RL experiments at such a large scale.

  • 5 authors
·
Jun 29, 2023

ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL

A broad use case of large language models (LLMs) is in goal-directed decision-making tasks (or "agent" tasks), where an LLM needs to not just generate completions for a given prompt, but rather make intelligent decisions over a multi-turn interaction to accomplish a task (e.g., when interacting with the web, using tools, or providing customer support). Reinforcement learning (RL) provides a general paradigm to address such agent tasks, but current RL methods for LLMs largely focus on optimizing single-turn rewards. By construction, most single-turn RL methods cannot endow LLMs with the ability to intelligently seek information over multiple turns, perform credit assignment, or reason about their past actions -- all of which are critical in agent tasks. This raises the question: how can we design effective and efficient multi-turn RL algorithms for LLMs? In this paper, we develop a framework for building multi-turn RL algorithms for fine-tuning LLMs, that preserves the flexibility of existing single-turn RL methods for LLMs (e.g., proximal policy optimization), while accommodating multiple turns, long horizons, and delayed rewards effectively. To do this, our framework adopts a hierarchical RL approach and runs two RL algorithms in parallel: a high-level off-policy value-based RL algorithm to aggregate reward over utterances, and a low-level RL algorithm that utilizes this high-level value function to train a token policy within each utterance or turn. Our hierarchical framework, Actor-Critic Framework with a Hierarchical Structure (ArCHer), can also give rise to other RL methods. Empirically, we find that ArCHer significantly improves efficiency and performance on agent tasks, attaining a sample efficiency of about 100x over existing methods, while also improving with larger model capacity (upto the 7 billion scale that we tested on).

  • 5 authors
·
Feb 29, 2024

Learning Generalizable Skills from Offline Multi-Task Data for Multi-Agent Cooperation

Learning cooperative multi-agent policy from offline multi-task data that can generalize to unseen tasks with varying numbers of agents and targets is an attractive problem in many scenarios. Although aggregating general behavior patterns among multiple tasks as skills to improve policy transfer is a promising approach, two primary challenges hinder the further advancement of skill learning in offline multi-task MARL. Firstly, extracting general cooperative behaviors from various action sequences as common skills lacks bringing cooperative temporal knowledge into them. Secondly, existing works only involve common skills and can not adaptively choose independent knowledge as task-specific skills in each task for fine-grained action execution. To tackle these challenges, we propose Hierarchical and Separate Skill Discovery (HiSSD), a novel approach for generalizable offline multi-task MARL through skill learning. HiSSD leverages a hierarchical framework that jointly learns common and task-specific skills. The common skills learn cooperative temporal knowledge and enable in-sample exploitation for offline multi-task MARL. The task-specific skills represent the priors of each task and achieve a task-guided fine-grained action execution. To verify the advancement of our method, we conduct experiments on multi-agent MuJoCo and SMAC benchmarks. After training the policy using HiSSD on offline multi-task data, the empirical results show that HiSSD assigns effective cooperative behaviors and obtains superior performance in unseen tasks.

  • 4 authors
·
Mar 27, 2025