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Commit
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1 Parent(s): c57f718

Add new SentenceTransformer model

Browse files
1_Pooling/config.json ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "word_embedding_dimension": 384,
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+ "pooling_mode_cls_token": false,
4
+ "pooling_mode_mean_tokens": true,
5
+ "pooling_mode_max_tokens": false,
6
+ "pooling_mode_mean_sqrt_len_tokens": false,
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+ "pooling_mode_weightedmean_tokens": false,
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+ "pooling_mode_lasttoken": false,
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+ "include_prompt": true
10
+ }
README.md ADDED
@@ -0,0 +1,1062 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ tags:
3
+ - sentence-transformers
4
+ - sentence-similarity
5
+ - feature-extraction
6
+ - generated_from_trainer
7
+ - dataset_size:90
8
+ - loss:MatryoshkaLoss
9
+ - loss:MultipleNegativesRankingLoss
10
+ base_model: intfloat/e5-small-v2
11
+ widget:
12
+ - source_sentence: How does the improved Content Aware technology in Photoshop CC,
13
+ including the use of Color Adaptation and adjustable Structure and Color settings,
14
+ contribute to image refinement when removing distracting elements and repositioning
15
+ objects, and what tools are specifically mentioned for these tasks?
16
+ sentences:
17
+ - '>> What I want to show you in this video is something that is absolutely amazing.
18
+ It''s a brand new feature in Adobe Photoshop Creative Cloud called Perspective
19
+ Warp. Now I have a photograph open. I didn''t take this photo. It was taken by
20
+ a company called PhotoSpin. And don''t forget if you want to follow along, you
21
+ can download the assets for this video. What I want to do first though is make
22
+ a copy of it. I''m going to drag it down- this is one way to do it-make a copy.
23
+ That is not necessary, but this way we get to see kind of a before and an after.
24
+ Now it will work with just about any image, but your first test is to go up to
25
+ the word Edit on the pull-down menu and go down, and you better see Perspective
26
+ Warp. If you don''t, no big deal. Just go out to the cloud, and download the latest
27
+ version of Photoshop. Now what does it do? What does Perspective Warp do? It literally
28
+ allows me to re-enter a three-dimensional world to change the perspective of the
29
+ image as if, as the photographer, I change my position. Now we''re going to do
30
+ two things. One is very easy. I''m going to straighten the buildings out. The
31
+ other part''s more fun. Change the perspective. Now, we''ve got the tool selected.
32
+ You do this by building grids, perspective grids. So if I click somewhere, you
33
+ can see your first grid. We can get in the middle. Let''s talk about how this
34
+ works. Get in the middle. Move it around as a whole. Go to a pin, move the pins
35
+ just like that. If I go to the side, top, or bottom and drag, I can move it. But
36
+ the trick is if you hold down the shift key at the same time and move it, it changes
37
+ the perspective too. It can help you out. The other thing I do like is if you
38
+ select a pin, you can use your arrow keys to gently nudge it into place or get
39
+ on it, click it, delete it. Now we need two. We''re working with a three-dimensional
40
+ item that''s been compressed two dimensionally. We need two planes on this, and
41
+ we''re going to use this right here as our dividing line. Click and drag this
42
+ time. Save you some time in moving it around. I''m going to leave it right there.
43
+ I''m going to come up here and click this one and move it over. What I want to
44
+ do is grab and select that line. Now down here, I think I''ll use my arrow keys.
45
+ Do you have to do this? Not really. But if you do, if you spend the time to get
46
+ these lines down right based on perspective of the image, it''s going to save
47
+ you time later on. So I''m going to come over here and grab this one. I''m going
48
+ to drag it down. Now I can use these lines to match up with these, and that''s
49
+ what I''m doing. Let''s do this one down here too. So what I''m trying to do here
50
+ is just match those up. Let''s come down just a little bit more, just about like
51
+ that. That doesn''t look too bad. Now we need the other side of our box, if you
52
+ will. So if I click and drag, I can make another one of these. Now here''s the
53
+ fun part. Grab it right here, and drag it over. Don''t hold the shift key. Just
54
+ drag it over until you see a blue line up here. Let go. Pin to pin, it will match
55
+ it. We can now do the other side. So what I''m going to do here is bring that
56
+ over and again, I can use these lines here against those lines there. And I''m
57
+ going to try to line that up as best I can, come down to this one obviously and
58
+ bring that one up just about like that. Again, don''t forget you can use your
59
+ arrow keys if you want it precise. That''s not too bad. What I want to do is extend
60
+ it out. So hold the shift key before you drag it just like that. All right. Now
61
+ we''ve got the box built around the buildings or whatever the object is. Come
62
+ over here and click Warp. Now when we move the pins, it will change it. Now since
63
+ I took the time to get the angles and the first thing I want to do maybe is straighten
64
+ it out. That''s going to be much easier. Click this button right here and watch
65
+ what happens. Well it begins to straighten it out, but the pins are still independent.
66
+ In other words, I can come over to this one and still move it if I wanted to.
67
+ if I don''t like what it did. I find most of the time that if I spend the time
68
+ to get the perspective, it does help things out. Now you have another one that
69
+ does your horizontals if you want to do that. We don''t. This one does both. This
70
+ one says, "you know what? I so messed this up. I wish I could start all over again."
71
+ And if you click it, it will take you right back to where you were. You say, "I
72
+ want to redesign the whole thing," you can click here. Go right back to Layout.
73
+ Let''s go back here, and let''s click that button again because that did work.
74
+ Now that''s easy. In fact you might not even need Perspective Warp to straighten
75
+ a building. What I love about it is changing the perspective. Now if I come down
76
+ to this point right here and move it, these are still independent, and here''s
77
+ the trick. Come over to this line, hold the shift key down until it turns yellow,
78
+ and then click on it. Now that does two things. If it'
79
+ - '<1-hop>
80
+
81
+
82
+ >> What I want to show you in this video is something that is absolutely amazing.
83
+ It''s a brand new feature in Adobe Photoshop Creative Cloud called Perspective
84
+ Warp. Now I have a photograph open. I didn''t take this photo. It was taken by
85
+ a company called PhotoSpin. And don''t forget if you want to follow along, you
86
+ can download the assets for this video. What I want to do first though is make
87
+ a copy of it. I''m going to drag it down- this is one way to do it-make a copy.
88
+ That is not necessary, but this way we get to see kind of a before and an after.
89
+ Now it will work with just about any image, but your first test is to go up to
90
+ the word Edit on the pull-down menu and go down, and you better see Perspective
91
+ Warp. If you don''t, no big deal. Just go out to the cloud, and download the latest
92
+ version of Photoshop. Now what does it do? What does Perspective Warp do? It literally
93
+ allows me to re-enter a three-dimensional world to change the perspective of the
94
+ image as if, as the photographer, I change my position. Now we''re going to do
95
+ two things. One is very easy. I''m going to straighten the buildings out. The
96
+ other part''s more fun. Change the perspective. Now, we''ve got the tool selected.
97
+ You do this by building grids, perspective grids. So if I click somewhere, you
98
+ can see your first grid. We can get in the middle. Let''s talk about how this
99
+ works. Get in the middle. Move it around as a whole. Go to a pin, move the pins
100
+ just like that. If I go to the side, top, or bottom and drag, I can move it. But
101
+ the trick is if you hold down the shift key at the same time and move it, it changes
102
+ the perspective too. It can help you out. The other thing I do like is if you
103
+ select a pin, you can use your arrow keys to gently nudge it into place or get
104
+ on it, click it, delete it. Now we need two. We''re working with a three-dimensional
105
+ item that''s been compressed two dimensionally. We need two planes on this, and
106
+ we''re going to use this right here as our dividing line. Click and drag this
107
+ time. Save you some time in moving it around. I''m going to leave it right there.
108
+ I''m going to come up here and click this one and move it over. What I want to
109
+ do is grab and select that line. Now down here, I think I''ll use my arrow keys.
110
+ Do you have to do this? Not really. But if you do, if you spend the time to get
111
+ these lines down right based on perspective of the image, it''s going to save
112
+ you time later on. So I''m going to come over here and grab this one. I''m going
113
+ to drag it down. Now I can use these lines to match up with these, and that''s
114
+ what I''m doing. Let''s do this one down here too. So what I''m trying to do here
115
+ is just match those up. Let''s come down just a little bit more, just about like
116
+ that. That doesn''t look too bad. Now we need the other side of our box, if you
117
+ will. So if I click and drag, I can make another one of these. Now here''s the
118
+ fun part. Grab it right here, and drag it over. Don''t hold the shift key. Just
119
+ drag it over until you see a blue line up here. Let go. Pin to pin, it will match
120
+ it. We can now do the other side. So what I''m going to do here is bring that
121
+ over and again, I can use these lines here against those lines there. And I''m
122
+ going to try to line that up as best I can, come down to this one obviously and
123
+ bring that one up just about like that. Again, don''t forget you can use your
124
+ arrow keys if you want it precise. That''s not too bad. What I want to do is extend
125
+ it out. So hold the shift key before you drag it just like that. All right. Now
126
+ we''ve got the box built around the buildings or whatever the object is. Come
127
+ over here and click Warp. Now when we move the pins, it will change it. Now since
128
+ I took the time to get the angles and the first thing I want to do maybe is straighten
129
+ it out. That''s going to be much easier. Click this button right here and watch
130
+ what happens. Well it begins to straighten it out, but the pins are still independent.
131
+ In other words, I can come over to this one and still move it if I wanted to.
132
+ if I don''t like what it did. I find most of the time that if I spend the time
133
+ to get the perspective, it does help things out. Now you have another one that
134
+ does your horizontals if you want to do that. We don''t. This one does both. This
135
+ one says, "you know what? I so messed this up. I wish I could start all over again."
136
+ And if you click it, it will take you right back to where you were. You say, "I
137
+ want to redesign the whole thing," you can click here. Go right back to Layout.
138
+ Let''s go back here, and let''s click that button again because that did work.
139
+ Now that''s easy. In fact you might not even need Perspective Warp to straighten
140
+ a building. What I love about it is changing the perspective. Now if I come down
141
+ to this point right here and move it, these are still independent, and here''s
142
+ the trick. Come over to this line, hold the shift key down until it turns yellow,
143
+ and then click on it. Now that does two things. If it'
144
+ - '<1-hop>
145
+
146
+
147
+ >> Removing distracting elements is easier than ever with the 2014 release of
148
+ Photoshop CC. Not only has the Content Aware technology improved in terms of quality,
149
+ but the speed has also been improved significantly. Let''s go ahead take a look
150
+ at a few examples. Now in this image of the cactus, I''m going to select the Lasso
151
+ Tool and I simply want to get rid of this cactus here in the background. The easiest
152
+ way to do this would be to select Edit and then Fill. I''ll use Content Aware,
153
+ but when I click OK, you''ll notice there''s a little bit of a seam here where
154
+ the colors aren''t blended very well. And that''s because, in the past, the Content
155
+ Aware technology really focused on the texture in the image. So let''s undo that
156
+ Command + Z or Ctrl + Z. And this time when I select Edit, Fill, I''m going to
157
+ use the new Color Adaptation option. This time when I click OK, you can see that
158
+ Photoshop does a much better job in blending those colors. Now let''s go ahead
159
+ and try to remove the other two cacti here that are blurred. So I''m going to
160
+ go ahead and just zoom in a bit, and you can see that we''re going to have a problem
161
+ probably right in this area. So what I''ll do is I''ll just select this area here
162
+ because I know that I want this flower to be preserved, right. So I will just
163
+ drag a little selection around it. And then I''ll hold down the Shift key and
164
+ I probably want to drag around this area right here, and I''ll also want to preserve
165
+ this area here. Now what I can do is I can just jump those up to their own layer
166
+ using Command + J so that now we''ve got just that area on its own layer. I want
167
+ to make sure that I go back, I drop down to the background layer, then I''ll zoom
168
+ back out and then all use my Lasso Tool and I''ll make kind of a general more
169
+ broad selection around this area here that I want to patch and then switch over
170
+ to the Patch Tool. Now I need to make sure that the Patch Tool is set to Content
171
+ Aware. And let''s take a look at the Adaptation Options. It used to be that we
172
+ only had one option here. But now I can change the structure, which is going to
173
+ help blend the edges. Let''s go ahead and make that just one for now and I''ll
174
+ leave the color set to zero as well. The great thing about these settings is that
175
+ I can always come back to them even after I use the Patch Tool in order to select
176
+ a different area of the image. So you can see that it''s done a fairly good job.
177
+ It just has a little bit of a problem right down here. But let''s try changing
178
+ some of these options. So if I change the Structure up to 3, for example, we can
179
+ watch as it goes ahead and it recalculates that area. And that''s looking much
180
+ better. Now I also am looking at the color area here, and it just looks a little
181
+ bit blotchy, so I''m gonna move the Color up to 5. Now the Structure has a range
182
+ from 1 to 5. But the Color actually has a range from 0 to 10. So this is looking
183
+ much better, it''s not as blotchy, but let''s see what happens if we actually
184
+ move it up to 10. I think now we can see that that background area is really blending
185
+ in a lot better, so I''ll go ahead and deselect. So you can see how just copying
186
+ that little area up onto its own layer helps me to use these Content Aware tools
187
+ around edges of areas that are really busy. Okay, let''s move to this other image
188
+ right here. Now not only do I want to reposition this bird, but I actually have
189
+ two layers in this document and I want to take this bird and move it over into
190
+ this background area where you can see there''s quite a difference between the
191
+ blues. So let''s switch to the Content Aware Move Tool and I''ll make a rough
192
+ selection here around the first egret and then I''ll reposition that bird right
193
+ down to here. Let''s go ahead and zoom in a little bit and pan over and take a
194
+ look at what we have. I''m gonna use Command + H or Ctrl + H in order to hide
195
+ those edges. And let''s look at the different options. If I move the Structure
196
+ up to 5, you can see that the bird is actually rendered a little bit better. But
197
+ with the Color set down to 0, you can see this mismatch between the background
198
+ of the bird from the position in the sky where it was to this area here. So let''s
199
+ move the Color also to maybe 5. And it does a much better job blending. Now let''s
200
+ zoom out again. This time, I''m going to select the bird over on the right-hand
201
+ side and I want to scoot it over. So we again, I''ll use the Move Tool, I''ll
202
+ drag it over and position it the way I want it. And then we can see how good of
203
+ a job it does at blending. So it''s done a really nice job. Let''s go ahead and
204
+ zoom in again. And one of the reasons it did such a nice job, as you can see here,
205
+ that my Color blending is set up to 5. Again, I''ll hide the edges here so we
206
+ can make sure that we see that seam using Command + H or Ctrl + H. And if the
207
+ blending wasn''t enough, we could go ahead and move this to 10. That''s just going
208
+ to help the seams a little'
209
+ - source_sentence: How can a beginner use the Perspective Warp feature in Adobe Photoshop
210
+ to manipulate perspective, such as straightening buildings and changing the viewpoint,
211
+ and what steps and controls are involved in this process according to the provided
212
+ guide?
213
+ sentences:
214
+ - '<2-hop>
215
+
216
+
217
+ bit and make that bird look like it was in the original image. So as you can see,
218
+ refining images is easier than ever using the Content Aware Fill, the Patch Tool,
219
+ and the Content Aware Move Tool in Photoshop CC.'
220
+ - '<2-hop>
221
+
222
+
223
+ wasn''t perfectly vertical, it is now, but the other part is in Perspective, watch
224
+ this. If I come down here and move this point left or right, it locks the top
225
+ one in and allows me to literally change the perspective where the photograph
226
+ was taken. And if you look closely, it''s not just stretching the stuff out. it''s
227
+ working with complex algorithms to decide what it would have looked like if the
228
+ photographer had changed positions. That''s why I like this thing so much. It
229
+ gives you total control over what you''re doing. Now you can even change it by
230
+ foreshortening it, whatever you want to do to change what you think this image
231
+ will be and understand we''re not talking about a formula where it''s got to be
232
+ 27 degrees because of this, that, or the other. We''re talking about you. You
233
+ are the photographer. You are the designer. What looks good to you? Now let''s
234
+ say you like that. You can set it by clicking right here or you can say, "I wish
235
+ I''d never done anything," and click here to get out of it. Well, there you go.
236
+ If I turn it on and off, you can see the before and the after. Perspective Warp
237
+ is an amazing tool, brand new to Photoshop CC, literally allowing you to get back
238
+ into the third dimension and change the position of where the photograph was taken.
239
+ Well, that''s about it. This is Andy Anderson saying, "Keep learning, and don''t
240
+ forget, guys, to make sure you check out the other videos on our Creative Cloud
241
+ learning site."'
242
+ - '<2-hop>
243
+
244
+
245
+ wasn''t perfectly vertical, it is now, but the other part is in Perspective, watch
246
+ this. If I come down here and move this point left or right, it locks the top
247
+ one in and allows me to literally change the perspective where the photograph
248
+ was taken. And if you look closely, it''s not just stretching the stuff out. it''s
249
+ working with complex algorithms to decide what it would have looked like if the
250
+ photographer had changed positions. That''s why I like this thing so much. It
251
+ gives you total control over what you''re doing. Now you can even change it by
252
+ foreshortening it, whatever you want to do to change what you think this image
253
+ will be and understand we''re not talking about a formula where it''s got to be
254
+ 27 degrees because of this, that, or the other. We''re talking about you. You
255
+ are the photographer. You are the designer. What looks good to you? Now let''s
256
+ say you like that. You can set it by clicking right here or you can say, "I wish
257
+ I''d never done anything," and click here to get out of it. Well, there you go.
258
+ If I turn it on and off, you can see the before and the after. Perspective Warp
259
+ is an amazing tool, brand new to Photoshop CC, literally allowing you to get back
260
+ into the third dimension and change the position of where the photograph was taken.
261
+ Well, that''s about it. This is Andy Anderson saying, "Keep learning, and don''t
262
+ forget, guys, to make sure you check out the other videos on our Creative Cloud
263
+ learning site."'
264
+ - source_sentence: How can a beginner Photoshop user use the Perspective Warp feature
265
+ to both straighten buildings and change the perspective of an image, and what
266
+ steps are involved in setting up and manipulating the perspective grids?
267
+ sentences:
268
+ - '<1-hop>
269
+
270
+
271
+ >> What I want to show you in this video is something that is absolutely amazing.
272
+ It''s a brand new feature in Adobe Photoshop Creative Cloud called Perspective
273
+ Warp. Now I have a photograph open. I didn''t take this photo. It was taken by
274
+ a company called PhotoSpin. And don''t forget if you want to follow along, you
275
+ can download the assets for this video. What I want to do first though is make
276
+ a copy of it. I''m going to drag it down- this is one way to do it-make a copy.
277
+ That is not necessary, but this way we get to see kind of a before and an after.
278
+ Now it will work with just about any image, but your first test is to go up to
279
+ the word Edit on the pull-down menu and go down, and you better see Perspective
280
+ Warp. If you don''t, no big deal. Just go out to the cloud, and download the latest
281
+ version of Photoshop. Now what does it do? What does Perspective Warp do? It literally
282
+ allows me to re-enter a three-dimensional world to change the perspective of the
283
+ image as if, as the photographer, I change my position. Now we''re going to do
284
+ two things. One is very easy. I''m going to straighten the buildings out. The
285
+ other part''s more fun. Change the perspective. Now, we''ve got the tool selected.
286
+ You do this by building grids, perspective grids. So if I click somewhere, you
287
+ can see your first grid. We can get in the middle. Let''s talk about how this
288
+ works. Get in the middle. Move it around as a whole. Go to a pin, move the pins
289
+ just like that. If I go to the side, top, or bottom and drag, I can move it. But
290
+ the trick is if you hold down the shift key at the same time and move it, it changes
291
+ the perspective too. It can help you out. The other thing I do like is if you
292
+ select a pin, you can use your arrow keys to gently nudge it into place or get
293
+ on it, click it, delete it. Now we need two. We''re working with a three-dimensional
294
+ item that''s been compressed two dimensionally. We need two planes on this, and
295
+ we''re going to use this right here as our dividing line. Click and drag this
296
+ time. Save you some time in moving it around. I''m going to leave it right there.
297
+ I''m going to come up here and click this one and move it over. What I want to
298
+ do is grab and select that line. Now down here, I think I''ll use my arrow keys.
299
+ Do you have to do this? Not really. But if you do, if you spend the time to get
300
+ these lines down right based on perspective of the image, it''s going to save
301
+ you time later on. So I''m going to come over here and grab this one. I''m going
302
+ to drag it down. Now I can use these lines to match up with these, and that''s
303
+ what I''m doing. Let''s do this one down here too. So what I''m trying to do here
304
+ is just match those up. Let''s come down just a little bit more, just about like
305
+ that. That doesn''t look too bad. Now we need the other side of our box, if you
306
+ will. So if I click and drag, I can make another one of these. Now here''s the
307
+ fun part. Grab it right here, and drag it over. Don''t hold the shift key. Just
308
+ drag it over until you see a blue line up here. Let go. Pin to pin, it will match
309
+ it. We can now do the other side. So what I''m going to do here is bring that
310
+ over and again, I can use these lines here against those lines there. And I''m
311
+ going to try to line that up as best I can, come down to this one obviously and
312
+ bring that one up just about like that. Again, don''t forget you can use your
313
+ arrow keys if you want it precise. That''s not too bad. What I want to do is extend
314
+ it out. So hold the shift key before you drag it just like that. All right. Now
315
+ we''ve got the box built around the buildings or whatever the object is. Come
316
+ over here and click Warp. Now when we move the pins, it will change it. Now since
317
+ I took the time to get the angles and the first thing I want to do maybe is straighten
318
+ it out. That''s going to be much easier. Click this button right here and watch
319
+ what happens. Well it begins to straighten it out, but the pins are still independent.
320
+ In other words, I can come over to this one and still move it if I wanted to.
321
+ if I don''t like what it did. I find most of the time that if I spend the time
322
+ to get the perspective, it does help things out. Now you have another one that
323
+ does your horizontals if you want to do that. We don''t. This one does both. This
324
+ one says, "you know what? I so messed this up. I wish I could start all over again."
325
+ And if you click it, it will take you right back to where you were. You say, "I
326
+ want to redesign the whole thing," you can click here. Go right back to Layout.
327
+ Let''s go back here, and let''s click that button again because that did work.
328
+ Now that''s easy. In fact you might not even need Perspective Warp to straighten
329
+ a building. What I love about it is changing the perspective. Now if I come down
330
+ to this point right here and move it, these are still independent, and here''s
331
+ the trick. Come over to this line, hold the shift key down until it turns yellow,
332
+ and then click on it. Now that does two things. If it'
333
+ - '<2-hop>
334
+
335
+
336
+ bit and make that bird look like it was in the original image. So as you can see,
337
+ refining images is easier than ever using the Content Aware Fill, the Patch Tool,
338
+ and the Content Aware Move Tool in Photoshop CC.'
339
+ - '<1-hop>
340
+
341
+
342
+ >> What I want to show you in this video is something that is absolutely amazing.
343
+ It''s a brand new feature in Adobe Photoshop Creative Cloud called Perspective
344
+ Warp. Now I have a photograph open. I didn''t take this photo. It was taken by
345
+ a company called PhotoSpin. And don''t forget if you want to follow along, you
346
+ can download the assets for this video. What I want to do first though is make
347
+ a copy of it. I''m going to drag it down- this is one way to do it-make a copy.
348
+ That is not necessary, but this way we get to see kind of a before and an after.
349
+ Now it will work with just about any image, but your first test is to go up to
350
+ the word Edit on the pull-down menu and go down, and you better see Perspective
351
+ Warp. If you don''t, no big deal. Just go out to the cloud, and download the latest
352
+ version of Photoshop. Now what does it do? What does Perspective Warp do? It literally
353
+ allows me to re-enter a three-dimensional world to change the perspective of the
354
+ image as if, as the photographer, I change my position. Now we''re going to do
355
+ two things. One is very easy. I''m going to straighten the buildings out. The
356
+ other part''s more fun. Change the perspective. Now, we''ve got the tool selected.
357
+ You do this by building grids, perspective grids. So if I click somewhere, you
358
+ can see your first grid. We can get in the middle. Let''s talk about how this
359
+ works. Get in the middle. Move it around as a whole. Go to a pin, move the pins
360
+ just like that. If I go to the side, top, or bottom and drag, I can move it. But
361
+ the trick is if you hold down the shift key at the same time and move it, it changes
362
+ the perspective too. It can help you out. The other thing I do like is if you
363
+ select a pin, you can use your arrow keys to gently nudge it into place or get
364
+ on it, click it, delete it. Now we need two. We''re working with a three-dimensional
365
+ item that''s been compressed two dimensionally. We need two planes on this, and
366
+ we''re going to use this right here as our dividing line. Click and drag this
367
+ time. Save you some time in moving it around. I''m going to leave it right there.
368
+ I''m going to come up here and click this one and move it over. What I want to
369
+ do is grab and select that line. Now down here, I think I''ll use my arrow keys.
370
+ Do you have to do this? Not really. But if you do, if you spend the time to get
371
+ these lines down right based on perspective of the image, it''s going to save
372
+ you time later on. So I''m going to come over here and grab this one. I''m going
373
+ to drag it down. Now I can use these lines to match up with these, and that''s
374
+ what I''m doing. Let''s do this one down here too. So what I''m trying to do here
375
+ is just match those up. Let''s come down just a little bit more, just about like
376
+ that. That doesn''t look too bad. Now we need the other side of our box, if you
377
+ will. So if I click and drag, I can make another one of these. Now here''s the
378
+ fun part. Grab it right here, and drag it over. Don''t hold the shift key. Just
379
+ drag it over until you see a blue line up here. Let go. Pin to pin, it will match
380
+ it. We can now do the other side. So what I''m going to do here is bring that
381
+ over and again, I can use these lines here against those lines there. And I''m
382
+ going to try to line that up as best I can, come down to this one obviously and
383
+ bring that one up just about like that. Again, don''t forget you can use your
384
+ arrow keys if you want it precise. That''s not too bad. What I want to do is extend
385
+ it out. So hold the shift key before you drag it just like that. All right. Now
386
+ we''ve got the box built around the buildings or whatever the object is. Come
387
+ over here and click Warp. Now when we move the pins, it will change it. Now since
388
+ I took the time to get the angles and the first thing I want to do maybe is straighten
389
+ it out. That''s going to be much easier. Click this button right here and watch
390
+ what happens. Well it begins to straighten it out, but the pins are still independent.
391
+ In other words, I can come over to this one and still move it if I wanted to.
392
+ if I don''t like what it did. I find most of the time that if I spend the time
393
+ to get the perspective, it does help things out. Now you have another one that
394
+ does your horizontals if you want to do that. We don''t. This one does both. This
395
+ one says, "you know what? I so messed this up. I wish I could start all over again."
396
+ And if you click it, it will take you right back to where you were. You say, "I
397
+ want to redesign the whole thing," you can click here. Go right back to Layout.
398
+ Let''s go back here, and let''s click that button again because that did work.
399
+ Now that''s easy. In fact you might not even need Perspective Warp to straighten
400
+ a building. What I love about it is changing the perspective. Now if I come down
401
+ to this point right here and move it, these are still independent, and here''s
402
+ the trick. Come over to this line, hold the shift key down until it turns yellow,
403
+ and then click on it. Now that does two things. If it'
404
+ - source_sentence: How does the improved Content Aware technology in Photoshop CC,
405
+ including the use of Color Adaptation and adjustable Structure and Color settings,
406
+ contribute to image refinement when removing distracting elements and repositioning
407
+ objects, and what tools are specifically mentioned for these tasks?
408
+ sentences:
409
+ - '<2-hop>
410
+
411
+
412
+ wasn''t perfectly vertical, it is now, but the other part is in Perspective, watch
413
+ this. If I come down here and move this point left or right, it locks the top
414
+ one in and allows me to literally change the perspective where the photograph
415
+ was taken. And if you look closely, it''s not just stretching the stuff out. it''s
416
+ working with complex algorithms to decide what it would have looked like if the
417
+ photographer had changed positions. That''s why I like this thing so much. It
418
+ gives you total control over what you''re doing. Now you can even change it by
419
+ foreshortening it, whatever you want to do to change what you think this image
420
+ will be and understand we''re not talking about a formula where it''s got to be
421
+ 27 degrees because of this, that, or the other. We''re talking about you. You
422
+ are the photographer. You are the designer. What looks good to you? Now let''s
423
+ say you like that. You can set it by clicking right here or you can say, "I wish
424
+ I''d never done anything," and click here to get out of it. Well, there you go.
425
+ If I turn it on and off, you can see the before and the after. Perspective Warp
426
+ is an amazing tool, brand new to Photoshop CC, literally allowing you to get back
427
+ into the third dimension and change the position of where the photograph was taken.
428
+ Well, that''s about it. This is Andy Anderson saying, "Keep learning, and don''t
429
+ forget, guys, to make sure you check out the other videos on our Creative Cloud
430
+ learning site."'
431
+ - '<2-hop>
432
+
433
+
434
+ bit and make that bird look like it was in the original image. So as you can see,
435
+ refining images is easier than ever using the Content Aware Fill, the Patch Tool,
436
+ and the Content Aware Move Tool in Photoshop CC.'
437
+ - '<1-hop>
438
+
439
+
440
+ >> What I want to show you in this video is something that is absolutely amazing.
441
+ It''s a brand new feature in Adobe Photoshop Creative Cloud called Perspective
442
+ Warp. Now I have a photograph open. I didn''t take this photo. It was taken by
443
+ a company called PhotoSpin. And don''t forget if you want to follow along, you
444
+ can download the assets for this video. What I want to do first though is make
445
+ a copy of it. I''m going to drag it down- this is one way to do it-make a copy.
446
+ That is not necessary, but this way we get to see kind of a before and an after.
447
+ Now it will work with just about any image, but your first test is to go up to
448
+ the word Edit on the pull-down menu and go down, and you better see Perspective
449
+ Warp. If you don''t, no big deal. Just go out to the cloud, and download the latest
450
+ version of Photoshop. Now what does it do? What does Perspective Warp do? It literally
451
+ allows me to re-enter a three-dimensional world to change the perspective of the
452
+ image as if, as the photographer, I change my position. Now we''re going to do
453
+ two things. One is very easy. I''m going to straighten the buildings out. The
454
+ other part''s more fun. Change the perspective. Now, we''ve got the tool selected.
455
+ You do this by building grids, perspective grids. So if I click somewhere, you
456
+ can see your first grid. We can get in the middle. Let''s talk about how this
457
+ works. Get in the middle. Move it around as a whole. Go to a pin, move the pins
458
+ just like that. If I go to the side, top, or bottom and drag, I can move it. But
459
+ the trick is if you hold down the shift key at the same time and move it, it changes
460
+ the perspective too. It can help you out. The other thing I do like is if you
461
+ select a pin, you can use your arrow keys to gently nudge it into place or get
462
+ on it, click it, delete it. Now we need two. We''re working with a three-dimensional
463
+ item that''s been compressed two dimensionally. We need two planes on this, and
464
+ we''re going to use this right here as our dividing line. Click and drag this
465
+ time. Save you some time in moving it around. I''m going to leave it right there.
466
+ I''m going to come up here and click this one and move it over. What I want to
467
+ do is grab and select that line. Now down here, I think I''ll use my arrow keys.
468
+ Do you have to do this? Not really. But if you do, if you spend the time to get
469
+ these lines down right based on perspective of the image, it''s going to save
470
+ you time later on. So I''m going to come over here and grab this one. I''m going
471
+ to drag it down. Now I can use these lines to match up with these, and that''s
472
+ what I''m doing. Let''s do this one down here too. So what I''m trying to do here
473
+ is just match those up. Let''s come down just a little bit more, just about like
474
+ that. That doesn''t look too bad. Now we need the other side of our box, if you
475
+ will. So if I click and drag, I can make another one of these. Now here''s the
476
+ fun part. Grab it right here, and drag it over. Don''t hold the shift key. Just
477
+ drag it over until you see a blue line up here. Let go. Pin to pin, it will match
478
+ it. We can now do the other side. So what I''m going to do here is bring that
479
+ over and again, I can use these lines here against those lines there. And I''m
480
+ going to try to line that up as best I can, come down to this one obviously and
481
+ bring that one up just about like that. Again, don''t forget you can use your
482
+ arrow keys if you want it precise. That''s not too bad. What I want to do is extend
483
+ it out. So hold the shift key before you drag it just like that. All right. Now
484
+ we''ve got the box built around the buildings or whatever the object is. Come
485
+ over here and click Warp. Now when we move the pins, it will change it. Now since
486
+ I took the time to get the angles and the first thing I want to do maybe is straighten
487
+ it out. That''s going to be much easier. Click this button right here and watch
488
+ what happens. Well it begins to straighten it out, but the pins are still independent.
489
+ In other words, I can come over to this one and still move it if I wanted to.
490
+ if I don''t like what it did. I find most of the time that if I spend the time
491
+ to get the perspective, it does help things out. Now you have another one that
492
+ does your horizontals if you want to do that. We don''t. This one does both. This
493
+ one says, "you know what? I so messed this up. I wish I could start all over again."
494
+ And if you click it, it will take you right back to where you were. You say, "I
495
+ want to redesign the whole thing," you can click here. Go right back to Layout.
496
+ Let''s go back here, and let''s click that button again because that did work.
497
+ Now that''s easy. In fact you might not even need Perspective Warp to straighten
498
+ a building. What I love about it is changing the perspective. Now if I come down
499
+ to this point right here and move it, these are still independent, and here''s
500
+ the trick. Come over to this line, hold the shift key down until it turns yellow,
501
+ and then click on it. Now that does two things. If it'
502
+ - source_sentence: what option key do in photoshop zoom tool
503
+ sentences:
504
+ - '<2-hop>
505
+
506
+
507
+ wasn''t perfectly vertical, it is now, but the other part is in Perspective, watch
508
+ this. If I come down here and move this point left or right, it locks the top
509
+ one in and allows me to literally change the perspective where the photograph
510
+ was taken. And if you look closely, it''s not just stretching the stuff out. it''s
511
+ working with complex algorithms to decide what it would have looked like if the
512
+ photographer had changed positions. That''s why I like this thing so much. It
513
+ gives you total control over what you''re doing. Now you can even change it by
514
+ foreshortening it, whatever you want to do to change what you think this image
515
+ will be and understand we''re not talking about a formula where it''s got to be
516
+ 27 degrees because of this, that, or the other. We''re talking about you. You
517
+ are the photographer. You are the designer. What looks good to you? Now let''s
518
+ say you like that. You can set it by clicking right here or you can say, "I wish
519
+ I''d never done anything," and click here to get out of it. Well, there you go.
520
+ If I turn it on and off, you can see the before and the after. Perspective Warp
521
+ is an amazing tool, brand new to Photoshop CC, literally allowing you to get back
522
+ into the third dimension and change the position of where the photograph was taken.
523
+ Well, that''s about it. This is Andy Anderson saying, "Keep learning, and don''t
524
+ forget, guys, to make sure you check out the other videos on our Creative Cloud
525
+ learning site."'
526
+ - '<2-hop>
527
+
528
+
529
+ wasn''t perfectly vertical, it is now, but the other part is in Perspective, watch
530
+ this. If I come down here and move this point left or right, it locks the top
531
+ one in and allows me to literally change the perspective where the photograph
532
+ was taken. And if you look closely, it''s not just stretching the stuff out. it''s
533
+ working with complex algorithms to decide what it would have looked like if the
534
+ photographer had changed positions. That''s why I like this thing so much. It
535
+ gives you total control over what you''re doing. Now you can even change it by
536
+ foreshortening it, whatever you want to do to change what you think this image
537
+ will be and understand we''re not talking about a formula where it''s got to be
538
+ 27 degrees because of this, that, or the other. We''re talking about you. You
539
+ are the photographer. You are the designer. What looks good to you? Now let''s
540
+ say you like that. You can set it by clicking right here or you can say, "I wish
541
+ I''d never done anything," and click here to get out of it. Well, there you go.
542
+ If I turn it on and off, you can see the before and the after. Perspective Warp
543
+ is an amazing tool, brand new to Photoshop CC, literally allowing you to get back
544
+ into the third dimension and change the position of where the photograph was taken.
545
+ Well, that''s about it. This is Andy Anderson saying, "Keep learning, and don''t
546
+ forget, guys, to make sure you check out the other videos on our Creative Cloud
547
+ learning site."'
548
+ - Zooming and panning are ways to navigate around an image that you'll use often
549
+ as you work on images in Photoshop CC. To practice working with the zoom and pan
550
+ controls, open this image from the tutorial practice files, or open a large image
551
+ of your own. Zooming means changing the magnification of the image, as you might
552
+ do if you were looking at the sky through a telescope. You may want to zoom in
553
+ for a closer view of part of an image, or you may want to zoom out to see more
554
+ of an image on your screen. The most straightforward way to zoom is to select
555
+ the Zoom tool, toward the bottom of the Tools panel here. Then go up to the Options
556
+ bar for the Zoom tool, where you'll find a plus icon for zooming in, and a minus
557
+ icon for zooming out. Let's start with the plus icon activated which is the default.
558
+ Then to zoom in, move into the image and click. And each time you click, you'll
559
+ zoom in a little further. To zoom back out to see more of the image again, go
560
+ back to the Options bar, and this time select the minus icon, and then click several
561
+ times in the image to zoom back out. If you want to zoom in again, you have to
562
+ go back to the Options bar, click the plus icon, and click in the image to zoom
563
+ in again. Now you may get tired of going up to the Options bar every time you
564
+ want to switch between zooming in and zooming out. So, here's a shortcut that
565
+ will help you. When the zoom in option is active, as it is now, you can switch
566
+ to zooming out by holding the Option key on your keyboard if you're on a Mac,
567
+ or the ALT key on Windows. Hold down that key and then click in the image. And
568
+ that will automatically switch you back to zooming out. Then release your finger
569
+ from the Option or ALT key, and you're switched back to zooming in. And so, you
570
+ can click in the image to zoom in again. The Zoom tool has a couple of options
571
+ in its Options bar, that you can use to move quickly to zoom levels that you use
572
+ often. The Fit Screen option, here in the Options bar, comes in handy when you're
573
+ zoomed in like this and you want to get back to a view of the entire image. Just
574
+ click the Fit Screen option, and the entire image fits itself into your document
575
+ window. Another useful option is this 100% option. Clicking this, zooms you into
576
+ 100% view of the image, which is the best way to view an image when you're checking
577
+ it for sharpness. Now, I'm working on a small screen and this image is pretty
578
+ large, so when I zoom in to 100%, I can't see the whole image on my screen. Although
579
+ you may not experience the same thing if you're working on a large monitor. So,
580
+ if I want to see a different part of this image at this zoom level, I'm going
581
+ to need to move the image around in my document window. That's called panning.
582
+ And it's done with another tool, the Hand tool. So, I'm going to go back to the
583
+ Tools panel, and I'm going to select the Hand tool there, which is just above
584
+ the Zoom tool. Then I'll move into the image, and notice that my cursor is now
585
+ changed to a hand icon. I'll click, drag, and move the image in the document window,
586
+ to a place that I want to see, and then I'll release my mouse. When I'm done checking
587
+ the sharpness here and I want to go back to view the entire image on screen, I'll
588
+ go up to the Options bar for the Hand tool, and there I'll see the same Fit Screen
589
+ option that we had for the Zoom tool. So, I can just click Fit Screen in the Hand
590
+ tool Options bar, and that takes me back to see the entire image in my document
591
+ window. Let me show you another way to zoom. Instead of clicking, you can do continuous
592
+ zoom by holding your mouse down on the image. I'll go back and get the Zoom tool
593
+ in the Tools panel. And then I'm going to click and hold in the image. And the
594
+ image zooms in continuously. If you zoom in really far like this, you can see
595
+ the pixels, that are the building blocks of an image in Photoshop CC. By the way,
596
+ the size of these pixels can affect the image quality of a print, which is why
597
+ image resolution is an important topic, especially for printing. Something we'll
598
+ talk more about when we cover resizing an image later in this series. I'm going
599
+ to go up to the Options bar and click Fit Screen, so I can see the entire image
600
+ on my screen again. One more thing, let's say that you're working with another
601
+ tool, maybe the Brush tool, and you're painting in a small area and you don't
602
+ want to switch out of the Brush tool over to the Zoom tool just to zoom. Well,
603
+ there's a shortcut that you can use instead of the Zoom tool. And that is to hold
604
+ the Command key on a Mac, or the Ctrl key on a PC, as you press the plus key on
605
+ your keyboard. And every time you do that, that will zoom you in. If you want
606
+ to zoom back out, hold the Command key on a Mac or the Ctrl key on a PC, and press
607
+ the minus key on your keyboard. And that will zoom you back out. So, that's an
608
+ introduction to zooming and panning, that I hope will help you to navigate your
609
+ images as you're working on them in Photoshop CC. To finish up with this lesson,
610
+ you can
611
+ pipeline_tag: sentence-similarity
612
+ library_name: sentence-transformers
613
+ metrics:
614
+ - cosine_accuracy@1
615
+ - cosine_accuracy@3
616
+ - cosine_accuracy@5
617
+ - cosine_accuracy@10
618
+ - cosine_precision@1
619
+ - cosine_precision@3
620
+ - cosine_precision@5
621
+ - cosine_precision@10
622
+ - cosine_recall@1
623
+ - cosine_recall@3
624
+ - cosine_recall@5
625
+ - cosine_recall@10
626
+ - cosine_ndcg@10
627
+ - cosine_mrr@10
628
+ - cosine_map@100
629
+ model-index:
630
+ - name: SentenceTransformer based on intfloat/e5-small-v2
631
+ results:
632
+ - task:
633
+ type: information-retrieval
634
+ name: Information Retrieval
635
+ dataset:
636
+ name: Unknown
637
+ type: unknown
638
+ metrics:
639
+ - type: cosine_accuracy@1
640
+ value: 0.65
641
+ name: Cosine Accuracy@1
642
+ - type: cosine_accuracy@3
643
+ value: 0.75
644
+ name: Cosine Accuracy@3
645
+ - type: cosine_accuracy@5
646
+ value: 0.9
647
+ name: Cosine Accuracy@5
648
+ - type: cosine_accuracy@10
649
+ value: 1.0
650
+ name: Cosine Accuracy@10
651
+ - type: cosine_precision@1
652
+ value: 0.65
653
+ name: Cosine Precision@1
654
+ - type: cosine_precision@3
655
+ value: 0.3833333333333333
656
+ name: Cosine Precision@3
657
+ - type: cosine_precision@5
658
+ value: 0.2800000000000001
659
+ name: Cosine Precision@5
660
+ - type: cosine_precision@10
661
+ value: 0.15000000000000005
662
+ name: Cosine Precision@10
663
+ - type: cosine_recall@1
664
+ value: 0.425
665
+ name: Cosine Recall@1
666
+ - type: cosine_recall@3
667
+ value: 0.7
668
+ name: Cosine Recall@3
669
+ - type: cosine_recall@5
670
+ value: 0.9
671
+ name: Cosine Recall@5
672
+ - type: cosine_recall@10
673
+ value: 1.0
674
+ name: Cosine Recall@10
675
+ - type: cosine_ndcg@10
676
+ value: 0.7744897959019025
677
+ name: Cosine Ndcg@10
678
+ - type: cosine_mrr@10
679
+ value: 0.7325
680
+ name: Cosine Mrr@10
681
+ - type: cosine_map@100
682
+ value: 0.6858333333333333
683
+ name: Cosine Map@100
684
+ ---
685
+
686
+ # SentenceTransformer based on intfloat/e5-small-v2
687
+
688
+ This is a [sentence-transformers](https://www.SBERT.net) model finetuned from [intfloat/e5-small-v2](https://huggingface.co/intfloat/e5-small-v2). It maps sentences & paragraphs to a 384-dimensional dense vector space and can be used for semantic textual similarity, semantic search, paraphrase mining, text classification, clustering, and more.
689
+
690
+ ## Model Details
691
+
692
+ ### Model Description
693
+ - **Model Type:** Sentence Transformer
694
+ - **Base model:** [intfloat/e5-small-v2](https://huggingface.co/intfloat/e5-small-v2) <!-- at revision ffb93f3bd4047442299a41ebb6fa998a38507c52 -->
695
+ - **Maximum Sequence Length:** 512 tokens
696
+ - **Output Dimensionality:** 384 dimensions
697
+ - **Similarity Function:** Cosine Similarity
698
+ <!-- - **Training Dataset:** Unknown -->
699
+ <!-- - **Language:** Unknown -->
700
+ <!-- - **License:** Unknown -->
701
+
702
+ ### Model Sources
703
+
704
+ - **Documentation:** [Sentence Transformers Documentation](https://sbert.net)
705
+ - **Repository:** [Sentence Transformers on GitHub](https://github.com/UKPLab/sentence-transformers)
706
+ - **Hugging Face:** [Sentence Transformers on Hugging Face](https://huggingface.co/models?library=sentence-transformers)
707
+
708
+ ### Full Model Architecture
709
+
710
+ ```
711
+ SentenceTransformer(
712
+ (0): Transformer({'max_seq_length': 512, 'do_lower_case': False}) with Transformer model: BertModel
713
+ (1): Pooling({'word_embedding_dimension': 384, 'pooling_mode_cls_token': False, 'pooling_mode_mean_tokens': True, 'pooling_mode_max_tokens': False, 'pooling_mode_mean_sqrt_len_tokens': False, 'pooling_mode_weightedmean_tokens': False, 'pooling_mode_lasttoken': False, 'include_prompt': True})
714
+ (2): Normalize()
715
+ )
716
+ ```
717
+
718
+ ## Usage
719
+
720
+ ### Direct Usage (Sentence Transformers)
721
+
722
+ First install the Sentence Transformers library:
723
+
724
+ ```bash
725
+ pip install -U sentence-transformers
726
+ ```
727
+
728
+ Then you can load this model and run inference.
729
+ ```python
730
+ from sentence_transformers import SentenceTransformer
731
+
732
+ # Download from the 🤗 Hub
733
+ model = SentenceTransformer("mbudisic/e5-small-v2-ft-pstuts")
734
+ # Run inference
735
+ sentences = [
736
+ 'what option key do in photoshop zoom tool',
737
+ "Zooming and panning are ways to navigate around an image that you'll use often as you work on images in Photoshop CC. To practice working with the zoom and pan controls, open this image from the tutorial practice files, or open a large image of your own. Zooming means changing the magnification of the image, as you might do if you were looking at the sky through a telescope. You may want to zoom in for a closer view of part of an image, or you may want to zoom out to see more of an image on your screen. The most straightforward way to zoom is to select the Zoom tool, toward the bottom of the Tools panel here. Then go up to the Options bar for the Zoom tool, where you'll find a plus icon for zooming in, and a minus icon for zooming out. Let's start with the plus icon activated which is the default. Then to zoom in, move into the image and click. And each time you click, you'll zoom in a little further. To zoom back out to see more of the image again, go back to the Options bar, and this time select the minus icon, and then click several times in the image to zoom back out. If you want to zoom in again, you have to go back to the Options bar, click the plus icon, and click in the image to zoom in again. Now you may get tired of going up to the Options bar every time you want to switch between zooming in and zooming out. So, here's a shortcut that will help you. When the zoom in option is active, as it is now, you can switch to zooming out by holding the Option key on your keyboard if you're on a Mac, or the ALT key on Windows. Hold down that key and then click in the image. And that will automatically switch you back to zooming out. Then release your finger from the Option or ALT key, and you're switched back to zooming in. And so, you can click in the image to zoom in again. The Zoom tool has a couple of options in its Options bar, that you can use to move quickly to zoom levels that you use often. The Fit Screen option, here in the Options bar, comes in handy when you're zoomed in like this and you want to get back to a view of the entire image. Just click the Fit Screen option, and the entire image fits itself into your document window. Another useful option is this 100% option. Clicking this, zooms you into 100% view of the image, which is the best way to view an image when you're checking it for sharpness. Now, I'm working on a small screen and this image is pretty large, so when I zoom in to 100%, I can't see the whole image on my screen. Although you may not experience the same thing if you're working on a large monitor. So, if I want to see a different part of this image at this zoom level, I'm going to need to move the image around in my document window. That's called panning. And it's done with another tool, the Hand tool. So, I'm going to go back to the Tools panel, and I'm going to select the Hand tool there, which is just above the Zoom tool. Then I'll move into the image, and notice that my cursor is now changed to a hand icon. I'll click, drag, and move the image in the document window, to a place that I want to see, and then I'll release my mouse. When I'm done checking the sharpness here and I want to go back to view the entire image on screen, I'll go up to the Options bar for the Hand tool, and there I'll see the same Fit Screen option that we had for the Zoom tool. So, I can just click Fit Screen in the Hand tool Options bar, and that takes me back to see the entire image in my document window. Let me show you another way to zoom. Instead of clicking, you can do continuous zoom by holding your mouse down on the image. I'll go back and get the Zoom tool in the Tools panel. And then I'm going to click and hold in the image. And the image zooms in continuously. If you zoom in really far like this, you can see the pixels, that are the building blocks of an image in Photoshop CC. By the way, the size of these pixels can affect the image quality of a print, which is why image resolution is an important topic, especially for printing. Something we'll talk more about when we cover resizing an image later in this series. I'm going to go up to the Options bar and click Fit Screen, so I can see the entire image on my screen again. One more thing, let's say that you're working with another tool, maybe the Brush tool, and you're painting in a small area and you don't want to switch out of the Brush tool over to the Zoom tool just to zoom. Well, there's a shortcut that you can use instead of the Zoom tool. And that is to hold the Command key on a Mac, or the Ctrl key on a PC, as you press the plus key on your keyboard. And every time you do that, that will zoom you in. If you want to zoom back out, hold the Command key on a Mac or the Ctrl key on a PC, and press the minus key on your keyboard. And that will zoom you back out. So, that's an introduction to zooming and panning, that I hope will help you to navigate your images as you're working on them in Photoshop CC. To finish up with this lesson, you can",
738
+ '<2-hop>\n\nwasn\'t perfectly vertical, it is now, but the other part is in Perspective, watch this. If I come down here and move this point left or right, it locks the top one in and allows me to literally change the perspective where the photograph was taken. And if you look closely, it\'s not just stretching the stuff out. it\'s working with complex algorithms to decide what it would have looked like if the photographer had changed positions. That\'s why I like this thing so much. It gives you total control over what you\'re doing. Now you can even change it by foreshortening it, whatever you want to do to change what you think this image will be and understand we\'re not talking about a formula where it\'s got to be 27 degrees because of this, that, or the other. We\'re talking about you. You are the photographer. You are the designer. What looks good to you? Now let\'s say you like that. You can set it by clicking right here or you can say, "I wish I\'d never done anything," and click here to get out of it. Well, there you go. If I turn it on and off, you can see the before and the after. Perspective Warp is an amazing tool, brand new to Photoshop CC, literally allowing you to get back into the third dimension and change the position of where the photograph was taken. Well, that\'s about it. This is Andy Anderson saying, "Keep learning, and don\'t forget, guys, to make sure you check out the other videos on our Creative Cloud learning site."',
739
+ ]
740
+ embeddings = model.encode(sentences)
741
+ print(embeddings.shape)
742
+ # [3, 384]
743
+
744
+ # Get the similarity scores for the embeddings
745
+ similarities = model.similarity(embeddings, embeddings)
746
+ print(similarities.shape)
747
+ # [3, 3]
748
+ ```
749
+
750
+ <!--
751
+ ### Direct Usage (Transformers)
752
+
753
+ <details><summary>Click to see the direct usage in Transformers</summary>
754
+
755
+ </details>
756
+ -->
757
+
758
+ <!--
759
+ ### Downstream Usage (Sentence Transformers)
760
+
761
+ You can finetune this model on your own dataset.
762
+
763
+ <details><summary>Click to expand</summary>
764
+
765
+ </details>
766
+ -->
767
+
768
+ <!--
769
+ ### Out-of-Scope Use
770
+
771
+ *List how the model may foreseeably be misused and address what users ought not to do with the model.*
772
+ -->
773
+
774
+ ## Evaluation
775
+
776
+ ### Metrics
777
+
778
+ #### Information Retrieval
779
+
780
+ * Evaluated with [<code>InformationRetrievalEvaluator</code>](https://sbert.net/docs/package_reference/sentence_transformer/evaluation.html#sentence_transformers.evaluation.InformationRetrievalEvaluator)
781
+
782
+ | Metric | Value |
783
+ |:--------------------|:-----------|
784
+ | cosine_accuracy@1 | 0.65 |
785
+ | cosine_accuracy@3 | 0.75 |
786
+ | cosine_accuracy@5 | 0.9 |
787
+ | cosine_accuracy@10 | 1.0 |
788
+ | cosine_precision@1 | 0.65 |
789
+ | cosine_precision@3 | 0.3833 |
790
+ | cosine_precision@5 | 0.28 |
791
+ | cosine_precision@10 | 0.15 |
792
+ | cosine_recall@1 | 0.425 |
793
+ | cosine_recall@3 | 0.7 |
794
+ | cosine_recall@5 | 0.9 |
795
+ | cosine_recall@10 | 1.0 |
796
+ | **cosine_ndcg@10** | **0.7745** |
797
+ | cosine_mrr@10 | 0.7325 |
798
+ | cosine_map@100 | 0.6858 |
799
+
800
+ <!--
801
+ ## Bias, Risks and Limitations
802
+
803
+ *What are the known or foreseeable issues stemming from this model? You could also flag here known failure cases or weaknesses of the model.*
804
+ -->
805
+
806
+ <!--
807
+ ### Recommendations
808
+
809
+ *What are recommendations with respect to the foreseeable issues? For example, filtering explicit content.*
810
+ -->
811
+
812
+ ## Training Details
813
+
814
+ ### Training Dataset
815
+
816
+ #### Unnamed Dataset
817
+
818
+ * Size: 90 training samples
819
+ * Columns: <code>sentence_0</code> and <code>sentence_1</code>
820
+ * Approximate statistics based on the first 90 samples:
821
+ | | sentence_0 | sentence_1 |
822
+ |:--------|:----------------------------------------------------------------------------------|:-------------------------------------------------------------------------------------|
823
+ | type | string | string |
824
+ | details | <ul><li>min: 5 tokens</li><li>mean: 34.76 tokens</li><li>max: 56 tokens</li></ul> | <ul><li>min: 49 tokens</li><li>mean: 374.26 tokens</li><li>max: 512 tokens</li></ul> |
825
+ * Samples:
826
+ | sentence_0 | sentence_1 |
827
+ |:--------------------------------------------------------------------------------------------------------|:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
828
+ | <code>who andy anderson</code> | <code>wasn't perfectly vertical, it is now, but the other part is in Perspective, watch this. If I come down here and move this point left or right, it locks the top one in and allows me to literally change the perspective where the photograph was taken. And if you look closely, it's not just stretching the stuff out. it's working with complex algorithms to decide what it would have looked like if the photographer had changed positions. That's why I like this thing so much. It gives you total control over what you're doing. Now you can even change it by foreshortening it, whatever you want to do to change what you think this image will be and understand we're not talking about a formula where it's got to be 27 degrees because of this, that, or the other. We're talking about you. You are the photographer. You are the designer. What looks good to you? Now let's say you like that. You can set it by clicking right here or you can say, "I wish I'd never done anything," and click here to get out o...</code> |
829
+ | <code>wut is Adobee Photoshoop Cretive Cloud?</code> | <code>>> What I want to show you in this video is something that is absolutely amazing. It's a brand new feature in Adobe Photoshop Creative Cloud called Perspective Warp. Now I have a photograph open. I didn't take this photo. It was taken by a company called PhotoSpin. And don't forget if you want to follow along, you can download the assets for this video. What I want to do first though is make a copy of it. I'm going to drag it down- this is one way to do it-make a copy. That is not necessary, but this way we get to see kind of a before and an after. Now it will work with just about any image, but your first test is to go up to the word Edit on the pull-down menu and go down, and you better see Perspective Warp. If you don't, no big deal. Just go out to the cloud, and download the latest version of Photoshop. Now what does it do? What does Perspective Warp do? It literally allows me to re-enter a three-dimensional world to change the perspective of the image as if, as the photographer, I...</code> |
830
+ | <code>How can the ALT key be used as a shortcut when zooming with the Zoom tool in Photoshop CC?</code> | <code>Zooming and panning are ways to navigate around an image that you'll use often as you work on images in Photoshop CC. To practice working with the zoom and pan controls, open this image from the tutorial practice files, or open a large image of your own. Zooming means changing the magnification of the image, as you might do if you were looking at the sky through a telescope. You may want to zoom in for a closer view of part of an image, or you may want to zoom out to see more of an image on your screen. The most straightforward way to zoom is to select the Zoom tool, toward the bottom of the Tools panel here. Then go up to the Options bar for the Zoom tool, where you'll find a plus icon for zooming in, and a minus icon for zooming out. Let's start with the plus icon activated which is the default. Then to zoom in, move into the image and click. And each time you click, you'll zoom in a little further. To zoom back out to see more of the image again, go back to the Options bar, and this...</code> |
831
+ * Loss: [<code>MatryoshkaLoss</code>](https://sbert.net/docs/package_reference/sentence_transformer/losses.html#matryoshkaloss) with these parameters:
832
+ ```json
833
+ {
834
+ "loss": "MultipleNegativesRankingLoss",
835
+ "matryoshka_dims": [
836
+ 384,
837
+ 256,
838
+ 128,
839
+ 64
840
+ ],
841
+ "matryoshka_weights": [
842
+ 1,
843
+ 1,
844
+ 1,
845
+ 1
846
+ ],
847
+ "n_dims_per_step": -1
848
+ }
849
+ ```
850
+
851
+ ### Training Hyperparameters
852
+ #### Non-Default Hyperparameters
853
+
854
+ - `eval_strategy`: steps
855
+ - `per_device_train_batch_size`: 10
856
+ - `per_device_eval_batch_size`: 10
857
+ - `num_train_epochs`: 10
858
+ - `multi_dataset_batch_sampler`: round_robin
859
+
860
+ #### All Hyperparameters
861
+ <details><summary>Click to expand</summary>
862
+
863
+ - `overwrite_output_dir`: False
864
+ - `do_predict`: False
865
+ - `eval_strategy`: steps
866
+ - `prediction_loss_only`: True
867
+ - `per_device_train_batch_size`: 10
868
+ - `per_device_eval_batch_size`: 10
869
+ - `per_gpu_train_batch_size`: None
870
+ - `per_gpu_eval_batch_size`: None
871
+ - `gradient_accumulation_steps`: 1
872
+ - `eval_accumulation_steps`: None
873
+ - `torch_empty_cache_steps`: None
874
+ - `learning_rate`: 5e-05
875
+ - `weight_decay`: 0.0
876
+ - `adam_beta1`: 0.9
877
+ - `adam_beta2`: 0.999
878
+ - `adam_epsilon`: 1e-08
879
+ - `max_grad_norm`: 1
880
+ - `num_train_epochs`: 10
881
+ - `max_steps`: -1
882
+ - `lr_scheduler_type`: linear
883
+ - `lr_scheduler_kwargs`: {}
884
+ - `warmup_ratio`: 0.0
885
+ - `warmup_steps`: 0
886
+ - `log_level`: passive
887
+ - `log_level_replica`: warning
888
+ - `log_on_each_node`: True
889
+ - `logging_nan_inf_filter`: True
890
+ - `save_safetensors`: True
891
+ - `save_on_each_node`: False
892
+ - `save_only_model`: False
893
+ - `restore_callback_states_from_checkpoint`: False
894
+ - `no_cuda`: False
895
+ - `use_cpu`: False
896
+ - `use_mps_device`: False
897
+ - `seed`: 42
898
+ - `data_seed`: None
899
+ - `jit_mode_eval`: False
900
+ - `use_ipex`: False
901
+ - `bf16`: False
902
+ - `fp16`: False
903
+ - `fp16_opt_level`: O1
904
+ - `half_precision_backend`: auto
905
+ - `bf16_full_eval`: False
906
+ - `fp16_full_eval`: False
907
+ - `tf32`: None
908
+ - `local_rank`: 0
909
+ - `ddp_backend`: None
910
+ - `tpu_num_cores`: None
911
+ - `tpu_metrics_debug`: False
912
+ - `debug`: []
913
+ - `dataloader_drop_last`: False
914
+ - `dataloader_num_workers`: 0
915
+ - `dataloader_prefetch_factor`: None
916
+ - `past_index`: -1
917
+ - `disable_tqdm`: False
918
+ - `remove_unused_columns`: True
919
+ - `label_names`: None
920
+ - `load_best_model_at_end`: False
921
+ - `ignore_data_skip`: False
922
+ - `fsdp`: []
923
+ - `fsdp_min_num_params`: 0
924
+ - `fsdp_config`: {'min_num_params': 0, 'xla': False, 'xla_fsdp_v2': False, 'xla_fsdp_grad_ckpt': False}
925
+ - `tp_size`: 0
926
+ - `fsdp_transformer_layer_cls_to_wrap`: None
927
+ - `accelerator_config`: {'split_batches': False, 'dispatch_batches': None, 'even_batches': True, 'use_seedable_sampler': True, 'non_blocking': False, 'gradient_accumulation_kwargs': None}
928
+ - `deepspeed`: None
929
+ - `label_smoothing_factor`: 0.0
930
+ - `optim`: adamw_torch
931
+ - `optim_args`: None
932
+ - `adafactor`: False
933
+ - `group_by_length`: False
934
+ - `length_column_name`: length
935
+ - `ddp_find_unused_parameters`: None
936
+ - `ddp_bucket_cap_mb`: None
937
+ - `ddp_broadcast_buffers`: False
938
+ - `dataloader_pin_memory`: True
939
+ - `dataloader_persistent_workers`: False
940
+ - `skip_memory_metrics`: True
941
+ - `use_legacy_prediction_loop`: False
942
+ - `push_to_hub`: False
943
+ - `resume_from_checkpoint`: None
944
+ - `hub_model_id`: None
945
+ - `hub_strategy`: every_save
946
+ - `hub_private_repo`: None
947
+ - `hub_always_push`: False
948
+ - `gradient_checkpointing`: False
949
+ - `gradient_checkpointing_kwargs`: None
950
+ - `include_inputs_for_metrics`: False
951
+ - `include_for_metrics`: []
952
+ - `eval_do_concat_batches`: True
953
+ - `fp16_backend`: auto
954
+ - `push_to_hub_model_id`: None
955
+ - `push_to_hub_organization`: None
956
+ - `mp_parameters`:
957
+ - `auto_find_batch_size`: False
958
+ - `full_determinism`: False
959
+ - `torchdynamo`: None
960
+ - `ray_scope`: last
961
+ - `ddp_timeout`: 1800
962
+ - `torch_compile`: False
963
+ - `torch_compile_backend`: None
964
+ - `torch_compile_mode`: None
965
+ - `include_tokens_per_second`: False
966
+ - `include_num_input_tokens_seen`: False
967
+ - `neftune_noise_alpha`: None
968
+ - `optim_target_modules`: None
969
+ - `batch_eval_metrics`: False
970
+ - `eval_on_start`: False
971
+ - `use_liger_kernel`: False
972
+ - `eval_use_gather_object`: False
973
+ - `average_tokens_across_devices`: False
974
+ - `prompts`: None
975
+ - `batch_sampler`: batch_sampler
976
+ - `multi_dataset_batch_sampler`: round_robin
977
+
978
+ </details>
979
+
980
+ ### Training Logs
981
+ | Epoch | Step | cosine_ndcg@10 |
982
+ |:------:|:----:|:--------------:|
983
+ | 1.0 | 9 | 0.7494 |
984
+ | 2.0 | 18 | 0.7754 |
985
+ | 3.0 | 27 | 0.7818 |
986
+ | 4.0 | 36 | 0.7824 |
987
+ | 5.0 | 45 | 0.7705 |
988
+ | 5.5556 | 50 | 0.7745 |
989
+ | 6.0 | 54 | 0.7745 |
990
+ | 7.0 | 63 | 0.7745 |
991
+ | 8.0 | 72 | 0.7745 |
992
+ | 9.0 | 81 | 0.7745 |
993
+ | 10.0 | 90 | 0.7745 |
994
+
995
+
996
+ ### Framework Versions
997
+ - Python: 3.11.11
998
+ - Sentence Transformers: 4.1.0
999
+ - Transformers: 4.51.3
1000
+ - PyTorch: 2.7.0+cu126
1001
+ - Accelerate: 1.7.0
1002
+ - Datasets: 3.6.0
1003
+ - Tokenizers: 0.21.1
1004
+
1005
+ ## Citation
1006
+
1007
+ ### BibTeX
1008
+
1009
+ #### Sentence Transformers
1010
+ ```bibtex
1011
+ @inproceedings{reimers-2019-sentence-bert,
1012
+ title = "Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks",
1013
+ author = "Reimers, Nils and Gurevych, Iryna",
1014
+ booktitle = "Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing",
1015
+ month = "11",
1016
+ year = "2019",
1017
+ publisher = "Association for Computational Linguistics",
1018
+ url = "https://arxiv.org/abs/1908.10084",
1019
+ }
1020
+ ```
1021
+
1022
+ #### MatryoshkaLoss
1023
+ ```bibtex
1024
+ @misc{kusupati2024matryoshka,
1025
+ title={Matryoshka Representation Learning},
1026
+ author={Aditya Kusupati and Gantavya Bhatt and Aniket Rege and Matthew Wallingford and Aditya Sinha and Vivek Ramanujan and William Howard-Snyder and Kaifeng Chen and Sham Kakade and Prateek Jain and Ali Farhadi},
1027
+ year={2024},
1028
+ eprint={2205.13147},
1029
+ archivePrefix={arXiv},
1030
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1031
+ }
1032
+ ```
1033
+
1034
+ #### MultipleNegativesRankingLoss
1035
+ ```bibtex
1036
+ @misc{henderson2017efficient,
1037
+ title={Efficient Natural Language Response Suggestion for Smart Reply},
1038
+ author={Matthew Henderson and Rami Al-Rfou and Brian Strope and Yun-hsuan Sung and Laszlo Lukacs and Ruiqi Guo and Sanjiv Kumar and Balint Miklos and Ray Kurzweil},
1039
+ year={2017},
1040
+ eprint={1705.00652},
1041
+ archivePrefix={arXiv},
1042
+ primaryClass={cs.CL}
1043
+ }
1044
+ ```
1045
+
1046
+ <!--
1047
+ ## Glossary
1048
+
1049
+ *Clearly define terms in order to be accessible across audiences.*
1050
+ -->
1051
+
1052
+ <!--
1053
+ ## Model Card Authors
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+
1055
+ *Lists the people who create the model card, providing recognition and accountability for the detailed work that goes into its construction.*
1056
+ -->
1057
+
1058
+ <!--
1059
+ ## Model Card Contact
1060
+
1061
+ *Provides a way for people who have updates to the Model Card, suggestions, or questions, to contact the Model Card authors.*
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+ -->
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