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chore(card): add hardware compatibility section

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  1. README.md +17 -11
README.md CHANGED
@@ -4,19 +4,17 @@ license_name: nvidia-open-model-license
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  license_link: https://developer.download.nvidia.com/licenses/nvidia-open-model-license-agreement-june-2024.pdf
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  base_model: nvidia/NVIDIA-Nemotron-3-Nano-4B-BF16
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  tags:
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- - gguf
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- - rotorquant
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- - kv-cache-quantization
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- - nemotron
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- - nvidia
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- - mamba2
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- - hybrid
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- - llama-cpp
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- - quantized
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  library_name: gguf
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  pipeline_tag: text-generation
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- language:
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- - en
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  ---
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  # Nemotron-3-Nano-4B-RotorQuant-GGUF-Q2_K
@@ -27,6 +25,14 @@ GGUF Q2_K weight-quantized variant of [nvidia/NVIDIA-Nemotron-3-Nano-4B-BF16](ht
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  > They require a [specific llama.cpp fork](https://github.com/johndpope/llama-cpp-turboquant/tree/feature/planarquant-kv-cache).
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  > The GGUF file itself is a standard GGUF and works with any llama.cpp-compatible runtime using normal KV cache types (f16, q8_0, q4_0, etc.).
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  ## Overview
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  This model combines two independent compression techniques:
 
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  license_link: https://developer.download.nvidia.com/licenses/nvidia-open-model-license-agreement-june-2024.pdf
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  base_model: nvidia/NVIDIA-Nemotron-3-Nano-4B-BF16
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  tags:
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+ - gguf
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+ - rotorquant
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+ - kv-cache-quantization
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+ - nemotron
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+ - nvidia
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+ - mamba2
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+ - hybrid
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+ - llama-cpp
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+ - quantized
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  library_name: gguf
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  pipeline_tag: text-generation
 
 
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  ---
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  # Nemotron-3-Nano-4B-RotorQuant-GGUF-Q2_K
 
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  > They require a [specific llama.cpp fork](https://github.com/johndpope/llama-cpp-turboquant/tree/feature/planarquant-kv-cache).
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  > The GGUF file itself is a standard GGUF and works with any llama.cpp-compatible runtime using normal KV cache types (f16, q8_0, q4_0, etc.).
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+ ## Hardware compatibility
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+
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+ | Device | VRAM / RAM | Recommendation |
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+ | --- | --- | --- |
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+ | CPU host with ≥8 GB RAM | ~1.5 GB | works via llama.cpp; slower than GPU but no accelerator required |
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+ | Apple Silicon (Metal) | ~1.7 GB | llama.cpp Metal backend; fast on M-series unified memory |
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+ | NVIDIA GPU (partial offload) | split between GPU + RAM | offload as many layers as VRAM allows; rest on CPU |
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+
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  ## Overview
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  This model combines two independent compression techniques: