--- license: mit library_name: litert pipeline_tag: image-segmentation tags: - litert - tflite - android - on-device - gpu - semantic-segmentation - cityscapes - real-time - pidnet --- # PIDNet-S — LiteRT (real-time semantic segmentation, GPU) On-device **real-time semantic segmentation** running **fully on the LiteRT `CompiledModel` GPU** delegate (no CPU fallback). [PIDNet-S](https://arxiv.org/abs/2206.02066) (CVPR 2023) segments a road scene into the **19 Cityscapes classes** at ~17 FPS on a Pixel 8a. - **Architecture:** PIDNet-S — a three-branch CNN (P: detail, I: context, D: boundary). - **Weights:** [XuJiacong/PIDNet](https://github.com/XuJiacong/PIDNet) · MIT · 78.8% mIoU (Cityscapes val). - **Size:** 30 MB · ~7.6 M params · pure CNN. ![PIDNet-S segmentation](hero.png) ## I/O - **Input:** `[1, 3, 1024, 1024]` NCHW, RGB, ImageNet-normalized (mean `[0.485,0.456,0.406]`, std `[0.229,0.224,0.225]`). - **Output:** `[1, 19, 128, 128]` class logits at 1/8 resolution — argmax over the 19 classes per pixel, then upscale (nearest) to display. Classes (index order): `road, sidewalk, building, wall, fence, pole, traffic light, traffic sign, vegetation, terrain, sky, person, rider, car, truck, bus, train, motorcycle, bicycle`. ## GPU conversion PIDNet is a pure CNN — no attention, no dynamic shapes at a fixed input size, and `align_corners=False` on every bilinear resize. It converts to a **fully GPU-compatible graph with zero patches**: `CONV_2D` ×75, `RESIZE_BILINEAR` ×11 (align_corners=False), `AVERAGE_POOL_2D`, `ADD`/`MUL`/`SUB`/`SUM`, `LOGISTIC` — **0 tensors of rank > 4, 0 GPU-incompatible ops**. The converted graph matches the original PyTorch model bit-for-bit on CPU (corr 0.99999999999, 100% argmax); on the Mali GPU (fp16) it agrees with the fp32 reference at 97% of pixels with correct classes. ## Minimal usage ### Kotlin (Android, LiteRT CompiledModel GPU) ```kotlin val options = CompiledModel.Options(Accelerator.GPU) val model = CompiledModel.create(context.assets, "pidnet_s.tflite", options, null) val inBufs = model.createInputBuffers() val outBufs = model.createOutputBuffers() inBufs[0].writeFloat(inputNCHW) // [1,3,1024,1024], RGB, ImageNet-norm model.run(inBufs, outBufs) val logits = outBufs[0].readFloat() // [19,128,128] (NCHW, batch dropped) // argmax over 19 classes per pixel: val hw = 128 * 128 val label = IntArray(hw) { i -> var best = 0; var bv = logits[i] for (c in 1 until 19) { val v = logits[c * hw + i]; if (v > bv) { bv = v; best = c } } best } ``` ### Python (LiteRT / ai-edge-litert) ```python from ai_edge_litert.interpreter import Interpreter import numpy as np it = Interpreter(model_path="pidnet_s.tflite"); it.allocate_tensors() inp, out = it.get_input_details(), it.get_output_details() it.set_tensor(inp[0]["index"], x) # [1,3,1024,1024] float32, ImageNet-norm it.invoke() logits = it.get_tensor(out[0]["index"])[0] # [19,128,128] label = logits.argmax(0) # [128,128] class ids ``` ## Conversion Re-authored/converted with **litert-torch** (`build_pidnet.py`): the trained PIDNet-S weights are loaded from an ONNX mirror whose initializer names match the original repo's PyTorch keys, then converted directly — zero GPU patches. ## License MIT (PIDNet / XuJiacong/PIDNet). Cityscapes label taxonomy from the Cityscapes dataset.