Image Segmentation
LiteRT
LiteRT
android
on-device
gpu
clothing-segmentation
fashion
virtual-try-on
u2net
Instructions to use litert-community/Cloth-Segmentation-U2Net-LiteRT with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- LiteRT
How to use litert-community/Cloth-Segmentation-U2Net-LiteRT with LiteRT:
# No code snippets available yet for this library. # To use this model, check the repository files and the library's documentation. # Want to help? PRs adding snippets are welcome at: # https://github.com/huggingface/huggingface.js
- Notebooks
- Google Colab
- Kaggle
Upload README.md with huggingface_hub
Browse files
README.md
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---
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license: mit
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library_name: litert
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pipeline_tag: image-segmentation
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tags:
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- litert
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- tflite
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- android
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- on-device
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- gpu
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- clothing-segmentation
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- fashion
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- virtual-try-on
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- u2net
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---
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# Cloth Segmentation (U²-Net) — LiteRT GPU
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On-device **clothing segmentation** running **fully on the LiteRT `CompiledModel` GPU**
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delegate (no CPU fallback). [cloth-segmentation](https://github.com/levindabhi/cloth-segmentation)
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is a U²-Net trained on iMaterialist-Fashion to segment **upper-body / lower-body /
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full-body clothing** — the building block for virtual try-on and fashion apps. ~88 ms/frame
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on a Pixel 8a.
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- **Architecture:** U²-Net (RSU nested residual blocks), 4-class head — pure CNN.
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- **Weights:** [levindabhi/cloth-segmentation](https://github.com/levindabhi/cloth-segmentation) (iMaterialist-Fashion) · MIT.
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- **Size:** 176 MB.
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*Upper-body clothing (cyan) + lower-body (orange). Photo: Unsplash (free license).*
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## I/O
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- **Input:** `[1, 3, 768, 768]` NCHW, RGB, `(x/255 - 0.5)/0.5` (i.e. [-1, 1]).
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- **Output:** `[1, 4, 768, 768]` logits — `argmax` over the 4 classes: 0 = background,
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1 = upper body, 2 = lower body, 3 = full body (dress).
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## GPU conversion
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U²-Net is a pure CNN → fully GPU-compatible (**254/254 nodes on the delegate, 1
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partition**; device corr 0.999798, ~88 ms) with **one defensive patch**: `align_corners=True`
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→ `False` on the bilinear upsamples (the GPU delegate rejects `align_corners=True`).
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CPU-exact vs PyTorch (corr 1.0).
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## Minimal usage
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### Kotlin (Android, LiteRT CompiledModel GPU)
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```kotlin
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val options = CompiledModel.Options(Accelerator.GPU)
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val model = CompiledModel.create(context.assets, "clothseg.tflite", options, null)
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val inBufs = model.createInputBuffers()
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val outBufs = model.createOutputBuffers()
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inBufs[0].writeFloat(inputNCHW) // [1,3,768,768] RGB, (x/255-0.5)/0.5
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model.run(inBufs, outBufs)
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val out = outBufs[0].readFloat() // [4*768*768]; per pixel p argmax over the 4 class planes
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// class 0 bg, 1 upper, 2 lower, 3 full-body
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```
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### Python (LiteRT / ai-edge-litert)
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```python
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import numpy as np
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from ai_edge_litert.interpreter import Interpreter
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it = Interpreter(model_path="clothseg.tflite"); it.allocate_tensors()
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inp, out = it.get_input_details(), it.get_output_details()
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it.set_tensor(inp[0]["index"], x) # [1,3,768,768] float32, RGB, (x/255-0.5)/0.5
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it.invoke()
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seg = it.get_tensor(out[0]["index"])[0].argmax(0) # [768,768] 0=bg 1=upper 2=lower 3=full
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```
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## Conversion
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Converted with **litert-torch** (`build_clothseg.py`): loads the MIT U²-Net cloth weights
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and exports the 4-class graph.
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## License
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MIT (cloth-segmentation / levindabhi). Trained on iMaterialist-Fashion-2019.
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