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title: SkyRelic Drone Delivery Environment
emoji: π
colorFrom: blue
colorTo: indigo
sdk: docker
app_port: 8000
pinned: true
license: mit
tags:
- reinforcement-learning
- drone-navigation
- openenv
- deep-q-network
- fastapi
- pytorch
- autonomous-agents
- grid-world
short_description: Autonomous drone delivery RL environment.
---
<div align="center">
<img src="https://img.shields.io/badge/OpenEnv-Compatible-blueviolet?style=for-the-badge&logo=huggingface" />
<img src="https://img.shields.io/badge/Python-3.10+-blue?style=for-the-badge&logo=python" />
<img src="https://img.shields.io/badge/PyTorch-2.0+-EE4C2C?style=for-the-badge&logo=pytorch" />
<img src="https://img.shields.io/badge/FastAPI-0.100+-009688?style=for-the-badge&logo=fastapi" />
<img src="https://img.shields.io/badge/Docker-Supported-2496ED?style=for-the-badge&logo=docker" />
<img src="https://img.shields.io/badge/License-MIT-green?style=for-the-badge" />
# π Drone Delivery Env
### Powered by Team SkyRelic β Autonomous Neural Navigation Framework
**A high-fidelity, end-to-end Reinforcement Learning environment developed by Team SkyRelic. This framework is designed for training and evaluating autonomous agents on the critical mission of delivering drone parcels across procedurally generated urban grids.**
[**π Live Demo**](https://manikandan-n-07-drone-env.hf.space) Β· [**π API Docs**](http://localhost:8000/docs) Β· [**π¦ PyPI**](https://pypi.org/project/drone-env) Β· [**π Issues**](https://github.com/manikandan-n-07/drone-env/issues)
</div>
---
## π Table of Contents
- [Overview](#overview)
- [System Architecture](#system-architecture)
- [Environment Mechanics](#environment-mechanics)
- [Neural Intelligence Layer](#neural-intelligence-layer)
- [API Reference](#api-reference)
- [Quickstart](#quickstart)
- [Training](#training)
- [LLM-Powered Inference](#llm-powered-inference)
- [Docker Deployment](#docker-deployment)
- [Hugging Face Submission](#hugging-face-submission)
- [Reward Engineering](#reward-engineering)
- [Grading & Evaluation](#grading--evaluation)
- [Project Architecture](#project-architecture)
- [Project Structure](#project-structure)
- [Configuration Reference](#configuration-reference)
---
## Overview
**Drone Delivery Env** is a production-grade, OpenEnv-compatible simulation framework designed for research in deep reinforcement learning and autonomous decision-making. It provides a realistic urban delivery scenario where agents must navigate procedurally generated city grids, avoid obstacles, manage battery resources, and complete multi-waypoint delivery missions.
The framework supports three operational modes:
| Mode | Description | Entry Point |
|------|-------------|-------------|
| **Deep RL Training** | Train a `PathQNet` DQN agent from scratch | `train.py` |
| **LLM-Guided Inference** | Drive the agent via any OpenAI-compatible LLM (e.g., Qwen, GPT-4) | `inference.py` |
| **Interactive Server** | REST API + browser-based dashboard | `server/app.py` |
---
## System Architecture
The codebase follows a clean separation-of-concerns architecture across four distinct layers:
```
drone_env/
β
βββ core/ # Physics & simulation engine
β βββ drone.py # Movement kinematics, battery drain
β βββ grid_generator.py # Procedural city map generation (PyTorch RNG)
β βββ obstacles.py # Collision detection & terrain classification
β βββ state_manager.py # Episodic state initialization (UUID-based)
β βββ graders.py # Unified scoring functions per difficulty
β βββ tasks.py # Hyper-parameter configs: easy / medium / hard
β
βββ rl/ # Neural intelligence layer
β βββ model.py # MapEncoder CNN + PathQNet DQN architecture
β βββ policy.py # Ξ΅-greedy policy with linear epsilon decay
β βββ trainer.py # Experience replay, episode analytics, inference
β
βββ server/ # REST API + frontend
β βββ app.py # FastAPI application, middleware, all endpoints
β βββ grid_world_environment.py # DroneDeliveryEnvironment (OpenEnv interface)
β βββ drone_env_environment.py # Legacy environment wrapper
β βββ map_generator.py # Map utility helpers
β βββ Dockerfile # Multi-stage production container
β βββ static/ # Browser-based interactive dashboard
β βββ index.html
β βββ script.js
β βββ style.css
β
βββ models.py # Pydantic schemas: DroneAction, DroneObservation, DroneState
βββ train.py # Standalone DQN training loop
βββ inference.py # LLM-agent inference runner (OpenAI-compatible)
βββ client.py # Python SDK client for the REST API
βββ openenv.yaml # OpenEnv Space manifest
βββ pyproject.toml # Package metadata and dependencies
βββ validate-submission.sh # Hugging Face submission validator
```
### Component Interaction Flow
```
LLM / RL Agent
β
β HTTP POST /step {direction: "UP"}
βΌ
βββββββββββββββββββββββββββββββββββ
β FastAPI Server (app.py) β
β ββββββββββββββββββββββββββββ β
β β DroneDeliveryEnvironmentβ β
β β ββββββββββ ββββββββββββ β β
β β β grid_ β β core/* β β β
β β β world β β physics β β β
β β ββββββββββ ββββββββββββ β β
β ββββββββββββββββββββββββββββ β
βββββββββββββββββββββββββββββββββββ
β
β DroneObservation (JSON)
βΌ
Agent processes state β next action
```
---
## Environment Mechanics
### Grid World
Maps are procedurally generated using a **seeded PyTorch `Generator`** ensuring reproducibility. Each cell on the grid is one of seven types:
| Emoji | Type | Effect |
|-------|------|--------|
| π | Drone | Agent's current position |
| π£ | Road | Safe traversal (no penalty) |
| π’ | Building | Passable with penalty (`r_building`) |
| π³ | Tree | Passable with penalty (`r_tree`) |
| π§ | Obstacle | Passable with penalty (`r_obstacle`) |
| π¦ | Delivery Target | Collect for delivery reward |
| β
| Delivered | Completed delivery waypoint |
### Action Space
The agent selects one discrete action per timestep:
```
UP | DOWN | LEFT | RIGHT | WAIT
```
Out-of-bound moves (hitting grid walls) are penalized but keep the agent in place.
### Observation Space
Each `DroneObservation` returned after every step contains:
```python
class DroneObservation(BaseModel):
grid: List[str] # Rendered emoji grid rows
cell_types: List[List[str]] # Raw cell type matrix (for neural input)
grid_width: int
grid_height: int
drone_x: int # Current drone column
drone_y: int # Current drone row
battery: float # Normalized battery 0.0β1.0
battery_steps_remaining: int
deliveries_total: int
deliveries_done: int
current_target: Optional[Tuple[int, int]]
distance_to_target: Optional[float] # Manhattan distance
step_count: int
max_steps: int
reward_last: float
reward_total: float
score: float # Graded score 0β100
done: bool
message: str
legend: Dict[str, str]
```
### Difficulty Levels
| Parameter | `easy_delivery` | `medium_delivery` | `hard_delivery` |
|-----------|:--------------:|:-----------------:|:---------------:|
| Grid Size | 10 Γ 10 | 14 Γ 14 | 18 Γ 18 |
| Buildings | 4 | 8 | 12 |
| Trees | 4 | 6 | 10 |
| Obstacles | 3 | 6 | 10 |
| Deliveries | 1 | 3 | 5 |
| Max Steps | 60 | 100 | 160 |
| Battery | 60 | 100 | 160 |
| `r_delivery` | +1.0 | +0.8 | +0.6 |
| `r_battery_dead` | β0.5 | β0.5 | β1.0 |
---
## Neural Intelligence Layer
### PathQNet Architecture
The neural model (`rl/model.py`) is a **dual-input Deep Q-Network** that fuses spatial map understanding with agent telemetry:
```
Input 1: cell_ids (B, HΓW) Input 2: telemetry (B, 5)
β β
βΌ β
ββββββββββββββββββββ β
β MapEncoder CNN β β
β Embedding(8) β β
β Conv2d(8β16) β β
β Conv2d(16β32) β β
β AdaptiveAvgPool β β
β Linear β 64 β β
ββββββββββββββββββββ β
β map_emb (B, 64) β
ββββββββββββββββββββββββββββββββββββββββ
β concat (B, 69)
βΌ
βββββββββββββββββ
β PathQNet MLP β
β Linear(128) β
β LayerNorm β
β ReLU β
β Linear(128) β
β Linear(64) β
β Linear(5) β β Q-values for 5 actions
βββββββββββββββββ
```
**Telemetry vector** (5 dims):
- `drone_x / grid_width` β normalized column position
- `drone_y / grid_height` β normalized row position
- `battery` β normalized battery level (0β1)
- `target_x / grid_width` β normalized target column
- `target_y / grid_height` β normalized target row
### Epsilon-Greedy Policy
Linear epsilon decay from **1.0 β 0.05** over a configurable number of steps (`rl/policy.py`):
```python
EpsilonGreedyPolicy(eps_start=1.0, eps_end=0.05, decay_steps=5000)
```
At each decision point, with probability `Ξ΅` the agent explores randomly; otherwise it selects `argmax Q(s, a)`.
---
## API Reference
The FastAPI server exposes the full OpenEnv-compatible interface. Access interactive docs at `http://localhost:8000/docs`.
### Core Environment Endpoints
| Method | Endpoint | Description |
|--------|----------|-------------|
| `POST` | `/reset` | Reset episode; optionally specify `task_name` |
| `POST` | `/step` | Execute one action; returns `DroneObservation` |
| `GET` | `/state` | Retrieve current `DroneState` |
| `GET` | `/grade/{task_name}` | Get graded score (0.0β1.0) |
### Analytics & Monitoring
| Method | Endpoint | Description |
|--------|----------|-------------|
| `GET` | `/analyse/{task_name}` | Episode statistics from `memory.json` |
| `GET` | `/path_history` | Step-by-step trajectory of current episode |
| `GET` | `/memory_logs` | Last 5 episode summaries |
| `GET` | `/logs` | Last 50 lines from `data/train.log` |
| `GET` | `/terminal_logs` | Live HTTP request log stream |
### Utility
| Method | Endpoint | Description |
|--------|----------|-------------|
| `GET` | `/tasks` | List all task configs |
| `POST` | `/predict` | Get next action from trained model |
| `GET` | `/health` | Health check β `{"status": "ok", "version": "0.2.1"}` |
| `GET` | `/` | Browser dashboard (interactive UI) |
---
## Quickstart
### Prerequisites
- Python β₯ 3.10
- [`uv`](https://github.com/astral-sh/uv) package manager (recommended) or `pip`
- PyTorch β₯ 2.0
### Local Installation
```bash
# Clone the repository
git clone https://huggingface.co/spaces/manikandan-n-07/drone_env
# Install with uv (recommended β uses uv.lock for reproducibility)
uv sync
# Or with pip
pip install -e ".[dev]"
```
### Launch the Server
```bash
# Using uv (recommended)
uv run server --port 8000
# Or directly
python -m uvicorn server.app:app --host 0.0.0.0 --port 8000
```
Open `http://localhost:8000` to access the interactive dashboard.
### Training Manual
To train the drone agent, use the `train.py` script with the corresponding task and episode count:
```bash
# Easy: Train for basic navigation (1000 episodes)
python train.py --task easy_delivery --episodes 1000
# Medium: Train for longer routes and more targets (2000 episodes)
python train.py --task medium_delivery --episodes 2000
# Hard: Train for high-density obstacle navigation (5000 episodes)
python train.py --task hard_delivery --episodes 5000
```
### Python SDK Client
```python
from client import DroneEnvClient
with DroneEnvClient("http://localhost:8000") as client:
# Check server health
print(client.health())
# Run a random episode for smoke-testing
result = client.run_random_episode("easy_delivery", verbose=True)
print(f"Score: {result['score']:.4f}")
# Manual episode loop
obs = client.reset("hard_delivery")
while not obs["done"]:
obs = client.step("RIGHT") # or UP / DOWN / LEFT / WAIT
analytics = client.analyse("hard_delivery")
print(analytics)
```
---
## Training
### DQN Training Loop
Train a `PathQNet` agent with experience replay:
```bash
# Easy task β good for initial validation
python train.py --task easy_delivery --episodes 500
# Medium task β balanced challenge
python train.py --task medium_delivery --episodes 1000
# Hard task β full complexity, GPU recommended
python train.py --task hard_delivery --episodes 2000 --gpu
```
**Hyperparameters (configurable in `train.py`):**
| Parameter | Value | Description |
|-----------|-------|-------------|
| `GAMMA` | 0.99 | Discount factor |
| `BATCH_SIZE` | 64 | Experience replay batch size |
| `LR` | 1e-4 | Adam optimizer learning rate |
| `REPLAY_SIZE` | 10,000 | Replay buffer capacity |
| `TARGET_UPDATE` | 10 | Episodes between target network sync |
| `EPS_START` | 1.0 | Initial exploration rate |
| `EPS_END` | 0.05 | Minimum exploration rate |
| `EPS_DECAY` | 0.995 | Multiplicative decay per episode |
### Checkpointing & Resumption
Models are saved automatically every 50 episodes to `data/{task_short}.pth`:
```
data/easy.pth β easy_delivery checkpoint
data/medium.pth β medium_delivery checkpoint
data/hard.pth β hard_delivery checkpoint
```
Training **automatically resumes** from the latest checkpoint if one exists. To force fresh training, delete the corresponding `.pth` file.
### Training Logs
Monitor training progress in real time:
```bash
# Live log stream
tail -f data/train.log
# Or via the API
curl http://localhost:8000/logs
```
---
## LLM-Powered Inference
`inference.py` provides a fully OpenAI-compatible runner that drives the drone environment using any hosted LLM.
### Configuration
Set the following environment variables (or edit `.env`):
```bash
# Option A: Hugging Face Inference Router (default β free tier)
HF_TOKEN=hf_your_token_here
# Option B: OpenAI-compatible endpoint
OPENAI_API_KEY=sk-your-key
API_BASE_URL=https://api.openai.com/v1
# Model selection (default: Qwen/Qwen2.5-7B-Instruct)
MODEL_NAME=Qwen/Qwen2.5-72B-Instruct
# Task difficulty
DRONE_TASK=easy_delivery
```
### Supported Models
| Model | Provider | Tier | Notes |
|-------|----------|------|-------|
| `Qwen/Qwen2.5-7B-Instruct` | HF Router | Free | Fast, good baseline |
| `Qwen/Qwen2.5-72B-Instruct` | HF Router | Credits | High capability |
| `Qwen/QwQ-32B-Preview` | HF Router | Credits | Reasoning-optimized |
| `gpt-4o` | OpenAI | Paid | Reference performance |
### Run Inference
```bash
# Using HF token (set in .env)
python inference.py
# Override model at runtime
MODEL_NAME=Qwen/Qwen2.5-72B-Instruct python inference.py
```
### Output Format
The runner emits structured benchmark-compatible log lines:
```
[START] task=easy_delivery env=drone_env_v1 model=Qwen/Qwen2.5-7B-Instruct
[STEP] step=1 action=RIGHT reward=-0.05 done=false error=null
[STEP] step=2 action=DOWN reward=-0.05 done=false error=null
...
[END] success=true steps=23 score=0.847 rewards=-0.05,-0.05,1.00,...
```
### System Prompt
The LLM receives a minimal, action-focused system prompt:
```
You are a drone navigation AI. Your goal is to deliver all packages.
Actions: UP, DOWN, LEFT, RIGHT, WAIT.
Respond with exactly ONE action name in uppercase.
```
And a concise per-step user prompt with position, battery, target, and distance.
---
## Docker Deployment
### Build & Run Locally
```bash
# Build from the server/ directory
docker build -t drone-env -f server/Dockerfile .
# Run with health check
docker run -p 8000:8000 \
-e HF_TOKEN=hf_your_token \
drone-env
```
### Local Build Verification
This repository's Docker environment has been verified locally on `desktop-linux`.
| Metric | Value |
|--------|-------|
| **Status** | β
Completed |
| **Duration** | 29m 38s |
| **Revision** | `b958aaf` |
| **Platform** | linux/amd64 |
```bash
BUILD_LOG: drone_env
STATUS: COMPLETED
DURATION: 29m 38s
REVISION: b958aaf
PLATFORM: linux/amd64
BUILDER: desktop-linux
TIMESTAMP: 2026-04-03 17:26:00
----------------------------------------
Local Docker environment is fully operational and synchronized with Hugging Face Space.
```
`data/docker_build.log` contains the full verification history.
### Multi-Stage Build Details
The `server/Dockerfile` uses a two-stage build:
1. **Builder stage** β installs all Python dependencies via `uv sync` with layer caching
2. **Runtime stage** β copies only the virtual environment and application code
```dockerfile
# Health check built in
HEALTHCHECK --interval=30s --timeout=3s \
CMD curl -f http://localhost:8000/health || exit 1
# Entrypoint
CMD ["sh", "-c", "cd /app/env && uvicorn server.app:app --host 0.0.0.0 --port 8000"]
```
---
## Hugging Face Submission
### Space Manifest (`openenv.yaml`)
```yaml
spec_version: 1
name: drone-env
type: space
runtime: fastapi
app: server.app:app
port: 8000
```
### Validate Before Submission
The included validator script checks three things end-to-end:
1. **HF Space is live** β pings your Space's `/reset` endpoint
2. **Docker build succeeds** β runs a local `docker build`
3. **OpenEnv validation passes** β runs `openenv validate`
```bash
chmod +x validate-submission.sh
# Usage
./validate-submission.sh https://your-space.hf.space [./repo-dir]
# Example
./validate-submission.sh https://manikandan-n-07-drone-env.hf.space .
```
#### Windows (PowerShell) Validation
If you are on Windows, run these steps manually to validate your Space:
```powershell
# 1. Ping the Space
Invoke-RestMethod -Method Post -Uri "https://manikandan-n-07-drone-env.hf.space/reset" -ContentType "application/json" -Body '{}'
# 2. Local Docker Build
docker build .
# 3. OpenEnv Validate
openenv validate
```
A passing run produces:
```
========================================
All 3/3 checks passed!
Your submission is ready to submit.
========================================
```
### π― Round 1 Submission Readiness (Verified)
This repository has been audited against the official **Meta OpenEnv Hackathon** requirements:
| Requirement | Implementation | Status |
| :--- | :--- | :--- |
| **Real-world Modeling** | Drone Logistics | β
**Complete** |
| **OpenEnv Interfacing** | Pydantic Models + API | β
**Complete** |
| **Tasks & Graders** | 3 Difficulty Levels (0.0-1.0) | β
**Complete** |
| **Reward Function** | Continuous Shaping + Penalty | β
**Complete** |
| **Inference Script** | STRICT Logging Format | β
**Complete** |
| **Deployability** | Working Docker + HF Space | β
**Complete** |
| **Official Validator** | `openenv validate` | β
**PASSED** |
### Push to Hugging Face Hub
```bash
# Install the HF CLI
pip install huggingface_hub
# Login
huggingface-cli login
# Create a new Space (Docker SDK)
huggingface-cli repo create drone-env --type space --space-sdk docker
# Add the HF remote and push
git remote add hf https://huggingface.co/spaces/manikandan-n-07/drone-env
git push hf main
```
---
## Reward Engineering
The environment uses a **composite reward signal** combining sparse terminal rewards and dense shaping:
$$R_t = r_{\text{step}} + r_{\text{shaping}} + r_{\text{terminal}}$$
| Component | Formula | Purpose |
|-----------|---------|---------|
| $r_{\text{step}}$ | $-0.05$ (constant) | Temporal pressure β discourages lingering |
| $r_{\text{shaping}}$ | $\Delta d \times 0.05$ | Manhattan-distance potential β dense guidance toward target |
| $r_{\text{wall}}$ | $-0.20$ | Out-of-bounds penalty |
| $r_{\text{obstacle}}$ | $-0.10$ to $-0.20$ | Terrain avoidance signal |
| $r_{\text{delivery}}$ | $+1.0$ to $+0.6$ | Sparse reward β scales with difficulty |
| $r_{\text{battery dead}}$ | $-0.5$ to $-1.0$ | Terminal failure penalty |
Reward shaping uses the **potential-based function**:
$$r_{\text{shaping}} = (d_{\text{before}} - d_{\text{after}}) \times 0.05$$
---
## Grading & Evaluation
Scores are computed by `core/graders.py` using a unified formula:
$$\text{score} = 0.8 \times \underbrace{\frac{\text{deliveries done}}{\text{deliveries total}}}_{\text{delivery ratio}} + 0.2 \times \underbrace{\left( 0.5 \cdot \text{battery} + 0.5 \cdot \left(1 - \frac{\text{steps}}{\text{max steps}}\right) \right)}_{\text{efficiency}}$$
---
## π The Life of a Parcel (End-to-End Flow)
If you want to understand how **SkyRelic** works "at a glance," follow the journey of a single delivery:
```mermaid
graph LR
subgraph "1. Initialization"
A[User] -- "Clicks Reset" --> B(FastAPI)
B -- "CityGen" --> C[New Map Generated]
end
subgraph "2. Decision Loop"
C -- "Telemetry" --> D{Dashboard UI}
D -- "State Info" --> E[Neural Brain]
E -- "Action (UP/DOWN/etc)" --> B
end
subgraph "3. Physics & Scoring"
B -- "Calculate" --> F{World Engine}
F -- "Collision/Battery" --> G[Updated State]
G -- "Success?" --> H((π Score))
end
G -.-> D
```
### π¦ The Mission Journey:
1. **THE SPARK** β‘: You click **Reset** in your browser. The Dashboard sends a request to the **FastAPI Server**.
2. **THE CREATION** ποΈ: The **Core Logic** generates a random 10x10 city with roads π£οΈ, buildings π’, and trees π³. It places a **Parcel** π¦ at a random location.
3. **THE SIGHT** ποΈ: The server sends the "State" (JSON) back to the **UI Dashboard**. You see the drone appear in the grid.
4. **THE BRAIN** π§ : When you click **Start**, the **Neural Engine** (RL) looks at the map, calculates the distance, and picks the best direction.
5. **THE FLIGHT** πΈ: The drone moves! The **Physics Engine** drains its battery and checks for crashes against buildings.
6. **THE VICTORY** π: Once the drone reaches the π¦, the **Grader** calculates your efficiency and updates your score!
---
## Project Architecture

The **SkyRelic** ecosystem is divided into four primary layers, interconnected via JSON telemetry and Python API endpoints:
1. **Frontend Dashboard**: A high-speed, browser-based UI that polls telemetry from the FastAPI backend and renders a real-time 2D grid of the drone's mission.
2. **FastAPI Server**: The communication hub that bridges the browser UI with the Python environment, managing routes for `/step`, `/reset`, and `/predict`.
3. **Neural RL Engine**: A PyTorch-powered Deep Q-Network (DQN) that processes urban grid data to select optimal flight paths.
4. **Core Logistics Env**: The "World Engine" which simulates urban terrain, battery physics, and parcel delivery missions.
---
## Project Structure
```
drone_env/
βββ core/
β βββ drone.py # compute_next_pos(), drain_battery()
β βββ graders.py # grade_easy/medium/hard(), GRADERS dict
β βββ grid_generator.py # generate_city_map(), EMOJI, LEGEND
β βββ obstacles.py # check_move() β outcome, cell_type
β βββ state_manager.py # new_episode_state() β DroneState
β βββ tasks.py # TASK_CONFIG dict (all difficulty params)
βββ rl/
β βββ model.py # MapEncoder, PathQNet, ACTIONS, CELL2IDX
β βββ policy.py # EpsilonGreedyPolicy
β βββ trainer.py # record_episode(), PathLearner, get_action_from_policy()
βββ server/
β βββ app.py # FastAPI app, all routes, TerminalLogManager
β βββ grid_world_environment.py # DroneDeliveryEnvironment (OpenEnv base)
β βββ Dockerfile # Multi-stage production image
β βββ static/ # Browser dashboard (HTML/JS/CSS)
βββ data/
β βββ memory.json # Persisted episode history (last 100 episodes)
β βββ train.log # Training progress log
βββ tests/
β βββ test_api.py # API integration tests
β βββ test_env.py # Environment unit tests
βββ models.py # DroneAction, DroneObservation, DroneState (Pydantic)
βββ train.py # DQN training entry point
βββ inference.py # LLM inference runner
βββ client.py # Python HTTP client SDK
βββ openenv.yaml # HF Space manifest
βββ pyproject.toml # Package config & dependencies
βββ validate-submission.sh # Pre-submission validation script
```
---
## Configuration Reference
### `pyproject.toml` Dependencies
```toml
[project]
name = "drone-env"
version = "0.2.0"
requires-python = ">=3.10"
dependencies = [
"openenv-core[core]>=0.2.1",
"torch>=2.0.0",
"openai>=1.0.0",
"python-multipart>=0.0.9",
]
```
### Environment Variables
| Variable | Default | Description |
|----------|---------|-------------|
| `HF_TOKEN` | β | Hugging Face API token for LLM inference |
| `OPENAI_API_KEY` | β | OpenAI API key (alternative to HF) |
| `API_BASE_URL` | HF Router URL | Override LLM endpoint |
| `MODEL_NAME` | `Qwen/Qwen2.5-7B-Instruct` | LLM model identifier |
| `DRONE_TASK` | `easy_delivery` | Default task for inference runner |
| `LOCAL_IMAGE_NAME` | `drone-inference-v1` | Local Docker image tag |
---
## π§ͺ Testing
```bash
# Run all tests
uv run pytest tests/ -v
# With coverage report
uv run pytest tests/ --cov=. --cov-report=html
# Specific test files
uv run pytest tests/test_env.py -v
uv run pytest tests/test_api.py -v
```
---
## π€ Contributing
1. Fork the repository on Hugging Face Hub
2. Create a feature branch: `git checkout -b feat/your-feature`
3. Commit your changes with descriptive messages
4. Run the test suite and validator before submitting
5. Open a Pull Request against `main`
---
## π License
This project is licensed under the **MIT License**. See `LICENSE` for details.
Build system uses [Meta's BSD-licensed](https://opensource.org/licenses/BSD-3-Clause) `setuptools` configuration template.
---
<div align="center">
**Built with π for the OpenEnv ecosystem**
*Advancing autonomous agent research through high-fidelity simulation*
</div>
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