--- license: cc-by-4.0 language: - en size_categories: - n>1T --- # 3D Multi-view Rendering Dataset (Objaverse / GObjaverse) **[3/25/2026] Update: The data is temporarily incomplete and is actively being uploaded...** This repository hosts parquet-formatted multi-view rendering data for 3D assets. It contains three uploaded folders: - `gobjaverse_parquet/` (1.1T): original views from the GObjaverse dataset. - `complete-objaverse-parquet/` (1.4T): custom "more complete view" renders. - `complete-objaverse-top/` (852.7G): top-to-down views with azimuth sampling. ## Dataset splits ### 1) `gobjaverse_parquet` - Source: original GObjaverse view set. - Per object: one parquet file. - Main usage: baseline view supervision from original camera settings. ### 2) `complete-objaverse-parquet` - Source: custom rendering pipeline with denser/more complete coverage. - Per object: one parquet file. - Typical view count in generation scripts: 36 canonical views + optional top views merged during parquet building. ### 3) `complete-objaverse-top` - Source: top-to-down render pass. - Purpose: improve overhead viewpoint coverage that is usually underrepresented in horizon-only renderings. - Used together with complete views during parquet construction. ## Rendering view config (from `objaverse-rendering`) The rendering behavior is defined in `objaverse-rendering/scripts/blender_script.py`: - Engine: `CYCLES` (used by distributed launcher). - Resolution: `512 x 512`. - Output image format: `PNG` with `RGBA`. - Camera focal setup: - `lens = 35` - `sensor_width = 32` - camera distance derived from FoV: - `fov = 2 * atan(sensor_width / (2 * lens))` - `camera_dist = 0.5 / sin(fov / 2)` - Camera orbit sampling: - Azimuth: uniform sweep over `[0, 2pi)` with `theta = i / N * 2pi`. - Elevation: fixed horizon angle (`phi = 90 deg` in spherical coordinates), i.e. near zero elevation around the object. - In this repo's launcher (`objaverse-rendering/scripts/distributed_blender.py`), `--num_images 6` is used for that specific run config. ## Azimuth / Elevation by folder Angles below are in degrees. ### `complete-objaverse-parquet` This split is a merged parquet of: 1) base complete views (`view_id` 0-35), and 2) top views (`view_id` 36-47) from `complete-objaverse-top`. - Base complete views (`view_id` 0-35): - Elevation set: `{0, 30, 60}`. - For each elevation: azimuth is uniformly sampled over 12 views: - `azimuth = {0, 30, 60, ..., 330}`. - Top merged views (`view_id` 36-47): - Elevation: `90` (implemented numerically as `90 - 1e-12` in render code to avoid singularity). - Azimuth: `0, 30, 60, ..., 330` (12 views). ### `complete-objaverse-top` - Number of views per object: `12`. - Elevation: top-down (`90`, numerically `90 - 1e-12` in code). - Azimuth: uniform 12-step sweep: - `azimuth = {0, 30, 60, ..., 330}`. ### `gobjaverse_parquet` - This split keeps the **original GObjaverse camera views**. - Each object parquet stores 40 views (200 key-value rows = 40 views x 5 assets per view). - Azimuth/elevation are read from per-view camera JSON entries (`00000.json` ... `00039.json`) inside parquet: - azimuth/elevation should be treated as metadata from JSON (recommended source of truth), - therefore elevation is not a single globally fixed value in this split. ## Example file tree (Hugging Face dataset layout) ```text / ├── README.md ├── gobjaverse_parquet/ │ ├── 0/ │ │ ├── 10228.parquet │ │ └── ... │ ├── 1/ │ └── ... ├── complete-objaverse-parquet/ │ ├── 0/ │ │ ├── 10228.parquet │ │ └── ... │ └── ... └── complete-objaverse-top/ ├── 0/ │ ├── 10228/ │ │ └── campos_512_v4/ │ │ ├── 0000/ │ │ │ ├── rgba_0000.png │ │ │ ├── nd_0000.png │ │ │ └── nd_0000.exr │ │ ├── ... │ │ └── 0011/ │ │ └── ... │ └── ... └── ... ``` Notes: - Parquet folders are object-centric (`/.parquet`). - Top folder often stores per-view image files before/alongside parquet packaging. ## Parquet file format There are **two parquet layouts** in this dataset: ### A) `complete-objaverse-parquet` format - Schema: - `view_id` (`int64`) - `image_png` (`binary`) - `nd_png` (`binary`) - Typical rows per object parquet: `48` (`view_id` from `0` to `47`). - Interpretation: each row is one rendered view. ### B) `gobjaverse_parquet` format - Schema: - `keys` (`string`) - `values` (`binary`) - Typical rows per object parquet: `200`. - Interpretation: each row is one keyed asset blob, e.g.: - `00000.png` - `00000_albedo.png` - `00000_mr.png` - `00000_nd.png` - `00000.json` - ... repeated across views. ### Practical interpretation - One parquet file = one object. - In `complete-objaverse-parquet`, rows are view records. - In `gobjaverse_parquet`, rows are `(key, binary payload)` records. - Binary payloads can be decoded as PNG bytes (or JSON bytes for `*.json` entries). ## Minimal loading example ```python import io import pyarrow.parquet as pq from PIL import Image # 1) complete-objaverse-parquet: row-per-view t1 = pq.read_table("complete-objaverse-parquet/0/10010.parquet") r1 = t1.to_pylist()[0] img = Image.open(io.BytesIO(r1["image_png"])) nd = Image.open(io.BytesIO(r1["nd_png"])) print("complete view_id:", r1["view_id"], img.size, nd.size) # 2) gobjaverse_parquet: key-value blobs t2 = pq.read_table("gobjaverse_parquet/0/10010.parquet") rows = t2.to_pylist() blob_map = {x["keys"]: x["values"] for x in rows} img0 = Image.open(io.BytesIO(blob_map["00000.png"])) nd0 = Image.open(io.BytesIO(blob_map["00000_nd.png"])) json0 = blob_map["00000.json"].decode("utf-8") print("gobj keys:", len(blob_map), "img0:", img0.size, "nd0:", nd0.size) print("json snippet:", json0[:80]) ``` ## Citation / usage note If you use these data splits, please cite the following original sources: - Objaverse: https://huggingface.co/datasets/allenai/objaverse - GObjaverse: https://github.com/modelscope/richdreamer/tree/main/dataset/gobjaverse