xjxu21 commited on
Commit
168b77a
·
verified ·
1 Parent(s): 2dc8d75

Upload folder using huggingface_hub

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. med_village/fp/med_village_000000/camera_trajectory.csv +0 -0
  2. med_village/fp/med_village_000000/depth/depth.meta.json +12 -0
  3. med_village/fp/med_village_000000/description.json +62 -0
  4. med_village/fp/med_village_000000/gamepad_format/gamepad_axis_0.txt +0 -0
  5. med_village/fp/med_village_000000/gamepad_format/gamepad_button_0.txt +0 -0
  6. med_village/fp/med_village_000000/gamepad_format/key_0.txt +0 -0
  7. med_village/fp/med_village_000000/gamepad_format/keybinds_snapshot.json +32 -0
  8. med_village/fp/med_village_000000/gamepad_format/mouse_move_0.txt +0 -0
  9. med_village/fp/med_village_000000/gamepad_format/mouse_wheel_0.txt +0 -0
  10. med_village/fp/med_village_000000/gamepad_format/timeline.txt +3 -0
  11. med_village/fp/med_village_000000/rgb.mp4 +3 -0
  12. med_village/fp/med_village_000000/trajectory.png +3 -0
  13. med_village/fp/med_village_000005/camera_trajectory.csv +0 -0
  14. med_village/fp/med_village_000005/depth/depth.meta.json +12 -0
  15. med_village/fp/med_village_000005/description.json +62 -0
  16. med_village/fp/med_village_000005/gamepad_format/gamepad_axis_0.txt +0 -0
  17. med_village/fp/med_village_000005/gamepad_format/gamepad_button_0.txt +0 -0
  18. med_village/fp/med_village_000005/gamepad_format/key_0.txt +0 -0
  19. med_village/fp/med_village_000005/gamepad_format/keybinds_snapshot.json +32 -0
  20. med_village/fp/med_village_000005/gamepad_format/mouse_move_0.txt +0 -0
  21. med_village/fp/med_village_000005/gamepad_format/mouse_wheel_0.txt +0 -0
  22. med_village/fp/med_village_000005/gamepad_format/timeline.txt +3 -0
  23. med_village/fp/med_village_000005/rgb.mp4 +3 -0
  24. med_village/fp/med_village_000005/trajectory.png +3 -0
  25. med_village/fp/med_village_000006/camera_trajectory.csv +0 -0
  26. med_village/fp/med_village_000006/depth/depth.meta.json +12 -0
  27. med_village/fp/med_village_000006/description.json +62 -0
  28. med_village/fp/med_village_000006/gamepad_format/gamepad_axis_0.txt +0 -0
  29. med_village/fp/med_village_000006/gamepad_format/gamepad_button_0.txt +0 -0
  30. med_village/fp/med_village_000006/gamepad_format/key_0.txt +0 -0
  31. med_village/fp/med_village_000006/gamepad_format/keybinds_snapshot.json +32 -0
  32. med_village/fp/med_village_000006/gamepad_format/mouse_move_0.txt +0 -0
  33. med_village/fp/med_village_000006/gamepad_format/mouse_wheel_0.txt +0 -0
  34. med_village/fp/med_village_000006/gamepad_format/timeline.txt +3 -0
  35. med_village/fp/med_village_000006/rgb.mp4 +3 -0
  36. med_village/fp/med_village_000006/trajectory.png +3 -0
  37. med_village/fp/med_village_000008/camera_trajectory.csv +0 -0
  38. med_village/fp/med_village_000008/depth/depth.meta.json +12 -0
  39. med_village/fp/med_village_000008/description.json +62 -0
  40. med_village/fp/med_village_000008/gamepad_format/gamepad_axis_0.txt +0 -0
  41. med_village/fp/med_village_000008/gamepad_format/gamepad_button_0.txt +0 -0
  42. med_village/fp/med_village_000008/gamepad_format/key_0.txt +0 -0
  43. med_village/fp/med_village_000008/gamepad_format/keybinds_snapshot.json +32 -0
  44. med_village/fp/med_village_000008/gamepad_format/mouse_move_0.txt +0 -0
  45. med_village/fp/med_village_000008/gamepad_format/mouse_wheel_0.txt +0 -0
  46. med_village/fp/med_village_000008/gamepad_format/timeline.txt +3 -0
  47. med_village/fp/med_village_000008/rgb.mp4 +3 -0
  48. med_village/fp/med_village_000008/trajectory.png +3 -0
  49. med_village/fp/med_village_000011/camera_trajectory.csv +0 -0
  50. med_village/fp/med_village_000011/depth/depth.meta.json +12 -0
med_village/fp/med_village_000000/camera_trajectory.csv ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000000/depth/depth.meta.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "near_m": 0.1,
3
+ "far_m": 200.0,
4
+ "n_frames": 2778,
5
+ "width": 1280,
6
+ "height": 720,
7
+ "fps": 30,
8
+ "format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
9
+ "decode_formula": {
10
+ "depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
11
+ }
12
+ }
med_village/fp/med_village_000000/description.json ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schema_version": "spear_v1",
3
+ "seq_name": "fix_med_village_000000",
4
+ "environment": {
5
+ "scene_short_name": "fix_med_village_scene",
6
+ "umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
7
+ "asset_pack": "fix_0804 / med_village",
8
+ "license": "demo",
9
+ "waypoint_source": "fix_0804 (corrected trajectories)",
10
+ "tags": [
11
+ "med_village",
12
+ "fix_0804"
13
+ ]
14
+ },
15
+ "camera": {
16
+ "projection": "pinhole",
17
+ "sensor": {
18
+ "width_mm": 36.0,
19
+ "height_mm": 20.25
20
+ },
21
+ "trajectory": {
22
+ "num_frames": 2779,
23
+ "duration_s": 92.633,
24
+ "path_length_cm": 13599.0,
25
+ "fps": 30.0,
26
+ "start_location_cm": [
27
+ 567.5902284924075,
28
+ -4570.754894932398,
29
+ 390.46466369350276
30
+ ],
31
+ "end_location_cm": [
32
+ 572.315945529013,
33
+ -3259.3201541512567,
34
+ 277.0603756190038
35
+ ]
36
+ }
37
+ },
38
+ "render": {
39
+ "fps": 30.0,
40
+ "renders_dir": "/workspace/spear_insts/inst_0/Saved/MovieRenders/MPPC_VelocityDepthPlus",
41
+ "mppc": "MPPC_VelocityDepthPlus",
42
+ "passes": [
43
+ "rgb",
44
+ "camera_trajectory",
45
+ "trajectory_viz",
46
+ "depth"
47
+ ],
48
+ "post_process": {
49
+ "linear_to_srgb": true,
50
+ "pp_gain": 1.0,
51
+ "flashlight": false,
52
+ "gpu_encode": true,
53
+ "nvenc_preset": "p5"
54
+ }
55
+ },
56
+ "provenance": {
57
+ "git_commit": "4ad54f9b55ac",
58
+ "git_branch": "wrender_pano",
59
+ "written_utc": "2026-08-05T02:31:36.870189Z",
60
+ "schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
61
+ }
62
+ }
med_village/fp/med_village_000000/gamepad_format/gamepad_axis_0.txt ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000000/gamepad_format/gamepad_button_0.txt ADDED
File without changes
med_village/fp/med_village_000000/gamepad_format/key_0.txt ADDED
File without changes
med_village/fp/med_village_000000/gamepad_format/keybinds_snapshot.json ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "snapshot_time": "2026-08-05 02:31:36.875",
3
+ "game": "SPEAR_synthetic",
4
+ "profile": "default",
5
+ "fps": 30,
6
+ "hfov_deg": 65.470451,
7
+ "start_pose": {
8
+ "x": 567.5902284924075,
9
+ "y": -4570.754894932398,
10
+ "z": 390.46466369350276,
11
+ "yaw": 154.73830953642818,
12
+ "pitch": 0.0,
13
+ "roll": 0.0
14
+ },
15
+ "axis_normalization": {
16
+ "axis_0_cmps_at_one": 100.0,
17
+ "axis_1_cmps_at_one": 210.0,
18
+ "axis_2_dps_at_one": 30.0,
19
+ "axis_3_cmps_at_one": 100.0
20
+ },
21
+ "bindings": {
22
+ "left_stick_y_forward": "AXIS_1_NEG",
23
+ "left_stick_y_backward": "AXIS_1_POS",
24
+ "left_stick_x_right": "AXIS_0_POS",
25
+ "left_stick_x_left": "AXIS_0_NEG",
26
+ "right_stick_x_yaw_right": "AXIS_2_POS",
27
+ "right_stick_x_yaw_left": "AXIS_2_NEG",
28
+ "vertical_up": "AXIS_3_POS",
29
+ "vertical_down": "AXIS_3_NEG"
30
+ },
31
+ "notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
32
+ }
med_village/fp/med_village_000000/gamepad_format/mouse_move_0.txt ADDED
File without changes
med_village/fp/med_village_000000/gamepad_format/mouse_wheel_0.txt ADDED
File without changes
med_village/fp/med_village_000000/gamepad_format/timeline.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ 2026-08-05 02:31:36.875
2
+ 2026-08-05 02:31:36.875: spear_render_started
3
+ 2026-08-05 02:33:09.474
med_village/fp/med_village_000000/rgb.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7164651f064c52060c9964f89b6bf1dd2c5508c61a4c0187112b936b45a05509
3
+ size 130458130
med_village/fp/med_village_000000/trajectory.png ADDED

Git LFS Details

  • SHA256: 0a35ab0476a51eff4ddc2a8df13e6e8abbd70814d50d29baf838957aa5a2b4b3
  • Pointer size: 131 Bytes
  • Size of remote file: 180 kB
med_village/fp/med_village_000005/camera_trajectory.csv ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000005/depth/depth.meta.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "near_m": 0.1,
3
+ "far_m": 200.0,
4
+ "n_frames": 3287,
5
+ "width": 1280,
6
+ "height": 720,
7
+ "fps": 30,
8
+ "format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
9
+ "decode_formula": {
10
+ "depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
11
+ }
12
+ }
med_village/fp/med_village_000005/description.json ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schema_version": "spear_v1",
3
+ "seq_name": "fix_med_village_000005",
4
+ "environment": {
5
+ "scene_short_name": "fix_med_village_scene",
6
+ "umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
7
+ "asset_pack": "fix_0804 / med_village",
8
+ "license": "demo",
9
+ "waypoint_source": "fix_0804 (corrected trajectories)",
10
+ "tags": [
11
+ "med_village",
12
+ "fix_0804"
13
+ ]
14
+ },
15
+ "camera": {
16
+ "projection": "pinhole",
17
+ "sensor": {
18
+ "width_mm": 36.0,
19
+ "height_mm": 20.25
20
+ },
21
+ "trajectory": {
22
+ "num_frames": 6040,
23
+ "duration_s": 201.333,
24
+ "path_length_cm": 19613.2,
25
+ "fps": 30.0,
26
+ "start_location_cm": [
27
+ -1874.2665382588186,
28
+ -5214.672474603473,
29
+ 649.9437632783225
30
+ ],
31
+ "end_location_cm": [
32
+ -5220.010222247156,
33
+ -1044.932313463523,
34
+ 924.6388721600897
35
+ ]
36
+ }
37
+ },
38
+ "render": {
39
+ "fps": 30.0,
40
+ "renders_dir": "/workspace/spear_insts/inst_5/Saved/MovieRenders/MPPC_VelocityDepthPlus",
41
+ "mppc": "MPPC_VelocityDepthPlus",
42
+ "passes": [
43
+ "rgb",
44
+ "camera_trajectory",
45
+ "trajectory_viz",
46
+ "depth"
47
+ ],
48
+ "post_process": {
49
+ "linear_to_srgb": true,
50
+ "pp_gain": 1.0,
51
+ "flashlight": false,
52
+ "gpu_encode": true,
53
+ "nvenc_preset": "p5"
54
+ }
55
+ },
56
+ "provenance": {
57
+ "git_commit": "4ad54f9b55ac",
58
+ "git_branch": "wrender_pano",
59
+ "written_utc": "2026-08-05T02:31:30.167435Z",
60
+ "schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
61
+ }
62
+ }
med_village/fp/med_village_000005/gamepad_format/gamepad_axis_0.txt ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000005/gamepad_format/gamepad_button_0.txt ADDED
File without changes
med_village/fp/med_village_000005/gamepad_format/key_0.txt ADDED
File without changes
med_village/fp/med_village_000005/gamepad_format/keybinds_snapshot.json ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "snapshot_time": "2026-08-05 02:31:30.177",
3
+ "game": "SPEAR_synthetic",
4
+ "profile": "default",
5
+ "fps": 30,
6
+ "hfov_deg": 65.470451,
7
+ "start_pose": {
8
+ "x": -1874.2665382588186,
9
+ "y": -5214.672474603473,
10
+ "z": 649.9437632783225,
11
+ "yaw": 82.7585593321856,
12
+ "pitch": 0.0,
13
+ "roll": 0.0
14
+ },
15
+ "axis_normalization": {
16
+ "axis_0_cmps_at_one": 100.0,
17
+ "axis_1_cmps_at_one": 210.0,
18
+ "axis_2_dps_at_one": 30.0,
19
+ "axis_3_cmps_at_one": 100.0
20
+ },
21
+ "bindings": {
22
+ "left_stick_y_forward": "AXIS_1_NEG",
23
+ "left_stick_y_backward": "AXIS_1_POS",
24
+ "left_stick_x_right": "AXIS_0_POS",
25
+ "left_stick_x_left": "AXIS_0_NEG",
26
+ "right_stick_x_yaw_right": "AXIS_2_POS",
27
+ "right_stick_x_yaw_left": "AXIS_2_NEG",
28
+ "vertical_up": "AXIS_3_POS",
29
+ "vertical_down": "AXIS_3_NEG"
30
+ },
31
+ "notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
32
+ }
med_village/fp/med_village_000005/gamepad_format/mouse_move_0.txt ADDED
File without changes
med_village/fp/med_village_000005/gamepad_format/mouse_wheel_0.txt ADDED
File without changes
med_village/fp/med_village_000005/gamepad_format/timeline.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ 2026-08-05 02:31:30.177
2
+ 2026-08-05 02:31:30.177: spear_render_started
3
+ 2026-08-05 02:34:51.475
med_village/fp/med_village_000005/rgb.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:eb3e929359b1c4d67e5c43f673fea3ed34fcce3e6be53cdf7598d3bce9170f9d
3
+ size 154281676
med_village/fp/med_village_000005/trajectory.png ADDED

Git LFS Details

  • SHA256: 7c86024bd311de83b6f52fffdd0a913907b0a9c1d6b337007bfd0b64106ee25b
  • Pointer size: 131 Bytes
  • Size of remote file: 183 kB
med_village/fp/med_village_000006/camera_trajectory.csv ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000006/depth/depth.meta.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "near_m": 0.1,
3
+ "far_m": 200.0,
4
+ "n_frames": 3844,
5
+ "width": 1280,
6
+ "height": 720,
7
+ "fps": 30,
8
+ "format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
9
+ "decode_formula": {
10
+ "depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
11
+ }
12
+ }
med_village/fp/med_village_000006/description.json ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schema_version": "spear_v1",
3
+ "seq_name": "fix_med_village_000006",
4
+ "environment": {
5
+ "scene_short_name": "fix_med_village_scene",
6
+ "umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
7
+ "asset_pack": "fix_0804 / med_village",
8
+ "license": "demo",
9
+ "waypoint_source": "fix_0804 (corrected trajectories)",
10
+ "tags": [
11
+ "med_village",
12
+ "fix_0804"
13
+ ]
14
+ },
15
+ "camera": {
16
+ "projection": "pinhole",
17
+ "sensor": {
18
+ "width_mm": 36.0,
19
+ "height_mm": 20.25
20
+ },
21
+ "trajectory": {
22
+ "num_frames": 3845,
23
+ "duration_s": 128.167,
24
+ "path_length_cm": 12403.4,
25
+ "fps": 30.0,
26
+ "start_location_cm": [
27
+ 2580.293349609351,
28
+ 2021.7249965768433,
29
+ 665.3438748311313
30
+ ],
31
+ "end_location_cm": [
32
+ -5808.59226808225,
33
+ 7526.925931257882,
34
+ 432.1421959647865
35
+ ]
36
+ }
37
+ },
38
+ "render": {
39
+ "fps": 30.0,
40
+ "renders_dir": "/workspace/spear_insts/inst_6/Saved/MovieRenders/MPPC_VelocityDepthPlus",
41
+ "mppc": "MPPC_VelocityDepthPlus",
42
+ "passes": [
43
+ "rgb",
44
+ "camera_trajectory",
45
+ "trajectory_viz",
46
+ "depth"
47
+ ],
48
+ "post_process": {
49
+ "linear_to_srgb": true,
50
+ "pp_gain": 1.0,
51
+ "flashlight": false,
52
+ "gpu_encode": true,
53
+ "nvenc_preset": "p5"
54
+ }
55
+ },
56
+ "provenance": {
57
+ "git_commit": "4ad54f9b55ac",
58
+ "git_branch": "wrender_pano",
59
+ "written_utc": "2026-08-05T02:37:46.928691Z",
60
+ "schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
61
+ }
62
+ }
med_village/fp/med_village_000006/gamepad_format/gamepad_axis_0.txt ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000006/gamepad_format/gamepad_button_0.txt ADDED
File without changes
med_village/fp/med_village_000006/gamepad_format/key_0.txt ADDED
File without changes
med_village/fp/med_village_000006/gamepad_format/keybinds_snapshot.json ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "snapshot_time": "2026-08-05 02:37:46.934",
3
+ "game": "SPEAR_synthetic",
4
+ "profile": "default",
5
+ "fps": 30,
6
+ "hfov_deg": 65.470451,
7
+ "start_pose": {
8
+ "x": 2580.293349609351,
9
+ "y": 2021.7249965768433,
10
+ "z": 665.3438748311313,
11
+ "yaw": 87.12775129740095,
12
+ "pitch": 0.0,
13
+ "roll": 0.0
14
+ },
15
+ "axis_normalization": {
16
+ "axis_0_cmps_at_one": 100.0,
17
+ "axis_1_cmps_at_one": 210.0,
18
+ "axis_2_dps_at_one": 30.0,
19
+ "axis_3_cmps_at_one": 100.0
20
+ },
21
+ "bindings": {
22
+ "left_stick_y_forward": "AXIS_1_NEG",
23
+ "left_stick_y_backward": "AXIS_1_POS",
24
+ "left_stick_x_right": "AXIS_0_POS",
25
+ "left_stick_x_left": "AXIS_0_NEG",
26
+ "right_stick_x_yaw_right": "AXIS_2_POS",
27
+ "right_stick_x_yaw_left": "AXIS_2_NEG",
28
+ "vertical_up": "AXIS_3_POS",
29
+ "vertical_down": "AXIS_3_NEG"
30
+ },
31
+ "notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
32
+ }
med_village/fp/med_village_000006/gamepad_format/mouse_move_0.txt ADDED
File without changes
med_village/fp/med_village_000006/gamepad_format/mouse_wheel_0.txt ADDED
File without changes
med_village/fp/med_village_000006/gamepad_format/timeline.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ 2026-08-05 02:37:46.934
2
+ 2026-08-05 02:37:46.934: spear_render_started
3
+ 2026-08-05 02:39:55.066
med_village/fp/med_village_000006/rgb.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c9ea845f0b89005847aff4fe56101a5f2bcdfb2bc83968e39ef74fa1940f27ff
3
+ size 180080619
med_village/fp/med_village_000006/trajectory.png ADDED

Git LFS Details

  • SHA256: c725b60305df561b75a02344ed2fad0110350f61c9036ab41b962735a3617fb4
  • Pointer size: 131 Bytes
  • Size of remote file: 188 kB
med_village/fp/med_village_000008/camera_trajectory.csv ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000008/depth/depth.meta.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "near_m": 0.1,
3
+ "far_m": 200.0,
4
+ "n_frames": 3772,
5
+ "width": 1280,
6
+ "height": 720,
7
+ "fps": 30,
8
+ "format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
9
+ "decode_formula": {
10
+ "depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
11
+ }
12
+ }
med_village/fp/med_village_000008/description.json ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "schema_version": "spear_v1",
3
+ "seq_name": "fix_med_village_000008",
4
+ "environment": {
5
+ "scene_short_name": "fix_med_village_scene",
6
+ "umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
7
+ "asset_pack": "fix_0804 / med_village",
8
+ "license": "demo",
9
+ "waypoint_source": "fix_0804 (corrected trajectories)",
10
+ "tags": [
11
+ "med_village",
12
+ "fix_0804"
13
+ ]
14
+ },
15
+ "camera": {
16
+ "projection": "pinhole",
17
+ "sensor": {
18
+ "width_mm": 36.0,
19
+ "height_mm": 20.25
20
+ },
21
+ "trajectory": {
22
+ "num_frames": 5435,
23
+ "duration_s": 181.167,
24
+ "path_length_cm": 26567.0,
25
+ "fps": 30.0,
26
+ "start_location_cm": [
27
+ 5095.847552866049,
28
+ 2863.2962054771283,
29
+ 573.267848581061
30
+ ],
31
+ "end_location_cm": [
32
+ -9300.777979725479,
33
+ -5832.2159828869335,
34
+ 1726.141560077655
35
+ ]
36
+ }
37
+ },
38
+ "render": {
39
+ "fps": 30.0,
40
+ "renders_dir": "/workspace/spear_insts/inst_0/Saved/MovieRenders/MPPC_VelocityDepthPlus",
41
+ "mppc": "MPPC_VelocityDepthPlus",
42
+ "passes": [
43
+ "rgb",
44
+ "camera_trajectory",
45
+ "trajectory_viz",
46
+ "depth"
47
+ ],
48
+ "post_process": {
49
+ "linear_to_srgb": true,
50
+ "pp_gain": 1.0,
51
+ "flashlight": false,
52
+ "gpu_encode": true,
53
+ "nvenc_preset": "p5"
54
+ }
55
+ },
56
+ "provenance": {
57
+ "git_commit": "4ad54f9b55ac",
58
+ "git_branch": "wrender_pano",
59
+ "written_utc": "2026-08-05T02:54:57.877840Z",
60
+ "schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
61
+ }
62
+ }
med_village/fp/med_village_000008/gamepad_format/gamepad_axis_0.txt ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000008/gamepad_format/gamepad_button_0.txt ADDED
File without changes
med_village/fp/med_village_000008/gamepad_format/key_0.txt ADDED
File without changes
med_village/fp/med_village_000008/gamepad_format/keybinds_snapshot.json ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "snapshot_time": "2026-08-05 02:54:57.882",
3
+ "game": "SPEAR_synthetic",
4
+ "profile": "default",
5
+ "fps": 30,
6
+ "hfov_deg": 65.470451,
7
+ "start_pose": {
8
+ "x": 5095.847552866049,
9
+ "y": 2863.2962054771283,
10
+ "z": 573.267848581061,
11
+ "yaw": -82.95244779721207,
12
+ "pitch": 0.0,
13
+ "roll": 0.0
14
+ },
15
+ "axis_normalization": {
16
+ "axis_0_cmps_at_one": 100.0,
17
+ "axis_1_cmps_at_one": 210.0,
18
+ "axis_2_dps_at_one": 30.0,
19
+ "axis_3_cmps_at_one": 100.0
20
+ },
21
+ "bindings": {
22
+ "left_stick_y_forward": "AXIS_1_NEG",
23
+ "left_stick_y_backward": "AXIS_1_POS",
24
+ "left_stick_x_right": "AXIS_0_POS",
25
+ "left_stick_x_left": "AXIS_0_NEG",
26
+ "right_stick_x_yaw_right": "AXIS_2_POS",
27
+ "right_stick_x_yaw_left": "AXIS_2_NEG",
28
+ "vertical_up": "AXIS_3_POS",
29
+ "vertical_down": "AXIS_3_NEG"
30
+ },
31
+ "notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
32
+ }
med_village/fp/med_village_000008/gamepad_format/mouse_move_0.txt ADDED
File without changes
med_village/fp/med_village_000008/gamepad_format/mouse_wheel_0.txt ADDED
File without changes
med_village/fp/med_village_000008/gamepad_format/timeline.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ 2026-08-05 02:54:57.882
2
+ 2026-08-05 02:54:57.882: spear_render_started
3
+ 2026-08-05 02:57:59.014
med_village/fp/med_village_000008/rgb.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e0acb2cec3714e3f02dd6966eaaba81feb2046cc009a98d8c9db1c6b9dede9e9
3
+ size 177015816
med_village/fp/med_village_000008/trajectory.png ADDED

Git LFS Details

  • SHA256: 374e95c01a23e7c361907b38d775ad31fdba97b37f20791d78ee6d7c831d10f6
  • Pointer size: 131 Bytes
  • Size of remote file: 196 kB
med_village/fp/med_village_000011/camera_trajectory.csv ADDED
The diff for this file is too large to render. See raw diff
 
med_village/fp/med_village_000011/depth/depth.meta.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "near_m": 0.1,
3
+ "far_m": 200.0,
4
+ "n_frames": 3862,
5
+ "width": 1280,
6
+ "height": 720,
7
+ "fps": 30,
8
+ "format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
9
+ "decode_formula": {
10
+ "depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
11
+ }
12
+ }