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Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- med_village/fp/med_village_000000/camera_trajectory.csv +0 -0
- med_village/fp/med_village_000000/depth/depth.meta.json +12 -0
- med_village/fp/med_village_000000/description.json +62 -0
- med_village/fp/med_village_000000/gamepad_format/gamepad_axis_0.txt +0 -0
- med_village/fp/med_village_000000/gamepad_format/gamepad_button_0.txt +0 -0
- med_village/fp/med_village_000000/gamepad_format/key_0.txt +0 -0
- med_village/fp/med_village_000000/gamepad_format/keybinds_snapshot.json +32 -0
- med_village/fp/med_village_000000/gamepad_format/mouse_move_0.txt +0 -0
- med_village/fp/med_village_000000/gamepad_format/mouse_wheel_0.txt +0 -0
- med_village/fp/med_village_000000/gamepad_format/timeline.txt +3 -0
- med_village/fp/med_village_000000/rgb.mp4 +3 -0
- med_village/fp/med_village_000000/trajectory.png +3 -0
- med_village/fp/med_village_000005/camera_trajectory.csv +0 -0
- med_village/fp/med_village_000005/depth/depth.meta.json +12 -0
- med_village/fp/med_village_000005/description.json +62 -0
- med_village/fp/med_village_000005/gamepad_format/gamepad_axis_0.txt +0 -0
- med_village/fp/med_village_000005/gamepad_format/gamepad_button_0.txt +0 -0
- med_village/fp/med_village_000005/gamepad_format/key_0.txt +0 -0
- med_village/fp/med_village_000005/gamepad_format/keybinds_snapshot.json +32 -0
- med_village/fp/med_village_000005/gamepad_format/mouse_move_0.txt +0 -0
- med_village/fp/med_village_000005/gamepad_format/mouse_wheel_0.txt +0 -0
- med_village/fp/med_village_000005/gamepad_format/timeline.txt +3 -0
- med_village/fp/med_village_000005/rgb.mp4 +3 -0
- med_village/fp/med_village_000005/trajectory.png +3 -0
- med_village/fp/med_village_000006/camera_trajectory.csv +0 -0
- med_village/fp/med_village_000006/depth/depth.meta.json +12 -0
- med_village/fp/med_village_000006/description.json +62 -0
- med_village/fp/med_village_000006/gamepad_format/gamepad_axis_0.txt +0 -0
- med_village/fp/med_village_000006/gamepad_format/gamepad_button_0.txt +0 -0
- med_village/fp/med_village_000006/gamepad_format/key_0.txt +0 -0
- med_village/fp/med_village_000006/gamepad_format/keybinds_snapshot.json +32 -0
- med_village/fp/med_village_000006/gamepad_format/mouse_move_0.txt +0 -0
- med_village/fp/med_village_000006/gamepad_format/mouse_wheel_0.txt +0 -0
- med_village/fp/med_village_000006/gamepad_format/timeline.txt +3 -0
- med_village/fp/med_village_000006/rgb.mp4 +3 -0
- med_village/fp/med_village_000006/trajectory.png +3 -0
- med_village/fp/med_village_000008/camera_trajectory.csv +0 -0
- med_village/fp/med_village_000008/depth/depth.meta.json +12 -0
- med_village/fp/med_village_000008/description.json +62 -0
- med_village/fp/med_village_000008/gamepad_format/gamepad_axis_0.txt +0 -0
- med_village/fp/med_village_000008/gamepad_format/gamepad_button_0.txt +0 -0
- med_village/fp/med_village_000008/gamepad_format/key_0.txt +0 -0
- med_village/fp/med_village_000008/gamepad_format/keybinds_snapshot.json +32 -0
- med_village/fp/med_village_000008/gamepad_format/mouse_move_0.txt +0 -0
- med_village/fp/med_village_000008/gamepad_format/mouse_wheel_0.txt +0 -0
- med_village/fp/med_village_000008/gamepad_format/timeline.txt +3 -0
- med_village/fp/med_village_000008/rgb.mp4 +3 -0
- med_village/fp/med_village_000008/trajectory.png +3 -0
- med_village/fp/med_village_000011/camera_trajectory.csv +0 -0
- med_village/fp/med_village_000011/depth/depth.meta.json +12 -0
med_village/fp/med_village_000000/camera_trajectory.csv
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med_village/fp/med_village_000000/depth/depth.meta.json
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{
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"near_m": 0.1,
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"far_m": 200.0,
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"n_frames": 2778,
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"width": 1280,
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"height": 720,
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"fps": 30,
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"format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
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"decode_formula": {
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"depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
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}
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}
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med_village/fp/med_village_000000/description.json
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{
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"schema_version": "spear_v1",
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"seq_name": "fix_med_village_000000",
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"environment": {
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"scene_short_name": "fix_med_village_scene",
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"umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
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"asset_pack": "fix_0804 / med_village",
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"license": "demo",
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"waypoint_source": "fix_0804 (corrected trajectories)",
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"tags": [
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"med_village",
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"fix_0804"
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]
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},
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"camera": {
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"projection": "pinhole",
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"sensor": {
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"width_mm": 36.0,
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"height_mm": 20.25
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},
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"trajectory": {
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"num_frames": 2779,
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"duration_s": 92.633,
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"path_length_cm": 13599.0,
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"fps": 30.0,
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"start_location_cm": [
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| 27 |
+
567.5902284924075,
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| 28 |
+
-4570.754894932398,
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+
390.46466369350276
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| 30 |
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],
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"end_location_cm": [
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+
572.315945529013,
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-3259.3201541512567,
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+
277.0603756190038
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]
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}
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},
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"render": {
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"fps": 30.0,
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"renders_dir": "/workspace/spear_insts/inst_0/Saved/MovieRenders/MPPC_VelocityDepthPlus",
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"mppc": "MPPC_VelocityDepthPlus",
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"passes": [
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"rgb",
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"camera_trajectory",
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"trajectory_viz",
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"depth"
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],
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"post_process": {
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"linear_to_srgb": true,
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"pp_gain": 1.0,
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"flashlight": false,
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"gpu_encode": true,
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"nvenc_preset": "p5"
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}
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},
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"provenance": {
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"git_commit": "4ad54f9b55ac",
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"git_branch": "wrender_pano",
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| 59 |
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"written_utc": "2026-08-05T02:31:36.870189Z",
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"schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
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| 61 |
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}
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| 62 |
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}
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med_village/fp/med_village_000000/gamepad_format/gamepad_axis_0.txt
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The diff for this file is too large to render.
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med_village/fp/med_village_000000/gamepad_format/gamepad_button_0.txt
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med_village/fp/med_village_000000/gamepad_format/key_0.txt
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med_village/fp/med_village_000000/gamepad_format/keybinds_snapshot.json
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{
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"snapshot_time": "2026-08-05 02:31:36.875",
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| 3 |
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"game": "SPEAR_synthetic",
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| 4 |
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"profile": "default",
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| 5 |
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"fps": 30,
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| 6 |
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"hfov_deg": 65.470451,
|
| 7 |
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"start_pose": {
|
| 8 |
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"x": 567.5902284924075,
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| 9 |
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"y": -4570.754894932398,
|
| 10 |
+
"z": 390.46466369350276,
|
| 11 |
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"yaw": 154.73830953642818,
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| 12 |
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"pitch": 0.0,
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| 13 |
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"roll": 0.0
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| 14 |
+
},
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| 15 |
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"axis_normalization": {
|
| 16 |
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"axis_0_cmps_at_one": 100.0,
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| 17 |
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"axis_1_cmps_at_one": 210.0,
|
| 18 |
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"axis_2_dps_at_one": 30.0,
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| 19 |
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"axis_3_cmps_at_one": 100.0
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| 20 |
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},
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| 21 |
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"bindings": {
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| 22 |
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"left_stick_y_forward": "AXIS_1_NEG",
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| 23 |
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"left_stick_y_backward": "AXIS_1_POS",
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| 24 |
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"left_stick_x_right": "AXIS_0_POS",
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| 25 |
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"left_stick_x_left": "AXIS_0_NEG",
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| 26 |
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"right_stick_x_yaw_right": "AXIS_2_POS",
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| 27 |
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"right_stick_x_yaw_left": "AXIS_2_NEG",
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| 28 |
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"vertical_up": "AXIS_3_POS",
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| 29 |
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"vertical_down": "AXIS_3_NEG"
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| 30 |
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},
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| 31 |
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"notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
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| 32 |
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}
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med_village/fp/med_village_000000/gamepad_format/mouse_move_0.txt
ADDED
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med_village/fp/med_village_000000/gamepad_format/mouse_wheel_0.txt
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med_village/fp/med_village_000000/gamepad_format/timeline.txt
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2026-08-05 02:31:36.875
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| 2 |
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2026-08-05 02:31:36.875: spear_render_started
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| 3 |
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2026-08-05 02:33:09.474
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med_village/fp/med_village_000000/rgb.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:7164651f064c52060c9964f89b6bf1dd2c5508c61a4c0187112b936b45a05509
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size 130458130
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med_village/fp/med_village_000000/trajectory.png
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Git LFS Details
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med_village/fp/med_village_000005/camera_trajectory.csv
ADDED
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The diff for this file is too large to render.
See raw diff
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med_village/fp/med_village_000005/depth/depth.meta.json
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{
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| 2 |
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"near_m": 0.1,
|
| 3 |
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"far_m": 200.0,
|
| 4 |
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"n_frames": 3287,
|
| 5 |
+
"width": 1280,
|
| 6 |
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"height": 720,
|
| 7 |
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"fps": 30,
|
| 8 |
+
"format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
|
| 9 |
+
"decode_formula": {
|
| 10 |
+
"depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
|
| 11 |
+
}
|
| 12 |
+
}
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med_village/fp/med_village_000005/description.json
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{
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| 2 |
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"schema_version": "spear_v1",
|
| 3 |
+
"seq_name": "fix_med_village_000005",
|
| 4 |
+
"environment": {
|
| 5 |
+
"scene_short_name": "fix_med_village_scene",
|
| 6 |
+
"umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
|
| 7 |
+
"asset_pack": "fix_0804 / med_village",
|
| 8 |
+
"license": "demo",
|
| 9 |
+
"waypoint_source": "fix_0804 (corrected trajectories)",
|
| 10 |
+
"tags": [
|
| 11 |
+
"med_village",
|
| 12 |
+
"fix_0804"
|
| 13 |
+
]
|
| 14 |
+
},
|
| 15 |
+
"camera": {
|
| 16 |
+
"projection": "pinhole",
|
| 17 |
+
"sensor": {
|
| 18 |
+
"width_mm": 36.0,
|
| 19 |
+
"height_mm": 20.25
|
| 20 |
+
},
|
| 21 |
+
"trajectory": {
|
| 22 |
+
"num_frames": 6040,
|
| 23 |
+
"duration_s": 201.333,
|
| 24 |
+
"path_length_cm": 19613.2,
|
| 25 |
+
"fps": 30.0,
|
| 26 |
+
"start_location_cm": [
|
| 27 |
+
-1874.2665382588186,
|
| 28 |
+
-5214.672474603473,
|
| 29 |
+
649.9437632783225
|
| 30 |
+
],
|
| 31 |
+
"end_location_cm": [
|
| 32 |
+
-5220.010222247156,
|
| 33 |
+
-1044.932313463523,
|
| 34 |
+
924.6388721600897
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
},
|
| 38 |
+
"render": {
|
| 39 |
+
"fps": 30.0,
|
| 40 |
+
"renders_dir": "/workspace/spear_insts/inst_5/Saved/MovieRenders/MPPC_VelocityDepthPlus",
|
| 41 |
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"mppc": "MPPC_VelocityDepthPlus",
|
| 42 |
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"passes": [
|
| 43 |
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"rgb",
|
| 44 |
+
"camera_trajectory",
|
| 45 |
+
"trajectory_viz",
|
| 46 |
+
"depth"
|
| 47 |
+
],
|
| 48 |
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"post_process": {
|
| 49 |
+
"linear_to_srgb": true,
|
| 50 |
+
"pp_gain": 1.0,
|
| 51 |
+
"flashlight": false,
|
| 52 |
+
"gpu_encode": true,
|
| 53 |
+
"nvenc_preset": "p5"
|
| 54 |
+
}
|
| 55 |
+
},
|
| 56 |
+
"provenance": {
|
| 57 |
+
"git_commit": "4ad54f9b55ac",
|
| 58 |
+
"git_branch": "wrender_pano",
|
| 59 |
+
"written_utc": "2026-08-05T02:31:30.167435Z",
|
| 60 |
+
"schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
|
| 61 |
+
}
|
| 62 |
+
}
|
med_village/fp/med_village_000005/gamepad_format/gamepad_axis_0.txt
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
med_village/fp/med_village_000005/gamepad_format/gamepad_button_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000005/gamepad_format/key_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000005/gamepad_format/keybinds_snapshot.json
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"snapshot_time": "2026-08-05 02:31:30.177",
|
| 3 |
+
"game": "SPEAR_synthetic",
|
| 4 |
+
"profile": "default",
|
| 5 |
+
"fps": 30,
|
| 6 |
+
"hfov_deg": 65.470451,
|
| 7 |
+
"start_pose": {
|
| 8 |
+
"x": -1874.2665382588186,
|
| 9 |
+
"y": -5214.672474603473,
|
| 10 |
+
"z": 649.9437632783225,
|
| 11 |
+
"yaw": 82.7585593321856,
|
| 12 |
+
"pitch": 0.0,
|
| 13 |
+
"roll": 0.0
|
| 14 |
+
},
|
| 15 |
+
"axis_normalization": {
|
| 16 |
+
"axis_0_cmps_at_one": 100.0,
|
| 17 |
+
"axis_1_cmps_at_one": 210.0,
|
| 18 |
+
"axis_2_dps_at_one": 30.0,
|
| 19 |
+
"axis_3_cmps_at_one": 100.0
|
| 20 |
+
},
|
| 21 |
+
"bindings": {
|
| 22 |
+
"left_stick_y_forward": "AXIS_1_NEG",
|
| 23 |
+
"left_stick_y_backward": "AXIS_1_POS",
|
| 24 |
+
"left_stick_x_right": "AXIS_0_POS",
|
| 25 |
+
"left_stick_x_left": "AXIS_0_NEG",
|
| 26 |
+
"right_stick_x_yaw_right": "AXIS_2_POS",
|
| 27 |
+
"right_stick_x_yaw_left": "AXIS_2_NEG",
|
| 28 |
+
"vertical_up": "AXIS_3_POS",
|
| 29 |
+
"vertical_down": "AXIS_3_NEG"
|
| 30 |
+
},
|
| 31 |
+
"notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
|
| 32 |
+
}
|
med_village/fp/med_village_000005/gamepad_format/mouse_move_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000005/gamepad_format/mouse_wheel_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000005/gamepad_format/timeline.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
2026-08-05 02:31:30.177
|
| 2 |
+
2026-08-05 02:31:30.177: spear_render_started
|
| 3 |
+
2026-08-05 02:34:51.475
|
med_village/fp/med_village_000005/rgb.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:eb3e929359b1c4d67e5c43f673fea3ed34fcce3e6be53cdf7598d3bce9170f9d
|
| 3 |
+
size 154281676
|
med_village/fp/med_village_000005/trajectory.png
ADDED
|
Git LFS Details
|
med_village/fp/med_village_000006/camera_trajectory.csv
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
med_village/fp/med_village_000006/depth/depth.meta.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"near_m": 0.1,
|
| 3 |
+
"far_m": 200.0,
|
| 4 |
+
"n_frames": 3844,
|
| 5 |
+
"width": 1280,
|
| 6 |
+
"height": 720,
|
| 7 |
+
"fps": 30,
|
| 8 |
+
"format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
|
| 9 |
+
"decode_formula": {
|
| 10 |
+
"depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
|
| 11 |
+
}
|
| 12 |
+
}
|
med_village/fp/med_village_000006/description.json
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"schema_version": "spear_v1",
|
| 3 |
+
"seq_name": "fix_med_village_000006",
|
| 4 |
+
"environment": {
|
| 5 |
+
"scene_short_name": "fix_med_village_scene",
|
| 6 |
+
"umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
|
| 7 |
+
"asset_pack": "fix_0804 / med_village",
|
| 8 |
+
"license": "demo",
|
| 9 |
+
"waypoint_source": "fix_0804 (corrected trajectories)",
|
| 10 |
+
"tags": [
|
| 11 |
+
"med_village",
|
| 12 |
+
"fix_0804"
|
| 13 |
+
]
|
| 14 |
+
},
|
| 15 |
+
"camera": {
|
| 16 |
+
"projection": "pinhole",
|
| 17 |
+
"sensor": {
|
| 18 |
+
"width_mm": 36.0,
|
| 19 |
+
"height_mm": 20.25
|
| 20 |
+
},
|
| 21 |
+
"trajectory": {
|
| 22 |
+
"num_frames": 3845,
|
| 23 |
+
"duration_s": 128.167,
|
| 24 |
+
"path_length_cm": 12403.4,
|
| 25 |
+
"fps": 30.0,
|
| 26 |
+
"start_location_cm": [
|
| 27 |
+
2580.293349609351,
|
| 28 |
+
2021.7249965768433,
|
| 29 |
+
665.3438748311313
|
| 30 |
+
],
|
| 31 |
+
"end_location_cm": [
|
| 32 |
+
-5808.59226808225,
|
| 33 |
+
7526.925931257882,
|
| 34 |
+
432.1421959647865
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
},
|
| 38 |
+
"render": {
|
| 39 |
+
"fps": 30.0,
|
| 40 |
+
"renders_dir": "/workspace/spear_insts/inst_6/Saved/MovieRenders/MPPC_VelocityDepthPlus",
|
| 41 |
+
"mppc": "MPPC_VelocityDepthPlus",
|
| 42 |
+
"passes": [
|
| 43 |
+
"rgb",
|
| 44 |
+
"camera_trajectory",
|
| 45 |
+
"trajectory_viz",
|
| 46 |
+
"depth"
|
| 47 |
+
],
|
| 48 |
+
"post_process": {
|
| 49 |
+
"linear_to_srgb": true,
|
| 50 |
+
"pp_gain": 1.0,
|
| 51 |
+
"flashlight": false,
|
| 52 |
+
"gpu_encode": true,
|
| 53 |
+
"nvenc_preset": "p5"
|
| 54 |
+
}
|
| 55 |
+
},
|
| 56 |
+
"provenance": {
|
| 57 |
+
"git_commit": "4ad54f9b55ac",
|
| 58 |
+
"git_branch": "wrender_pano",
|
| 59 |
+
"written_utc": "2026-08-05T02:37:46.928691Z",
|
| 60 |
+
"schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
|
| 61 |
+
}
|
| 62 |
+
}
|
med_village/fp/med_village_000006/gamepad_format/gamepad_axis_0.txt
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
med_village/fp/med_village_000006/gamepad_format/gamepad_button_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000006/gamepad_format/key_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000006/gamepad_format/keybinds_snapshot.json
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"snapshot_time": "2026-08-05 02:37:46.934",
|
| 3 |
+
"game": "SPEAR_synthetic",
|
| 4 |
+
"profile": "default",
|
| 5 |
+
"fps": 30,
|
| 6 |
+
"hfov_deg": 65.470451,
|
| 7 |
+
"start_pose": {
|
| 8 |
+
"x": 2580.293349609351,
|
| 9 |
+
"y": 2021.7249965768433,
|
| 10 |
+
"z": 665.3438748311313,
|
| 11 |
+
"yaw": 87.12775129740095,
|
| 12 |
+
"pitch": 0.0,
|
| 13 |
+
"roll": 0.0
|
| 14 |
+
},
|
| 15 |
+
"axis_normalization": {
|
| 16 |
+
"axis_0_cmps_at_one": 100.0,
|
| 17 |
+
"axis_1_cmps_at_one": 210.0,
|
| 18 |
+
"axis_2_dps_at_one": 30.0,
|
| 19 |
+
"axis_3_cmps_at_one": 100.0
|
| 20 |
+
},
|
| 21 |
+
"bindings": {
|
| 22 |
+
"left_stick_y_forward": "AXIS_1_NEG",
|
| 23 |
+
"left_stick_y_backward": "AXIS_1_POS",
|
| 24 |
+
"left_stick_x_right": "AXIS_0_POS",
|
| 25 |
+
"left_stick_x_left": "AXIS_0_NEG",
|
| 26 |
+
"right_stick_x_yaw_right": "AXIS_2_POS",
|
| 27 |
+
"right_stick_x_yaw_left": "AXIS_2_NEG",
|
| 28 |
+
"vertical_up": "AXIS_3_POS",
|
| 29 |
+
"vertical_down": "AXIS_3_NEG"
|
| 30 |
+
},
|
| 31 |
+
"notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
|
| 32 |
+
}
|
med_village/fp/med_village_000006/gamepad_format/mouse_move_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000006/gamepad_format/mouse_wheel_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000006/gamepad_format/timeline.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
2026-08-05 02:37:46.934
|
| 2 |
+
2026-08-05 02:37:46.934: spear_render_started
|
| 3 |
+
2026-08-05 02:39:55.066
|
med_village/fp/med_village_000006/rgb.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c9ea845f0b89005847aff4fe56101a5f2bcdfb2bc83968e39ef74fa1940f27ff
|
| 3 |
+
size 180080619
|
med_village/fp/med_village_000006/trajectory.png
ADDED
|
Git LFS Details
|
med_village/fp/med_village_000008/camera_trajectory.csv
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
med_village/fp/med_village_000008/depth/depth.meta.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"near_m": 0.1,
|
| 3 |
+
"far_m": 200.0,
|
| 4 |
+
"n_frames": 3772,
|
| 5 |
+
"width": 1280,
|
| 6 |
+
"height": 720,
|
| 7 |
+
"fps": 30,
|
| 8 |
+
"format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
|
| 9 |
+
"decode_formula": {
|
| 10 |
+
"depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
|
| 11 |
+
}
|
| 12 |
+
}
|
med_village/fp/med_village_000008/description.json
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"schema_version": "spear_v1",
|
| 3 |
+
"seq_name": "fix_med_village_000008",
|
| 4 |
+
"environment": {
|
| 5 |
+
"scene_short_name": "fix_med_village_scene",
|
| 6 |
+
"umap": "/Game/MedievalVillage/Demo/Maps/MedievalVillage_01/MedievalVillage_01_P.MedievalVillage_01_P",
|
| 7 |
+
"asset_pack": "fix_0804 / med_village",
|
| 8 |
+
"license": "demo",
|
| 9 |
+
"waypoint_source": "fix_0804 (corrected trajectories)",
|
| 10 |
+
"tags": [
|
| 11 |
+
"med_village",
|
| 12 |
+
"fix_0804"
|
| 13 |
+
]
|
| 14 |
+
},
|
| 15 |
+
"camera": {
|
| 16 |
+
"projection": "pinhole",
|
| 17 |
+
"sensor": {
|
| 18 |
+
"width_mm": 36.0,
|
| 19 |
+
"height_mm": 20.25
|
| 20 |
+
},
|
| 21 |
+
"trajectory": {
|
| 22 |
+
"num_frames": 5435,
|
| 23 |
+
"duration_s": 181.167,
|
| 24 |
+
"path_length_cm": 26567.0,
|
| 25 |
+
"fps": 30.0,
|
| 26 |
+
"start_location_cm": [
|
| 27 |
+
5095.847552866049,
|
| 28 |
+
2863.2962054771283,
|
| 29 |
+
573.267848581061
|
| 30 |
+
],
|
| 31 |
+
"end_location_cm": [
|
| 32 |
+
-9300.777979725479,
|
| 33 |
+
-5832.2159828869335,
|
| 34 |
+
1726.141560077655
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
},
|
| 38 |
+
"render": {
|
| 39 |
+
"fps": 30.0,
|
| 40 |
+
"renders_dir": "/workspace/spear_insts/inst_0/Saved/MovieRenders/MPPC_VelocityDepthPlus",
|
| 41 |
+
"mppc": "MPPC_VelocityDepthPlus",
|
| 42 |
+
"passes": [
|
| 43 |
+
"rgb",
|
| 44 |
+
"camera_trajectory",
|
| 45 |
+
"trajectory_viz",
|
| 46 |
+
"depth"
|
| 47 |
+
],
|
| 48 |
+
"post_process": {
|
| 49 |
+
"linear_to_srgb": true,
|
| 50 |
+
"pp_gain": 1.0,
|
| 51 |
+
"flashlight": false,
|
| 52 |
+
"gpu_encode": true,
|
| 53 |
+
"nvenc_preset": "p5"
|
| 54 |
+
}
|
| 55 |
+
},
|
| 56 |
+
"provenance": {
|
| 57 |
+
"git_commit": "4ad54f9b55ac",
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| 58 |
+
"git_branch": "wrender_pano",
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| 59 |
+
"written_utc": "2026-08-05T02:54:57.877840Z",
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| 60 |
+
"schema_doc": "docs/free_exploration/METADATA_SCHEMA_zh.md"
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| 61 |
+
}
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| 62 |
+
}
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med_village/fp/med_village_000008/gamepad_format/gamepad_axis_0.txt
ADDED
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med_village/fp/med_village_000008/gamepad_format/gamepad_button_0.txt
ADDED
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File without changes
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med_village/fp/med_village_000008/gamepad_format/key_0.txt
ADDED
|
File without changes
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med_village/fp/med_village_000008/gamepad_format/keybinds_snapshot.json
ADDED
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@@ -0,0 +1,32 @@
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| 1 |
+
{
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| 2 |
+
"snapshot_time": "2026-08-05 02:54:57.882",
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| 3 |
+
"game": "SPEAR_synthetic",
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| 4 |
+
"profile": "default",
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| 5 |
+
"fps": 30,
|
| 6 |
+
"hfov_deg": 65.470451,
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| 7 |
+
"start_pose": {
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| 8 |
+
"x": 5095.847552866049,
|
| 9 |
+
"y": 2863.2962054771283,
|
| 10 |
+
"z": 573.267848581061,
|
| 11 |
+
"yaw": -82.95244779721207,
|
| 12 |
+
"pitch": 0.0,
|
| 13 |
+
"roll": 0.0
|
| 14 |
+
},
|
| 15 |
+
"axis_normalization": {
|
| 16 |
+
"axis_0_cmps_at_one": 100.0,
|
| 17 |
+
"axis_1_cmps_at_one": 210.0,
|
| 18 |
+
"axis_2_dps_at_one": 30.0,
|
| 19 |
+
"axis_3_cmps_at_one": 100.0
|
| 20 |
+
},
|
| 21 |
+
"bindings": {
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| 22 |
+
"left_stick_y_forward": "AXIS_1_NEG",
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| 23 |
+
"left_stick_y_backward": "AXIS_1_POS",
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| 24 |
+
"left_stick_x_right": "AXIS_0_POS",
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| 25 |
+
"left_stick_x_left": "AXIS_0_NEG",
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| 26 |
+
"right_stick_x_yaw_right": "AXIS_2_POS",
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| 27 |
+
"right_stick_x_yaw_left": "AXIS_2_NEG",
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| 28 |
+
"vertical_up": "AXIS_3_POS",
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| 29 |
+
"vertical_down": "AXIS_3_NEG"
|
| 30 |
+
},
|
| 31 |
+
"notes": "Self-contained per-seq gamepad capture from 4_postprocess step 7. Round-trip via tools/gamepad_to_keyframes.py."
|
| 32 |
+
}
|
med_village/fp/med_village_000008/gamepad_format/mouse_move_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000008/gamepad_format/mouse_wheel_0.txt
ADDED
|
File without changes
|
med_village/fp/med_village_000008/gamepad_format/timeline.txt
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
2026-08-05 02:54:57.882
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| 2 |
+
2026-08-05 02:54:57.882: spear_render_started
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| 3 |
+
2026-08-05 02:57:59.014
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med_village/fp/med_village_000008/rgb.mp4
ADDED
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:e0acb2cec3714e3f02dd6966eaaba81feb2046cc009a98d8c9db1c6b9dede9e9
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| 3 |
+
size 177015816
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med_village/fp/med_village_000008/trajectory.png
ADDED
|
Git LFS Details
|
med_village/fp/med_village_000011/camera_trajectory.csv
ADDED
|
The diff for this file is too large to render.
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med_village/fp/med_village_000011/depth/depth.meta.json
ADDED
|
@@ -0,0 +1,12 @@
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| 1 |
+
{
|
| 2 |
+
"near_m": 0.1,
|
| 3 |
+
"far_m": 200.0,
|
| 4 |
+
"n_frames": 3862,
|
| 5 |
+
"width": 1280,
|
| 6 |
+
"height": 720,
|
| 7 |
+
"fps": 30,
|
| 8 |
+
"format": "FFV1 / gbrp16le; R = log-quantized depth, G=B=0",
|
| 9 |
+
"decode_formula": {
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| 10 |
+
"depth_m": "exp(R / 65535.0 * (log(200.0) - log(0.1)) + log(0.1))"
|
| 11 |
+
}
|
| 12 |
+
}
|