--- license: other license_name: worldrover-research pretty_name: WorldRover — venice task_categories: - depth-estimation - robotics tags: - video - panoramic - equirectangular - depth - camera-pose - embodied-ai - world-model - synthetic size_categories: - 100B` and `fp/` share the same camera path: the first-person clip was rendered from the panoramic clip's per-frame trajectory, so frame *k* of one is frame *k* of the other and the two pose files match exactly. | | | |---|---| | Clips | 46 per view (92 total) | | Duration | 30.4 min per view | | Panoramic | 4096x2048 equirectangular — 25 GB rgb + 129 GB depth | | First person | 1280x720 pinhole, hfov 65.5 deg — ~15 GB | ``` venice/ pano// rgb.mp4 depth/{depth.mkv,depth.meta.json} camera_trajectory.csv description.json gamepad_format/ trajectory.png fp// (same structure) ``` ## Tools ```bash git clone https://github.com/AlayaLab/WorldRover pip install -r WorldRover/requirements.txt ``` ```python from worldrover import Clip clip = Clip("venice/fp/venice_000003") rgb, depth_m = clip.rgb_frame(100), clip.depth_frame(100) # sRGB uint8; planar metres pts = clip.points_world(100) # world points, centimetres ``` Three conventions the tools handle for you, and that are easy to get wrong by hand: depth codes are **log-quantized** and store **radial** distance (convert before unprojecting); `camera_trajectory.csv` has `n_frames + 1` rows (the last is the closing keyframe, the authoritative count is `depth/depth.meta.json`); poses are Unreal-style — left-handed, centimetres, X-forward / Y-right / Z-up, camera looking down its own +X. ## Related * Collection (all parts in one place): https://huggingface.co/collections/xjxu21/worldrover-6a851193b19350ca6de9f424 * Lite subset (no depth, ~103 GB): https://huggingface.co/datasets/xjxu21/WorldRover * Full per-scene: [med_village](https://huggingface.co/datasets/xjxu21/WorldRover-med_village) · [paris](https://huggingface.co/datasets/xjxu21/WorldRover-paris) · [venice](https://huggingface.co/datasets/xjxu21/WorldRover-venice) · [art_nouveau](https://huggingface.co/datasets/xjxu21/WorldRover-art_nouveau) * Tools: https://github.com/AlayaLab/WorldRover ## License Rendered video, depth, camera pose and action labels are released for research use. The underlying 3D environments are third-party commercial assets, are **not** redistributed here, and each clip's `description.json` records its asset pack and license. Tools are MIT.