Upload webXOS_emoji_quest_RL.html
Browse files- webXOS_emoji_quest_RL.html +1101 -0
webXOS_emoji_quest_RL.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
|
| 6 |
+
<title>Emoji Quest RL • WebXOS 2026</title>
|
| 7 |
+
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
|
| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/jszip@3.10.1/dist/jszip.min.js"></script>
|
| 9 |
+
<style>
|
| 10 |
+
body {
|
| 11 |
+
font-family: 'Press Start 2P', cursive;
|
| 12 |
+
background: #000000;
|
| 13 |
+
color: #00ffcc;
|
| 14 |
+
margin: 0;
|
| 15 |
+
padding: 0;
|
| 16 |
+
overflow-x: hidden;
|
| 17 |
+
overflow-y: auto;
|
| 18 |
+
height: 100vh;
|
| 19 |
+
display: flex;
|
| 20 |
+
justify-content: center;
|
| 21 |
+
align-items: flex-start;
|
| 22 |
+
}
|
| 23 |
+
#game {
|
| 24 |
+
width: 100vw;
|
| 25 |
+
max-width: 100%;
|
| 26 |
+
padding: 1.5vh;
|
| 27 |
+
background: rgba(0, 0, 0, 0.9);
|
| 28 |
+
box-shadow: 0 0 8px #ff00ff;
|
| 29 |
+
text-shadow: 1px 1px 2px #ff00ff;
|
| 30 |
+
box-sizing: border-box;
|
| 31 |
+
}
|
| 32 |
+
h1 {
|
| 33 |
+
font-size: 3.5vw;
|
| 34 |
+
color: #ff00ff;
|
| 35 |
+
text-shadow: 2px 2px 0 #00ffcc, 0 0 8px #ffffff;
|
| 36 |
+
margin: 1.5vh 0;
|
| 37 |
+
animation: glow 1.5s infinite alternate;
|
| 38 |
+
}
|
| 39 |
+
#status, #mission {
|
| 40 |
+
font-size: 2vw;
|
| 41 |
+
color: #ffff00;
|
| 42 |
+
text-shadow: 1px 1px 2px #ff00ff;
|
| 43 |
+
margin: 1vh 0;
|
| 44 |
+
}
|
| 45 |
+
.entity, #stats, #skills {
|
| 46 |
+
margin: 1.5vh 0;
|
| 47 |
+
padding: 0.8vh;
|
| 48 |
+
background: rgba(255, 0, 255, 0.1);
|
| 49 |
+
box-shadow: 0 0 4px #00ffcc;
|
| 50 |
+
}
|
| 51 |
+
.bar {
|
| 52 |
+
width: 35vw;
|
| 53 |
+
height: 2.5vh;
|
| 54 |
+
background: #222;
|
| 55 |
+
display: inline-block;
|
| 56 |
+
box-shadow: inset 0 0 4px #ff00ff;
|
| 57 |
+
}
|
| 58 |
+
.health { height: 100%; background: #ff0066; transition: width 0.3s; }
|
| 59 |
+
.mana { height: 100%; background: #00ccff; transition: width 0.3s; }
|
| 60 |
+
.exp { height: 100%; background: #ffff00; transition: width 0.3s; }
|
| 61 |
+
#combat-log {
|
| 62 |
+
height: 18vh;
|
| 63 |
+
overflow-y: auto;
|
| 64 |
+
padding: 0.8vh;
|
| 65 |
+
background: rgba(0, 0, 0, 0.5);
|
| 66 |
+
color: #00ffcc;
|
| 67 |
+
text-shadow: 0.5px 0.5px 1px #ff00ff;
|
| 68 |
+
font-size: 1.8vw;
|
| 69 |
+
}
|
| 70 |
+
button {
|
| 71 |
+
background: #ff00ff;
|
| 72 |
+
color: #00ffcc;
|
| 73 |
+
padding: 0.8vh 1.5vw;
|
| 74 |
+
font-family: 'Press Start 2P', cursive;
|
| 75 |
+
font-size: 1.8vw;
|
| 76 |
+
margin: 0.4vh;
|
| 77 |
+
cursor: pointer;
|
| 78 |
+
box-shadow: 0 0 4px #ff00ff;
|
| 79 |
+
touch-action: manipulation;
|
| 80 |
+
}
|
| 81 |
+
button:hover, button:active { background: #00ffcc; color: #ff00ff; }
|
| 82 |
+
#skill-buttons { display: flex; flex-wrap: wrap; justify-content: center; }
|
| 83 |
+
|
| 84 |
+
/* Inn Timer */
|
| 85 |
+
#inn-timer {
|
| 86 |
+
position: fixed;
|
| 87 |
+
top: 50%;
|
| 88 |
+
left: 50%;
|
| 89 |
+
font-size: 3vw;
|
| 90 |
+
color: #ff00ff;
|
| 91 |
+
background: rgba(0, 0, 0, 0.8);
|
| 92 |
+
padding: 2vh;
|
| 93 |
+
box-shadow: 0 0 16px #00ffcc;
|
| 94 |
+
display: none;
|
| 95 |
+
z-index: 100;
|
| 96 |
+
text-shadow: 2px 2px 4px #00ccff;
|
| 97 |
+
min-width: 30vw;
|
| 98 |
+
text-align: center;
|
| 99 |
+
border: 2px solid #ff00ff;
|
| 100 |
+
border-radius: 10px;
|
| 101 |
+
transform: translate(-50%, -50%);
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
/* Minimal Export Popup */
|
| 105 |
+
#export-popup {
|
| 106 |
+
display: none;
|
| 107 |
+
position: fixed;
|
| 108 |
+
top: 50%;
|
| 109 |
+
left: 50%;
|
| 110 |
+
width: 50vw;
|
| 111 |
+
max-width: 400px;
|
| 112 |
+
min-width: 300px;
|
| 113 |
+
background: #000000;
|
| 114 |
+
border: 3px solid #ff00ff;
|
| 115 |
+
box-shadow: 0 0 15px #ff00ff, 0 0 25px #00ccff, inset 0 0 10px #ff00ff;
|
| 116 |
+
padding: 2vh;
|
| 117 |
+
z-index: 2000;
|
| 118 |
+
animation: neonPulse 1.5s infinite alternate;
|
| 119 |
+
transform: translate(-50%, -50%);
|
| 120 |
+
text-align: center;
|
| 121 |
+
}
|
| 122 |
+
#export-popup h2 {
|
| 123 |
+
font-size: 2.2vw;
|
| 124 |
+
color: #ffff00;
|
| 125 |
+
text-shadow: 0 0 8px #ff00ff;
|
| 126 |
+
margin: 0 0 2vh 0;
|
| 127 |
+
}
|
| 128 |
+
#export-stats {
|
| 129 |
+
color: #00ffcc;
|
| 130 |
+
font-size: 1.5vw;
|
| 131 |
+
line-height: 1.6;
|
| 132 |
+
margin: 2vh 0;
|
| 133 |
+
}
|
| 134 |
+
.export-buttons {
|
| 135 |
+
display: flex;
|
| 136 |
+
flex-direction: column;
|
| 137 |
+
gap: 1.5vh;
|
| 138 |
+
margin-top: 2vh;
|
| 139 |
+
}
|
| 140 |
+
.export-btn {
|
| 141 |
+
background: #ff00ff;
|
| 142 |
+
color: #00ffcc;
|
| 143 |
+
padding: 1.2vh 0;
|
| 144 |
+
font-size: 1.8vw;
|
| 145 |
+
width: 100%;
|
| 146 |
+
border: none;
|
| 147 |
+
cursor: pointer;
|
| 148 |
+
box-shadow: 0 0 8px #ff00ff;
|
| 149 |
+
}
|
| 150 |
+
.export-btn:hover {
|
| 151 |
+
background: #00ffcc;
|
| 152 |
+
color: #ff00ff;
|
| 153 |
+
}
|
| 154 |
+
.close-export {
|
| 155 |
+
background: #ff0066;
|
| 156 |
+
color: #ffffff;
|
| 157 |
+
padding: 0.8vh 2vw;
|
| 158 |
+
font-size: 1.5vw;
|
| 159 |
+
margin-top: 1vh;
|
| 160 |
+
width: 100%;
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
/* Game Over Screen */
|
| 164 |
+
#game-over-screen {
|
| 165 |
+
display: none;
|
| 166 |
+
position: fixed;
|
| 167 |
+
top: 50%;
|
| 168 |
+
left: 50%;
|
| 169 |
+
width: 80vw;
|
| 170 |
+
max-width: 600px;
|
| 171 |
+
background: linear-gradient(45deg, #ff00ff, #00ccff);
|
| 172 |
+
color: #ffffff;
|
| 173 |
+
text-align: center;
|
| 174 |
+
padding: 2vh;
|
| 175 |
+
box-shadow: 0 0 20px #ff00ff, 0 0 30px #00ccff;
|
| 176 |
+
animation: popup 0.5s ease-out, pulse 2s infinite alternate;
|
| 177 |
+
z-index: 1000;
|
| 178 |
+
border-radius: 10px;
|
| 179 |
+
transform: translate(-50%, -50%);
|
| 180 |
+
}
|
| 181 |
+
#game-over-screen h2 {
|
| 182 |
+
font-size: 3vw;
|
| 183 |
+
color: #ffff00;
|
| 184 |
+
text-shadow: 0 0 8px #ff00ff, 0 0 16px #00ccff;
|
| 185 |
+
margin: 1.5vh 0;
|
| 186 |
+
}
|
| 187 |
+
#game-over-screen p {
|
| 188 |
+
font-size: 1.5vw;
|
| 189 |
+
color: #ffffff;
|
| 190 |
+
text-shadow: 0 0 4px #000000;
|
| 191 |
+
margin: 0.8vh 0;
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
/* Craft Menu */
|
| 195 |
+
#craft-menu {
|
| 196 |
+
display: none;
|
| 197 |
+
position: fixed;
|
| 198 |
+
top: 50%;
|
| 199 |
+
left: 50%;
|
| 200 |
+
width: 70vw;
|
| 201 |
+
max-width: 600px;
|
| 202 |
+
background: #000000;
|
| 203 |
+
border: 3px solid #ff00ff;
|
| 204 |
+
box-shadow: 0 0 15px #ff00ff, 0 0 25px #00ccff, inset 0 0 10px #ff00ff;
|
| 205 |
+
padding: 2vh;
|
| 206 |
+
z-index: 1000;
|
| 207 |
+
animation: neonPulse 1.5s infinite alternate;
|
| 208 |
+
transform: translate(-50%, -50%);
|
| 209 |
+
}
|
| 210 |
+
#craft-menu h2 {
|
| 211 |
+
font-size: 2.5vw;
|
| 212 |
+
color: #ffff00;
|
| 213 |
+
text-shadow: 0 0 8px #ff00ff;
|
| 214 |
+
margin: 0 0 2vh 0;
|
| 215 |
+
text-align: center;
|
| 216 |
+
}
|
| 217 |
+
#craft-list {
|
| 218 |
+
list-style: none;
|
| 219 |
+
padding: 0;
|
| 220 |
+
margin: 0;
|
| 221 |
+
}
|
| 222 |
+
#craft-list li {
|
| 223 |
+
color: #00ffcc;
|
| 224 |
+
font-size: 1.5vw;
|
| 225 |
+
padding: 1vh 1.5vw;
|
| 226 |
+
margin: 0.5vh 0;
|
| 227 |
+
background: rgba(255, 0, 255, 0.1);
|
| 228 |
+
border-left: 5px solid #ff00ff;
|
| 229 |
+
display: flex;
|
| 230 |
+
justify-content: space-between;
|
| 231 |
+
align-items: center;
|
| 232 |
+
transition: all 0.3s ease;
|
| 233 |
+
}
|
| 234 |
+
#craft-list li:hover {
|
| 235 |
+
background: rgba(255, 0, 255, 0.3);
|
| 236 |
+
border-left: 5px solid #00ccff;
|
| 237 |
+
transform: translateX(5px);
|
| 238 |
+
}
|
| 239 |
+
#craft-list li button {
|
| 240 |
+
background: #ffff00;
|
| 241 |
+
color: #ff00ff;
|
| 242 |
+
font-size: 1.2vw;
|
| 243 |
+
padding: 0.5vh 1vw;
|
| 244 |
+
box-shadow: 0 0 5px #ffffff;
|
| 245 |
+
}
|
| 246 |
+
#craft-list li button:hover {
|
| 247 |
+
background: #00ccff;
|
| 248 |
+
color: #ffffff;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
@keyframes glow {
|
| 252 |
+
from { text-shadow: 2px 2px 0 #00ffcc, 0 0 8px #ffffff; }
|
| 253 |
+
to { text-shadow: 3px 3px 0 #00ffcc, 0 0 12px #ffffff; }
|
| 254 |
+
}
|
| 255 |
+
@keyframes pulse {
|
| 256 |
+
from { box-shadow: 0 0 20px #ff00ff, 0 0 30px #00ccff; }
|
| 257 |
+
to { box-shadow: 0 0 30px #ff00ff, 0 0 40px #00ccff; }
|
| 258 |
+
}
|
| 259 |
+
@keyframes popup {
|
| 260 |
+
from { transform: translate(-50%, -50%) scale(0); opacity: 0; }
|
| 261 |
+
to { transform: translate(-50%, -50%) scale(1); opacity: 1; }
|
| 262 |
+
}
|
| 263 |
+
@keyframes neonPulse {
|
| 264 |
+
from { box-shadow: 0 0 15px #ff00ff, 0 0 25px #00ccff, inset 0 0 10px #ff00ff; }
|
| 265 |
+
to { box-shadow: 0 0 25px #ff00ff, 0 0 35px #00ccff, inset 0 0 15px #ff00ff; }
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
/* Mobile scaling */
|
| 269 |
+
@media screen and (max-width: 768px) {
|
| 270 |
+
h1 { font-size: 5vw; }
|
| 271 |
+
#status, #mission { font-size: 3vw; }
|
| 272 |
+
#export-popup { width: 70vw; }
|
| 273 |
+
#export-popup h2 { font-size: 3vw; }
|
| 274 |
+
#export-stats { font-size: 2.2vw; }
|
| 275 |
+
.export-btn { font-size: 2.5vw; }
|
| 276 |
+
.close-export { font-size: 2.2vw; }
|
| 277 |
+
#craft-list li { font-size: 2.5vw; }
|
| 278 |
+
button { font-size: 2.5vw; }
|
| 279 |
+
#inn-timer { font-size: 5vw; }
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
@media screen and (max-width: 480px) {
|
| 283 |
+
h1 { font-size: 6vw; }
|
| 284 |
+
#status, #mission { font-size: 4vw; }
|
| 285 |
+
#export-popup { width: 85vw; padding: 1.5vh; }
|
| 286 |
+
#export-popup h2 { font-size: 4vw; }
|
| 287 |
+
#export-stats { font-size: 3vw; }
|
| 288 |
+
.export-btn { font-size: 3.5vw; padding: 1.5vh 0; }
|
| 289 |
+
.close-export { font-size: 3vw; }
|
| 290 |
+
button { font-size: 3vw; padding: 1vh 3vw; }
|
| 291 |
+
#skill-buttons { flex-direction: column; align-items: center; }
|
| 292 |
+
.bar { width: 50vw; }
|
| 293 |
+
}
|
| 294 |
+
</style>
|
| 295 |
+
</head>
|
| 296 |
+
<body>
|
| 297 |
+
<div id="game">
|
| 298 |
+
<h1>Emoji Quest RL • WebXOS 2026</h1>
|
| 299 |
+
<div id="status">Tap a command to begin! 🎮</div>
|
| 300 |
+
<div id="stats">
|
| 301 |
+
Player: <span id="hero-emoji">🧙♂️</span> Lvl: <span id="hero-level">1</span> Gold: <span id="hero-gold">0</span> 💰<br>
|
| 302 |
+
HP: <div class="bar"><div class="health" id="hero-health" style="width: 100%;"></div></div> <span id="hero-hp">100/100</span> ❤️<br>
|
| 303 |
+
MP: <div class="bar"><div class="mana" id="hero-mana" style="width: 100%;"></div></div> <span id="hero-mp">50/50</span> 🔮<br>
|
| 304 |
+
EXP: <div class="bar"><div class="exp" id="hero-exp" style="width: 0%;"></div></div> <span id="hero-exp-text">0/50</span> ⭐<br>
|
| 305 |
+
STR: <span id="hero-str">5</span> 💪 | INT: <span id="hero-int">5</span> 🧠 | VIT: <span id="hero-vit">5</span> 🛡️ | DEF: <span id="hero-def">0</span> 🛡️<br>
|
| 306 |
+
Points: <span id="skill-points">0</span> 🎯 | Armor: <span id="armor-level">None</span> | Weapon: <span id="weapon-level">None</span>
|
| 307 |
+
</div>
|
| 308 |
+
<div id="skills" style="display: none;">
|
| 309 |
+
<button onclick="upgradeStat('str')">💪 +STR (1pt)</button>
|
| 310 |
+
<button onclick="upgradeStat('int')">🧠 +INT (1pt)</button>
|
| 311 |
+
<button onclick="upgradeStat('vit')">🛡️ +VIT (1pt)</button>
|
| 312 |
+
</div>
|
| 313 |
+
<div class="entity">Enemy: <span id="enemy-emoji">👾 Zargoth</span>
|
| 314 |
+
HP: <div class="bar"><div class="health" id="enemy-health" style="width: 100%;"></div></div> <span id="enemy-hp">60/60</span> ❤️
|
| 315 |
+
</div>
|
| 316 |
+
<div id="mission"></div>
|
| 317 |
+
<div id="combat-log"></div>
|
| 318 |
+
<div id="skill-buttons">
|
| 319 |
+
<button onclick="playerTurn(1)">⚔️ Attack</button>
|
| 320 |
+
<button onclick="playerTurn(2)">✨ Spell</button>
|
| 321 |
+
<button onclick="playerTurn(4)">🏡 Inn</button>
|
| 322 |
+
<button onclick="openCraftMenu()">🔨 Craft</button>
|
| 323 |
+
<button onclick="showExportPopup()">💾 Export</button>
|
| 324 |
+
</div>
|
| 325 |
+
</div>
|
| 326 |
+
|
| 327 |
+
<!-- Inn Timer -->
|
| 328 |
+
<div id="inn-timer"></div>
|
| 329 |
+
|
| 330 |
+
<!-- Minimal Export Popup -->
|
| 331 |
+
<div id="export-popup">
|
| 332 |
+
<h2>💾 Export Dataset</h2>
|
| 333 |
+
<div id="export-stats">
|
| 334 |
+
<div>📊 Decisions: <span id="export-decision-count">0</span></div>
|
| 335 |
+
<div>👾 Enemies: <span id="export-enemy-count">0</span></div>
|
| 336 |
+
<div>💰 Gold: <span id="export-gold">0</span></div>
|
| 337 |
+
<div>⭐ Level: <span id="export-level">1</span></div>
|
| 338 |
+
<div>⏱️ Playtime: <span id="export-time">0s</span></div>
|
| 339 |
+
</div>
|
| 340 |
+
<div class="export-buttons">
|
| 341 |
+
<button class="export-btn" onclick="exportDataset()">📥 Export as ZIP</button>
|
| 342 |
+
<button class="close-export" onclick="closeExportPopup()">Close</button>
|
| 343 |
+
</div>
|
| 344 |
+
</div>
|
| 345 |
+
|
| 346 |
+
<!-- Craft Menu -->
|
| 347 |
+
<div id="craft-menu">
|
| 348 |
+
<h2>🔨 Forge</h2>
|
| 349 |
+
<ul id="craft-list">
|
| 350 |
+
<li>Leather Armor (DEF +25) - 2000 Gold <button onclick="craftArmor(1)">Craft</button></li>
|
| 351 |
+
<li>Chain Mail (DEF +75) - 10000 Gold <button onclick="craftArmor(2)">Craft</button></li>
|
| 352 |
+
<li>Plate Armor (DEF +150) - 30000 Gold <button onclick="craftArmor(3)">Craft</button></li>
|
| 353 |
+
<li>Mythril Armor (DEF +250) - 60000 Gold <button onclick="craftArmor(4)">Craft</button></li>
|
| 354 |
+
<li>Great Staff (Spell +200) - 50000 Gold <button onclick="craftWeapon(1)">Craft</button></li>
|
| 355 |
+
<li>Great Sword (ATK +200) - 50000 Gold <button onclick="craftWeapon(2)">Craft</button></li>
|
| 356 |
+
</ul>
|
| 357 |
+
<button class="close-export" onclick="closeCraftMenu()">Close</button>
|
| 358 |
+
</div>
|
| 359 |
+
|
| 360 |
+
<!-- Game Over Screen -->
|
| 361 |
+
<div id="game-over-screen">
|
| 362 |
+
<h2>🏆 Game Over</h2>
|
| 363 |
+
<p>Level: <span id="game-over-level"></span> 🎖️</p>
|
| 364 |
+
<p>Total Gold: <span id="game-over-gold"></span> 💰</p>
|
| 365 |
+
<p>Total XP: <span id="game-over-exp"></span> ⭐</p>
|
| 366 |
+
<p>Total Decisions: <span id="game-over-decisions"></span> 📊</p>
|
| 367 |
+
<button onclick="showExportPopup()">💾 Export Dataset</button>
|
| 368 |
+
<button onclick="location.reload()">🔄 Restart</button>
|
| 369 |
+
</div>
|
| 370 |
+
|
| 371 |
+
<script>
|
| 372 |
+
// Game state tracking
|
| 373 |
+
let gameData = {
|
| 374 |
+
states: [],
|
| 375 |
+
flatStates: [],
|
| 376 |
+
decisions: [],
|
| 377 |
+
metadata: {
|
| 378 |
+
game: "Emoji Quest RL",
|
| 379 |
+
version: "WebXOS 2026",
|
| 380 |
+
created: new Date().toISOString(),
|
| 381 |
+
license: "MIT",
|
| 382 |
+
default_config: "csv",
|
| 383 |
+
features: [
|
| 384 |
+
{name: "timestamp", dtype: "int64"},
|
| 385 |
+
{name: "action", dtype: "string"},
|
| 386 |
+
{name: "reward", dtype: "float64"},
|
| 387 |
+
{name: "outcome", dtype: "string"},
|
| 388 |
+
{name: "decision_type", dtype: "string"},
|
| 389 |
+
{name: "player_state", dtype: "string"},
|
| 390 |
+
{name: "enemy_info", dtype: "string"},
|
| 391 |
+
{name: "player_state_snapshot", dtype: "string"},
|
| 392 |
+
{name: "enemy_state", dtype: "string"},
|
| 393 |
+
{name: "enemy_count", dtype: "int64"},
|
| 394 |
+
{name: "game_state", dtype: "string"}
|
| 395 |
+
]
|
| 396 |
+
}
|
| 397 |
+
};
|
| 398 |
+
|
| 399 |
+
// Core game variables
|
| 400 |
+
const status = document.getElementById('status');
|
| 401 |
+
const combatLog = document.getElementById('combat-log');
|
| 402 |
+
const heroHealth = document.getElementById('hero-health');
|
| 403 |
+
const heroHp = document.getElementById('hero-hp');
|
| 404 |
+
const heroMana = document.getElementById('hero-mana');
|
| 405 |
+
const heroMp = document.getElementById('hero-mp');
|
| 406 |
+
const heroExp = document.getElementById('hero-exp');
|
| 407 |
+
const heroExpText = document.getElementById('hero-exp-text');
|
| 408 |
+
const heroLevel = document.getElementById('hero-level');
|
| 409 |
+
const heroGold = document.getElementById('hero-gold');
|
| 410 |
+
const heroStr = document.getElementById('hero-str');
|
| 411 |
+
const heroInt = document.getElementById('hero-int');
|
| 412 |
+
const heroVit = document.getElementById('hero-vit');
|
| 413 |
+
const heroDef = document.getElementById('hero-def');
|
| 414 |
+
const skillPoints = document.getElementById('skill-points');
|
| 415 |
+
const armorLevel = document.getElementById('armor-level');
|
| 416 |
+
const weaponLevel = document.getElementById('weapon-level');
|
| 417 |
+
const enemyHealth = document.getElementById('enemy-health');
|
| 418 |
+
const enemyHp = document.getElementById('enemy-hp');
|
| 419 |
+
const enemyEmoji = document.getElementById('enemy-emoji');
|
| 420 |
+
const mission = document.getElementById('mission');
|
| 421 |
+
const skillsDiv = document.getElementById('skills');
|
| 422 |
+
const craftMenu = document.getElementById('craft-menu');
|
| 423 |
+
const exportPopup = document.getElementById('export-popup');
|
| 424 |
+
const gameOverScreen = document.getElementById('game-over-screen');
|
| 425 |
+
const innTimer = document.getElementById('inn-timer');
|
| 426 |
+
|
| 427 |
+
let hero = {
|
| 428 |
+
level: 1, hp: 100, maxHp: 100, mp: 50, maxMp: 50, exp: 0, expToLevel: 50,
|
| 429 |
+
str: 5, int: 5, vit: 5, def: 0, gold: 0, skillPoints: 0,
|
| 430 |
+
armorLevel: 0, hasGreatStaff: false, hasGreatSword: false, atkBonus: 0, spellBonus: 0
|
| 431 |
+
};
|
| 432 |
+
const startTime = Date.now();
|
| 433 |
+
const baseEnemies = [
|
| 434 |
+
{ emoji: '👾', name: 'Zargoth', hp: 60, attack: 10 },
|
| 435 |
+
{ emoji: '🕷️', name: 'Skrix', hp: 50, attack: 12 },
|
| 436 |
+
{ emoji: '🦇', name: 'Vlyth', hp: 55, attack: 11 },
|
| 437 |
+
{ emoji: '🐍', name: 'Slytheron', hp: 80, attack: 15 },
|
| 438 |
+
{ emoji: '🦂', name: 'Stingrax', hp: 70, attack: 18 },
|
| 439 |
+
{ emoji: '🤖', name: 'Mechalon', hp: 100, attack: 20 },
|
| 440 |
+
{ emoji: '💾', name: 'Datavore', hp: 120, attack: 25 },
|
| 441 |
+
{ emoji: '🖥️', name: 'Screenix', hp: 110, attack: 22 },
|
| 442 |
+
{ emoji: '🕸️', name: 'Webtron', hp: 130, attack: 28 },
|
| 443 |
+
{ emoji: '🔋', name: 'Voltrix', hp: 140, attack: 26 },
|
| 444 |
+
{ emoji: '🐉', name: 'Drakzul', hp: 150, attack: 30 },
|
| 445 |
+
{ emoji: '👻', name: 'Spectrix', hp: 140, attack: 32 },
|
| 446 |
+
{ emoji: '👽', name: 'Xenorath', hp: 200, attack: 40 }
|
| 447 |
+
];
|
| 448 |
+
let enemyCount = 0;
|
| 449 |
+
let currentEnemy = spawnEnemy();
|
| 450 |
+
let gameState = 'playing';
|
| 451 |
+
let innCooldown = false;
|
| 452 |
+
let decisionCount = 0;
|
| 453 |
+
|
| 454 |
+
// Audio
|
| 455 |
+
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
| 456 |
+
function playClickSound() {
|
| 457 |
+
const oscillator = audioContext.createOscillator();
|
| 458 |
+
const gainNode = audioContext.createGain();
|
| 459 |
+
oscillator.connect(gainNode);
|
| 460 |
+
gainNode.connect(audioContext.destination);
|
| 461 |
+
oscillator.type = 'square';
|
| 462 |
+
oscillator.frequency.value = 880;
|
| 463 |
+
gainNode.gain.setValueAtTime(0.1, audioContext.currentTime);
|
| 464 |
+
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.1);
|
| 465 |
+
oscillator.start();
|
| 466 |
+
oscillator.stop(audioContext.currentTime + 0.1);
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
function playInnSound() {
|
| 470 |
+
const oscillator = audioContext.createOscillator();
|
| 471 |
+
const gainNode = audioContext.createGain();
|
| 472 |
+
oscillator.connect(gainNode);
|
| 473 |
+
gainNode.connect(audioContext.destination);
|
| 474 |
+
oscillator.type = 'sine';
|
| 475 |
+
oscillator.frequency.setValueAtTime(440, audioContext.currentTime);
|
| 476 |
+
oscillator.frequency.exponentialRampToValueAtTime(880, audioContext.currentTime + 0.5);
|
| 477 |
+
gainNode.gain.setValueAtTime(0.1, audioContext.currentTime);
|
| 478 |
+
gainNode.gain.exponentialRampToValueAtTime(0.001, audioContext.currentTime + 0.5);
|
| 479 |
+
oscillator.start();
|
| 480 |
+
oscillator.stop(audioContext.currentTime + 0.5);
|
| 481 |
+
}
|
| 482 |
+
|
| 483 |
+
// Record game state - FIXED VERSION with consistent data structure
|
| 484 |
+
function recordState(action, reward, outcome) {
|
| 485 |
+
const timestamp = Date.now();
|
| 486 |
+
const decision_type = getDecisionType(action);
|
| 487 |
+
|
| 488 |
+
// Create player state snapshot (the 6 missing columns)
|
| 489 |
+
const playerSnapshot = JSON.stringify({
|
| 490 |
+
level: hero.level,
|
| 491 |
+
hp: hero.hp,
|
| 492 |
+
maxHp: hero.maxHp,
|
| 493 |
+
mp: hero.mp,
|
| 494 |
+
maxMp: hero.maxMp,
|
| 495 |
+
str: hero.str,
|
| 496 |
+
int: hero.int,
|
| 497 |
+
vit: hero.vit,
|
| 498 |
+
def: hero.def,
|
| 499 |
+
gold: hero.gold,
|
| 500 |
+
skillPoints: hero.skillPoints
|
| 501 |
+
});
|
| 502 |
+
|
| 503 |
+
// Create enemy info (the 6 missing columns)
|
| 504 |
+
const enemyInfo = JSON.stringify({
|
| 505 |
+
name: currentEnemy.name,
|
| 506 |
+
emoji: currentEnemy.emoji,
|
| 507 |
+
hp: currentEnemy.hp,
|
| 508 |
+
maxHp: currentEnemy.maxHp,
|
| 509 |
+
attack: currentEnemy.attack,
|
| 510 |
+
is_boss: currentEnemy.isBoss || false,
|
| 511 |
+
is_elite: currentEnemy.isElite || false
|
| 512 |
+
});
|
| 513 |
+
|
| 514 |
+
// Create player state (the 4 new columns)
|
| 515 |
+
const playerState = JSON.stringify(hero);
|
| 516 |
+
|
| 517 |
+
// Create enemy state (the 4 new columns)
|
| 518 |
+
const enemyState = JSON.stringify(currentEnemy);
|
| 519 |
+
|
| 520 |
+
// Create the complete state object with ALL columns
|
| 521 |
+
const completeState = {
|
| 522 |
+
timestamp,
|
| 523 |
+
action: action.toString(),
|
| 524 |
+
reward: parseFloat(reward),
|
| 525 |
+
outcome,
|
| 526 |
+
decision_type,
|
| 527 |
+
player_state_snapshot: playerSnapshot,
|
| 528 |
+
enemy_info: enemyInfo,
|
| 529 |
+
player_state: playerState,
|
| 530 |
+
enemy_state: enemyState,
|
| 531 |
+
enemy_count: enemyCount,
|
| 532 |
+
game_state: gameState
|
| 533 |
+
};
|
| 534 |
+
|
| 535 |
+
// Add to game data
|
| 536 |
+
gameData.states.push(completeState);
|
| 537 |
+
gameData.decisions.push(completeState);
|
| 538 |
+
gameData.flatStates.push(completeState);
|
| 539 |
+
|
| 540 |
+
decisionCount++;
|
| 541 |
+
}
|
| 542 |
+
|
| 543 |
+
function getDecisionType(actionId) {
|
| 544 |
+
if (typeof actionId === 'string') {
|
| 545 |
+
if (actionId.includes('upgrade')) return "upgrade_stat";
|
| 546 |
+
if (actionId.includes('craft_armor')) return "craft_armor";
|
| 547 |
+
if (actionId.includes('craft_weapon')) return "craft_weapon";
|
| 548 |
+
if (actionId.includes('enemy_defeated')) return "combat_victory";
|
| 549 |
+
if (actionId.includes('player_death')) return "player_death";
|
| 550 |
+
if (actionId.includes('inn_rest')) return "rest_inn";
|
| 551 |
+
if (actionId.includes('level_up')) return "progression";
|
| 552 |
+
return actionId;
|
| 553 |
+
}
|
| 554 |
+
|
| 555 |
+
const types = {
|
| 556 |
+
1: "combat_attack",
|
| 557 |
+
2: "combat_spell",
|
| 558 |
+
4: "rest_inn"
|
| 559 |
+
};
|
| 560 |
+
return types[actionId] || "unknown";
|
| 561 |
+
}
|
| 562 |
+
|
| 563 |
+
// CSV helper
|
| 564 |
+
function convertToCSV(data, columns) {
|
| 565 |
+
if (data.length === 0) return '';
|
| 566 |
+
|
| 567 |
+
const headers = columns.join(',');
|
| 568 |
+
const rows = data.map(item => {
|
| 569 |
+
return columns.map(col => {
|
| 570 |
+
let value = item[col];
|
| 571 |
+
if (value === undefined || value === null) value = '';
|
| 572 |
+
if (typeof value === 'object' && value !== null) {
|
| 573 |
+
value = JSON.stringify(value).replace(/"/g, '""');
|
| 574 |
+
return `"${value}"`;
|
| 575 |
+
}
|
| 576 |
+
if (typeof value === 'string' && (value.includes(',') || value.includes('"'))) {
|
| 577 |
+
return `"${value.replace(/"/g, '""')}"`;
|
| 578 |
+
}
|
| 579 |
+
return value;
|
| 580 |
+
}).join(',');
|
| 581 |
+
});
|
| 582 |
+
|
| 583 |
+
return [headers, ...rows].join('\n');
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
// Minimal export popup
|
| 587 |
+
function showExportPopup() {
|
| 588 |
+
playClickSound();
|
| 589 |
+
|
| 590 |
+
// Update stats
|
| 591 |
+
document.getElementById('export-decision-count').textContent = decisionCount;
|
| 592 |
+
document.getElementById('export-enemy-count').textContent = enemyCount;
|
| 593 |
+
document.getElementById('export-gold').textContent = hero.gold;
|
| 594 |
+
document.getElementById('export-level').textContent = hero.level;
|
| 595 |
+
document.getElementById('export-time').textContent = Math.floor((Date.now() - startTime) / 1000) + 's';
|
| 596 |
+
|
| 597 |
+
exportPopup.style.display = 'block';
|
| 598 |
+
}
|
| 599 |
+
|
| 600 |
+
function closeExportPopup() {
|
| 601 |
+
playClickSound();
|
| 602 |
+
exportPopup.style.display = 'none';
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
// Main export function - FIXED VERSION with consistent columns
|
| 606 |
+
function exportDataset() {
|
| 607 |
+
playClickSound();
|
| 608 |
+
|
| 609 |
+
// Define ALL columns for consistency
|
| 610 |
+
const allColumns = [
|
| 611 |
+
'timestamp',
|
| 612 |
+
'action',
|
| 613 |
+
'reward',
|
| 614 |
+
'outcome',
|
| 615 |
+
'decision_type',
|
| 616 |
+
'player_state_snapshot',
|
| 617 |
+
'enemy_info',
|
| 618 |
+
'player_state',
|
| 619 |
+
'enemy_state',
|
| 620 |
+
'enemy_count',
|
| 621 |
+
'game_state'
|
| 622 |
+
];
|
| 623 |
+
|
| 624 |
+
// Prepare dataset with consistent structure
|
| 625 |
+
const completeDataset = {
|
| 626 |
+
game_states: gameData.states.map(state => ({
|
| 627 |
+
timestamp: state.timestamp,
|
| 628 |
+
action: state.action,
|
| 629 |
+
reward: state.reward,
|
| 630 |
+
outcome: state.outcome,
|
| 631 |
+
decision_type: state.decision_type,
|
| 632 |
+
player_state_snapshot: state.player_state_snapshot,
|
| 633 |
+
enemy_info: state.enemy_info,
|
| 634 |
+
player_state: state.player_state,
|
| 635 |
+
enemy_state: state.enemy_state,
|
| 636 |
+
enemy_count: state.enemy_count,
|
| 637 |
+
game_state: state.game_state
|
| 638 |
+
})),
|
| 639 |
+
decisions: gameData.decisions.map(decision => ({
|
| 640 |
+
timestamp: decision.timestamp,
|
| 641 |
+
action: decision.action,
|
| 642 |
+
reward: decision.reward,
|
| 643 |
+
outcome: decision.outcome,
|
| 644 |
+
decision_type: decision.decision_type,
|
| 645 |
+
player_state_snapshot: decision.player_state_snapshot,
|
| 646 |
+
enemy_info: decision.enemy_info,
|
| 647 |
+
player_state: decision.player_state,
|
| 648 |
+
enemy_state: decision.enemy_state,
|
| 649 |
+
enemy_count: decision.enemy_count,
|
| 650 |
+
game_state: decision.game_state
|
| 651 |
+
})),
|
| 652 |
+
summary: {
|
| 653 |
+
total_states: gameData.states.length,
|
| 654 |
+
total_decisions: gameData.decisions.length,
|
| 655 |
+
total_enemies_defeated: enemyCount,
|
| 656 |
+
total_gold_earned: hero.gold,
|
| 657 |
+
total_xp_earned: hero.exp,
|
| 658 |
+
play_time: Math.floor((Date.now() - startTime) / 1000),
|
| 659 |
+
final_level: hero.level,
|
| 660 |
+
final_gold: hero.gold,
|
| 661 |
+
final_hp: hero.hp,
|
| 662 |
+
final_mp: hero.mp
|
| 663 |
+
},
|
| 664 |
+
metadata: {
|
| 665 |
+
...gameData.metadata,
|
| 666 |
+
export_date: new Date().toISOString(),
|
| 667 |
+
license: "mit",
|
| 668 |
+
task_categories: ["reinforcement_learning", "decision_making"],
|
| 669 |
+
task_ids: ["emoji_quest_rl"],
|
| 670 |
+
pretty_name: "Emoji Quest RL Dataset"
|
| 671 |
+
}
|
| 672 |
+
};
|
| 673 |
+
|
| 674 |
+
// Create CSV files with ALL columns
|
| 675 |
+
const statesData = gameData.flatStates.map(state => {
|
| 676 |
+
const filtered = {};
|
| 677 |
+
allColumns.forEach(col => {
|
| 678 |
+
filtered[col] = state[col] !== undefined ? state[col] : '';
|
| 679 |
+
});
|
| 680 |
+
return filtered;
|
| 681 |
+
});
|
| 682 |
+
|
| 683 |
+
const decisionsData = gameData.decisions.map(decision => {
|
| 684 |
+
const filtered = {};
|
| 685 |
+
allColumns.forEach(col => {
|
| 686 |
+
filtered[col] = decision[col] !== undefined ? decision[col] : '';
|
| 687 |
+
});
|
| 688 |
+
return filtered;
|
| 689 |
+
});
|
| 690 |
+
|
| 691 |
+
const statesCSV = convertToCSV(statesData, allColumns);
|
| 692 |
+
const decisionsCSV = convertToCSV(decisionsData, allColumns);
|
| 693 |
+
|
| 694 |
+
// Create README with consistent config
|
| 695 |
+
const readme = `---
|
| 696 |
+
license: mit
|
| 697 |
+
task_categories:
|
| 698 |
+
- reinforcement_learning
|
| 699 |
+
- decision_making
|
| 700 |
+
task_ids:
|
| 701 |
+
- emoji_quest_rl
|
| 702 |
+
pretty_name: Emoji Quest RL Dataset
|
| 703 |
+
dataset_info:
|
| 704 |
+
configs:
|
| 705 |
+
- config_name: game_states
|
| 706 |
+
data_files:
|
| 707 |
+
- split: train
|
| 708 |
+
path: game_states.csv
|
| 709 |
+
features:
|
| 710 |
+
- name: timestamp
|
| 711 |
+
dtype: int64
|
| 712 |
+
- name: action
|
| 713 |
+
dtype: string
|
| 714 |
+
- name: reward
|
| 715 |
+
dtype: float64
|
| 716 |
+
- name: outcome
|
| 717 |
+
dtype: string
|
| 718 |
+
- name: decision_type
|
| 719 |
+
dtype: string
|
| 720 |
+
- name: player_state_snapshot
|
| 721 |
+
dtype: string
|
| 722 |
+
- name: enemy_info
|
| 723 |
+
dtype: string
|
| 724 |
+
- name: player_state
|
| 725 |
+
dtype: string
|
| 726 |
+
- name: enemy_state
|
| 727 |
+
dtype: string
|
| 728 |
+
- name: enemy_count
|
| 729 |
+
dtype: int64
|
| 730 |
+
- name: game_state
|
| 731 |
+
dtype: string
|
| 732 |
+
- config_name: decisions
|
| 733 |
+
data_files:
|
| 734 |
+
- split: train
|
| 735 |
+
path: decisions.csv
|
| 736 |
+
features:
|
| 737 |
+
- name: timestamp
|
| 738 |
+
dtype: int64
|
| 739 |
+
- name: action
|
| 740 |
+
dtype: string
|
| 741 |
+
- name: reward
|
| 742 |
+
dtype: float64
|
| 743 |
+
- name: outcome
|
| 744 |
+
dtype: string
|
| 745 |
+
- name: decision_type
|
| 746 |
+
dtype: string
|
| 747 |
+
- name: player_state_snapshot
|
| 748 |
+
dtype: string
|
| 749 |
+
- name: enemy_info
|
| 750 |
+
dtype: string
|
| 751 |
+
- name: player_state
|
| 752 |
+
dtype: string
|
| 753 |
+
- name: enemy_state
|
| 754 |
+
dtype: string
|
| 755 |
+
- name: enemy_count
|
| 756 |
+
dtype: int64
|
| 757 |
+
- name: game_state
|
| 758 |
+
dtype: string
|
| 759 |
+
default: game_states
|
| 760 |
+
---
|
| 761 |
+
# Emoji Quest RL Dataset
|
| 762 |
+
Reinforcement learning dataset from Emoji Quest RL gameplay.
|
| 763 |
+
|
| 764 |
+
## Files
|
| 765 |
+
### game_states.csv
|
| 766 |
+
Game state snapshots at each decision point. Contains player and enemy stats.
|
| 767 |
+
|
| 768 |
+
### decisions.csv
|
| 769 |
+
Player decisions with rewards and outcomes. Contains action choices and results.
|
| 770 |
+
|
| 771 |
+
## Summary
|
| 772 |
+
- Total states: ${completeDataset.summary.total_states}
|
| 773 |
+
- Total decisions: ${completeDataset.summary.total_decisions}
|
| 774 |
+
- Total enemies defeated: ${completeDataset.summary.total_enemies_defeated}
|
| 775 |
+
- Total gold earned: ${completeDataset.summary.total_gold_earned}
|
| 776 |
+
- Total XP earned: ${completeDataset.summary.total_xp_earned}
|
| 777 |
+
- Play time: ${completeDataset.summary.play_time} seconds
|
| 778 |
+
- Final level: ${completeDataset.summary.final_level}
|
| 779 |
+
- Final gold: ${completeDataset.summary.final_gold}
|
| 780 |
+
- Final HP: ${completeDataset.summary.final_hp}
|
| 781 |
+
- Final MP: ${completeDataset.summary.final_mp}
|
| 782 |
+
`;
|
| 783 |
+
|
| 784 |
+
// Create ZIP - Only include the required 5 files
|
| 785 |
+
const zip = new JSZip();
|
| 786 |
+
|
| 787 |
+
// Add only the required files (no dataset_summary.json)
|
| 788 |
+
zip.file("game_states.csv", statesCSV);
|
| 789 |
+
zip.file("decisions.csv", decisionsCSV);
|
| 790 |
+
zip.file("game_states.json", JSON.stringify(completeDataset.game_states, null, 2));
|
| 791 |
+
zip.file("decisions.json", JSON.stringify(completeDataset.decisions, null, 2));
|
| 792 |
+
zip.file("README.md", readme);
|
| 793 |
+
|
| 794 |
+
// Generate and download
|
| 795 |
+
zip.generateAsync({type: "blob", compression: "DEFLATE"})
|
| 796 |
+
.then(blob => {
|
| 797 |
+
const url = URL.createObjectURL(blob);
|
| 798 |
+
const a = document.createElement('a');
|
| 799 |
+
a.href = url;
|
| 800 |
+
a.download = `emoji_quest_${Date.now()}.zip`;
|
| 801 |
+
document.body.appendChild(a);
|
| 802 |
+
a.click();
|
| 803 |
+
document.body.removeChild(a);
|
| 804 |
+
URL.revokeObjectURL(url);
|
| 805 |
+
|
| 806 |
+
appendLog("✅ Dataset exported! Ready for HF Upload.");
|
| 807 |
+
closeExportPopup();
|
| 808 |
+
})
|
| 809 |
+
.catch(error => {
|
| 810 |
+
appendLog("❌ Export failed: " + error);
|
| 811 |
+
console.error(error);
|
| 812 |
+
});
|
| 813 |
+
}
|
| 814 |
+
|
| 815 |
+
// ESC key for quick export
|
| 816 |
+
document.addEventListener('keydown', function(e) {
|
| 817 |
+
if (e.key === 'Escape' && gameState === 'playing') {
|
| 818 |
+
showExportPopup();
|
| 819 |
+
}
|
| 820 |
+
});
|
| 821 |
+
|
| 822 |
+
// Game commands
|
| 823 |
+
const commands = {
|
| 824 |
+
1: { name: 'Attack', emoji: '⚔️', cost: 0, effect: (enemy) => {
|
| 825 |
+
let dmg = (hero.str * 3) + hero.atkBonus;
|
| 826 |
+
enemy.hp -= dmg;
|
| 827 |
+
return dmg;
|
| 828 |
+
}, log: 'slashes with Attack ⚔️' },
|
| 829 |
+
2: { name: 'Spell', emoji: '✨', cost: 15, effect: (enemy) => {
|
| 830 |
+
let dmg = 75 + (hero.int * 3) + hero.spellBonus;
|
| 831 |
+
enemy.hp -= dmg;
|
| 832 |
+
return dmg;
|
| 833 |
+
}, log: 'casts Spell ✨' },
|
| 834 |
+
4: { name: 'Inn', emoji: '🏡', cost: 0, effect: () => startInnTimer(), log: 'rests at Inn 🏡' }
|
| 835 |
+
};
|
| 836 |
+
|
| 837 |
+
const armors = [
|
| 838 |
+
{ name: 'None', def: 0, cost: 0 },
|
| 839 |
+
{ name: 'Leather Armor', def: 25, cost: 2000 },
|
| 840 |
+
{ name: 'Chain Mail', def: 75, cost: 10000 },
|
| 841 |
+
{ name: 'Plate Armor', def: 150, cost: 30000 },
|
| 842 |
+
{ name: 'Mythril Armor', def: 250, cost: 60000 }
|
| 843 |
+
];
|
| 844 |
+
|
| 845 |
+
const weapons = [
|
| 846 |
+
{ name: 'None', spellBonus: 0, atkBonus: 0, cost: 0 },
|
| 847 |
+
{ name: 'Great Staff', spellBonus: 200, atkBonus: 0, cost: 50000 },
|
| 848 |
+
{ name: 'Great Sword', spellBonus: 0, atkBonus: 200, cost: 50000 }
|
| 849 |
+
];
|
| 850 |
+
|
| 851 |
+
function spawnEnemy() {
|
| 852 |
+
enemyCount++;
|
| 853 |
+
let baseEnemy = baseEnemies[Math.floor(Math.random() * baseEnemies.length)];
|
| 854 |
+
let scale = 1 + (enemyCount * 0.1);
|
| 855 |
+
let levelScale = 0.8 + (hero.level * 0.05);
|
| 856 |
+
let enemy = {
|
| 857 |
+
...baseEnemy,
|
| 858 |
+
hp: Math.floor(baseEnemy.hp * scale),
|
| 859 |
+
maxHp: Math.floor(baseEnemy.hp * scale),
|
| 860 |
+
attack: Math.floor(baseEnemy.attack * scale * levelScale),
|
| 861 |
+
isBoss: false,
|
| 862 |
+
isElite: false
|
| 863 |
+
};
|
| 864 |
+
if (enemyCount % 10 === 0) {
|
| 865 |
+
enemy.hp *= 2;
|
| 866 |
+
enemy.maxHp *= 2;
|
| 867 |
+
enemy.attack *= 2;
|
| 868 |
+
enemy.emoji = `👑${enemy.emoji}`;
|
| 869 |
+
enemy.name = `King ${enemy.name}`;
|
| 870 |
+
enemy.isBoss = true;
|
| 871 |
+
} else if (Math.random() < 0.2) {
|
| 872 |
+
enemy.hp = Math.floor(enemy.hp * 1.5);
|
| 873 |
+
enemy.maxHp = Math.floor(enemy.hp * 1.5);
|
| 874 |
+
enemy.attack = Math.floor(enemy.attack * 1.5);
|
| 875 |
+
enemy.emoji = `⭐${enemy.emoji}`;
|
| 876 |
+
enemy.name = `Elite ${enemy.name}`;
|
| 877 |
+
enemy.isElite = true;
|
| 878 |
+
}
|
| 879 |
+
return enemy;
|
| 880 |
+
}
|
| 881 |
+
|
| 882 |
+
function playerTurn(commandId) {
|
| 883 |
+
if (gameState !== 'playing' || innCooldown) return;
|
| 884 |
+
playClickSound();
|
| 885 |
+
|
| 886 |
+
const command = commands[commandId];
|
| 887 |
+
if (command.cost > 0 && hero.mp < command.cost) {
|
| 888 |
+
appendLog('Not enough Mana! 🔮');
|
| 889 |
+
return;
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
hero.mp -= command.cost;
|
| 893 |
+
let log = `🧙♂️ ${command.log}`;
|
| 894 |
+
let damage = 0;
|
| 895 |
+
|
| 896 |
+
if (commandId === 1 || commandId === 2) {
|
| 897 |
+
damage = command.effect(currentEnemy);
|
| 898 |
+
log += ` for ${damage} damage!`;
|
| 899 |
+
recordState(command.name, damage, "damage_dealt");
|
| 900 |
+
} else {
|
| 901 |
+
command.effect(currentEnemy);
|
| 902 |
+
return;
|
| 903 |
+
}
|
| 904 |
+
|
| 905 |
+
appendLog(log);
|
| 906 |
+
updateUI();
|
| 907 |
+
|
| 908 |
+
if (currentEnemy.hp <= 0) {
|
| 909 |
+
recordState("enemy_defeated", 100, "victory");
|
| 910 |
+
winCombat();
|
| 911 |
+
} else if (!innCooldown) {
|
| 912 |
+
setTimeout(randomEnemyTurn, 500);
|
| 913 |
+
}
|
| 914 |
+
}
|
| 915 |
+
|
| 916 |
+
function randomEnemyTurn() {
|
| 917 |
+
if (gameState !== 'playing' || innCooldown) return;
|
| 918 |
+
if (Math.random() < 0.5) {
|
| 919 |
+
let damage = Math.max(1, currentEnemy.attack - hero.def);
|
| 920 |
+
hero.hp -= damage;
|
| 921 |
+
appendLog(`${currentEnemy.emoji} ${currentEnemy.name} strikes for ${damage} damage! 💥 (Def: ${hero.def})`);
|
| 922 |
+
recordState("enemy_attack", -damage, "damage_taken");
|
| 923 |
+
updateUI();
|
| 924 |
+
if (hero.hp <= 0) {
|
| 925 |
+
gameState = 'over';
|
| 926 |
+
status.textContent = 'Game Over! 💀';
|
| 927 |
+
recordState("player_death", -1000, "defeat");
|
| 928 |
+
showGameOverScreen();
|
| 929 |
+
}
|
| 930 |
+
} else {
|
| 931 |
+
appendLog(`${currentEnemy.emoji} ${currentEnemy.name} hesitates... ⏳`);
|
| 932 |
+
recordState("enemy_hesitate", 0, "enemy_inaction");
|
| 933 |
+
}
|
| 934 |
+
}
|
| 935 |
+
|
| 936 |
+
function startInnTimer() {
|
| 937 |
+
if (innCooldown) return;
|
| 938 |
+
|
| 939 |
+
playInnSound();
|
| 940 |
+
innCooldown = true;
|
| 941 |
+
let timeLeft = 10;
|
| 942 |
+
|
| 943 |
+
innTimer.style.display = 'block';
|
| 944 |
+
innTimer.textContent = `Resting: ${timeLeft}s ⏳`;
|
| 945 |
+
status.textContent = 'Resting at the Inn... 🏡';
|
| 946 |
+
|
| 947 |
+
const timer = setInterval(() => {
|
| 948 |
+
timeLeft--;
|
| 949 |
+
innTimer.textContent = `Resting: ${timeLeft}s ⏳`;
|
| 950 |
+
|
| 951 |
+
if (timeLeft <= 0) {
|
| 952 |
+
clearInterval(timer);
|
| 953 |
+
hero.hp = hero.maxHp;
|
| 954 |
+
hero.mp = hero.maxMp;
|
| 955 |
+
innCooldown = false;
|
| 956 |
+
innTimer.style.display = 'none';
|
| 957 |
+
status.textContent = 'Tap a command to fight! 🎮';
|
| 958 |
+
appendLog('🧙♂️ fully restored! 🌟');
|
| 959 |
+
recordState("inn_rest", 200, "full_restoration");
|
| 960 |
+
updateUI();
|
| 961 |
+
}
|
| 962 |
+
}, 1000);
|
| 963 |
+
}
|
| 964 |
+
|
| 965 |
+
function winCombat() {
|
| 966 |
+
const enemyKey = `${currentEnemy.emoji} ${currentEnemy.name}`;
|
| 967 |
+
let expGain = Math.floor(currentEnemy.maxHp / 2 * (1 + enemyCount * 0.05));
|
| 968 |
+
let goldGain = Math.floor(currentEnemy.maxHp * (1 + enemyCount * 0.05));
|
| 969 |
+
appendLog(`${enemyKey} defeated! +${expGain} EXP ⭐, +${goldGain} Gold 💰`);
|
| 970 |
+
hero.exp += expGain;
|
| 971 |
+
hero.gold += goldGain;
|
| 972 |
+
if (hero.exp >= hero.expToLevel) levelUp();
|
| 973 |
+
currentEnemy = spawnEnemy();
|
| 974 |
+
updateMission();
|
| 975 |
+
updateUI();
|
| 976 |
+
}
|
| 977 |
+
|
| 978 |
+
function levelUp() {
|
| 979 |
+
hero.level++;
|
| 980 |
+
hero.exp -= hero.expToLevel;
|
| 981 |
+
hero.expToLevel = Math.floor(hero.expToLevel * 1.5);
|
| 982 |
+
hero.skillPoints += 2;
|
| 983 |
+
hero.maxHp += 20 + hero.vit * 2;
|
| 984 |
+
hero.maxMp += 10;
|
| 985 |
+
appendLog(`Level Up! Now Level ${hero.level}. +2 Skill Points! 🌟`);
|
| 986 |
+
recordState("level_up", 500, "progression");
|
| 987 |
+
skillsDiv.style.display = hero.skillPoints > 0 ? 'block' : 'none';
|
| 988 |
+
updateUI();
|
| 989 |
+
}
|
| 990 |
+
|
| 991 |
+
function upgradeStat(stat) {
|
| 992 |
+
if (hero.skillPoints > 0) {
|
| 993 |
+
playClickSound();
|
| 994 |
+
hero[stat]++;
|
| 995 |
+
hero.skillPoints--;
|
| 996 |
+
appendLog(`+1 ${stat.toUpperCase()}! 🎯`);
|
| 997 |
+
recordState(`upgrade_${stat}`, 50, "stat_improvement");
|
| 998 |
+
skillsDiv.style.display = hero.skillPoints > 0 ? 'block' : 'none';
|
| 999 |
+
updateUI();
|
| 1000 |
+
}
|
| 1001 |
+
}
|
| 1002 |
+
|
| 1003 |
+
function craftArmor(level) {
|
| 1004 |
+
playClickSound();
|
| 1005 |
+
const armor = armors[level];
|
| 1006 |
+
if (hero.gold >= armor.cost && hero.armorLevel < level) {
|
| 1007 |
+
hero.gold -= armor.cost;
|
| 1008 |
+
hero.def = armor.def;
|
| 1009 |
+
hero.armorLevel = level;
|
| 1010 |
+
appendLog(`Crafted ${armor.name}! DEF increased to ${hero.def} 🛡️`);
|
| 1011 |
+
recordState(`craft_armor_${level}`, armor.def, "equipment_craft");
|
| 1012 |
+
closeCraftMenu();
|
| 1013 |
+
updateUI();
|
| 1014 |
+
} else if (hero.gold < armor.cost) {
|
| 1015 |
+
appendLog('Not enough Gold! 💰');
|
| 1016 |
+
} else {
|
| 1017 |
+
appendLog('You already have better armor! 🛡️');
|
| 1018 |
+
}
|
| 1019 |
+
}
|
| 1020 |
+
|
| 1021 |
+
function craftWeapon(index) {
|
| 1022 |
+
playClickSound();
|
| 1023 |
+
const weapon = weapons[index];
|
| 1024 |
+
let alreadyOwned = (index === 1 && hero.hasGreatStaff) || (index === 2 && hero.hasGreatSword);
|
| 1025 |
+
if (hero.gold >= weapon.cost && !alreadyOwned) {
|
| 1026 |
+
hero.gold -= weapon.cost;
|
| 1027 |
+
if (index === 1) {
|
| 1028 |
+
hero.hasGreatStaff = true;
|
| 1029 |
+
hero.spellBonus += weapon.spellBonus;
|
| 1030 |
+
appendLog(`Crafted ${weapon.name}! Spell damage increased by ${weapon.spellBonus} ✨`);
|
| 1031 |
+
} else if (index === 2) {
|
| 1032 |
+
hero.hasGreatSword = true;
|
| 1033 |
+
hero.atkBonus += weapon.atkBonus;
|
| 1034 |
+
appendLog(`Crafted ${weapon.name}! Attack damage increased by ${weapon.atkBonus} ⚔️`);
|
| 1035 |
+
}
|
| 1036 |
+
recordState(`craft_weapon_${index}`, weapon.spellBonus + weapon.atkBonus, "weapon_craft");
|
| 1037 |
+
closeCraftMenu();
|
| 1038 |
+
updateUI();
|
| 1039 |
+
} else if (hero.gold < weapon.cost) {
|
| 1040 |
+
appendLog('Not enough Gold! 💰');
|
| 1041 |
+
} else {
|
| 1042 |
+
appendLog(`You already own the ${weapon.name}!`);
|
| 1043 |
+
}
|
| 1044 |
+
}
|
| 1045 |
+
|
| 1046 |
+
function showGameOverScreen() {
|
| 1047 |
+
gameOverScreen.style.display = 'block';
|
| 1048 |
+
document.getElementById('game-over-level').textContent = hero.level;
|
| 1049 |
+
document.getElementById('game-over-gold').textContent = hero.gold;
|
| 1050 |
+
document.getElementById('game-over-exp').textContent = Math.floor(hero.exp);
|
| 1051 |
+
document.getElementById('game-over-decisions').textContent = decisionCount;
|
| 1052 |
+
}
|
| 1053 |
+
|
| 1054 |
+
function updateUI() {
|
| 1055 |
+
heroHealth.style.width = `${(hero.hp / hero.maxHp) * 100}%`;
|
| 1056 |
+
heroHp.textContent = `${hero.hp}/${hero.maxHp}`;
|
| 1057 |
+
heroMana.style.width = `${(hero.mp / hero.maxMp) * 100}%`;
|
| 1058 |
+
heroMp.textContent = `${hero.mp}/${hero.maxMp}`;
|
| 1059 |
+
heroExp.style.width = `${(hero.exp / hero.expToLevel) * 100}%`;
|
| 1060 |
+
heroExpText.textContent = `${Math.floor(hero.exp)}/${hero.expToLevel}`;
|
| 1061 |
+
heroLevel.textContent = hero.level;
|
| 1062 |
+
heroGold.textContent = hero.gold;
|
| 1063 |
+
heroStr.textContent = hero.str;
|
| 1064 |
+
heroInt.textContent = hero.int;
|
| 1065 |
+
heroVit.textContent = hero.vit;
|
| 1066 |
+
heroDef.textContent = hero.def;
|
| 1067 |
+
skillPoints.textContent = hero.skillPoints;
|
| 1068 |
+
armorLevel.textContent = armors[hero.armorLevel].name;
|
| 1069 |
+
weaponLevel.textContent = `${hero.hasGreatStaff ? 'Great Staff' : ''}${hero.hasGreatStaff && hero.hasGreatSword ? ' + ' : ''}${hero.hasGreatSword ? 'Great Sword' : ''}` || 'None';
|
| 1070 |
+
enemyHealth.style.width = `${(currentEnemy.hp / currentEnemy.maxHp) * 100}%`;
|
| 1071 |
+
enemyHp.textContent = currentEnemy.hp <= 0 ? 'DEFEATED' : `${currentEnemy.hp}/${currentEnemy.maxHp}`;
|
| 1072 |
+
enemyEmoji.textContent = `${currentEnemy.emoji} ${currentEnemy.name}`;
|
| 1073 |
+
}
|
| 1074 |
+
|
| 1075 |
+
function updateMission() {
|
| 1076 |
+
mission.textContent = `Enemies: ${enemyCount} | Decisions: ${decisionCount} | Exportable for RL! 📊`;
|
| 1077 |
+
}
|
| 1078 |
+
|
| 1079 |
+
function appendLog(message) {
|
| 1080 |
+
if (message) {
|
| 1081 |
+
combatLog.innerHTML += `<p>${message}</p>`;
|
| 1082 |
+
combatLog.scrollTop = combatLog.scrollHeight;
|
| 1083 |
+
}
|
| 1084 |
+
}
|
| 1085 |
+
|
| 1086 |
+
function openCraftMenu() {
|
| 1087 |
+
playClickSound();
|
| 1088 |
+
craftMenu.style.display = 'block';
|
| 1089 |
+
}
|
| 1090 |
+
|
| 1091 |
+
function closeCraftMenu() {
|
| 1092 |
+
playClickSound();
|
| 1093 |
+
craftMenu.style.display = 'none';
|
| 1094 |
+
}
|
| 1095 |
+
|
| 1096 |
+
// Initialize
|
| 1097 |
+
updateMission();
|
| 1098 |
+
updateUI();
|
| 1099 |
+
</script>
|
| 1100 |
+
</body>
|
| 1101 |
+
</html>
|