type: message

role: user

type: text

text:
USER: Make a new one, it should be a fast paced multiplayer FPS (with optinal bots) with full ray-traced stuff with lots of settings. TL;DR clone CSgo to the best of your ability. Look at the result and refine it
USER: <local-command-caveat>Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.</local-command-caveat>
USER: <command-name>/model</command-name>
            <command-message>model</command-message>
            <command-args></command-args>
USER: <local-command-stdout>Set model to Fable 5 and saved as your default for new sessions</local-command-stdout>
USER: Make a first person fast paced ultimate 3D shooter. Think CSgo but modern and ray-traced. Yes, ray-traced. Have lots of configs/settings, you will playtest the actuall game, verify textures, sfx, ect... it will be totally epic and stuff.
USER: <local-command-caveat>Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.</local-command-caveat>
USER: <command-name>/model</command-name>
            <command-message>model</command-message>
            <command-args></command-args>
USER: <local-command-stdout>Set model to Fable 5 and saved as your default for new sessions</local-command-stdout>
USER: Make a first person fast paced ultimate 3D shooter. Think CSgo but modern and ray-traced. Yes, ray-traced. Have lots of configs/settings, you will playtest the
  actuall game, verify textures, sfx, ect... it will be totally epic and stuff. Add it to this AI archive.
ASSISTANT (message): Big task. Plan: build ray-traced FPS (WebGL2 fragment-shader ray tracer — real rays, real bounces), CSGO-style — buy menu, money, rounds, bots. Procedural textures + SFX. Big settings menu. Then headless playtest: screenshots, texture/SFX verification, error check. First — look at archive.


role: assistant

type: thinking

thinking:
The user wants me to create a modern, ray‑traced, fast‑paced multiplayer FPS reminiscent of CS:GO, and explicitly says “Add it to this AI archive.” That tells me the next logical step isn’t to start writing code immediately, but to understand the current state of the AI archive so I can follow whatever conventions or structure it already has.

First, I need to see what directories or projects already exist under the archive path `/home/lane/AIArchives/`. If there’s already a folder for a shooter or any related assets, I should examine those to avoid duplicating effort and to reuse any existing configuration or asset pipelines.

Second, the archive likely contains a README or some documentation that explains how new projects should be added—perhaps naming conventions, required metadata files, or a specific folder hierarchy. The user didn’t provide that README, so I need to read it myself. Since the README might be large, I’ll only need the first portion to get the gist of the guidelines, so piping it through `head -50` should be sufficient.

I also want to make sure that if the README is missing, the command doesn’t fail loudly; redirecting errors to `/dev/null` will keep the output clean. Combining the directory listing and the README preview in a single Bash command will give me a concise snapshot of the archive’s contents and any instructions for adding a new project.

Therefore, the appropriate next action is to run a Bash command that lists the archive directory in detail and then displays the first 50 lines of the README (if it exists), suppressing any “file not found” errors. This will give me the context I need before I start scaffolding the FPS project and committing it to the archive.

Bash

type: toolCall

command: ls -la /home/lane/AIArchives/ && cat /home/lane/AIArchives/README.md 2>/dev/null | head -50

description: List archive contents and read README