--- license: apache-2.0 tags: - spare - generated-environments - self-play --- # qwen3-30B-A3B-Instruct-0617-plateau-2skill — generated environments Environments generated by the SPARE proposer during training run `zbfsdp1a` (qwen3-30B-A3B-Instruct-0617-plateau-2skill), recovered from the spare-viz durable cache. The run's scratch directory no longer exists; this dataset is the surviving copy. | | | |---|---| | Games | 308 | | Steps covered | 11 (step 0–364) | | With recovered skill | 242 | | With hint | 0 | | Actor / proposer model | `/data/users/simon/spare-workspace/Qwen3-30B-A3B-Instruct-2507` | | WandB segments | afj4cni4, zbfsdp1a | ## Layout manifest.json authoritative games list games/gen_/game___.py one environment per file `generation` numbers are dense over the training steps actually captured; the true training step is the `step` field. Each game exposes the standard SPARE contract (`reset(seed=None)`, `step(action) -> (obs, reward, terminated, truncated, info)`). ## Loading Load games through the project loader, not a bare `import` — it injects the common stdlib names and the `ToolUseBaseEnv` / `TerminalBaseEnv` base classes that generated games subclass without importing: ```python from spare.core.envs.synthetic_game_env import make_synthetic_env env = make_synthetic_env("games/gen_0000/game_00000_000_api_orchestration.py") obs, info = env.reset(seed=0) obs, reward, terminated, truncated, info = env.step("...") ``` ## Caveats - **Partial step coverage.** The viz extractor pulls newest-first with a call budget, so a run's captured steps are a subset of the steps it trained. - **No joined rewards.** Weave payloads for these runs predate the reward join; mean_reward/solve_rate are null where reward_joined is false. - `skill` / `difficulty` are parsed from the proposer prompt, not from a stored label. Rendered in the env gallery via `SPARE_VIZ_ENV_DATASETS==`.