Ship frozen OOD scenes; seed sampling is not portable
Browse files
README.md
CHANGED
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@@ -131,8 +131,17 @@ huggingface-cli download mickeykang/dvla-can-250hz-events-250fps-delta-trim --re
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REPLAY_DIR=$PWD/eval_scenes/indomain_scenes_s20_250 ... bash overnight_delta_n3/run_policy_eval.sh
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```
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Out-of-distribution
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9000000-9000019 at run time,
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### Reproducing
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REPLAY_DIR=$PWD/eval_scenes/indomain_scenes_s20_250 ... bash overnight_delta_n3/run_policy_eval.sh
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```
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Out-of-distribution scenes ship here too, under `eval_scenes/ood_scenes_s20_250`. They are normally sampled
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from seeds 9000000-9000019 at run time, but that only reproduces on the machine that produced the
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published numbers: the sampler's bowl-clearance test reads mesh radii out of `assets/`, and the
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result also depends on the robosuite/MuJoCo build and the floating-point path. Replaying the frozen
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scenes removes all of that. The dumped scene names match the ones in the original eval logs, and
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replaying reproduces the seed-sampled scene exactly (object, bowl and joints identical; end-effector
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differs by 3e-08 because `init_*` is stored float32, a property of the original pipeline).
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```bash
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REPLAY_DIR=$PWD/eval_scenes/ood_scenes_s20_250 ... bash overnight_delta_n3/run_policy_eval.sh
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```
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### Reproducing
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