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Ship frozen OOD scenes; seed sampling is not portable

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  1. README.md +11 -2
README.md CHANGED
@@ -131,8 +131,17 @@ huggingface-cli download mickeykang/dvla-can-250hz-events-250fps-delta-trim --re
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  REPLAY_DIR=$PWD/eval_scenes/indomain_scenes_s20_250 ... bash overnight_delta_n3/run_policy_eval.sh
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  ```
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- Out-of-distribution eval needs no files at all -- those scenes are generated from seeds
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- 9000000-9000019 at run time, and both control rates draw the same ones.
 
 
 
 
 
 
 
 
 
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  ### Reproducing
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  REPLAY_DIR=$PWD/eval_scenes/indomain_scenes_s20_250 ... bash overnight_delta_n3/run_policy_eval.sh
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  ```
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+ Out-of-distribution scenes ship here too, under `eval_scenes/ood_scenes_s20_250`. They are normally sampled
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+ from seeds 9000000-9000019 at run time, but that only reproduces on the machine that produced the
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+ published numbers: the sampler's bowl-clearance test reads mesh radii out of `assets/`, and the
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+ result also depends on the robosuite/MuJoCo build and the floating-point path. Replaying the frozen
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+ scenes removes all of that. The dumped scene names match the ones in the original eval logs, and
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+ replaying reproduces the seed-sampled scene exactly (object, bowl and joints identical; end-effector
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+ differs by 3e-08 because `init_*` is stored float32, a property of the original pipeline).
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+
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+ ```bash
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+ REPLAY_DIR=$PWD/eval_scenes/ood_scenes_s20_250 ... bash overnight_delta_n3/run_policy_eval.sh
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+ ```
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  ### Reproducing
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