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Update inputs: engineering/2d_drawings_to_3d_building_model/base

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tasks/engineering/2d_drawings_to_3d_building_model/base/input/3D Snapshot.png ADDED

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tasks/engineering/2d_drawings_to_3d_building_model/base/input/README.md ADDED
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+ # Betonwerk Katzenberger — 3D Model Construction Task
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+
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+ ## Overview
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+
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+ You are given architectural drawings for the **Betonwerk Katzenberger** project — a
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+ concrete-plant-style mixed-use building in Bavaria, Germany. The building has two
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+ main parts:
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+
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+ 1. **Halle** — a large workshop hall housing prefabricated module assembly
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+ 2. **Hostel/Tower** — a multi-story residential tower attached at one end
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+
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+ Your task: **produce a single 3D model that represents this building's external
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+ form and internal structural organization at LOD 200–300.**
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+
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+ You are working as if you were the BIM modeler/architect's assistant: read the
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+ drawings, understand the design intent, and build the 3D geometry.
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+
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+ ---
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+
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+ ## What You Have (Input Materials)
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+
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+ ```
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+ input/
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+ ├── README.md ← you are here
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+ ├── output_contract.json ← machine-readable spec — read this!
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+ ├── 3D Snapshot.png ← rendered preview of the finished building
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+ ├── architectural_drawings/
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+ │ ├── Diagram.pdf conceptual axonometric system diagram
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+ │ ├── Hall Ground Floor_Layout.pdf Hall plan at ground level
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+ │ ├── Hall First Floor_Layout.pdf Hall plan at mezzanine 1
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+ │ ├── Hall Second Floor_Layout.pdf Hall plan at mezzanine 2
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+ │ ├── Tower_Layout.pdf Tower typical floor plan
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+ │ └── Hostel_ Elevation and Section.pdf Tower elevation views + cross-section
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+ ├── base_model.obj ← positioning anchor (see below)
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+ └── base_model.3dm ← same anchor, Rhino native format
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+ ```
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+
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+ ### `base_model` — what it is and what it is NOT
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+
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+ `base_model.{obj,3dm}` is **a positioning anchor only**. It contains:
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+
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+ - One closed polyline at z=0 representing the building's outer footprint
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+ - Three orthogonal axis markers showing +X, +Y, +Z directions
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+ - A small north-arrow chevron
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+
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+ It does **not** contain walls, slabs, or any architectural geometry. **You must
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+ build everything yourself from the drawings.**
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+
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+ The reason for this file: to lock down the world coordinate system so the
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+ evaluator can compare your output against the reference at the same coordinates.
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+
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+ ### Coordinate convention (HARD CONSTRAINT)
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+
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+ - Origin `(0, 0, 0)` = SW corner of the building footprint
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+ - `+X` = East (long axis of building)
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+ - `+Y` = North (matches north arrow in base_model)
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+ - `+Z` = Up
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+ - Units = **millimeters**
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+
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+ **Do not move the origin. Do not rotate the model. Do not change units.**
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+ The evaluator depends on this coordinate frame.
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+
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+ ---
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+
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+ ## What You Must Build
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+
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+ Read the PDFs and Snapshot, then construct geometry for these components in
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+ your 3D file. (Full machine-readable list in `output_contract.json`.)
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+
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+ | # | Component | Notes |
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+ |---|---|---|
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+ | 1 | **Hall main volume** | Footprint fits within base_model polyline, height ~11.8 m |
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+ | 2 | **Hall north wall** | Solid concrete + metal panel cladding |
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+ | 3 | **Hall south facade** | **Open structural framework — NOT a solid wall.** Steel members only; Hall interior visible through |
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+ | 4 | **Hall ceiling (Halle_Decke)** | At z ≈ 11820 mm, may be curved/sloped |
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+ | 5 | **Hall mezzanines** | Three partial floor levels at z ≈ 4030, 6130, 7830 mm |
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+ | 6 | **3 workshop modules** | Inside Hall, positions per Hall Ground Floor PDF |
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+ | 7 | **Tower main volume** | NE corner, ~19 × 11 m footprint, extends to z ≈ 36 m |
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+ | 8 | **Tower floor slabs** | At z ≈ 16037, 20039, 32045, 35847 mm |
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+ | 9 | **Tower glass curtain wall** | Vertical mullions + glass panels on facades |
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+ | 10 | **Tower stair core** | Internal vertical circulation shaft |
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+ | 11 | **Tower metal cap** | Cladding above the curtain wall at the top |
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+
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+ ### Components you should NOT model
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+
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+ - Interior furniture (beds, sinks, tables) — these appear in 2D plans only
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+ - Room labels, dimensions, text annotations
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+ - Surface decoration (paint, tile patterns)
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+ - Site context (trees, vehicles, terrain)
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+
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+ ---
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+
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+ ## Output Requirements
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+
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+ Save to `Desktop/output/`:
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+
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+ ```
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+ output/
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+ ├── model.obj ← Wavefront OBJ, ASCII, at least 1000 vertices
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+ └── model.3dm ← Rhino 5.0 or newer native format
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+ ```
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+
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+ **Both files must contain the same geometry** (the .3dm is for archival/review;
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+ the .obj is what the evaluator scores).
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+
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+ **Do NOT output `.dwg`** — the evaluator cannot read DWG format.
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+
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+ ### Mesh format notes (for .obj)
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+
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+ - ASCII OBJ
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+ - Axis convention: Y forward, Z up (Blender import:
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+ `forward_axis='Y', up_axis='Z'`)
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+ - Floor slabs must be **horizontal** (face normal |nz| > 0.9) so the auto-floor
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+ detector can locate them
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+ - Multiple `o ` objects are OK — the evaluator joins them before rendering
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+
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+ ---
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+
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+ ## How You Will Be Evaluated
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+
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+ After you submit, the evaluator will:
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+
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+ 1. Load your `model.obj` into Blender
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+ 2. Auto-detect floor elevations from your horizontal slabs
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+ 3. Render 14 canonical views:
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+ - **4 plans**: hall_ground, hall_first, hall_second, tower_typical
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+ - **4 elevations**: north, south, east, west
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+ - **2 sections**: NS, EW (vertical cuts through building centroid)
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+ - **4 axonometrics**: NE, NW, SE, SW corners
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+ 4. Compare each view against the reference (silhouette IoU + depth-L1)
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+ 5. Report mean score across all 14 views
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+
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+ The evaluator's source code is straightforward and deterministic. Your job is
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+ to match the reference geometry, not to second-guess the evaluator.
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+
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+ ---
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+
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+ ## Tips
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+
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+ - The PDFs include interior detail (room layouts, furniture) that the 3D model
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+ does NOT — work at LOD 200–300 (building shell + structural + facades), not
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+ LOD 400 (interior fit-out)
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+ - The 3D Snapshot.png is your form-check reference — your model viewed from a
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+ similar angle should look similar
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+ - The Hall is a wide, low workshop volume; the Tower is a tall narrow residential
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+ block. Get the proportions right first.
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+ - North wall ≠ South wall: north is solid (paneled), south is open (frame only).
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+ This is a meaningful design choice — don't make both sides solid.
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+ - Glass curtain wall has visible mullion grid (vertical posts every ~1.5 m + horizontal
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+ divisions per floor). Don't model it as a single flat sheet.
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+
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+ Good luck.
tasks/engineering/2d_drawings_to_3d_building_model/base/input/architectural_drawings/Diagram.pdf ADDED
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+ # base_model.obj — positioning anchor only
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+ # Coordinate convention:
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+ # +X = building long axis (East per project convention)
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+ # +Y = building short axis (North per project convention)
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+ # +Z = up
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tasks/engineering/2d_drawings_to_3d_building_model/base/input/output_contract.json ADDED
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+ {
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+ "task_id": "betonwerk_katzenberger_3d_model",
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+ "contract_version": "v1",
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+ "_comment": "Machine-readable spec used by the evaluator. Agent MUST adhere to filenames and coordinate convention or evaluation will fail.",
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+
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+ "output_dir": "Desktop/output",
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+
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+ "required_files": [
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+ {
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+ "filename": "model.obj",
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+ "format": "Wavefront OBJ (ASCII)",
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+ "min_vertices": 1000,
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+ "magic_check": "first non-comment line must begin with 'v ', 'mtllib', or 'o '",
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+ "purpose": "Mesh consumed by Blender-based renderer for IoU scoring"
15
+ },
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+ {
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+ "filename": "model.3dm",
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+ "format": "Rhino 5.0 or newer",
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+ "magic_check": "first 4 bytes == '3D Geom File' header (b'3D Ge')",
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+ "purpose": "Native CAD format for human review"
21
+ }
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+ ],
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+
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+ "forbidden_outputs": [
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+ {
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+ "pattern": "*.dwg",
27
+ "reason": "Evaluator does not have a DWG reader available; do not produce DWG output."
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+ }
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+ ],
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+
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+ "coordinate_system": {
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+ "origin": [0, 0, 0],
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+ "anchor": "input/base_model.obj defines the SW corner of the building footprint at (0,0,0).",
34
+ "x_axis": "+X is east (building long axis)",
35
+ "y_axis": "+Y is north (matches north arrow in base_model)",
36
+ "z_axis": "+Z is up",
37
+ "units": "millimeters",
38
+ "hard_constraint": "Do NOT modify the origin or rotate the model. The evaluator detects floors by Z elevation and renders plans/elevations based on this coordinate frame."
39
+ },
40
+
41
+ "mesh_constraints": {
42
+ "obj_axis_convention": "Y forward, Z up (matches Blender import flags forward_axis='Y', up_axis='Z')",
43
+ "must_be_single_mesh_or_joinable": "If model.obj has multiple objects ('o' lines), the evaluator will join them into one mesh before rendering.",
44
+ "must_have_horizontal_floor_slabs": "The evaluator auto-detects floor elevations from faces with |nz| > 0.9. Floor slabs must be horizontal (not tilted) for detection to work.",
45
+ "no_textures_required": "Materials and textures are not used in scoring."
46
+ },
47
+
48
+ "required_geometry_components": [
49
+ {
50
+ "id": "hall_main_volume",
51
+ "description": "Main workshop hall body. Footprint should fit within base_model site polyline (approx 58 x 68 m).",
52
+ "approx_z_range_mm": [0, 11820]
53
+ },
54
+ {
55
+ "id": "hall_north_wall",
56
+ "description": "Solid wall + metal panel cladding on the north (+Y) face of the Hall. Visible as continuous mass in elevation_north.",
57
+ "approx_z_range_mm": [0, 11820]
58
+ },
59
+ {
60
+ "id": "hall_south_open_frame",
61
+ "description": "Open structural framework on the south (-Y) face. NOT a solid wall. Steel members visible through which Hall interior modules can be seen.",
62
+ "approx_z_range_mm": [0, 11820]
63
+ },
64
+ {
65
+ "id": "hall_ceiling",
66
+ "description": "Workshop ceiling (Halle_Decke) at approximately z=11820 mm. May be curved/sloped.",
67
+ "approx_z_range_mm": [11500, 12200]
68
+ },
69
+ {
70
+ "id": "hall_mezzanines",
71
+ "description": "Three mezzanine floor levels inside the Hall at approximately z = 4030, 6130, 7830 mm.",
72
+ "approx_z_range_mm": [4000, 8000]
73
+ },
74
+ {
75
+ "id": "hall_workshop_modules",
76
+ "description": "Three prefabricated workshop module structures inside the Hall ground floor. Positions and orientations shown in Hall Ground Floor PDF.",
77
+ "approx_z_range_mm": [0, 8000]
78
+ },
79
+ {
80
+ "id": "tower_main_volume",
81
+ "description": "Tall narrow Tower at the NE end of the building, approximately 19 x 11 m footprint, extending to z ~ 36000 mm.",
82
+ "approx_z_range_mm": [11820, 36000]
83
+ },
84
+ {
85
+ "id": "tower_floor_slabs",
86
+ "description": "Tower floor slabs at approximately z = 16037, 20039, 32045, 35847 mm.",
87
+ "approx_z_range_mm": [16000, 36000]
88
+ },
89
+ {
90
+ "id": "tower_curtain_wall",
91
+ "description": "Glass curtain wall (Fassade Glas) with mullion grid covering Tower facades. Vertical posts + glass panels.",
92
+ "approx_z_range_mm": [11820, 36000]
93
+ },
94
+ {
95
+ "id": "tower_stair_core",
96
+ "description": "Vertical stair shaft inside the Tower, visible as small enclosed space in plan_tower_typical.",
97
+ "approx_z_range_mm": [0, 36000]
98
+ },
99
+ {
100
+ "id": "tower_top_cap",
101
+ "description": "Metal cladding cap at the top of the Tower above the curtain wall.",
102
+ "approx_z_range_mm": [33000, 40000]
103
+ }
104
+ ],
105
+
106
+ "do_not_model": [
107
+ "Interior furniture (beds, sinks, tables, chairs) — these appear in 2D plan PDFs only",
108
+ "Room labels, dimension annotations, or text markers",
109
+ "Site context: trees, vehicles, terrain beyond the building footprint",
110
+ "Wall surface finishes (paint patterns, tile, etc.) — surface only, no decoration"
111
+ ],
112
+
113
+ "evaluator_views": {
114
+ "_comment": "These 14 view names are the canonical filenames the evaluator will render from your model.obj. You don't render them — the evaluator does.",
115
+ "plans": ["plan_hall_ground", "plan_hall_first", "plan_hall_second", "plan_tower_typical"],
116
+ "elevations": ["elevation_north", "elevation_south", "elevation_east", "elevation_west"],
117
+ "sections": ["section_NS", "section_EW"],
118
+ "axonometrics": ["axon_NE", "axon_NW", "axon_SE", "axon_SW"]
119
+ },
120
+
121
+ "scoring_method": {
122
+ "type": "silhouette_iou_plus_depth_l1",
123
+ "per_view_score": "0.6 * silhouette_IoU + 0.4 * depth_L1_match",
124
+ "aggregation": "mean across all 14 views",
125
+ "passing_threshold": 0.5,
126
+ "notes": "Floor heights are auto-detected from your mesh — your slabs do not need to match reference exactly, but you must have a comparable number of distinct floor levels."
127
+ }
128
+ }