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  ---
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- annotations_creators: []
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- language: en
 
 
 
 
 
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  size_categories:
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- - n<1K
 
 
 
 
6
  task_categories:
7
- - object-detection
8
- task_ids: []
9
- pretty_name: scenefun3d
10
  tags:
11
- - fiftyone
12
- - group
13
- - object-detection
14
- dataset_summary: '
15
-
16
-
17
-
18
-
19
- This is a [FiftyOne](https://github.com/voxel51/fiftyone) dataset with 30 samples.
20
-
21
-
22
- ## Installation
23
-
24
-
25
- If you haven''t already, install FiftyOne:
26
-
27
-
28
- ```bash
29
-
30
- pip install -U fiftyone
31
-
32
- ```
33
-
34
-
35
- ## Usage
36
-
37
-
38
- ```python
39
-
40
- import fiftyone as fo
41
-
42
- from fiftyone.utils.huggingface import load_from_hub
43
-
44
-
45
- # Load the dataset
46
-
47
- # Note: other available arguments include ''max_samples'', etc
48
-
49
- dataset = load_from_hub("harpreetsahota/SceneFun3D")
50
-
51
-
52
- # Launch the App
53
-
54
- session = fo.launch_app(dataset)
55
-
56
- ```
57
-
58
- '
59
  ---
60
 
61
- # Dataset Card for scenefun3d
62
-
63
- <!-- Provide a quick summary of the dataset. -->
64
-
65
 
 
 
 
66
 
 
 
 
 
67
 
68
-
69
- This is a [FiftyOne](https://github.com/voxel51/fiftyone) dataset with 30 samples.
70
 
71
  ## Installation
72
 
73
- If you haven't already, install FiftyOne:
74
-
75
  ```bash
76
  pip install -U fiftyone
77
  ```
78
 
79
  ## Usage
80
 
81
- ```python
 
 
82
  import fiftyone as fo
83
  from fiftyone.utils.huggingface import load_from_hub
 
84
 
85
- # Load the dataset
86
- # Note: other available arguments include 'max_samples', etc
87
- dataset = load_from_hub("harpreetsahota/SceneFun3D")
 
 
 
 
 
 
 
 
 
 
 
 
88
 
89
  # Launch the App
90
  session = fo.launch_app(dataset)
91
- ```
92
 
 
93
 
94
  ## Dataset Details
95
 
@@ -97,128 +96,241 @@ session = fo.launch_app(dataset)
97
 
98
  <!-- Provide a longer summary of what this dataset is. -->
99
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
100
 
 
101
 
102
- - **Curated by:** [More Information Needed]
103
- - **Funded by [optional]:** [More Information Needed]
104
- - **Shared by [optional]:** [More Information Needed]
105
- - **Language(s) (NLP):** en
106
- - **License:** [More Information Needed]
107
 
108
- ### Dataset Sources [optional]
109
 
110
  <!-- Provide the basic links for the dataset. -->
111
 
112
- - **Repository:** [More Information Needed]
113
- - **Paper [optional]:** [More Information Needed]
114
- - **Demo [optional]:** [More Information Needed]
 
115
 
116
- ## Uses
117
 
118
- <!-- Address questions around how the dataset is intended to be used. -->
119
 
120
  ### Direct Use
121
 
122
- <!-- This section describes suitable use cases for the dataset. -->
123
 
124
- [More Information Needed]
125
 
126
- ### Out-of-Scope Use
 
127
 
128
- <!-- This section addresses misuse, malicious use, and uses that the dataset will not work well for. -->
129
 
130
- [More Information Needed]
131
 
132
- ## Dataset Structure
133
 
134
- <!-- This section provides a description of the dataset fields, and additional information about the dataset structure such as criteria used to create the splits, relationships between data points, etc. -->
135
 
136
- [More Information Needed]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
137
 
138
  ## Dataset Creation
139
 
140
  ### Curation Rationale
141
 
142
- <!-- Motivation for the creation of this dataset. -->
143
 
144
- [More Information Needed]
 
 
 
 
 
 
 
 
145
 
146
  ### Source Data
147
 
148
- <!-- This section describes the source data (e.g. news text and headlines, social media posts, translated sentences, ...). -->
149
-
150
  #### Data Collection and Processing
151
 
152
- <!-- This section describes the data collection and processing process such as data selection criteria, filtering and normalization methods, tools and libraries used, etc. -->
153
 
154
- [More Information Needed]
 
 
 
 
 
 
 
 
155
 
156
  #### Who are the source data producers?
157
 
158
- <!-- This section describes the people or systems who originally created the data. It should also include self-reported demographic or identity information for the source data creators if this information is available. -->
159
 
160
- [More Information Needed]
 
161
 
162
- ### Annotations [optional]
163
 
164
  <!-- If the dataset contains annotations which are not part of the initial data collection, use this section to describe them. -->
165
 
166
  #### Annotation process
167
 
168
- <!-- This section describes the annotation process such as annotation tools used in the process, the amount of data annotated, annotation guidelines provided to the annotators, interannotator statistics, annotation validation, etc. -->
169
 
170
- [More Information Needed]
 
 
 
 
 
171
 
172
  #### Who are the annotators?
173
 
174
  <!-- This section describes the people or systems who created the annotations. -->
175
 
176
- [More Information Needed]
177
-
178
- #### Personal and Sensitive Information
179
-
180
- <!-- State whether the dataset contains data that might be considered personal, sensitive, or private (e.g., data that reveals addresses, uniquely identifiable names or aliases, racial or ethnic origins, sexual orientations, religious beliefs, political opinions, financial or health data, etc.). If efforts were made to anonymize the data, describe the anonymization process. -->
181
 
182
- [More Information Needed]
183
-
184
- ## Bias, Risks, and Limitations
185
-
186
- <!-- This section is meant to convey both technical and sociotechnical limitations. -->
187
-
188
- [More Information Needed]
189
-
190
- ### Recommendations
191
-
192
- <!-- This section is meant to convey recommendations with respect to the bias, risk, and technical limitations. -->
193
-
194
- Users should be made aware of the risks, biases and limitations of the dataset. More information needed for further recommendations.
195
-
196
- ## Citation [optional]
197
-
198
- <!-- If there is a paper or blog post introducing the dataset, the APA and Bibtex information for that should go in this section. -->
199
 
200
  **BibTeX:**
201
 
202
- [More Information Needed]
 
 
 
 
 
 
 
203
 
204
  **APA:**
205
 
206
- [More Information Needed]
207
-
208
- ## Glossary [optional]
209
-
210
- <!-- If relevant, include terms and calculations in this section that can help readers understand the dataset or dataset card. -->
211
-
212
- [More Information Needed]
213
-
214
- ## More Information [optional]
215
-
216
- [More Information Needed]
217
-
218
- ## Dataset Card Authors [optional]
219
-
220
- [More Information Needed]
221
 
222
- ## Dataset Card Contact
223
 
224
- [More Information Needed]
 
 
 
 
 
 
1
  ---
2
+ annotations_creators:
3
+ - expert-generated
4
+ - machine-generated
5
+ language:
6
+ - en
7
+ license: cc-by-nc-sa-4.0
8
+ pretty_name: SceneFun3D
9
  size_categories:
10
+ - n<1K
11
+ splits:
12
+ - train
13
+ - val
14
+ - test
15
  task_categories:
16
+ - object-detection
 
 
17
  tags:
18
+ - fiftyone
19
+ - 3d
20
+ - point-cloud
21
+ - fo3d
22
+ - group
23
+ - video
24
+ - rgbd
25
+ - depth
26
+ - affordance
27
+ - functionality
28
+ - indoor-scenes
29
+ - robotics
30
+ dataset_summary: >
31
+ SceneFun3D is a 3D scene-understanding dataset of high-resolution laser-scan
32
+ point clouds of indoor environments densely annotated with fine-grained
33
+ functional interactive elements (handles, knobs, buttons, switches, ...), their
34
+ affordances, motion parameters, and natural-language task descriptions. This is
35
+ the FiftyOne version: a grouped multimodal dataset where each scene is a group
36
+ containing the scene's FO3D laser-scan point cloud (with 3D functional elements)
37
+ plus one video slice per iPad recording of the scene. Video frames carry
38
+ per-frame depth, camera poses, intrinsics, and the functional elements projected
39
+ into the frames as 2D boxes + keypoints. This build samples 10 scenes from each
40
+ of the train/val/test splits (each sample tagged with its split).
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
41
  ---
42
 
43
+ # Dataset Card for SceneFun3D
 
 
 
44
 
45
+ SceneFun3D is a 3D scene-understanding dataset of high-resolution Faro laser-scan point clouds of indoor environments, densely annotated with fine-grained
46
+ **functional interactive elements** (handles, knobs, buttons, switches, ...), their **affordances**, **motion** parameters, and free-form **task descriptions**.
47
+ Each scene is also captured by several iPad video sequences with RGB, depth, camera poses, and intrinsics.
48
 
49
+ This is the FiftyOne version of the dataset: a **grouped multimodal** dataset where each **scene** is a group containing the scene's FO3D laser-scan point cloud
50
+ (with 3D functional elements) plus one video slice per iPad recording (`ipad_1`, `ipad_2`, ...). The video frames carry per-frame depth (as `Heatmap` labels),
51
+ camera poses, and intrinsics, and the 3D functional elements are projected into the frames as 2D detections + keypoints, linked back to the 3D boxes via
52
+ `fo.Instance`.
53
 
54
+ This dataset was created with [FiftyOne](https://github.com/voxel51/fiftyone) and can be loaded and visualized in the FiftyOne App (3D viewer for the point cloud,
55
+ video player for the iPad sequences).
56
 
57
  ## Installation
58
 
 
 
59
  ```bash
60
  pip install -U fiftyone
61
  ```
62
 
63
  ## Usage
64
 
65
+ Build the dataset (downloads visit + video assets on demand, then parses them):
66
+
67
+ ```bash
68
  import fiftyone as fo
69
  from fiftyone.utils.huggingface import load_from_hub
70
+ from huggingface_hub import snapshot_download
71
 
72
+
73
+ # Download the dataset snapshot to the current working directory
74
+
75
+ snapshot_download(
76
+ repo_id="Voxel51/SceneFun3D",
77
+ local_dir=".",
78
+ repo_type="dataset"
79
+ )
80
+
81
+ # Load dataset from current directory using FiftyOne's native format
82
+ dataset = fo.Dataset.from_dir(
83
+ dataset_dir=".", # Current directory contains the dataset files
84
+ dataset_type=fo.types.FiftyOneDataset, # Specify FiftyOne dataset format
85
+ name="SceneFun3D" # Assign a name to the dataset for identification
86
+ )
87
 
88
  # Launch the App
89
  session = fo.launch_app(dataset)
 
90
 
91
+ ```
92
 
93
  ## Dataset Details
94
 
 
96
 
97
  <!-- Provide a longer summary of what this dataset is. -->
98
 
99
+ SceneFun3D targets *fine-grained functionality and affordance understanding* in 3D scenes: beyond recognizing objects, it localizes the small interactive parts a
100
+ person actually manipulates (a drawer handle, a light switch, a stove knob) and describes how to interact with them. The full dataset (per the paper) provides
101
+ **more than 14.8k (14,867) functional interactive element annotations across 710 high-resolution real-world indoor scenes**, with **9 Gibsonian-inspired affordance
102
+ categories**, **motion parameters for 14,279 elements** (8,325 translational, 6,542 rotational), and **natural-language task descriptions for 10,913 elements**
103
+ (17,133 including automated rephrasings). Each scene is a combined, 5mm-voxel-downsampled Faro laser scan (several million points); functional elements
104
+ are annotated as point-index masks on that scan.
105
+
106
+ In this FiftyOne build, every scene becomes one FO3D point cloud, each functional element becomes a 3D `Detection` (axis-aligned box from the masked points) carrying
107
+ its affordance and motion, and each scene's iPad recordings are video slices with the elements projected into the frames (see Dataset Structure).
108
+
109
+ - **Curated by:** Alexandros Delitzas, Ayca Takmaz, Federico Tombari, Robert
110
+ Sumner, Marc Pollefeys, and Francis Engelmann (ETH Zurich, Google, TU Munich,
111
+ Microsoft). Built on top of ARKitScenes.
112
+
113
+ - **Funded by:** A Career Seed Award from the ETH Zurich Foundation and an
114
+ Innosuisse grant (48727.1 IP-ICT); AD supported by a HELLENiQ ENERGY scholarship.
115
+
116
+ - **Shared by:** SceneFun3D authors (ETH Zurich CVG release mirror).
117
 
118
+ - **Language(s):** English (task descriptions).
119
 
120
+ - **License:** Non-commercial research use, inherited from ARKitScenes
121
+ (CC BY-NC-SA 4.0).
 
 
 
122
 
123
+ ### Dataset Sources
124
 
125
  <!-- Provide the basic links for the dataset. -->
126
 
127
+ - **Repository:** https://github.com/SceneFun3D/scenefun3d
128
+
129
+ - **Paper:** Delitzas et al. "SceneFun3D: Fine-Grained Functionality and
130
+ Affordance Understanding in 3D Scenes." CVPR 2024 (Oral).
131
 
132
+ - **Demo:** https://scenefun3d.github.io
133
 
134
+ ## Uses
135
 
136
  ### Direct Use
137
 
138
+ - Functional interactive element detection / segmentation in 3D point clouds.
139
 
140
+ - Affordance grounding (predicting the affordance class of interactive parts).
141
 
142
+ - Task-driven affordance grounding: localizing the 3D element that satisfies a
143
+ natural-language instruction ("open the drawer next to the sink").
144
 
145
+ - Motion estimation for articulated/interactive parts (axis, direction, type).
146
 
147
+ - Robotics and embodied-AI research on manipulation target selection.
148
 
 
149
 
150
+ ## Dataset Structure
151
 
152
+ <!-- This section provides a description of the dataset fields and structure. -->
153
+
154
+ This is a **grouped dataset** (`media_type = "group"`) where the group is one
155
+ **scene** (`visit_id`). Each group has:
156
+
157
+ - `laser_scan` (`3d`/FO3D) - the scene's Faro point cloud (RGB-shaded) carrying the
158
+ 3D `functional_elements`, `objects_3d`, and `tasks` (one per scene).
159
+
160
+ - `ipad_1`, `ipad_2`, ... (`video`) - one slice per iPad recording of the scene
161
+ (high-res RGB, 1920x1440, ~10 FPS, re-encoded to H.264 MP4), with per-frame
162
+ depth, pose, intrinsics, and the 3D elements/objects projected into the frame.
163
+ Scenes have ~2-3 recordings; positional slices are populated up to that count
164
+ (a 2-recording scene leaves `ipad_3` empty).
165
+
166
+ The default slice is `ipad_1`. This build samples **10 scenes from each of the
167
+ train / val / test splits** (30 scenes), and **every sample is tagged with its
168
+ split** (`train` / `val` / `test`). Image/video/scene `metadata` is computed for
169
+ all slices.
170
+
171
+ Note: the **test split's functional annotations are withheld** by the benchmark, so
172
+ test-split groups have the point cloud + video slices (and ARKit `objects_3d` where
173
+ available) but no `functional_elements` / `tasks` / projected functional labels.
174
+
175
+ ### Sample fields (by slice)
176
+
177
+ Shared:
178
+
179
+ | Field | FiftyOne type | Description |
180
+ |-------|---------------|-------------|
181
+ | `filepath` | `StringField` | `.mp4` video (ipad_N) or `.fo3d` scene (laser_scan). |
182
+ | `group` | `Group` | Group membership + slice name. |
183
+ | `visit_id` | `StringField` | 6-digit scene identifier (verbatim). |
184
+ | `tags` | `ListField(StringField)` | Source split of the sample (`train` / `val` / `test`). |
185
+ | `metadata` | `SceneMetadata` / `VideoMetadata` | Computed media metadata (size, and frame count / dimensions for videos). |
186
+
187
+ `laser_scan` slice:
188
+
189
+ | Field | FiftyOne type | Description |
190
+ |-------|---------------|-------------|
191
+ | `functional_elements` | `Detections` | 3D functional interactive elements (one `Detection` per annotation), each linked to its 2D projections via `fo.Instance`. |
192
+ | `objects_3d` | `Detections` | ARKit room-level object boxes (e.g. `bed`, `cabinet`, `shelf`, `tv_monitor`), aligned from the ARKit frame into the laser-scan frame; each linked to its 2D projection via `fo.Instance`. |
193
+ | `tasks` | `ListField(StringField)` | All natural-language task descriptions for the scene. |
194
+
195
+ `ipad_N` slices (one video sample per recording):
196
+
197
+ | Field | FiftyOne type | Description |
198
+ |-------|---------------|-------------|
199
+ | `video_id` | `StringField` | 8-digit iPad sequence identifier (verbatim) of this recording. |
200
+ | `frames[n].timestamp` | `FloatField` | Capture timestamp of the frame. |
201
+ | `frames[n].depth` | `Heatmap` | Per-frame depth map (`map_path` to the source depth PNG in mm, `range` in mm). |
202
+ | `frames[n].intrinsics` | `DictField` | Per-frame camera intrinsics `{width, height, fx, fy, cx, cy}`. |
203
+ | `frames[n].camera_pose` | `ListField` | 4x4 camera-to-world pose (COLMAP, laser-scan frame), nearest-timestamp matched. |
204
+ | `frames[n].projected_elements` | `Detections` | 2D boxes of the functional elements visible in the frame (only on frames where an element projects); `instance` links each back to its 3D box. |
205
+ | `frames[n].projected_points` | `Keypoints` | The projected (subsampled) mask points of each visible element; same `instance` linkage. |
206
+ | `frames[n].projected_objects` | `Detections` | 2D boxes of the ARKit room-level objects visible in the frame; `instance` links each back to its `objects_3d` box. |
207
+
208
+ ### `functional_elements` detection attributes
209
+
210
+ Each `Detection` in `functional_elements` carries:
211
+
212
+ | Attribute | Type | Description |
213
+ |-----------|------|-------------|
214
+ | `label` | `str` | Affordance class of the element (e.g. `rotate`, `key_press`, `tip_push`, `hook_turn`, `pinch_pull`, `plug_in`, `unplug`). |
215
+ | `location` | `[x, y, z]` | Center of the axis-aligned 3D box, in the Faro laser-scan coordinate frame. |
216
+ | `dimensions` | `[dx, dy, dz]` | Box size, derived from the extent of the masked points. |
217
+ | `rotation` | `[0, 0, 0]` | Axis-aligned boxes (no orientation estimated from the mask). |
218
+ | `annot_id` | `str` | Source annotation UUID. |
219
+ | `num_points` | `int` | Number of laser-scan points in the element's index mask. |
220
+ | `descriptions` | `list[str]` | Task instructions that reference this element. |
221
+ | `motion_type` | `str` | `trans` (translation) or `rot` (rotation). |
222
+ | `motion_dir` | `[x, y, z]` | Motion direction vector. |
223
+ | `motion_origin` | `[x, y, z]` | Motion origin point (laser-scan coordinate of `motion_origin_idx`). |
224
+ | `motion_viz_orient` | `str` | `inwards` / `outwards` orientation hint for visualizing the motion. |
225
+
226
+ The `label` is one of the 9 Gibsonian-inspired affordance categories (paper Tab. 1):
227
+
228
+ - `rotate` - adjusted by a rotary switch/knob (e.g. thermostat)
229
+ - `key_press` - surfaces of keys that can be pressed (e.g. remote, keyboard)
230
+ - `tip_push` - triggered by the tip of a finger (e.g. light switch)
231
+ - `hook_pull` - pulled by hooking up fingers (e.g. fridge handle)
232
+ - `pinch_pull` - pulled with a pinch movement (e.g. drawer knob)
233
+ - `hook_turn` - turned by hooking up fingers (e.g. door handle)
234
+ - `foot_push` - pushed by foot (e.g. trash-can pedal)
235
+ - `plug_in` - electrical power sources
236
+ - `unplug` - removing a plug from a socket
237
+
238
+ (The source also has an `exclude` category for elements whose geometry is poorly
239
+ captured, e.g. reflective materials; it is a don't-care mask, not an affordance,
240
+ and is dropped here.)
241
+
242
+
243
+ ### What is not ingested
244
+
245
+ - **Low-res iPad stream** (`lowres_wide` / `lowres_depth`, 256x192 @ 60 FPS) is not
246
+ imported; the hires stream is used as the single RGB video slice.
247
+ - **Remaining ARKit-legacy assets** (`arkit_mesh` reconstruction, `vga_wide`,
248
+ `ultrawide` camera streams) are available from the source but not imported here.
249
+ (The ARKit `3dod_annotation` objects and the Faro<->ARKit `transform` *are* now
250
+ ingested - see `objects_3d`.)
251
 
252
  ## Dataset Creation
253
 
254
  ### Curation Rationale
255
 
 
256
 
257
+ Most 3D scene datasets label whole objects or object parts, which is only an
258
+ intermediate step toward agents that must actually interact with the functional
259
+ elements (knobs, handles, buttons) to accomplish tasks. Commodity RGB-D
260
+ reconstructions (ScanNet, Matterport) often fail to capture these small details,
261
+ so SceneFun3D leverages high-resolution Faro laser scans. It is also the first
262
+ dataset to link **Gibsonian** affordances (what an element affords, e.g. "press")
263
+ with **telic** affordances (the element's purpose in scene context, e.g. "turn on
264
+ the ceiling light") via natural-language task descriptions, plus motion parameters
265
+ describing how to interact.
266
 
267
  ### Source Data
268
 
 
 
269
  #### Data Collection and Processing
270
 
 
271
 
272
+ Scenes are built on ARKitScenes captures. For each scene, multiple Faro Focus S70 laser scans (four on average) are combined under a common coordinate frame and
273
+ downsampled with a 5mm voxel size to preserve small functional parts while remaining tractable; extraneous points from transparent surfaces (e.g. windows)
274
+ are removed with DBSCAN and flagged by a binary crop mask. Each scene is also accompanied by iPad Pro (2020) video sequences (three on average) with RGB,
275
+ on-device LiDAR depth, and camera trajectory. Because the iPad data and the laser scan are in different coordinate frames, the authors register them (proxy high-resolution RGB-D reconstruction + Predator + multi-scale ICP) and provide
276
+ per-frame camera poses via rigid-body motion interpolation in SO(3) x R^3. Each scene's hires RGB-D recordings, poses, and intrinsics are ingested as the `ipad_N`
277
+ video slices of its group.
278
+
279
+ The dataset's official splits are 545 train / 80 val / 85 test scenes (710 total; ARKitScenes' validation set is used as the test set since its test set is private).
280
+ This FiftyOne build samples 10 scenes from each split as listed in the toolkit's benchmark scene lists.
281
 
282
  #### Who are the source data producers?
283
 
 
284
 
285
+ The underlying RGB-D captures and Faro laser scans come from ARKitScenes (Apple), recorded with a 2020 iPad Pro and a Faro Focus S70 laser scanner. The functional,
286
+ motion, and language annotations were produced by the SceneFun3D authors and their annotation team.
287
 
288
+ ### Annotations
289
 
290
  <!-- If the dataset contains annotations which are not part of the initial data collection, use this section to describe them. -->
291
 
292
  #### Annotation process
293
 
294
+ <!-- This section describes the annotation process. -->
295
 
296
+ Annotations were collected with a custom lightweight web-based tool that supports point-accurate selection on dense high-resolution point clouds (accelerated by a
297
+ Bounding Volume Hierarchy ray-caster, no GPU required), with the scene videos available to annotators for reference. For each functional interactive element,
298
+ annotators (1) select a Gibsonian affordance label, (2) annotate the instance mask at single-point accuracy, (3) select the motion type (translational or rotational)
299
+ with a motion-axis origin point and direction vector, and (4) provide free-form natural-language task descriptions that uniquely involve that element. Collected
300
+ descriptions are additionally rephrased for diversity using OpenAI's `gpt-3.5-turbo-instruct` and verified. Elements whose geometry (or whose parent
301
+ object) is poorly captured (e.g. reflective materials) are labeled `exclude` and omitted from the benchmark evaluation.
302
 
303
  #### Who are the annotators?
304
 
305
  <!-- This section describes the people or systems who created the annotations. -->
306
 
307
+ Human annotators organized by the SceneFun3D authors, using the custom web-based annotation tool. Task-description rephrasings are machine-generated
308
+ (`gpt-3.5-turbo-instruct`) and human-verified.
 
 
 
309
 
310
+ ## Citation
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
311
 
312
  **BibTeX:**
313
 
314
+ ```bibtex
315
+ @inproceedings{delitzas2024scenefun3d,
316
+ title={{SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes}},
317
+ author={Delitzas, Alexandros and Takmaz, Ayca and Tombari, Federico and Sumner, Robert and Pollefeys, Marc and Engelmann, Francis},
318
+ booktitle={IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
319
+ year={2024}
320
+ }
321
+ ```
322
 
323
  **APA:**
324
 
325
+ Delitzas, A., Takmaz, A., Tombari, F., Sumner, R., Pollefeys, M., & Engelmann, F.
326
+ (2024). SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D
327
+ Scenes. In *IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)*.
 
 
 
 
 
 
 
 
 
 
 
 
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+ ## More Information
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331
+ Built on ARKitScenes (https://github.com/apple/ARKitScenes). Toolkit and
332
+ documentation: https://scenefun3d.github.io. This FiftyOne build downloads, per
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+ scene, the visit-level assets (laser scan, crop mask, annotations, descriptions,
334
+ motions) and, per recording, the hires RGB / depth / intrinsics / poses from the
335
+ SceneFun3D release mirror plus the ARKit `3dod_annotation` and Faro<->ARKit
336
+ `transform` (for `objects_3d`).