--- license: cc-by-4.0 pretty_name: ITW Pipeline Visualization Assets tags: - 3d-object-detection - object-tracking - video - visualization language: - en --- # ITW Pipeline Visualization — assets Rendered assets for the visualization site of an in-the-wild **open-vocabulary 3D video object tracking** project. Each pipeline takes an RGB video plus a text category label and produces a per-frame 3D bounding-box trajectory; the site shows what each one made of the same clip. This repository holds only the **heavy media** the site streams at runtime: per-frame depth and colour for the browser-side point cloud, overlay renders, and gallery previews. The site itself is static and hosted separately; it fetches these files cross-origin. > These are derived visualization artifacts, not training data. Every frame > originates from a source dataset — see **Datasets and attribution**. ## Datasets and attribution Assets are grouped by source dataset. **Each dataset's assets carry that dataset's own licence and attribution.** More datasets will be added; this table is the authoritative list of what is currently present. | id | source dataset | licence | attribution | |---|---|---|---| | `sav` | [SA-V](https://ai.meta.com/datasets/segment-anything-video/) (Segment Anything Video, Meta AI) | CC BY 4.0 | Ravi et al., *SAM 2: Segment Anything in Images and Videos*, 2024 | Derived overlays and depth encodings are redistributed under the licence of the dataset they derive from. The repository-level licence tag reflects the sources currently included and will be revisited as datasets with different terms are added — always read the table above rather than the tag alone. ## Layout ``` assets/// ├── preview.mp4 · poster.jpg · strip.jpg gallery preview └── / ├── manifest.json frames, intrinsics, metric camera-to-world poses ├── boxes.json per-object per-frame 3D boxes (see conventions) ├── visualizations.json what overlays exist, and at what cadence ├── depth/000000.webp … uint16 metric depth, packed into R and G ├── rgb/000000.jpg … colour for the point cloud └── overlays// ├── video.mp4 for playback └── frames/NNNNNN.jpg stills at that overlay's own cadence ``` Pipelines currently present: `wilddet3d` (prompt-and-detect). Overlays currently present: `input` (source video with ground-truth masks), `box_prompt`, `point_prompt`. ## Conventions These hold across every dataset and pipeline in this repository. **Depth.** WebP with the 16-bit value split across the red and green channels, because no single-channel 16-bit format decodes reliably across browsers: ``` z_metres = (R * 256 + G) / 65535 * depth_max_m # z == 0 means invalid ``` `depth_max_m` is per clip, in `manifest.json`. Depth is metric metres, camera-Z, OpenCV axes (x right, y down, z forward). **Boxes.** Camera frame — the detector applies no extrinsic. Multiply by the per-frame `c2w` in `manifest.json` for world frame. Each box carries `center`, `dims_xyz` (extents along the box's own axes), `quat_wxyz`, and `corners`. **Corner order** is canonical and identical across pipelines: ``` 0 (-,-,-) 1 (+,-,-) 2 (+,+,-) 3 (-,+,-) 4 (-,-,+) 5 (+,-,+) 6 (+,+,+) 7 (-,+,+) ``` Edges: bottom `0-1-2-3-0`, top `4-5-6-7-4`, verticals `0-4 1-5 2-6 3-7`. Corners are validated elementwise against `center + (signs · dims/2) @ Rᵀ` before export, because IoU is order-invariant and cannot catch an ordering mistake. **Frame indices** are always native source-video frames, so overlays at different cadences share one timeline. Every overlay video is encoded at the source frame rate with its content held between updates, so all overlays for a clip have identical duration and stay in sync under a single playback rate. **Annotation cadence is preserved, not interpolated.** Where a source dataset annotates below video rate — SA-V labels every 4th frame at 24 fps, giving 6 Hz masks — the overlay holds the previous annotation rather than inventing intermediate ground truth, and `visualizations.json` records the true cadence.