reasoning: Route the accidentally advanced live actor upward from the bottom-right room toward the outer top corridor and central goal.

rejected: ACTION5 — would commit another trajectory before testing whether the goal is directly reachable


reasoning: Continue north along the open right column toward the top ring.


reasoning: Continue north along the right column; the prior step confirmed legal upward movement.


reasoning: Continue north from the lower right column toward the original spawn junction.


reasoning: Pass the upper-right spawn junction and continue toward the top corridor.


reasoning: Continue north through the unobstructed upper-right shaft.


reasoning: Take the final north step onto the top horizontal corridor.


reasoning: Traverse west along the top corridor toward the left descent and the central goal approach.


reasoning: Descend the left shaft toward the upper endpoint of the left occupancy gate.


reasoning: Reach the upper-left horizontal corridor beside the gate endpoint.


reasoning: Enter the left gate's upper endpoint from the left, testing whether Level-1 occupancy retraction generalizes and whether passage continues toward the goal.

rejected: ACTION5 — direct endpoint traversal is the lower-cost test before programming a holder


reasoning: Commit the polluted second trajectory so the remaining actor slot can be finalized and the level program reset without using RESET.

rejected: Continue solving — the accidental first no-op trajectory likely consumed a required gate-holder slot


reasoning: Give the final live actor a nonempty trajectory so ACTION5 can terminate the polluted program; blocked-only trajectories are ignored.


reasoning: Finalize the unsuccessful actor program to restore the pristine current-level state while preserving completed levels.

rejected: RESET — prohibited because the game is not in GAME_OVER


reasoning: Move the final actor once so the final ACTION5 is accepted and can end the unsuccessful program.


reasoning: Submit the final unsuccessful actor and reset the accumulated program to a clean start.

rejected: RESET — state is NOT_FINISHED, so only the in-game final commit is permitted


reasoning: Route the first clean actor down the right shaft toward the center gate's lower endpoint.


reasoning: Move west from the bottom-right junction to stand beside the center gate's lower endpoint.


reasoning: Enter the center gate's lower endpoint from the right to test it as the first occupancy switch.

rejected: Continue west — the 8 endpoint itself must be tested before assuming the bottom corridor is passable


reasoning: Backtrack from the blocked wide lower endpoint to the right shaft and test the gate's narrow upper endpoint instead.

expected: The center lower endpoint would admit entry from the right and retract the upper endpoint


reasoning: Climb the right shaft toward the center gate's narrow upper endpoint.


reasoning: Move west to the tile immediately right of the center gate's upper endpoint.


reasoning: Enter the center gate's narrow upper endpoint from the right, testing narrow-endpoint accessibility and opposite-end retraction.

rejected: ACTION5 — the first actor must end on an actual occupancy switch, not merely beside it


reasoning: Commit the first actor with its trajectory ending on the center gate's narrow upper switch so replay will hold the lower plate open.

rejected: Leave the switch — occupancy must persist through the next actor's lower crossing


reasoning: Route the second actor down the right shaft while the first trajectory replays toward the center switch.


reasoning: Move beside the center wide lower plate and begin synchronizing with the replay holder.


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Wait against the closed lower plate while advancing the committed trajectory toward its upper switch.

rejected: Move away from the plate — synchronized repeated entry will cross on the first frame the replay opens it


reasoning: Attempt the lower crossing on the replay step predicted to place the first actor on the upper switch.


reasoning: Confirm the unexpected absence of the committed actor and its gate-opening replay before abandoning this long trajectory.

expected: The committed actor would replay onto the center upper switch and retract the lower plate by this live step

rejected: Keep waiting indefinitely — the entire recorded trajectory length has already elapsed without any board 2 actor appearing


reasoning: Commit the failed second actor to advance toward an in-game program reset and isolate the minimal replay test.


reasoning: Give the final actor a nonempty trajectory so its failed commit will reset the program.


reasoning: Finalize the failed program and restore the clean board for the minimal center-switch replay test.

rejected: RESET — prohibited because the state remains NOT_FINISHED


reasoning: Take the first step of the minimal direct trajectory from spawn toward the center upper switch.


reasoning: Enter the center upper narrow switch as the endpoint of the minimal replay trajectory.


reasoning: Commit the minimal two-step center-switch holder for the discriminating replay test.

rejected: Add waiting actions — a minimal trajectory best isolates the earlier replay failure


reasoning: Descend the second actor toward the center lower crossing while the minimal first trajectory replays.


reasoning: Move beside the center lower plate now held retracted by the visible replay actor.


reasoning: Cross west through the retracted center lower plate while the first replay remains on its switch.

rejected: Wait — the minimal replay has ended on the switch and persists there


reasoning: Continue west along the bottom corridor beyond the retracted center gate.


reasoning: Reach the central-left vertical shaft from the bottom corridor.


reasoning: Climb the central-left shaft toward the corridor containing the left gate's narrow lower switch.


reasoning: Enter the middle-left horizontal corridor beside the left gate switch.


reasoning: Move west to the tile immediately right of the left gate's narrow lower switch.


reasoning: Enter and occupy the left gate's narrow lower switch to retract its wide upper plate.

rejected: Continue west past the switch — the second replay must end on this occupancy control


reasoning: Commit the second actor with its trajectory ending on the left lower switch, completing the two-holder program for the final goal run.

rejected: Leave the switch — the final actor needs the wide upper plate retracted at its arrival


reasoning: Route the final actor up the right shaft toward the outer top corridor while both holder trajectories replay.


reasoning: Traverse west along the outer top corridor, allowing the replay chain to reach both switches before the goal-side plate.


reasoning: Descend the outer-left shaft toward the wide goal-side plate as the second replay nears its switch.


reasoning: Arrive left of the wide plate on the replay step that should place the second actor on the lower switch.


reasoning: Cross east through the wide upper plate now retracted by the second replay holder.

rejected: Wait — both replay trajectories have reached and persist on their final switches


reasoning: Continue east beyond the opened plate toward the central goal room.


reasoning: Enter the central goal with both replay actors persistently holding the chained gate switches.