A dual-arrival Actor-1 replay that departs color-11 on step 11 and re-enters on step 12 will release the stalled Actor-2 replay during the re-entry frame.

Actor 2 remains at the wide-side approach on step 12 despite visible Actor-1 replay re-entry and color-11 shifting.


At turn 334 / successful step 12 Actor 2 remained at rows 14-18; it crossed one tick later at turn 335, so the same-frame prediction was off by one even though the dual-arrival architecture was productive.


After the dual-arrival Actor-1 replay exhausts on right-8 and color-11 restores, later-live Actor 2 can re-enter the wide region upward to realign at the top boundary.

Actor 2's upward input from row 26 remains blocked after Actor 1 has visibly exhausted on right-8.


At turn 530 Actor 1 had exhausted on right-8, but Actor 2 still could not move upward from row 26 into color-11 row 20.


Two live-blocked DOWN inputs recorded at Actor 2's far-bottom tile will remain in the committed trajectory and, after the replay loses its two early color-11 DOWNs, will displace the released replay from row 38 to row 50 before the recorded LEFT suffix.

At final-clock steps 17-18 Actor 2 replay remains at row 38 or begins consuming the LEFT suffix instead of descending to rows 44 and 50.


At turn 683 / final-clock step 18 Actor 2 remained at rows 38-42, columns 50-54; the two live-blocked bottom DOWNs were omitted and its LEFT suffix had already begun stalling.


After Actor 1 visits right-8 and then re-enters color-11 on step 18, its step-19 departure starts a new crossing epoch: an Actor-2 live path that retreated to and re-aligned at the top will cross on step 19 while its later replay crosses on the same tick via re-entry lag.

Actor 2's step-19 DOWN remains blocked at the wide-side approach despite Actor 1's post-right-8 re-entry on step 18 and departure on step 19.


Live Actor 2 crossed at turn 741 / step 19 after the right-8 visit, but in final replay Actor 2 remained at rows 14-18 through turn 781 / step 29; right-8 reset the live-crossing epoch but not a peer-release already spent on the earlier step-12 re-entry.


If Actor 1 extends its right-8 trajectory with L,R oscillations so it remains active through final replay step 27, the top-aligned Actor-2 replay will descend through color-11 on step 27; after Actor 1 ends on right-8 at step 33, Actor 2 will cross the bottom plate on step 34 and reach left-8.

Actor 2 replay remains at rows 14-18 on final step 27 despite Actor 1 still executing its recorded right-8 oscillation.


At turn 1175 / final successful step 27, Actor 2 remained at rows 14-18, columns 50-54 while Actor 1 was still active at rows 32-36, columns 38-42; active command-stream continuation alone does not permit the later descent.


Reserve Actor 1's first color-11 re-entry for Actor 2 replay's only crossing: after Actor 2 reaches left-8 live and loops through the opened lower/central route while its replay remains at the wide approach, Actor 1's delayed first re-entry will release that replay on the following DOWN, after which a shared descent and LEFT suffix can reach left-8 without a second color-11 descent.

No live-successful lower/central loop can keep Actor 2 replay at rows 14-18 until the delayed first re-entry, or Actor 2 replay remains there on the following DOWN.


N101 found the central lower node has no downward continuation; N102 found the lower-left column isolated below its restored plate; N103 found horizontal LEFT blocked from inside color-11 at turn 1260. Together with N70/N72's upward boundary, no below-gate live loop can return to the required delayed-release descent state.


With the N95 25/37 holder paths, final live RIGHT on step 25 overlaps Actor 1 as it arrives and exhausts on right-8; LEFT on 26 and RIGHT on 27 then reoccupies the switch while Actor 2 attempts its late color-11 DOWN. If overlap removal is a distinct phase reset, Actor 2 replay will move from rows 14-18 to rows 20-24 on step 27.

Actor 2 replay remains at rows 14-18 after final step 27 despite the step-25 live/replay overlap and step-27 right-8 reoccupation.


At turn 1352 / final successful step 27, after live overlap on right-8 at step 25 and reoccupation at step 27, Actor 2 remained at rows 14-18, columns 50-54. Terminal overlap removal is not a color-11 phase reset.


With N91 Actor 1 and N93 Actor 2 restored, Actor 2 replay reaches the color-11 approach on final step 22. If a full final-live narrow precycle plus right-8 visit creates a peer-release epoch, final-live re-entry on step 22 will make Actor 2 descend from rows 14-18 to rows 20-24 on D23, after which its remaining D24-D28 and L29-L33 reach left-8.

Actor 2 replay remains at rows 14-18 after final step 23 despite final live completing narrow departure at 11, right-8 visit at 13, and narrow re-entry at 22.


Pre-action executable correction: C38 requires a pre-switch re-entry/departure cycle. Final live therefore uses initial arrival/departure 8/9, re-entry/departure 14/15, right-8 visit 17, and return re-entry 22; the prediction and D23 component verdict are unchanged.

Actor 2 replay remains at rows 14-18 after final step 23 despite the corrected 14/15 precycle, step-17 right-8 visit, and step-22 re-entry.


At turn 1432 / final step 23, after final live completed the corrected re-entry/departure14/15, right-8 visit17, and re-entry22, Actor 2 remained at rows14-18, columns50-54. The live paired-switch reset does not create replay-peer release.


If final live overlaps Actor 2 replay at the color-11 wide approach and both issue D11 on Actor-1 replay's first departure, the mixed-class co-traversal will carry Actor 2 replay through with the live actor; its rows14-18 component will disappear on step11, eliminating the two-command offset.

After the shared D11, final live is at rows20-24 but a distinct Actor 2 replay component remains at rows14-18, columns50-54.


At turn1488 / shared D11, the separate Actor-2 rows14-18 component disappeared while final live occupied rows20-24; the only visible replay component was Actor1 at rows26-30. Mixed-class co-traversal eliminated the replay-only collision.


After a legal full RESET, commit only the minimal D,D,R,D holder on the Level-4 8 switch, then route final live L,L,L,D,D,D,D,D,D,D. The final two DOWN moves beyond the already-mapped lower-left chamber will continue along exposed column 10 and enter the visible lower-left goal without interacting with color-f.

With Actor 1 replay visibly holding the 8 switch, either the sixth DOWN from the final actor's top-left route is blocked below the mapped chamber or the seventh DOWN does not increment levels_completed from 3 to 4.


After a clean watchdog replay, Actor 1's minimal replay held the 8 switch and final live followed L,L,L,D,D,D,D,D. The sixth DOWN at turn149 changed only the countdown cell and the seventh at turn150 changed zero cells; levels_completed remained 3.


From final live inside central f with the 8 holder active, LEFT exits to the west approach at column 22; DOWN,DOWN then descends outside the f boundary to the row-52 bottom corridor, and LEFT,LEFT enters the lower-left goal from the right without crossing an f boundary.

Either DOWN from the central-f west approach or the following DOWN is blocked, or two LEFT moves from the resulting bottom-corridor position fail to increment levels_completed from 3 to 4.


LEFT exited central f at turn218, but the first DOWN from the west approach at turn219 changed only the countdown cell and the repeat at turn220 changed zero cells; the live actor did not descend and levels_completed remained 3.


After rebuilding the proven replay-goal configuration and issuing the failed final ACTION5, a fresh live actor taking the exact direct remote route will reproduce the persistent color-f relocation seen in N161, landing in central or lower f instead of remaining on the ordinary remote endpoint; if it lands lower, LEFT movement can deliver live class toward the goal.

After replay-goal ACTION5, the exact D,D,R,R,U,U,R,R,D,D,D route leaves the fresh live actor on the ordinary remote-f endpoint with no relocation.


After the replay-goal configuration was cleared by ACTION5 at turn725, the exact fresh direct route ended with live visibly on ordinary remote f at turn736; there was no central or lower relocation.


After exact first-epoch N158 relocates fresh live into central f, the successful-displacement ghost skeleton L,L,L,U,D,R,R,R,L,L,R,D will auto-commit without the previously inserted blocked inputs. With a minimal 8 holder and a second failed final-central configuration, the immediately following fresh direct-remote route will advance live relocation into lower f; LEFT,LEFT,LEFT will then reach the goal.

Either the 12-success ghost skeleton fails to auto-commit, or after the second failed central configuration the exact fresh D,D,R,R,U,U,R,R,D,D,D route ends ordinary remote or central rather than lower f.


The exact successful-displacement ghost skeleton ended at c22 but its final DOWN at turn1499 was blocked; twelve additional DOWN probes through turn1511 also did not auto-commit.


Rebuild the clean holder plus transferred replay-goal state, then return final live from remote all the way to neutral spawn and issue ACTION5. Unlike the already rejected remote/central submit positions, spawn submission will accept the persistent replay-goal program and advance levels_completed from 3 to 4.

With holder replay active, Actor2 persistent in the goal, and final live returned to spawn after a successful trajectory, ACTION5 resets the program while levels_completed remains 3.


The clean holder/replay-goal construction was reproduced through turn2003, final live returned exactly to neutral spawn at turn2013 while Actor2 persisted in the goal, and ACTION5 at turn2014 reset the program with levels_completed still 3.


After exact first-epoch N158 and fresh remote-to-central relocation, reproduce the proven late hidden-phase trigger through its penultimate RIGHT, but replace the known final auto-commit DOWN with LEFT,DOWN,DOWN. The RIGHT will arm the special transition, LEFT will return the still-live relocated actor to goal-aligned c10, and the two DOWN moves will descend into the goal and clear Level4.

After the exact trigger prefix through the penultimate RIGHT, LEFT returns the relocated live actor to c10 but the next DOWN is blocked or auto-commits/spawns a fresh actor rather than descending.


After exact N158 relocation and exact 25-input late trigger through the penultimate RIGHT at turn2180, ACTION3 LEFT at turn2181 changed zero cells. Later component audit N264 showed the armed live footprint was already centered at c10, so WM6's assumed c16-to-c10 return premise was false and its predicted transition was unreachable.


From the exact armed relocated-live state preserved at c16 after turn2181, issue ACTION1 UP before taking the known DOWN auto-commit. The hidden trigger may expose a one-frame upward transition distinct from ordinary chamber topology and preserve live class for a route toward the goal.

ACTION1 UP from the exact armed c16 state changes no actor cells or merely causes the same auto-commit/spawn transition as the known DOWN.


ACTION1 UP at turn2182 from the exact preserved armed state changed only one countdown cell and no actor footprint; component audit N264 placed live at c10, not the assumed c16, and levels_completed remained3.


After clean first-epoch relocation and c10 auto-commit, record Actor2 as LEFT,RIGHT plus the direct remote-enter/UP route (14 successful commands total) and commit it; commit Actor3 as minimal D,D,R,D 8-holder; route final live L3,D5,R3,L3 so its c10 arrival is successful tick14 exactly when Actor2 replay executes its stored remote UP departure, then immediately issue DOWN,DOWN,DOWN toward the goal.

With final live component-confirmed at c10 on the same successful tick that Actor2 replay departs remote f, the immediately following DOWN is blocked or auto-commits/spawns instead of descending live toward the goal.


After exact auto-commit, padded remote Actor2 committed at turn2327, but Actor3 holder ACTION5 at turn2332 reset the entire program (104 cells) instead of spawning a fourth live actor. The later route had no replays and stopped above the closed plate; WM8's assumed extra actor slot does not exist.


After clean relocation and c10 auto-commit, commit the sole remaining replay Actor2 with D,D,R,D,U,D,U,R,U,U,R,R,D,D,D,U. Its replay re-enters 8 at successful tick6 as final Actor3 crosses the plate, then enters remote f at tick15 and departs UP at tick16. Final Actor3 uses L3,D5,R3,L3,R,L so it returns to c10 exactly on tick16, then immediately issues DOWN,DOWN,DOWN toward the goal.

Either final live's tick6 DOWN fails to cross while Actor2 replay re-enters 8, or after final live is component-confirmed at c10 on replay remote-UP tick16, the immediate DOWN is blocked or auto-commits rather than descending live.


Post-auto Actor2 replay ran one successful tick late: on final tick6 it was at the holder-departure row and live DOWN remained blocked. Replay 8 re-entry on tick7 did co-pass live LEFT from c16 to c10 (96 cells), but live reached the pre-plate row22 on tick9 and DOWN on tick10 was blocked; RIGHT there was also blocked. Holder visits and plate crossing have opposite parity in this route.


After clean relocation and c10 auto-commit, commit Actor2 with the direct remote-enter/UP trajectory D,D,R,R,U,U,R,R,D,D,D,U. Final Actor3 pads L,R then takes the 11-command direct remote route, so its remote-entry DOWN is final successful tick13 exactly when lagged Actor2 replay executes stored tick12 UP departure. This co-event will relocate live into lower f; LEFT,LEFT,LEFT will then enter the goal.

On final successful tick13, replay Actor2 departs remote f but live Actor3 occupies the ordinary remote endpoint rather than appearing in lower f; subsequent LEFT is blocked.


At turn2600 final live tick13 entered remote f exactly as lagged Actor2 replay executed its stored UP departure, but live remained on the ordinary remote endpoint. ACTION3 LEFT at turn2601 changed countdown only and did not displace live.


After exact first-epoch relocation and c10 auto-commit, commit Actor2 as terminal holder D,D,R,D. Final Actor3 pads L,R,L,R and then takes direct remote D,D,R,R,U,U,R,R,D,D,D, entering remote f on successful tick15 after the auto replay was absent by tick14. The entry will remain ordinary remote, no replay will appear in lower f, and the subsequent LEFT will be blocked because known transfer requires central replay absorption, which the auto replay never spatially exhibited.

At final successful tick15, a replay component appears in lower f or live is relocated away from ordinary remote; alternatively, the immediately following LEFT displaces live.


At turn2725 delayed successful tick15 left final live on ordinary remote f, with no replay component in lower f. ACTION3 LEFT at turn2726 changed only the countdown cell and did not displace live.


Build clean Actor1 holder D,D,R,D; Actor2 central L,L,L,D,D,D,D,D,R,R,R followed by ten LEFT,RIGHT cycles; final Actor3 enters remote directly, reverses U,U,U,L,L,D,D,L,L,U,U, then routes L,L,L,D,D,D,D,D to c10. On the next DOWN, Actor2's twentieth suffix command RIGHT will not advance into lower f because the live crossing is initially blocked, so live will remain at c10 and the level will not clear.

On the c10 DOWN aligned with suffix command20, replay enters lower f and live simultaneously displaces to row46 or levels_completed advances to4.


At turn2822 live was component-confirmed at c10 and Actor2 replay at lower-corridor c22 with suffix command20 RIGHT queued. DOWN at turn2823 changed only one countdown cell; live and replay both remained fixed and levels stayed3.


Build the N227 synchronized state with Actor1 holding8, Actor2 transferred into the goal, and final live at c10 on the same arrival frame; replacing the blocked DOWN probe with ACTION5 will reset the actor program and leave levels_completed at3 rather than clear Level4.

ACTION5 from the synchronized replay-goal/final-c10 state advances levels_completed from3 to4 or preserves the program in a new live phase.


At turn2964 component audit confirmed replay in the goal and final live at c10. ACTION5 at turn2965 changed186 cells, cleared the actor program, spawned fresh Actor1, and left levels_completed at3.


After exact first-epoch relocation and ghost auto-commit, commit Actor2 as direct remote-enter plus UP with no padding, then send final Actor3 D,D,R,D onto the 8 holder and issue ACTION5. The immediate fresh direct remote route will still end ordinary remote rather than central or lower; LEFT will remain blocked.

The immediate fresh direct route after final-holder failure relocates live to central or lower f, or permits subsequent LEFT from the endpoint.


Exact no-padding Actor2 remote+UP committed at turn3111, final holder ACTION5 reset at3116, and the immediate fresh direct route ended ordinary remote at turn3127 with levels_completed3.


Build holder plus Actor2 central, eleven LEFT/RIGHT cycles, LEFTx3 into the transferred goal mapping, and one stored RIGHT departure after goal arrival. Align final live at c10 while replay occupies the goal with RIGHT still queued, then issue ACTION5. The program will reset with levels_completed3; nonterminal replay status will not make replay-only goal occupancy acceptable.

ACTION5 in the nonterminal replay-goal/final-c10 state advances levels_completed to4 or preserves the actor program in a new phase.


At turn3227 component audit confirmed replay2 in the goal, final live9 at c10, and one stored RIGHT still queued. ACTION5 at turn3228 changed187 cells, reset the actor program, and left levels_completed3.


Make exact N158 the first failed program after legal RESET, but in the newly armed program commit two harmless LEFT,RIGHT top-corridor trajectories before taking the direct remote route with final Actor3. If the N158 portal state survives slot advancement, Actor3 will relocate into central f; replay the exact ghost trigger to armed c10 and issue DOWN. With no successor actor slot, the special auto-commit transition should resolve as live-class goal completion and advance Level4.

Final Actor3's direct route remains ordinary remote, or it relocates and the exact armed c10 DOWN resets/spawns without advancing levels_completed to4.


After exact N158 failed first at turn3310, two harmless LEFT,RIGHT trajectories committed at3313 and3316. Final Actor3's exact direct route ended ordinary remote at turn3327 rather than relocating central; levels remained3.


After exact relocation and ghost auto-commit, send live Actor2 through direct remote and then the shortest nine-step route U,U,U,L,L,D,D,L,D to terminal 8 holder before commit. On final Actor3, use eight LEFT/RIGHT spawn cycles, then L,L,L,D,D,D,D,D so lagged Actor2 reaches terminal holder on successful tick21 and final crosses on tick22; issue DOWN from c10. The prior live remote visit may arm or transfer the auto replay's hidden portal state, allowing the final live descent.

The delayed final route reaches c10 with Actor2 visibly holding8, but DOWN remains blocked or resets without levels_completed advancing to4.


Actor2 completed live remote-to-holder and committed at3512, but in final replay its terminal DOWN into8 was blocked and it persisted one tile above the switch. Final live stopped above the closed plate at turn3536; prescribed DOWN at3537 changed zero cells and levels remained3.


After exact ghost auto-commit, commit only the clean minimal Actor2 holder D,D,R,D. Route final Actor3 directly L,L,L,D,D,D,D,D to c10 and issue DOWN there without first moving RIGHT to c16. At this early final timing the auto replay is still active; c10 DOWN may use the hidden post-auto phase to deliver live class into the goal.

With Actor2 replay visibly holding8 and final live component-confirmed at c10, DOWN is blocked or leaves levels_completed at3.


After coordinate/clock repair, Actor2 visibly held8 and live was component-confirmed at c10. DOWN at turn3639 opened a novel live descent through row40, but central-f DOWN at3648 was blocked and levels remained3. The goal-delivery prediction failed while exposing the decisive missing live-class edge.


Reproduce exact early post-auto minimal-holder timing, but use the coordinate-correct final route L,L,L,RIGHT,LEFT,LEFT,DOWNx5 so live reaches row40/c10 on successful tick11. Move RIGHT once to row40/c16 on tick12 and issue DOWN immediately. The auto replay's early phase window may open a second live descent that N235's later c16 test missed.

Component-confirmed live at row40/c16 on successful tick12 issues DOWN and remains at row40 with levels_completed3.


Exact rebuild placed live at row40/c16 on successful tick12 with Actor2 holding8; DOWN at3771 changed zero cells. RIGHT to c22 on tick13 succeeded, but DOWN at3773 also changed zero cells; levels remained3.


After exact auto-commit and minimal holder, take the corrected C104 route to row40/c10, reverse UPx5 through the still-held gate, return RIGHTx4 to spawn, and then enter remote f by D,D,R,R,U,U,R,R,D,D,D. The hidden descent-and-return history may advance the remote portal mapping and relocate live into lower f; LEFTx3 should then enter the goal.

After component-confirmed C104 row40 descent and exact return to spawn, the direct remote route leaves live at the ordinary upper remote endpoint and LEFT is blocked.


Exact C104 descent reached component-confirmed row40/c10 at3900, UPx5/RIGHTx4 returned live to upper spawn at3909, and the direct route ended ordinary upper remote rows26-30/c50-54 at3920 with levels_completed3.


Use Actor2 D,D,R,D,U,D,U,D,U,R,U,U,R,R,D,D,D,U so its replay re-enters8 on final tick9, allowing the corrected C104 live route to cross the lower plate before Actor2 continues remote. Align Actor2's remote arrival on tick18 with final live RIGHT re-entry into central f after C104. The combined hidden-live and active remote-replay phase may open central DOWN into lower f; LEFTx3 then reaches the goal.

The second holder re-entry fails to pass final live through the plate, or it succeeds but central DOWN after component-confirmed remote arrival (and after departure/re-entry fallback) remains blocked.


The repaired Actor2 trajectory committed, but final live stopped at row22/c10 by turn4045. Component audit placed replay at row22/c34 after its second holder re-entry and departure; blocked DOWNs could not advance it, so the remote alignment was unreachable.


After auto-commit, make Actor2 visit remote by the exact direct route, reverse all eleven moves back to spawn, then take the pristine D,D,R,D minimal-holder approach and commit. Unlike C103's shortcut, the replay should terminally enter8. Delay final with eleven L/R cycles, execute corrected C104 to row40, enter central f, and issue DOWN; the prior replay remote history plus hidden live descent may open lower f.

Actor2 replay still stops above8 despite exact return-to-spawn, or it holds8 and C104 succeeds but central DOWN remains blocked with levels_completed3.


The 26-command Actor2 trajectory committed at4173, but only 22 final actions remained. GAME_OVER occurred at4195 during delay, before replay terminal holder activation or C104, so the construction is budget-infeasible.


Rebuild the clean C69 state with a minimal 8 holder, a terminal central-f replay, and final live remote entry. When components confirm the absorbed replay has transferred into lower f while live remains at remote f, issue LEFT immediately. The transfer phase may redirect live into lower f or otherwise permit westward live progress; if live relocates lower, continue LEFT toward the goal.

At component-confirmed clean C69 transfer state, immediate LEFT leaves the live actor fixed at the ordinary remote-f endpoint with no live relocation or westward displacement.


Turn185 component-confirmed clean C69 with live at remote f and replay transferred into lower f. Immediate LEFT at turn186 changed zero cells; both components remained fixed and levels_completed stayed3.


From the preserved clean C69 configuration after blocked LEFT, issue ACTION5 to fail the terminal-lower-replay/live-remote program, then use the fresh actor's exact direct remote route D,D,R,R,U,U,R,R,D,D,D. Because this failure submits an absorbed replay still in lower f rather than a replay already on goal, it may advance the portal mapping and redirect the fresh live actor into lower f.

ACTION5 resets the program, and the immediately fresh actor's exact 11-step route ends at the ordinary upper remote-f endpoint with levels_completed=3.


ACTION5 at turn187 cleared the C69 programs. The immediately fresh exact 11-step route ended with live at ordinary upper remote f on turn198; no lower relocation occurred and levels_completed stayed3.


Build the clean holder plus central replay transfer, but give the central replay suffix LEFT,LEFT,LEFT,RIGHT. After final live triggers C69 at remote f, use live UP,DOWN,UP so the replay reaches the goal with RIGHT still queued; then issue live DOWN so replay actively departs the goal toward lower f on the same tick live re-enters remote. This return-flow phase may transfer live class into lower f, from which immediate LEFT moves can reach the goal.

On the synchronized replay RIGHT departure/live remote DOWN re-entry tick, the replay moves out of the goal but live remains at ordinary upper remote f with levels_completed=3.


Turn301 component-confirmed replay in the goal with RIGHT queued and live above remote. On turn302 live DOWN re-entered remote while replay RIGHT returned to lower f; live remained ordinary remote and levels_completed stayed3.


After clearing the current program, rebuild holder plus a central replay whose suffix is LEFT,LEFT,blocked-DOWN,LEFT,RIGHT. Because the trajectory already contains successful displacement, the blocked chamber DOWN should be retained and consumed as a replay wait after lower transfer. Clock live UP,DOWN,UP,DOWN so replay reaches goal while live is remote, then live UP should coincide with replay RIGHT departure and may relocate live into lower f.

The blocked DOWN is omitted so the intended parity never forms, or component-confirmed replay RIGHT departure synchronized with live UP leaves live on the ordinary upper remote approach with levels_completed=3.


The intentional blocked Actor2 DOWN at turn322 changed only countdown and was omitted from replay timing: after transfer, replay reached goal on turn339 (third clock) and RIGHT returned it lower on turn340 (fourth clock), reproducing the closed live-reentry ordering rather than the predicted departure alignment.


Clear the current program and build holder plus a central replay suffix LEFT,LEFT,LEFT,UP,UP,UP,UP,UP,RIGHT. Actor2 records every UP successfully while returning from chamber c10 to the top corridor, but after lower transfer LEFT3 places replay in the goal where the UP commands should be consumed without displacement. Five waits put queued RIGHT on post-transfer clock9, synchronized with live UP departure from remote; this may return-transfer live into lower f.

The replay does not remain goal-held through the UP waits, or on component-confirmed replay RIGHT/live remote-UP departure the live actor remains on the ordinary upper remote approach with levels_completed=3.


Turn386 component-confirmed replay goal occupancy after five consumed UP waits with live at remote. On turn387 replay RIGHT returned lower while live UP moved to the ordinary upper approach; no live relocation occurred and levels_completed stayed3.


From legal RESET, reproduce exact N158 as the epoch's first failed program, but instead of sending the immediately fresh actor to remote f as in C61, route it directly into central f by LEFT3,DOWN5,RIGHT3. N158 appears to rotate the color-f portal mapping remote→central; therefore the shifted central entry may deliver live into lower f. If component-confirmed lower, immediate LEFT3 should enter the goal.

After exact first-epoch N158 failure, the immediately fresh actor's direct central route ends in the ordinary central-f pocket rather than relocating lower, with levels_completed=3.


Exact first-epoch N158 failed at turn428. Fresh LEFT3,DOWN2 reached upper c10, but DOWN3-DOWN5 and subsequent RIGHT probes were blocked at the closed 8 plate; the actor never reached central f, so the predicted central-to-lower mapping was inaccessible.


From the reproduced N161 central relocation, execute the exact compact hidden trigger to auto-commit, then commit a minimal Actor2 holder. On final live, visit remote f by the direct 11-step route, exactly reverse to spawn, and only then execute the corrected C104 descent and enter central f. C107 closed descent-before-remote; the opposite remote-history-before-post-auto-central-entry order may rotate live into lower f. If lower, LEFT3 should reach goal.

The exact construction fits the countdown but final post-remote C104 central entry leaves live in ordinary central f, with DOWN/LEFT behavior unchanged and levels_completed=3.


Clean auto-commit occurred at613 and holder committed at618, but the presumed final direct-remote route diverged immediately: RIGHT on route step3 was blocked at621 and the actor never visited remote. The later corrected C104 suffix ended ordinary central f at654 with levels_completed3, so the predicted remote-before-central state was structurally unreachable by this route.


Cleanly rebuild auto-commit plus minimal holder. On final, use DOWN,DOWN,LEFT,RIGHT so successful clock4 both returns live to row22/c28 and activates the holder, then continue RIGHT,RIGHT,UP,UP,RIGHT,RIGHT,DOWN,DOWN,DOWN to remote. Reverse exactly to spawn, then with holder already active take direct central LEFT3,DOWN5,RIGHT3. Prior remote history plus post-auto hidden phase may relocate this central entry lower; immediate LEFT3 then fits exactly through input128.

The holder-activated remote route or reverse fails, or the final direct central entry ends ordinary central f rather than lower with levels_completed=3.


After clean auto744 and holder commit749, final DOWN2 reached row22/c28, but LEFT at752 and subsequent horizontal inputs were blocked and did not clock the replay. Holder activation occurred only after later successful vertical moves, so the predicted D,D,L,R synchronization never formed.


Cleanly rebuild auto-commit and minimal holder. Final live uses DOWN,DOWN,UP,DOWN: all four displace successfully, clock4 activates holder, and live returns to row22/c28. Continue RIGHT,RIGHT,UP,UP,RIGHT,RIGHT,DOWN3 to remote, reverse exactly to spawn, then direct central LEFT3,DOWN5,RIGHT3 with holder already active. Remote history plus post-auto phase may relocate central entry lower; LEFT3 completes within input128.

The vertical clock pad fails to activate holder/restore the remote route, or after successful remote visit and exact reversal the direct central entry remains ordinary central rather than lower.


Clean auto875 and holder commit880. D,D,U,D supplied four successes through884, but RIGHT at885 remained blocked. The next successful UP at887 produced the 153-cell holder activation, confirming post-auto stored step4 executes on final successful clock5.


Clean rebuild exact auto-commit and minimal holder. Final uses D,D,U,D,U,D so holder enters on successful clock5 and live returns row22/c28 on clock6, then R,R,U,U,R,R,D3 reaches remote. Reverse exactly, take direct central L3,D5,R3 under the active holder, and if remote history rotates central entry lower, issue LEFT3. The third LEFT lands on action130, where goal completion should preempt countdown GAME_OVER.

After clock5 holder activation the remote route/reverse fails, or central entry remains ordinary central, or live reaches lower but terminal LEFT3 does not clear before GAME_OVER.


The clean auto-commit and minimal holder were reproduced. Holder activation occurred on the fifth successful final-live displacement, and the sixth returned live to its prior chamber row, but RIGHT at turns1018-1019 changed no actor cells. The prescribed remote route was therefore structurally blocked before any remote visit; later vertical probes left live in the same chamber network with levels_completed3.


From the current post-auto chamber state with the minimal replay terminally holding the 8 switch, issue DOWN. The shifted plate should admit final live from the current row22/c28 chamber tile into the lower row28 corridor. Stop after this single input and component-audit before choosing a horizontal suffix.

ACTION2 changes only countdown and leaves final live at row22/c28, or the holder is not active and the plate remains closed.


ACTION2 at turn1027 changed only the countdown cell and left final live at row22/c28. The active holder does not align a downward opening beneath c28; the shifted gate opening must be reached laterally, consistent with the known c10 descent.


Issue LEFT once from the current active-holder row22/c28 chamber tile. Active switch occupancy should now permit lateral movement toward the established c10 plate opening; if the actor displaces to c22, continue only after component audit.

ACTION3 changes only countdown and leaves final live at row22/c28 despite the replay remaining on the 8 switch.


ACTION3 at turn1028 produced zero changed cells and left final live fixed at row22/c28 while the replay holder remained visible. Together with WM32's RIGHT result, both horizontal boundaries are closed in this active-holder chamber state.


The current final-live phase has accumulated nine successful displacement clocks and is trapped between the held 8 body below and the auto replay at the upper c28 tile. Execute U,D,U,D,U to supply successful clocks10-14 and end at row16/c28. By the established auto-replay disappearance boundary, the upper replay should then be absent; the next UP should reach the top corridor, after which LEFTx3 reaches c10 for the supported holder descent.

After five successful U/D displacements the auto replay remains at the upper c28 tile, or the next UP from row16 remains blocked.


All five U/D clocking moves displaced successfully through turn1033. The upper replay remained visible, but UP at turn1034 still moved final live into the top c28 tile by overlap, restoring access to the top corridor. The disappearance premise was unnecessary; the route prediction itself succeeded through actor overlap.


From final live at top row10/c28 with the minimal 8 holder active, LEFTx3 then DOWNx5 will reproduce the supported early post-auto descent to row40/c10. Continue DOWN twice: if the phase-specific opening extends beyond the previously tested boundary, live will reach the c10 goal footprint and clear Level4 directly. The first five downs are grounded; the two lower downs are the speculative extension.

Any of LEFTx3 or the first five DOWN moves blocks before row40, or the sixth DOWN from row40/c10 changes only countdown and leaves levels_completed at3.


LEFTx3 and DOWNx5 reproduced the supported C104 descent exactly, placing final live at row40/c10 on turn1042. The sixth DOWN at turn1043 changed only the countdown cell and left levels_completed3, so the opening does not extend directly toward the goal.


Move RIGHTx3 from row40/c10 into central color-f, then issue DOWN. Despite the later final-live replay clock, central south will remain blocked because the intervening vertical clocks created no remote-f or replay-transfer event beyond the holder/auto-replay composition already bounded by C105.

After RIGHTx3 places live in central f, DOWN displaces or relocates live into lower f, or levels_completed advances to4.


RIGHTx3 displaced final live from row40/c10 into central color-f through turn1046. DOWN at turn1047 changed only the countdown cell, left live in central f, and levels_completed remained3.


Cleanly rebuild exact auto-commit and minimal Actor2 holder, then component-audit before final action. If final live is at the holder-switch tile row28/c34, use U,R,U,U,R,R,D,D,D to visit remote, reverse U,U,U,L,L,D,D,L,D to the switch, then route U,L,U,U,L,L,L,D,D,D,D,D,R,R,R into central f. The prior remote visit plus corrected post-auto mapping may rotate central entry into lower f; if lower, LEFTx3 clears. The full construction including LEFTx3 is 126 inputs.

The audited final start is not row28/c34, any remote/reverse/top-first segment blocks, or the final central entry remains ordinary central with levels_completed3.


The clean exact auto-commit completed at turn1137 and the minimal holder committed at turn1142. Before any final directional input, authoritative live/frame component audit placed final live at top row10/c28, not row28/c34, so the conditional remote route was rejected without consuming the 40-input final budget.


At the audited fresh final top spawn, issue ACTION5 before any displacement. It should leave actor slots and coordinates unchanged under C19 but may advance the hidden post-auto portal phase, as blocked/no-op history is state-bearing under C82/C83. Then execute LEFTx3, DOWNx5, RIGHTx3, DOWN. The no-op-conditioned central DOWN may relocate live into lower f; if so, LEFTx3 reaches the goal.

ACTION5 changes actor slots unexpectedly, or after the exact holder-assisted central route the final DOWN remains blocked with levels_completed3.


Fresh-final ACTION5 at turn1143 changed zero cells. The subsequent nominal route did not activate the committed minimal holder on its normal schedule: early LEFT inputs left live fixed, repeated c10 DOWNs were blocked, and after repaired vertical displacements through turn1158 no holder replay component or 8 shift was visible. The holder-assisted central state was structurally unreachable.


From clean RESET, execute the exact 85-input N158-to-hidden-auto prefix, commit minimal Actor2 holder D,D,R,D,A5, route final live to central with L,L,L,R,L,L,D,D,D,D,D,R,R,R, then use the exact 26-input late hidden trigger R,D,D,D,A5,D,D,R,R,U,U,R,R,D,D,D,L,L,L,A5,L,D,D,D,R,D. The total is exactly 130 inputs; on final Actor3, the armed terminal DOWN should convert the special transition into lower live delivery or level completion rather than an ordinary successor spawn.

The audited 85+5+14 prefix fails to place final live in central with holder active, or the exact last DOWN reaches GAME_OVER with levels_completed3 and no special transition.


The phase-isolated rerun exactly reached auto-commit turn1399, clean holder commit1404, and component-confirmed central live plus active holder at1418. The verbatim 26-input late trigger ended on DOWN at turn1444, but state became GAME_OVER with levels_completed3 and no special transition.


Repeat WM40, but shorten the final C104-to-central route from L,L,L,R,L,L,D5,R3 to L,L,L,R,L,D5,R3 by omitting only the second blocked LEFT at c10. Successful replay clocks and coordinates should remain unchanged, placing final live central after 13 rather than14 inputs. Execute the same exact 26-input hidden trigger; its terminal DOWN will then be input129 and should reveal whether countdown preempted WM40's special final-slot transition.

The shortened 13-input route fails to place final live central with holder active, or trigger DOWN at input129 remains NOT_FINISHED with no special transition (follow-up input130 then reaches GAME_OVER).


The shortened route preserved holder-active central state at turn1548. Exact trigger DOWN on input129 changed153 cells at turn1574, remained NOT_FINISHED, placed replay2 at row22/c28, and spawned fresh live9 on the 8 switch at row28/c34 with the gate shifted.


After the exact 42-input relocation prefix, move LEFT once from central to c22, RIGHT once back into central, then execute the proven exact 26-input late trigger. C83 says the late trigger is sufficient once the relocated ghost has occupied c22, so this 28-input suffix should auto-commit on input70. Then minimal holder5, shortened C104 route13, and second trigger26 should reproduce C122 on input114, leaving16 inputs to map the switch-spawned live route.

The compact 28-input suffix ends without the 71-cell auto-commit/fresh Actor2 transition at input70.


The 28-input compact suffix did auto-commit on input70 as predicted. After holder, shortened central route, and second trigger, input114 stayed NOT_FINISHED but spawned live at row16/c28 with replay2 row22/c34 and an unshifted gate, not C122's switch-positioned live.


After the exact 42-input relocation prefix, execute the 11-command successful ghost skeleton L,L,L,U,D,R,R,R,L,L,R to c22, return RIGHT to central, then run the exact 26-input late trigger. This 38-input suffix should first-auto on input80 while restoring enough original history that the second trigger after holder5 and shortened central13 reproduces C122 on input124. Use the six remaining inputs U,L,L,L,L,D to test goal-aligned c10 descent.

First auto fails at input80, or the second transition at124 does not spawn live on the switch with six inputs remaining.


The 38-input successful-skeleton suffix first-auto-committed on input80, but after holder, shortened central route, and second trigger, input124 again produced C123's live row16/c28 plus replay row22/c34 with an unshifted gate rather than C122. D,R,D reached the switch; direct LEFT was blocked, and recovery ended GAME_OVER at turn1837.


Repeat WM43 but insert one inert ACTION5 immediately before the first-auto terminal DOWN. If the no-op submit is the missing phase-bearing input, first auto occurs on input81 and the second transition on125 reproduces C122's switch-spawn rather than C123. Five inputs remain for UP,LEFTx4.

The second transition still produces live row16/c28 plus replay row22/c34 with an unshifted gate.


The added inert ACTION5 produced first auto on input81. After the unchanged holder, shortened central route, and exact second trigger, input125 reproduced C122: replay2 row22/c28, fresh live9 on the row28/c34 switch, and the 8 gate shifted. The remaining UP plus four LEFT inputs ended GAME_OVER without clearing.


After relocation42, use direct LEFT,RIGHT and the exact 26-input first trigger with one additional inert ACTION5 immediately before terminal DOWN. WM42 establishes the compact trigger and WM44/C124 establishes the phase bit, so first auto should occur on input71. Then holder5, short central route13, and exact second trigger26 should reproduce C122 on input115, leaving15 route inputs.

First auto does not occur on input71, or the second transition on input115 yields C123's live row16/c28 plus replay row22/c34 and an unshifted gate instead of C122.


The compact trigger plus added ACTION5 first-auto-committed on input71 at turn2040. After holder5, short central13, and exact second trigger26, input115 at turn2084 reproduced C122: replay2 row22/c28, fresh live9 row28/c34 on the switch, and the 8 gate shifted, leaving15 inputs.


From C122 live on the row28/c34 switch, execute the shortened direct-remote route U,R,U,U,R,R,D,D,D and audit. This is the only known budget-feasible color-f path. The speculative target is that C122's new live phase maps remote entry into lower f; if so, LEFTx3 should enter the goal with three inputs to spare.

The ninth route input leaves live at ordinary upper remote f rather than lower f, matching N247/C63; or lower-f delivery occurs but LEFTx3 does not advance levels_completed.


All nine shortened-route moves succeeded through turn2093, but component and frame audit placed live at ordinary upper remote rows26-30/c50-54. No live component appeared in lower f and levels_completed stayed3; six inputs remain.


At C122 live's ordinary remote endpoint with six inputs remaining, probe LEFT first because only a west displacement could immediately create a goalward route. Expect LEFT blocked under C63/N319. If blocked, use DOWN,RIGHT,UP,DOWN,LEFT to finish a C122-specific remote boundary and re-entry sweep before GAME_OVER.

LEFT displaces or relocates live from remote f; or after UP/DOWN re-entry the final LEFT behaves differently from the initial LEFT.


Initial LEFT at2094 changed zero cells; DOWN at2095 changed countdown only; RIGHT at2096 changed zero cells. UP departed normally at2097, DOWN re-entered the same remote pocket at2098, and final LEFT at2099 changed zero cells and ended GAME_OVER with levels_completed3.


Rebuild compact C122 at input115, then test U,L,U,U,L,L,L,D,D,D,D,D,D,D. The prefix avoids the blocked row22 west boundary and reaches top c10. Negative precedent predicts the third DOWN from row22/c10 will block at the closed 8 plate; if C122 preserves a one-shot permission, continue to row40, where the sixth DOWN is separately predicted blocked by C66. Any traversal beyond either boundary is a decisive new route.

The third DOWN displaces through the closed 8 plate, or after reaching row40 the sixth DOWN displaces toward the bottom goal network.


Compact C122 reproduced at turn2215. U,L,U,U,L3 reached upper c10, DOWN twice reached row22/c10, and the critical third DOWN at turn2225 changed zero cells with levels_completed3. Five inputs remain.


At row22/c10 after nine successful post-C122 route clocks and one blocked DOWN, execute UP,DOWN,UP,DOWN,DOWN. The four successful oscillation clocks test whether the second-transition replay enters the 8 switch around clocks10-13; negative C90 precedent predicts it will not, so the final DOWN should remain blocked and end GAME_OVER.

The 8 component shifts or replay2 enters the switch during the four oscillation clocks, and the final DOWN traverses the plate.


UP,DOWN,UP,DOWN supplied clocks10-13 through turn2229. Component audit still placed replay2 row22/c28 and showed the full unshifted 52-cell 8 gate. Final DOWN at2230 changed zero cells and ended GAME_OVER with levels_completed3.


After relocation42, use compact LEFT,RIGHT plus the exact first trigger but insert two consecutive inert ACTION5 inputs before terminal DOWN. First auto should occur on input72. Zero extra armed no-ops yields C123, one yields C122, and five full-history extras also yield C122; if the hidden state is modulo-four, the second trigger on input116 should reveal a third geometry with14 inputs remaining.

The second transition on input116 reproduces C122 or C123 unchanged, showing repeated ACTION5 is idempotent or the count pattern is not a modulo-four phase counter.


Two consecutive armed ACTION5 inputs preserved first auto at input72. The second transition on input116 reproduced C122 exactly: replay2 row22/c28, fresh live9 row28/c34 on the switch, shifted 36-cell 8 component, and levels_completed3. Fourteen inputs remain.


Issue ACTION5 immediately on fresh C122 live before any displacement. Under C19 it should change zero cells and preserve live, replay, slot, and gate state, but empty-submit precedent allows a downstream hidden-state effect. Any immediate component change would reveal a fifth phase or special slot behavior.

ACTION5 immediately changes actor components, gate geometry, levels_completed, or clears/spawns the live program.


Immediate ACTION5 at turn2348 changed129 cells. It removed replay2, restored the full unshifted 52-cell gate, and respawned a sole live9 at top row10/c28; levels_completed remained3 and13 inputs remain.


From the sole top live after the special C122 ACTION5 clear, execute the exact direct remote route D,D,R,R,U,U,R,R,D,D,D. Post-program-clear precedents predict ordinary upper remote f; central or lower relocation would show that the special fourth-phase clear preserves a novel portal state.

The eleventh input places live in central or lower color-f rather than ordinary remote rows26-30/c50-54.


The exact eleven-input route ended at turn2359 with sole live9 rows20-24/c26-30, center row22/c28, rather than ordinary remote rows26-30/c50-54. No replay remained, levels_completed stayed3, and two inputs remain.


Issue ACTION5 on the sole relocated live at row22/c28. The closest portal-relocation precedent C80 predicts that this live class is non-committable by ordinary submit, so ACTION5 should be visibly inert despite the preceding successful route; any actor, replay, gate, or level change instead reveals another special phase.

ACTION5 changes actor components, gate geometry, levels_completed, or otherwise produces a visible structural transition instead of leaving the board unchanged.


ACTION5 at turn2360 changed129 cells. It removed the relocated row22/c28 live and respawned sole live9 at top row10/c28 with no replay and the full unshifted 52-cell gate; levels_completed remained3 and one input remains.


Rebuild zero-extra C123 at input114 and immediately issue ACTION5. Predict the special fourth-live submit clears the program to a sole top live on input115. Then execute D,D,R,R,U,U,R,R,D,D,D through input126. The conservative endpoint is central relocation as in C131, but the speculative winning branch is that C123's alternate hidden history redirects live into lower color-f, leaving LEFTx3 on inputs127-129 to clear Level4.

Immediate C123 ACTION5 does not clear to sole top live, or the exact post-clear route ends outside lower color-f; lower delivery followed by LEFTx3 failing to advance levels_completed also refutes the winning branch.


C123 immediate ACTION5 at input115 did clear the visible live/replay arrangement and respawn sole top live as predicted. However, the exact eleven-input route ended at input126 with live in ordinary remote rows26-30/c50-54, not lower; replay2 reappeared at rows14-18/c26-30, exposing a distinct latent replay state. Four inputs remain.


From C123 post-clear live at ordinary remote f with latent replay2 row16/c28 and four inputs left, execute UP,DOWN,UP,DOWN. The first three successful oscillation clocks advance the replay to fresh-live clock14; adjacent hidden auto-replay precedent predicts replay2 disappears by then without shifting the full 8 gate. The final DOWN is countdown-terminal recovery.

Replay2 remains visible after the third successful oscillation clock, moves to a new component, or shifts the 8 gate instead of disappearing by clock14.


The first UP at input127 immediately contradicted the disappearance trajectory: live moved to row22/c52, replay2 remained row16/c28, and a second replay2 materialized on the vacated remote endpoint row28/c52. The full gate remained unshifted and three inputs remain.


Issue DOWN from the upper remote approach into the C123-materialized replay on remote f. Existing overlap and simultaneous remote precedents predict ordinary live/replay overlap at the endpoint, with no lower relocation or level advance; the remote replay should become hidden or absorbed while the upper replay persists or advances.

DOWN relocates live into lower color-f, advances the level, blocks instead of overlapping, or produces a structural transition beyond ordinary remote re-entry/absorption.


DOWN at input128 moved live back into ordinary remote rows26-30/c50-54, removed the materialized remote replay component, preserved replay2 rows14-18/c26-30, and left the full gate and levels_completed3 unchanged. Two inputs remain.


Issue UP again from the post-absorption remote state. The remote replay should not rematerialize: its prior one-frame appearance was a one-time lagged terminal arrival that C135/C64 absorption consumed. Live should reach the upper remote approach with only the separate row16/c28 replay remaining.

UP rematerializes replay2 at remote, changes gate geometry, or produces any special relocation or level transition.


Repeated UP at input129 again moved live to row22/c52 and rematerialized replay2 at remote rows26-30/c50-54 while preserving replay2 rows14-18/c26-30 and the full gate. The materialization is cyclic rather than a one-time terminal arrival; one input remains.


In the compact zero-extra construction, insert one ACTION3 LEFT no-op immediately before the first auto-transition's terminal DOWN. First auto should occur at input71. Because ACTION5 is the confirmed explicit phase bit and LEFT is only directionally inert, predict the second transition at input115 reproduces C123: live row16/c28, replay row22/c34, and the full unshifted gate.

The second transition at input115 yields C122 or any geometry other than C123's live row16/c28, replay row22/c34, full unshifted gate.


The isolated armed ACTION3 at input70 changed only countdown; terminal DOWN auto-transitioned at input71. After the unchanged holder/central phase and second trigger, input115 reproduced exact C123: live rows14-18/c26-30, replay2 rows20-24/c32-36, full unshifted 52-cell gate, and levels_completed3. Fifteen inputs remain.


From C123 at input115, issue one successful DOWN then ACTION5. Predict ACTION5 still clears or resets to a top live, but the successful pre-clear displacement changes the preserved program state. Execute the exact direct route through input128 and audit; ordinary remote is conservative, while central/lower delivery is the novel branch and lower would be winning one input earlier in a zero-extra build.

DOWN fails to displace, ACTION5 does not reset or respawn top, or the exact post-clear route ends at ordinary remote rather than a new central or lower mapping.


C123 DOWN at input116 succeeded and ACTION5 at117 still cleared to sole top live. The exact route through input128 ended at ordinary remote, refuting new central/lower live mapping. However, the latent replay appeared at row22/c28 rather than the immediate-clear branch's row16/c28, so pre-clear displacement changed retained replay state. Two inputs remain.


Issue UP at input129 from delayed-clear live remote. Predict C134 generalizes: live moves to row22/c52, a second replay materializes on remote row28/c52, delayed-clear replay remains row22/c28, and the full gate stays unchanged.

UP fails, does not materialize remote replay, moves or removes the row22/c28 replay, shifts the gate, relocates live, or advances the level.


UP at input129 moved live to row22/c52, materialized replay2 at remote rows26-30/c50-54, preserved delayed-clear replay2 rows20-24/c26-30, and left the full 52-cell gate and levels_completed3 unchanged. One input remains.


From clean RESET, run the compact exact 42-input relocation prefix, LEFT, RIGHT, and the exact 26-input first trigger with one ACTION1 inserted immediately before terminal DOWN. First auto should occur on input71. Then run minimal holder D,D,R,D,A5, shortened central route L,L,L,R,L,D,D,D,D,D,R,R,R, and the exact second trigger through input115. Predict armed UP reproduces C123. If so, immediate A5 at116 plus direct route D,D,R,R,U,U,R,R,D,D,D through127 should reach ordinary remote, leaving three inputs; use LEFTx3 only if a novel lower-f endpoint appears.

Armed UP is not locally inert, first auto does not occur on input71, or the second transition on input115 produces C122 or a third geometry rather than C123.


Armed UP at input70 changed countdown only; terminal DOWN first-auto-transitioned on input71. After the controlled holder/central setup, second-trigger DOWN at input115 changed96 cells and reproduced exact C123: live row16/c28, replay row22/c34, full unshifted gate, levels_completed3. Fifteen inputs remain.


Issue ACTION5 at input128 on the routed C123 post-clear live at ordinary remote f. Predict the latent special program overrides ordinary route commit: live clears to the top start, latent replay disappears, the full gate remains, and two inputs remain for legal recovery.

ACTION5 commits the eleven-step route as replay, remains inert, preserves remote live or latent replay, advances the level, or produces any state other than sole top live with full gate.


ACTION5 at input128 changed106 cells, removed the ordinary-remote live and latent row16/c28 replay, preserved the full gate, and respawned sole live9 at top row10/c28 with levels_completed3. Two inputs remain.


From clean RESET, repeat the compact exact 42-input relocation prefix, LEFT, RIGHT, and the exact 26-input first trigger with one ACTION4 inserted immediately before terminal DOWN. First auto should occur on input71. Then run minimal holder5, shortened central13, and exact second trigger through input115. Predict armed RIGHT reproduces C123. If so, execute DOWN,RIGHT,ACTION5 on inputs116-118, then the exact direct route through129 to map the first two-displacement pre-clear state.

Armed RIGHT is not locally inert, first auto does not occur on input71, or second-trigger DOWN115 yields C122 or a third geometry; after C123, DOWN,RIGHT,ACTION5 failing to clear or the route ending outside ordinary remote also falsifies the continuation.


Armed RIGHT at input70 changed countdown only; terminal DOWN first-auto-transitioned on input71. After controlled holder/central setup, second-trigger DOWN at input115 changed96 cells and reproduced exact C123: live row16/c28, replay row22/c34, full unshifted gate, levels_completed3. Fifteen inputs remain.


The prescribed DOWN,RIGHT,ACTION5 continuation cleared to sole top live, and the exact route through input129 ended live at ordinary remote with latent replay row22/c28. The extra RIGHT did not change the one-D anchor or live mapping. One input remains.


Build zero-extra C123 at input114, issue UP115 then ACTION5 116, and if sole top live appears execute the exact direct route through127. Predict UP succeeds, clear survives, live reaches ordinary remote, and retained replay anchors at row10/c28. If live instead reaches lower-f, use LEFTx3 on inputs128-130.

UP115 blocks, ACTION5 116 fails to clear, or the mapped endpoint is ordinary remote with a retained anchor other than row10/c28; any unpredicted endpoint also falsifies the forecast.


UP115 moved live to row10/c28, ACTION5 116 cleared replay and preserved sole top live, and the exact route through127 ended live at ordinary remote with latent replay row10/c28. The anchor follows the first displacement destination; three inputs remain.


Issue UP at input128 from ordinary remote with latent replay row10/c28. Predict live moves to row22/c52, a second replay materializes at remote row28/c52, the row10 anchor remains fixed, and the full gate stays unchanged. If confirmed, use DOWN129 for absorption and terminal DOWN130 for recovery.

UP fails, moves or removes the row10 replay, does not materialize a remote replay, shifts the gate, relocates live elsewhere, or advances the level.


UP128 moved live to row22/c52, materialized remote replay row28/c52, and preserved row10/c28 replay plus full gate. DOWN129 re-entered remote, absorbed the materialized replay, and preserved the row10 anchor without transfer. One input remains.


Build zero-extra C123 at input114, then execute DOWN115, RIGHT116, DOWN117, ACTION5 118. Predict D,R,D reaches the switch and ACTION5 still clears to sole top live; the conservative exact-route endpoint at input129 is ordinary remote with latent replay row22/c28, while central/lower delivery would reveal a novel switch-preserved mapping.

Any D,R,D move fails, ACTION5 does not respawn sole top live, or the exact direct route ends with an anchor/endpoint other than row22/c28 plus ordinary remote under the conservative prediction.


D,R,D reached the switch and ACTION5 at input118 still cleared to sole top live. The exact route through input129 ended live at ordinary remote, but latent replay persisted on the switch row28/c34 and the gate remained shifted, refuting the conservative row22/c28 anchor and full-gate expectation.


Build compact one-ACTION5 C122 at input115, immediately clear the switch-spawned live at116, then execute the exact eleven-input route through127. Predict C131 central live relocation coexists with C142-style latent replay retention on the switch and shifted gate geometry; audit before using residual inputs.

Immediate ACTION5 fails to return sole top live, the exact route does not relocate live to the upper central chamber, or no latent switch replay and shifted gate coexist at input127.


Single-submit C122 cleared at input116. The exact route through input127 ended with live row22/c28, replay retained on switch row28/c34, and the 36-cell shifted gate, confirming C131 central relocation and C142 switch retention coexist.


Issue LEFT at input128 from central-relocated live row22/c28 while replay holds the switch. If LEFT succeeds, issue LEFT again at129 toward c10; if blocked, use DOWN129 to test the orthogonal plate boundary. Preserve input130 for terminal recovery.

LEFT is blocked despite the composed state, or a successful LEFT removes the switch replay or restores the full gate.


LEFT128 changed only countdown, leaving live row22/c28, replay on switch, and shifted gate unchanged. Fallback DOWN129 also changed zero cells. The composed state opens neither west nor down from the relocated central chamber.


At the compact armed frame issue ACTION5 then LEFT before terminal DOWN, targeting first auto72 and C122 at116. Immediately clear117 and map the exact route through128. Predict C122 spawn survives; mixed history may alter the known central post-clear mapping, with lower delivery as the valuable branch.

First auto does not occur at72, second transition is not C122 at116, immediate clear fails, or the mapped endpoint remains the known central relocation with no new component state.


ACTION5 plus LEFT preserved first auto72, exact C122 at116, and immediate clear117. The exact route through128 reproduced the known composed endpoint: live row22/c28, replay retained on switch row28/c34, and the 36-cell shifted gate. Thus the control chain succeeded but the predicted downstream novelty was falsified.


Issue UP at input129 from the reproduced composed state with live row22/c28, replay on switch row28/c34, and shifted gate. Predict UP is blocked and all components remain fixed. UP is more informative than RIGHT because east has repeatedly resisted replay/holder variants, while north is only closed under the ordinary pocket state. Preserve DOWN130 for terminal recovery.

UP displaces the live actor, moves or removes the switch replay, changes gate geometry, or advances the level.


UP129 displaced live from row22/c28 to row16/c28, materialized a new replay at the vacated row22/c28, and preserved the original switch replay row28/c34 plus the shifted 36-cell gate. The less-tested north boundary was genuinely open in the composed state.


Reuse the WM67 minimum construction: compact one-ACTION5 first auto, C122 at input115, immediate clear116, and exact route through127. Then issue UP128 and UP129. Predict UP128 reproduces C144; UP129 continues live to top row10/c28 while the central row22/c28 replay, switch row28/c34 replay, and shifted gate persist. Preserve DOWN130 for terminal recovery.

The isolated-submit construction fails to reproduce C144 at128, or UP129 blocks, removes either replay, restores the gate, or places live anywhere other than top row10/c28.


The WM67 minimum reproduced composition at127. UP128 reproduced C144, and UP129 moved live to top row10/c28 while central replay row22/c28, switch replay row28/c34, and the shifted 36-cell gate all persisted.


Issue LEFT at terminal input130 from live top row10/c28 with central and switch replay anchors present. Predict live moves to row10/c22 while both replays and the shifted gate persist; terminal countdown then yields GAME_OVER with levels_completed3. LEFT is more informative than DOWN because it enters the established top-left approach under the newly persistent switch holder.

LEFT blocks, places live anywhere other than row10/c22, moves or removes either replay, restores the gate, or fails to reach terminal GAME_OVER.


LEFT130 moved live from top row10/c28 to row10/c22, preserved central replay row22/c28, switch replay row28/c34, and the shifted gate, then reached verified GAME_OVER with levels_completed3.


Rebuild the WM67 single-submit C122 at input115 and clear116, but do not spend the eleven-input remote map. Issue DOWN117 as the first successful post-clear departure and audit immediately. Predict the latent replay materializes on switch row28/c34 and shifts the gate at this first departure, leaving thirteen inputs for UP back to top, LEFTx3, and held-plate descent.

DOWN117 fails to displace live, no switch replay appears, or the gate remains ordinary after the first successful post-clear departure.


DOWN117 left live at top row10/c28, materialized replay at row16/c28, and preserved the full ordinary gate. The switch holder does not materialize on the first post-clear departure.


From the C148 state at input117, issue LEFT118 and audit immediately. Predict live moves top row10/c28 to row10/c22, the row16/c28 replay persists or advances by one route clock, and the gate remains ordinary. This tests top-left divergence without consuming the known ten-input remainder of the exact map.

LEFT blocks, clears or resets the special state, shifts to an unrelated geometry, or prevents component-level attribution of the second route clock.


LEFT118 moved live to top row10/c22, preserved replay row16/c28, added a second replay row22/c28, and left the gate ordinary. The divergent live move supplied the second route clock while exposing an accumulating replay trail.


From clock2 at input118, issue LEFT,LEFT,DOWN,DOWN,UP,DOWN,UP,DOWN,UP on inputs119-127. Predict the latent direct-route replay trail advances on each successful divergent live clock and completes at clock11/input127, producing retained switch replay and shifted gate while leaving live near row16/c10. If so, use DOWN128,DOWN129,DOWN130 to descend through the held plate.

Replay accumulation stops, transformation occurs before or after clock11, gate remains ordinary at127, or live is remapped away from the c10 approach such that the final descent cannot be tested.


The divergent schedule aligned live at row22/c10 and produced central replay row22/c28 plus switch replay row28/c34 with shifted gate, but activation occurred on successful clock6/input122 rather than predicted clock11. Eight inputs remain.


From C152 at row22/c10, issue DOWN123 across the held plate, audit, then DOWN124 to row40/c10 and DOWN125 to test the normally closed C66 south boundary under central-plus-switch replay state. Predict plate crossing succeeds; confidence is low that the added central replay opens south. If DOWN125 succeeds, continue DOWN toward the lower goal; if blocked, use RIGHT with the residual budget.

DOWN123 is blocked despite shifted gate, or component state changes before the row40 boundary cannot be attributed; the speculative south opening is falsified if DOWN125 is blocked.


The held-plate descent succeeded through row28, row34, and row40 with both replay anchors intact. The speculative south opening was falsified: DOWN126 at row40/c10 changed only countdown, confirming C66 under the C152 state.


From row40/c10 after blocked DOWN126, issue RIGHT127, RIGHT128, and RIGHT129 to traverse c16, c22, and enter central f, auditing after each successful move. Then issue terminal DOWN130. Predict the three RIGHT moves succeed while the central and switch replay anchors plus shifted gate persist; by C105 analogy, DOWN130 remains blocked and yields GAME_OVER with levels_completed3. This sequence is not expected to clear, but it is the only four-input route that reaches a new goalward boundary.

Any RIGHT blocks or causes a different phase transition before central entry, either replay anchor or shifted gate disappears, or DOWN130 traverses central-f south or clears Level4 instead of blocking into GAME_OVER.


RIGHT127-129 moved live row40/c10 through c16 and c22 into central f while both replay anchors and shifted gate persisted. Terminal DOWN130 changed zero cells and yielded verified GAME_OVER with levels_completed3.


Replay the established 115-input single-submit C122 prefix but delete old input64 ACTION5, shifting old inputs65-115 one position earlier while retaining old input70 ACTION5 immediately before the terminal first-auto DOWN. Predict the retained armed submit substitutes for the removed earlier no-op sufficiently for first auto at new input70 and C122 at114. If confirmed, clear at115, issue DOWN116 as the first post-clear replay clock, then execute the full direct-remote route on117-127. If live appears in lower f under the resulting replay composition, use LEFT128-130 to enter the goal; otherwise audit the endpoint before spending the suffix.

First auto fails at new input70, the controlled holder/central phase diverges, second trigger at114 is not C122, clear115 fails, or the post-clear replay-clock plus remote route leaves live ordinary/central rather than lower.


Before terminal DOWN70, retained ACTION5 at new input69 was not inert: it moved live from row40/c10 to row34/c10 with 48 changed actor-footprint cells, no replay2, and no slot transition. Deleting old input64 changed submit semantics rather than preserving the known auto prefix.


From the C154 altered-history state at row34/c10, issue ACTION5 on input70 and audit immediately. Predict ACTION5 repeats as a portal-like upward live displacement to row28/c10, with no replay2, no actor-slot change, and ordinary gate geometry retained. Continue repeated submits only if this recurrence is confirmed.

ACTION5 is inert, commits or clears the actor program, creates replay2, changes gate geometry, or places live anywhere other than row28/c10.


Immediate repeated ACTION5 at input70 changed only one countdown cell; live stayed row34/c10 and no replay, slot, or gate change occurred. The C154 displacement saturates after one use.


From the saturated C154 endpoint at row34/c10, issue UP on input71 and audit immediately. Predict UP is blocked because the 8 gate remains in ordinary 52-cell geometry and no holder exists. A successful move to row28/c10 would instead show that C154 leaves hidden plate permission despite unchanged visible geometry.

UP displaces live into row28/c10 or causes any replay, slot, or gate transition rather than a countdown-only block.


UP71 from row34/c10 changed zero cells; live, replay absence, and ordinary gate geometry were unchanged.


After C157 first auto at input72, reuse the established matched suffix: minimal holder on73-77, controlled central route78-90, and exact second hidden trigger91-116. Predict the controls reproduce and the second trigger yields C123-like alternate geometry (live row16/c28, replay row22/c34, full 52-cell gate), because the ACTION5 was no longer immediately adjacent to the actual first auto-commit. C122 switch geometry would show that the submit phase survives the C154 detour.

The holder or central controls diverge, no second transition occurs at116, or the result is C122 switch geometry or any third geometry rather than C123.


The holder commit completed, but the matched 13-input control diverged before the second trigger: input90 left live at top row10/c28 with replay on switch row28/c34, shifted gate, and no separate auto replay instead of central-f live. The trigger suffix was stopped.


From C158 live top row10/c28 with replay holding the switch and forty inputs remaining, execute the exact direct-remote route D,D,R,R,U,U,R,R,D,D,D on inputs91-101, auditing after input94 and at endpoint. Predict the altered first-auto history produces a non-ordinary endpoint, more likely central than lower; if component audit instead shows live in lower f, immediately issue LEFTx3 to enter the goal.

The route blocks before endpoint, live ends ordinary remote, or the endpoint and replay/gate components cannot be distinguished from prior mappings; lower live is the high-value falsifier that enables immediate goal entry.


The exact route completed, but input101 left live at ordinary remote row28/c52 rather than central or lower. A replay materialized at top row10/c28 while the switch replay and shifted gate persisted.


From C159 ordinary remote live with top and switch replay anchors, execute exact reverse U,U,U,L,L,D,D,L,L,U,U on inputs102-112, audit at top, then held-gate central route L,L,L,D,D,D,D,D,R,R,R on113-123. Predict live reaches central f rather than lower, by prior same-live ordering precedent; the speculative falsifier is that C159's added top replay instead relocates live into lower f, in which case LEFTx3 should clear within budget.

The reverse route blocks or changes the composition before top, the central route fails, or live is relocated to lower or another non-central endpoint rather than central f.


Exact reversal reached top at input112 and removed the top replay while preserving the switch holder. Held central route reached live central f at input123 and rematerialized the top replay; live did not relocate lower.


From C160 live central f with rematerialized top replay plus switch replay and shifted gate, issue DOWN124 and audit immediately. Predict central south remains blocked by the strong C68/C75/C105/C153 precedent. If DOWN instead relocates live into lower f, immediately issue LEFT125-127 to enter the goal within budget.

DOWN displaces or relocates live into lower f, advances the level, or causes a replay/gate transition rather than a countdown-only block.


DOWN124 changed only the countdown cell; live remained central f and top plus switch replays with shifted gate persisted.


From C161 live central f with top plus switch replays and six inputs remaining, issue LEFT125 to exit west and RIGHT126 to re-enter central f, auditing replay components after both successful clocks; then issue DOWN127. Predict the clock pair advances the rematerialized replay into an active phase that opens central south on DOWN127. If live reaches lower f, issue LEFT128-130 to enter the goal.

LEFT125 or RIGHT126 blocks, live fails to return to central f, replay/gate changes eliminate the intended composition, or DOWN127 remains blocked instead of relocating live into lower f.


LEFT125 and RIGHT126 succeeded but left the top and switch replay anchors visibly fixed. DOWN127 then changed zero cells; live remained central f and the shifted replay composition persisted.


From the three-input C163 residual state, issue ACTION5 at input128 from live central f with top and switch replays. Predict ACTION5 clears the altered replay program, removes both replays, restores the ordinary gate, and respawns sole live at the top without level advancement. If confirmed, issue DOWN129 and DOWN130 to reach verified GAME_OVER and legal RESET.

ACTION5 is inert, preserves either replay or the shifted gate, commits another actor phase, relocates live anywhere other than sole top, or advances Level4.


ACTION5 128 changed 130 cells, removed central live plus both top and switch replays, restored the ordinary gate, respawned sole live at top, and left levels_completed3 unchanged.


From C165 with sole board live still at top, no visible replay, ordinary gate, zero visible countdown, and one input remaining, issue LEFT130. Predict LEFT is a successful top-corridor displacement that moves live west, clocks the latent post-clear state and likely materializes a delayed upper-route replay, then yields verified GAME_OVER with levels_completed3.

LEFT is blocked, fails to move live west, leaves state NOT_FINISHED after the input, advances Level4, or cannot produce verified GAME_OVER with three clears; absence of the predicted delayed replay specifically falsifies the low-confidence replay-placement part.


LEFT130 successfully moved live top c28 to c22 and produced verified GAME_OVER with levels_completed3, confirming terminal recovery. No delayed replay materialized, refuting the low-confidence replay-placement component.


From clean RESET, reproduce the exact altered-history prefix through C158 at input90, then issue ACTION5 91 immediately before any direct remote movement. Predict ACTION5 clears the switch-holder program, removes the replay, restores the ordinary gate, and respawns sole live at top. Execute the exact direct route on inputs92-102; predict a non-ordinary mapped endpoint, more likely upper central by C131 analogy. If live instead appears lower, issue LEFT103-105 to clear immediately.

The altered prefix fails to reproduce C158, ACTION5 91 is inert or preserves the holder/shifted gate, or the exact post-clear route ends ordinary remote rather than central/lower; lower live is the winning endpoint falsifier.


The altered prefix reproduced C158. ACTION5 91 removed the switch replay and restored sole top live with ordinary gate. Exact route92-102 then ended live in upper central row22/c28 with no replay, matching the predicted non-ordinary central mapping.


From post-C167 sole live upper central row22/c28 with no replay and ordinary gate, issue UP103 and audit immediately. Predict live reaches row16/c28 and materializes a replay at the vacated row22/c28 central endpoint by C144 analogy. Only if confirmed, issue UP104 to top and the exact direct remote route105-115 to test whether remote entry transfers that replay lower by C69 analogy.

UP103 blocks, moves live without materializing a central replay, changes gate geometry, or produces any state other than live row16 plus replay row22; the conditional remote phase is not authorized unless this control confirms.


UP103 moved live row22/c28 to row16/c28 but materialized no replay and left ordinary gate geometry unchanged. The conditional remote-transfer continuation was stopped.


From C168 live row16/c28 with no replay and ordinary gate, issue UP104 to top, then repeat the exact direct route on inputs105-115 with the same live actor. Predict the persistent post-C167 mapping remains non-ordinary, conservatively returning live to upper central; a lower-live endpoint is the winning falsifier and should trigger LEFT116-118 immediately.

UP104 blocks, the route fails, the endpoint is ordinary remote, a replay appears unexpectedly, or live maps anywhere other than upper central/lower; lower live specifically falsifies the conservative endpoint and enables immediate clear.


UP104 reached top and exact route105-115 completed, but sole live ended at ordinary remote f with no replay and ordinary gate. The upper-central mapping was consumed after the first cycle.


From C169 sole live ordinary remote with fifteen inputs remaining, issue ACTION5 116. Predict C132-style clear to sole top live with no replay and ordinary gate. Execute exact direct route117-127; conservatively predict renewed upper-central mapping, while lower live is the winning phase-advance falsifier and triggers LEFT128-130 immediately.

ACTION5 fails to clear to sole top, the route fails, a replay or shifted gate appears unexpectedly, or the endpoint is ordinary remote/another state rather than upper central or lower; lower live specifically enables the goal suffix.


ACTION5 116 cleared ordinary remote to sole top with no replay and ordinary gate. Exact route117-127 then renewed live upper-central row22/c28 with no board replay; lower relocation did not occur.


From renewed upper-central live at input127 with no board replay and ordinary gate, issue UP128, UP129, then LEFT130. Predict the two UP moves return live through row16 to top without replay materialization, LEFT moves live west, and the harness reaches verified GAME_OVER with levels_completed3.

Either UP blocks or creates a replay, LEFT blocks, Level4 advances, or state remains NOT_FINISHED after input130 instead of verified GAME_OVER with three clears.


UP128-129 returned live to top and LEFT130 moved it west, yielding verified GAME_OVER with levels_completed3. However LEFT130 also materialized replay row16/c28, refuting the predicted replay absence.


From clean RESET, reproduce C158 at90, clear91, and map92-102 upper central. Issue ACTION5 103 immediately, then exact route104-114; predict renewed upper-central mapping. Issue UP115, UP116, LEFT117; predict C171 delayed replay row16/c28 appears while live reaches top c22. If confirmed, RIGHT118 and exact direct route119-129 test whether remote arrival transfers or otherwise changes that replay.

Any control fails, ACTION5 103 does not clear, remap104-114 is not upper central, or UP,UP,LEFT through117 fails to materialize replay row16 with live top c22; the remote phase is unauthorized unless C171 confirms.


Controls, immediate submit103, and remap104-114 confirmed. UP115-116 returned live top and LEFT117 materialized delayed replay, but at upper central row22/c28 rather than predicted row16/c28. Remote continuation was paused for reconsult.


From C172 live top c22 plus replay upper central row22/c28 with thirteen inputs remaining, issue RIGHT118 and audit immediately. Predict live returns to top c28 and the successful clock advances or preserves the central replay rather than removing it; authorize remote travel only after its exact component state is known.

RIGHT blocks, live fails to return top c28, the replay disappears, or any unpredicted gate/level transition occurs.


RIGHT118 moved live top c22 to c28 while replay remained upper central row22/c28, ordinary gate persisted, and levels_completed3 stayed unchanged.


From C173 live top-center plus fixed replay upper central with twelve inputs remaining, issue DOWN119 only and audit. Predict live moves to row16/c28 while replay remains row22/c28 and the ordinary gate persists. If confirmed, DOWN120 is the deliberate central overlap expected to absorb the replay and recreate C69's prerequisite; stop for a new consult after that material change before route121-129. Reserve input130.

DOWN119 blocks, moves or removes the replay, shifts the gate, advances the level, or produces any state other than live row16/c28 plus replay row22/c28; DOWN120 and later route inputs are unauthorized unless the checkpoint confirms.


DOWN119 moved live top-center to row16/c28 while replay remained upper central row22/c28, ordinary gate geometry persisted, levels_completed3 stayed unchanged, and eleven inputs remain.


From C174 live row16/c28 directly above the fixed replay row22/c28 with eleven inputs remaining, issue DOWN120 only and audit. Predict C11/C145-style overlap: live enters row22/c28, the visible replay is absorbed, ordinary gate geometry persists, and levels_completed remains3. Stop for a new consult before route121-129; reserve input130.

DOWN120 blocks, preserves or relocates the replay as a separate component, moves live anywhere other than row22/c28, shifts the gate, or advances the level; later route inputs are unauthorized until the exact overlap result is recorded.


DOWN120 moved live from row16/c28 onto the upper-central row22/c28 endpoint, removed the replay as a separate visible component, preserved ordinary gate geometry, and left levels_completed3 with ten inputs remaining.


From C175 sole visible live upper central after compressed-replay absorption, continue the exact remote route in bounded checkpoints: RIGHT121,RIGHT122,UP123,UP124 then audit top-right; RIGHT125,RIGHT126,DOWN127,DOWN128 then audit one step above remote; issue DOWN129 alone and audit remote arrival. Predict no visible replay through128. At129, low-confidence C69 transfer predicts live occupies remote f and the absorbed replay reappears in lower f; the absent 8-holder and new hidden history are explicit extrapolations. Do not spend input130 before the arrival audit.

Any route input through128 blocks or materializes a replay, live is not one step above remote after128, or DOWN129 fails to enter remote; the transfer prediction is separately falsified if remote entry leaves no lower replay or relocates live elsewhere.


RIGHT121,RIGHT122,UP123,UP124 all succeeded and placed live top-right row10/c40, but by the input124 checkpoint the replay had rematerialized at its original upper-central row22/c28 anchor. Per-input frames were not retained, so the exact rematerialization clock within121-124 is unresolved; route125-129 was paused.


From C176 live top-right row10/c40 plus rematerialized replay upper central row22/c28 with six inputs remaining, issue RIGHT125 only and audit. Predict live reaches top row10/c46 while replay remains fixed upper central and ordinary gate persists; C151 makes abrupt replay-window motion a live alternative, so no later route input is authorized yet.

RIGHT125 blocks, live does not reach row10/c46, replay moves/adds/disappears, gate geometry changes, or the level advances.


RIGHT125 moved live top-right c40 to c46 while replay remained upper central row22/c28, ordinary gate geometry persisted, levels_completed3 stayed unchanged, and five inputs remain.


From C177 live top c46 plus replay upper central row22/c28 with five inputs remaining, issue RIGHT126 only. Predict live reaches top c52 and replay remains fixed with ordinary gate; audit before descent127-129 and reserve130.

RIGHT126 blocks, replay moves/adds/disappears, gate changes, live misses c52, or the level advances.


RIGHT126 moved live top c46 to c52 while replay remained upper central row22/c28, ordinary gate persisted, and levels_completed3 stayed unchanged.


From N563 live top c52 plus fixed replay upper central with four inputs remaining, issue DOWN127 only. Predict live reaches row16/c52 and replay stays fixed with ordinary gate; reserve128-130.

DOWN127 blocks, replay moves/adds/disappears, gate changes, live misses row16/c52, or level advances.


DOWN127 moved live to row16/c52 while replay remained upper central row22/c28, gate ordinary, and levels_completed3.


From N565 live row16/c52 plus fixed replay row22/c28 with three inputs remaining, issue DOWN128 only. Predict live row22/c52, replay fixed, ordinary gate; isolate DOWN129 and reserve130.

DOWN128 blocks, replay changes, live misses row22/c52, gate changes, or level advances.


DOWN128 moved live to row22/c52 while replay remained upper central row22/c28, gate ordinary, levels_completed3.


From N567 live row22/c52 plus visible replay row22/c28 with two inputs remaining, issue DOWN129 only. Predict live enters remote f while replay remains fixed central and gate ordinary; lower transfer is the falsifier because C69 required an absorbed replay. Reserve130.

DOWN129 blocks, live misses remote f, replay moves/disappears/transfers lower, gate changes, or level advances.


DOWN129 moved live into remote f while replay remained upper central row22/c28, no lower transfer appeared, gate stayed ordinary, and levels_completed3.


From C178 live remote f plus replay upper central on terminal input130, issue UP130. Predict live returns row22/c52, replay stays central, and verified GAME_OVER occurs with levels_completed3; RESET only after verification.

UP blocks, replay moves/transfers/disappears, level advances, or terminal state is not GAME_OVER with three clears.


UP130 reached verified GAME_OVER with levels_completed3. The play-agent call ended before the terminal live/replay component audit was recorded, so the component-location portion remains unresolved.


After reproducing C158 at input90, immediate clears at91,103,115 with exact 11-input remaps at92-102,104-114,116-126 will advance the third renewed mapping beyond the known upper-central state; if it yields lower live, LEFTx3 at127-129 plus ACTION5 at130 will clear Level4.

The third remap at input126 ends upper central or ordinary remote, or confirmed lower live fails to reach/validate the goal with LEFTx3 plus ACTION5.


At turn4191/input126 the third immediate clear/remap again ended with sole live at upper central row22/c28, no replay, ordinary gate, and levels_completed3; the reserved lower-live goal suffix was not applicable.


From the third-renewed upper-central endpoint, UP127,UP128,LEFT129 will materialize the delayed replay at upper central as in compressed renewal, and RIGHT130 will leave it fixed while producing verified GAME_OVER with three clears.

No replay appears on LEFT129, it anchors away from upper central, RIGHT130 moves/removes it, or the terminal state is not GAME_OVER with levels_completed3.


Final turn4195 after UP127,UP128,LEFT129,RIGHT130 showed live top, replay upper central, ordinary gate, GAME_OVER, and levels_completed3 as predicted, but intermediate frames were not retained so replay appearance on LEFT129 versus RIGHT130 was not isolated.


After reproducing C158 and C167, UP103,UP104,LEFT105 will materialize a delayed replay; ACTION5 106 while that replay is visible will clear to top but preserve a more advanced mapping, so the exact route107-117 will relocate live into lower color-f and leave enough LEFT suffix for live goal delivery.

No delayed replay exists before submit, ACTION5 does not clear, or route107-117 ends upper central or ordinary remote instead of lower color-f.


The explicit user stop-order arrived immediately after inputs1-90 reproduced C158 at turn4286. Inputs91-117 were never executed, so the delayed-replay submission and lower-mapping prediction was not tested.