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- license: cc-by-4.0
 
 
 
 
 
 
 
 
 
 
 
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+ license: cc-by-nc-4.0
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+ pretty_name: ViewBench
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+ tags:
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+ - video
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+ - world-models
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+ - camera-conditioned-video
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+ - view-consistency
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+ - loop-closure
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+ - ue5
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+ - arxiv:2602.07854
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+ language:
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+ - en
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  ---
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+
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+ # ViewBench
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+
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+ ViewBench is a dataset for camera-conditioned long-horizon video world models. It is designed to evaluate view consistency and loop closure: when a camera returns to a previously observed viewpoint, the generated observation should preserve stable scene structure and appearance.
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+
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+ This dataset accompanies the paper [Consistent Video World Model With Geometry-Aware Rotary Position Embedding](https://arxiv.org/abs/2602.07854).
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+
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+ ## Highlights
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+
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+ - Complete yaw, pitch, and roll coverage for controlled camera motion.
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+ - Round-trip loop-closure trajectories where the camera returns to previously visited viewpoints.
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+ - 10 photorealistic UE5 environments spanning indoor, outdoor, urban, industrial, historical, and suburban scenes.
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+ - Per-frame SE(3) camera-to-world poses and depth-based geometric overlap annotations.
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+
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+ ## Dataset Contents
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+
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+ This v1 release contains the public ViewBench training split described in the paper: 1,059 UE5-rendered video sequences, about 500k frames at 30 fps, across 10 photorealistic environments.
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+
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+ The release is organized into two trajectory groups:
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+
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+ - `pure_rotation`: stationary-camera rotate-away-rotate-back trajectories for loop closure.
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+ - `rotation_translation`: compact exploration trajectories with both rotation and translation.
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+
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+ The original internal directories were `STAGE1` and `STAGE3`. In this public release they are renamed to `pure_rotation` and `rotation_translation`.
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+
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+ The paper's held-out evaluation set is separately collected and is not included in this training release unless explicitly provided in a later update.
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+
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+ ## Files
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+
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+ The dataset is distributed as `tar.zst` shards plus `manifest.json`:
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+
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+ - `pure_rotation_0000.tar.zst` ... `pure_rotation_0011.tar.zst` (600 sequences)
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+ - `rotation_translation_0000.tar.zst` ... `rotation_translation_0009.tar.zst` (459 sequences)
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+ - `manifest.json`
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+
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+ `manifest.json` records the shard membership, sequence IDs, original-to-public stage mapping, and archive contents.
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+
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+ Each archive extracts into:
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+
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+ ```text
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+ ViewBench4Training/
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+ pure_rotation/
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+ frames/{sequence_id}/
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+ jsons/{sequence_id}.json
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+ metadata/{sequence_id}/
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+ rotation_translation/
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+ frames/{sequence_id}/
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+ jsons/{sequence_id}.json
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+ metadata/{sequence_id}/
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+ ```
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+
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+ ## Data Format
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+
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+ Each sequence contains:
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+
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+ - EXR frames with RGB/depth information.
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+ - Per-frame camera poses in `jsons/{sequence_id}.json`.
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+ - Raw metadata in `metadata/{sequence_id}/tickStatus.jsonl` where available.
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+ - Depth-based frame overlap labels in `metadata/{sequence_id}/overlap.json` where available.
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+
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+ Camera convention:
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+
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+ - UE left-handed coordinates: `X=forward`, `Y=right`, `Z=up`.
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+ - Position is measured in centimeters.
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+ - Rotation is `[pitch, roll, yaw]` in degrees.
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+ - `c2w` is a 4x4 camera-to-world SE(3) matrix.
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+ - Rotation convention: `R = Rz(yaw) * Ry(pitch) * Rx(roll)`.
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+
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+ ## Usage
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+
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+ Download from ModelScope:
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+
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+ ```bash
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+ modelscope download --dataset JEdward/viewbench-dataset --local_dir ViewBench-v1
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+ ```
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+
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+ After all shards are downloaded, extract them into a single directory:
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+
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+ ```bash
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+ mkdir -p ViewBench4Training
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+ for shard in ViewBench-v1/pure_rotation_*.tar.zst ViewBench-v1/rotation_translation_*.tar.zst; do
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+ tar --zstd -xf "$shard" -C ViewBench4Training
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+ done
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+ ```
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+
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+ Repeat extraction for all shards listed in `manifest.json`.
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+
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+ ## License
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+
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+ This dataset is released for non-commercial research use under CC BY-NC 4.0-style terms.
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+
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+ Users may use, copy, and redistribute the dataset for academic and non-commercial research purposes, provided that they give appropriate attribution and cite the accompanying paper.
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+
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+ Commercial use, resale, or redistribution as part of a commercial dataset or product is not permitted without prior written permission from the authors.
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+
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+ The dataset contains UE5-rendered outputs from third-party scene assets. The release does not include raw UE assets, source asset files, or engine content. Users are responsible for ensuring that their downstream use complies with applicable third-party asset terms.
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @inproceedings{
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+ xiang2026consistent,
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+ title={Consistent Video World Model With Geometry-Aware Rotary Position Embedding},
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+ author={Chendong Xiang and Jiajun Liu and Jintao Zhang and Xiao Yang and Zhengwei Fang and Shizun Wang and Zijun Wang and Yingtian Zou and Hang Su and Jun Zhu},
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+ booktitle={ICLR 2026 the 2nd Workshop on World Models: Understanding, Modelling and Scaling},
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+ year={2026},
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+ url={https://openreview.net/forum?id=eXgmwOOvlR}
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+ }
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+ ```