Datasets:
EntropyDrop commited on
Commit ·
c184c98
1
Parent(s): c7feb78
Add offset_args parameter to mc_render for relative limb offsets
Browse files- mc_render.py +41 -2
mc_render.py
CHANGED
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@@ -402,7 +402,8 @@ def build_minecraft_model(
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rot_arm_left: tuple = (0, 0, 0),
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rot_leg_right: tuple = (0, 0, 0),
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rot_leg_left: tuple = (0, 0, 0),
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pos_args: dict = None
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) -> list:
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"""Build the model components."""
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scale = 1.0
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@@ -422,6 +423,11 @@ def build_minecraft_model(
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pos_args = pos_args or {}
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positions = {part: pos_args.get(part, def_pos) for part, def_pos in default_positions.items()}
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pivots = {
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'head': (0, 24 * scale, 0),
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'right_arm': (-6 * scale, 24 * scale, 0),
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@@ -436,6 +442,11 @@ def build_minecraft_model(
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offset = np.array(pos_args[part]) - np.array(default_positions[part])
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pivots[part] = tuple(np.array(pivots[part]) + offset)
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def apply_rotation(mesh, angles, pivot):
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if not angles or all(a == 0 for a in angles):
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return
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@@ -586,6 +597,7 @@ def render_skin(
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ortho: bool = False,
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rot_args: dict = None,
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pos_args: dict = None,
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save_path: str = None,
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bg: list = [1, 1, 1],
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light = False,
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@@ -607,7 +619,18 @@ def render_skin(
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if rot_args is None: rot_args = {}
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# Build models
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head, body, l_arm, r_arm, l_leg, r_leg, hat, jacket, ls, rs, lp, rp = build_minecraft_model(
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# Initialize Plotter
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plotter = pv.Plotter(off_screen=off_screen, window_size=output_size)
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@@ -795,6 +818,13 @@ def main():
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parser.add_argument("--pos-leg-right", type=float, nargs=3, help="Right leg position")
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parser.add_argument("--pos-leg-left", type=float, nargs=3, help="Left leg position")
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parser.add_argument("--save", type=str, help="Save screenshot to file")
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parser.add_argument("--bg", type=float, nargs=3, default=[1/255, 254/255, 1/255], help="Background color (r g b)")
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parser.add_argument("--light-pos", type=float, nargs=3, default=[0, 30, 30], help="Initial light position (x y z)")
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@@ -819,6 +849,14 @@ def main():
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if args.pos_leg_right: pos_args['right_leg'] = tuple(args.pos_leg_right)
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if args.pos_leg_left: pos_args['left_leg'] = tuple(args.pos_leg_left)
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skin = load_skin(args.skin_path)
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render_skin(
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@@ -829,6 +867,7 @@ def main():
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ortho=args.ortho,
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rot_args=rot_args,
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pos_args=pos_args,
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save_path=args.save,
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bg=args.bg,
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light=args.light,
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rot_arm_left: tuple = (0, 0, 0),
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rot_leg_right: tuple = (0, 0, 0),
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rot_leg_left: tuple = (0, 0, 0),
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+
pos_args: dict = None,
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offset_args: dict = None
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) -> list:
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"""Build the model components."""
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scale = 1.0
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pos_args = pos_args or {}
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positions = {part: pos_args.get(part, def_pos) for part, def_pos in default_positions.items()}
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offset_args = offset_args or {}
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for part in positions:
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if part in offset_args:
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positions[part] = tuple(np.array(positions[part]) + np.array(offset_args[part]))
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pivots = {
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'head': (0, 24 * scale, 0),
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'right_arm': (-6 * scale, 24 * scale, 0),
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offset = np.array(pos_args[part]) - np.array(default_positions[part])
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pivots[part] = tuple(np.array(pivots[part]) + offset)
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# Adjust pivots based on offset override
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for part in pivots:
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if part in offset_args:
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pivots[part] = tuple(np.array(pivots[part]) + np.array(offset_args[part]))
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def apply_rotation(mesh, angles, pivot):
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if not angles or all(a == 0 for a in angles):
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return
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ortho: bool = False,
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rot_args: dict = None,
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pos_args: dict = None,
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offset_args: dict = None,
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save_path: str = None,
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bg: list = [1, 1, 1],
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light = False,
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if rot_args is None: rot_args = {}
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# Build models
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head, body, l_arm, r_arm, l_leg, r_leg, hat, jacket, ls, rs, lp, rp = build_minecraft_model(
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skin,
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hl=hl,
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hl_direction=hl_direction,
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hl_depth=hl_depth,
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core_display=core_display,
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decor_display=decor_display,
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use_voxels=use_voxels,
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pos_args=pos_args,
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offset_args=offset_args,
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**rot_args
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)
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# Initialize Plotter
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plotter = pv.Plotter(off_screen=off_screen, window_size=output_size)
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parser.add_argument("--pos-leg-right", type=float, nargs=3, help="Right leg position")
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parser.add_argument("--pos-leg-left", type=float, nargs=3, help="Left leg position")
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parser.add_argument("--offset-head", type=float, nargs=3, help="Head offset (x y z)")
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parser.add_argument("--offset-body", type=float, nargs=3, help="Body offset (x y z)")
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parser.add_argument("--offset-arm-right", type=float, nargs=3, help="Right arm offset (x y z)")
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parser.add_argument("--offset-arm-left", type=float, nargs=3, help="Left arm offset (x y z)")
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parser.add_argument("--offset-leg-right", type=float, nargs=3, help="Right leg offset (x y z)")
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parser.add_argument("--offset-leg-left", type=float, nargs=3, help="Left leg offset (x y z)")
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parser.add_argument("--save", type=str, help="Save screenshot to file")
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parser.add_argument("--bg", type=float, nargs=3, default=[1/255, 254/255, 1/255], help="Background color (r g b)")
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parser.add_argument("--light-pos", type=float, nargs=3, default=[0, 30, 30], help="Initial light position (x y z)")
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if args.pos_leg_right: pos_args['right_leg'] = tuple(args.pos_leg_right)
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if args.pos_leg_left: pos_args['left_leg'] = tuple(args.pos_leg_left)
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offset_args = {}
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if args.offset_head: offset_args['head'] = tuple(args.offset_head)
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if args.offset_body: offset_args['body'] = tuple(args.offset_body)
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if args.offset_arm_right: offset_args['right_arm'] = tuple(args.offset_arm_right)
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if args.offset_arm_left: offset_args['left_arm'] = tuple(args.offset_arm_left)
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if args.offset_leg_right: offset_args['right_leg'] = tuple(args.offset_leg_right)
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if args.offset_leg_left: offset_args['left_leg'] = tuple(args.offset_leg_left)
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skin = load_skin(args.skin_path)
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render_skin(
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ortho=args.ortho,
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rot_args=rot_args,
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pos_args=pos_args,
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offset_args=offset_args,
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save_path=args.save,
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bg=args.bg,
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light=args.light,
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