Sking / build_target_imgs.py
EntropyDrop
v92
544fd79
Raw
History Blame
1.83 kB
import os
from functools import partial
import sys
import subprocess
from concurrent.futures import ThreadPoolExecutor
output_dir = 'target_imgs_v92'
def process_skin(skin_id, skin_style):
input_path = f'skins/{skin_style}/{skin_id}.png'
output_path = f'{output_dir}/{skin_style}/{skin_id}.png'
os.makedirs(os.path.dirname(output_path), exist_ok=True)
if not os.path.exists(output_path):
print(f"Starting process for skin: {skin_id}, style: {skin_style}...")
result = subprocess.run(
[
sys.executable,
'build_target_img.py',
input_path,
output_path,
],
capture_output=True,
text=True
)
if result.returncode == 0:
print(f"Successfully processed: {skin_id}")
else:
print(f"Error processing skin {skin_id}:")
print(result.stderr or result.stdout)
def main():
os.makedirs(output_dir, exist_ok=True)
for skin_style in os.listdir('skins'):
if skin_style.startswith('.'):
continue
if skin_style != 'lowpoly':
continue
iset = set()
for i in os.listdir(f'skins/{skin_style}'):
if i.endswith('.png') and not i.startswith('.'):
iset.add(i.split('.')[0])
# Process skins in parallel using a pool of subprocesses
# Using 4 workers for fast parallel rendering on Mac
max_workers = 4
print(f"Processing {len(iset)} skins using {max_workers} parallel workers...")
with ThreadPoolExecutor(max_workers=max_workers) as executor:
executor.map(
partial(process_skin, skin_style=skin_style),
sorted(list(iset))
)
if __name__ == '__main__':
main()