void function ( ) { for ( Action loc0 : actions ) { loc0 . update ( ) ; } }
updates the actions according to the current battle state . concode_field_sep Array<Condition> conditions concode_elem_sep Array<Action> actions concode_field_sep boolean evaluateConditions concode_elem_sep void read concode_elem_sep void setConditions concode_elem_sep void setActions concode_elem_sep Array<Action> getActions concode_elem_sep void write