void function ( Double arg0 ) { mPendingQueue . add ( arg0 ) ; runIfIdle ( ) ; }
add a single value to the pending animation queue . concode_field_sep Queue<Double> mAnimationQueue concode_elem_sep boolean mRunning concode_elem_sep ChoreographerCompat mChoreographer concode_elem_sep Queue<Double> mPendingQueue concode_elem_sep ArrayList<Double> mTempValues concode_elem_sep List<Callback> mCallbacks concode_elem_sep ChoreographerCompat.FrameCallback mChoreographerCallback concode_field_sep void clearValues concode_elem_sep void addAllValues concode_elem_sep void onFrame concode_elem_sep void onFrame concode_elem_sep void clearCallbacks concode_elem_sep void removeCallback concode_elem_sep void runIfIdle concode_elem_sep void addCallback