void function ( ) { trigger ( null ) ; }
activates the event . concode_field_sep Character character concode_elem_sep String sprite concode_elem_sep int id concode_elem_sep TriggerType triggerType concode_elem_sep String map concode_elem_sep Array<EventAction> actions concode_elem_sep String layer concode_elem_sep boolean collidable concode_field_sep void read concode_elem_sep void setLayer concode_elem_sep void setActions concode_elem_sep String getLayer concode_elem_sep int getId concode_elem_sep Array<EventAction> getActions concode_elem_sep void setSprite concode_elem_sep String getMap concode_elem_sep String getSprite concode_elem_sep void setCollidable concode_elem_sep boolean isCollidable concode_elem_sep void setTriggerType concode_elem_sep boolean equals concode_elem_sep void setMap concode_elem_sep void setId concode_elem_sep Character getCharacter concode_elem_sep void setCharacter concode_elem_sep TriggerType getTriggerType concode_elem_sep void write