void function ( Path arg0 , int [ ] arg1 ) { model . moveCharacter ( arg0 , arg1 ) ; }
method called only from the viewer . sends the move command in a designated path from input to the model and triggers an interactive event , if possible . concode_field_sep RpgScreen viewer concode_elem_sep RpgPlatform model concode_field_sep void updateModel concode_elem_sep RpgScreen getViewer concode_elem_sep RpgPlatform getModel concode_elem_sep void characterMoved concode_elem_sep void setModel concode_elem_sep void triggerEvent concode_elem_sep void setViewer concode_elem_sep TiledMap getMap concode_elem_sep void runAutomaticEvents