boolean function ( ) { if ( shortmine . isBuilding ( ) || longmine . isBuilding ( ) || smallfarm . isBuilding ( ) || largefarm . isBuilding ( ) || smallhouse . isBuilding ( ) || largehouse . isBuilding ( ) ) { return true ; } return false ; }
returns true of the mob is currently building a structure . this is mainly used to prevent a mob from starting to mine or farm when it has not finished building a structure . concode_field_sep MineOres mine concode_elem_sep EntityMobWithInventory mob concode_elem_sep HarvestCrops harvest concode_elem_sep int taskMode concode_elem_sep ArrowAttack arrow concode_elem_sep BuildMine shortmine concode_elem_sep BuildFarm largefarm concode_elem_sep BuildMine longmine concode_elem_sep RunAway runaway concode_elem_sep BuildHouse smallhouse concode_elem_sep int buildspeed concode_elem_sep BuildFarm smallfarm concode_elem_sep SowSeeds sow concode_elem_sep StoreLoot loot concode_elem_sep MeleeAttack melee concode_elem_sep BuildHouse largehouse concode_elem_sep FireballAttack fireball concode_field_sep Entity targeter concode_elem_sep void setTask concode_elem_sep void nextStep