void function ( double arg0 ) { this . mob . getNavigator ( ) . tryMoveToEntityLiving ( attackTarget , arg0 ) ; }
attempts to move the ai to the attack target . concode_field_sep EntityMobWithInventory mob concode_elem_sep EntityLivingBase attackTarget concode_elem_sep World world concode_elem_sep int cooldown concode_elem_sep int currCooldown concode_field_sep double getDistanceSqFromTarget concode_elem_sep void nextStep concode_elem_sep boolean hasAttackTarget