int function ( int arg0 , int arg1 ) { int loc0 = 0 ; return loc0 ; }
returns the next available tile in the specified lane that is closest to the base . a tile is available if it 's not occupied by a card . concode_field_sep Array<Array<Array<Card>>> tiles concode_elem_sep int HUMAN_PLAYER concode_elem_sep String name concode_elem_sep int id concode_elem_sep int COMPUTER_PLAYER concode_field_sep int playerBaseAttacked concode_elem_sep int laneWithMoreEnemiesInvading concode_elem_sep int nextAvailableLane concode_elem_sep void read concode_elem_sep int nextAvailableTile concode_elem_sep int laneWithMoreEnemies concode_elem_sep String getName concode_elem_sep int tileFurthestFromBase concode_elem_sep int enemyBaseAttacked concode_elem_sep Array<Card> getEnemyCards concode_elem_sep boolean cardOnMap concode_elem_sep void addCard concode_elem_sep Array<Card> getPlayerCards concode_elem_sep void setTiles concode_elem_sep void write concode_elem_sep int laneWithLessAllies concode_elem_sep Array<Array<Array<Card>>> getTiles