void function ( Rotation arg0 ) { this . rotation = arg0 ; for ( StateListener loc0 : this . listeners ) { loc0 . onRotationChanged ( this . rotation ) ; } }
sets the rotation . concode_field_sep List<StateListener> listeners concode_elem_sep Rotation DEFAULT_ROTATION concode_elem_sep Rotation rotation concode_elem_sep double DEFAULT_POWER concode_elem_sep double DEFAULT_DIRECTION concode_elem_sep String DEFAULT_TEXT concode_elem_sep String text concode_elem_sep double power concode_elem_sep double direction concode_field_sep double getPower concode_elem_sep double getDirection concode_elem_sep String getText concode_elem_sep Rotation getRotation concode_elem_sep void reset concode_elem_sep void setPower concode_elem_sep void removeListener concode_elem_sep void setDirection concode_elem_sep void addListener concode_elem_sep void setText