void function ( Item arg0 ) { this . mob . setCurrentItemOrArmor ( 0 , new ItemStack ( arg0 ) ) ; }
sets the equipped item of the ai concode_field_sep EntityMobWithInventory mob concode_elem_sep World world concode_elem_sep int itemQuantity concode_elem_sep Item itemDropped concode_elem_sep int range concode_elem_sep BlockPos nextBlock concode_field_sep boolean reachedBlock concode_elem_sep void storeItemDroppedDetails concode_elem_sep boolean isCorrectBlock concode_elem_sep void obtainItems concode_elem_sep double distToNearestBlock concode_elem_sep void moveToBlock concode_elem_sep void nextStep concode_elem_sep BlockPos getNextBlock